Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 19:13:51

Player: CrossedViper

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (20)      100
Value Destroyed (478)      478
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 2890

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      199

 Cogmind 
---------
Core Integrity             0/550
Matter                     46/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
     Heavy Assault Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Heavy Assault Rifle
           Grenade Launcher
           Grenade Launcher
[Rating: 6]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | .   2   2   .   5   6   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   2   2   .   5   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | .   2   1   .   3   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 6    | .   .   .   .   1   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   1   5   
  Highest Loss Streak      5    | .   .   .   .   1   5   
Average Slot Usage (%)     18   | .   12  28  22  22  12  
  Ballistic Gun            17   | .   12  28  22  19  11  
Naked Turns                74   | .   40  .   .   .   34  
Heaviest Build             4    | .   2   2   2   4   3   
  Greatest Support         3    | 3   3   3   3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | .   3   4   3   4   4   
  Average Carried          2    | .   1   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | .   3   3   3   4   .   

 Class Distribution 
--------------------
 83% | Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Sto Mat 
Matter Collected           374  | 200 .   .   23  96  55  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            494  | .   .   12  23  120 339 
  Parts                    43   | .   .   5   4   12  22  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  18   | .   .   3   .   5   10  
  Guns                     9    | .   .   .   .   2   7   
  AOE                      9    | .   .   3   .   3   3   
Classes Destroyed          5    | .   .   1   1   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Swarmer                  10   | .   .   3   .   3   4   
  Grunt                    5    | .   .   .   .   1   4   
  Sentry                   3    | .   .   .   .   1   2   
Best Kill Streak           5    | .   .   3   1   3   5   
  Combat Bots Only         5    | .   .   3   .   3   5   
Max Kills in Single Turn   3    | .   .   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               1390 | .    .    40   .    313  1037 
  Core                     658  | .    .    .    .    107  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    100  .    73   .    
Volleys Fired              64   | .    .    5    1    20   38   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  48   | .    .    40   40   40   48   
Shots Fired                107  | .    .    9    2    32   64   
  Gun                      98   | .    .    8    2    28   60   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    .    1    .    4    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  98   | .    .    8    2    28   60   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                9    | .    .    1    .    4    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    7    9    5    8    
  Robot Miss Streak        6    | .    .    1    .    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           66   | .    .    7    2    18   39   
  Core Hits                46   | .    .    6    2    15   23   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1603 | .    .    164  16   344  1079 
  Guns                     846  | .    .    56   16   161  613  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               752  | .    .    108  .    178  466  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    
  Kinetic                  846  | .    .    56   16   161  613  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                752  | .    .    108  .    178  466  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    .    .    2    79   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        11   | .    .    .    .    1    11   
  Average Temperature      2    | .    .    .    .    1    2    
  Received Heat Transfer   564  | .    .    15   .    99   450  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             468  | .   38  84  37  318 468 
  Initial                  133  | .   .   14  32  15  133 
  Average                  124  | .   16  82  33  122 221 
Maximum Alert Level        2    | .   .   .   .   1   2   
  Low Security (%)         81   | 100 100 100 100 82  57  
  Level 1                  13   | .   .   .   .   17  26  
  Level 2                  5    | .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   2   5   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           3    | .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              58   | .   2   5   .   16  35  
  Peak Tracking Total      10   | .   1   3   .   5   10  
  Tactical Retreats        5    | .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          8    | .   2   .   1   3   2   
  Terminals                7    | .   2   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                22   | .   4   .   2   10  6   
  Successful               6    | .   1   .   .   4   1   
  Failed                   16   | .   3   .   2   6   5   
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   4   .   2   .   2   
  Terminals                19   | .   4   .   2   7   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             5    | .   1   .   .   3   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   3   2   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            10   | .   .   .   .   10  .   
  Highest-Rated Group      88   | .   .   .   .   88  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   56  .   
  Total Damage             621  | .   .   .   .   621 .   
  Kills                    8    | .   .   .   .   8   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Sto Mat 
Turns Passed               713  | 29  71  119 64  197 233 
Spaces Moved               1000 | 57  130 208 123 235 247 
  Core                     1000 | 57  130 208 123 235 247 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            51   | 50  50  50  50  55  50  
  Slowest Speed            100  | 50  50  50  50  100 50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   38  49  14  53  39  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 31   | .   .   8   .   17  6   
Terrain Destroyed          61   | .   .   8   .   26  27  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      61   | .   .   8   .   26  27  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Total                      1104 | 56  134 215 123 274 302 
  Wait                     16   | .   .   .   .   8   8   
  Move                     995  | 56  129 207 122 234 247 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  6    | .   3   .   .   3   .   
  Fast Attach              3    | .   2   .   .   .   1   
  Attach                   9    | .   .   1   .   3   5   
  Detach                   3    | .   .   1   .   1   1   
  Swap                     3    | .   .   1   .   2   .   
  Drop                     3    | .   .   .   .   1   2   
  Fire                     64   | .   .   5   1   20  38  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   30 | -11/Scrapyard | Entered Materials
   43 | -10/Materials | Identified exit to Mines
   68 | -10/Materials | Discovered new exit (range 15)
  101 | -10/Materials | Entered Mines
  114 | -10/Mines     | Assembled infested the area
  152 | -10/Mines     | Found a hidden stash of uninstalled traps
  218 | -10/Mines     | Discovered new exit (range 5)
  220 | -10/Mines     | Entered Materials
  220 | -9/Materials  | Evolved 2 slots: Utility x2
  220 | -9/Materials  | Discovered new exit (range 8)
  221 | -9/Materials  | Identified exit to Storage
  284 | -9/Materials  | Entered Storage
  325 | -9/Storage    | Build established: Mutant
  362 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  479 | -9/Storage    | Discovered new exit (range 5)
  481 | -9/Storage    | Entered Materials
  481 | -8/Materials  | Evolved 2 slots: Utility x2
  672 | -8/Materials  | Core integrity fell below 50%
  704 | -8/Materials  | Core integrity fell below 20%
  713 | -8/Materials  | Lost 5 parts (5w)
  714 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00674_ Hvy. Assault Rifle destroyed.
00674_ U-05 Engineer lays Concrete. <x2>
00675_ G-47 Trooper destroyed. <x2>
00676_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00677_ G-47 Trooper destroyed.
00678_ Grenade Launcher destroyed.
00682_ The unstable cave ceiling collapses.
00682_ Grenade Launcher destroyed.
00683_ The unstable cave ceiling collapses.
00696_ T-07 Excavator is excavating. <x3>
00710_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00711_ O-16 Technician uses terminal to summon reinforcements.
00711_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00711_ O-16 Technician locks terminal.
00712_ O-16 Technician uses terminal to summon reinforcements.
00712_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
00712_ O-16 Technician locks terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicHeatChronowheel
  Manual?         0
Play Time         00:10:02
  Cumulative      447.5 hours
  Start           2021.06.15 @ 19:05:44
  End             2021.06.15 @ 19:13:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          343
  Rogue           336
  Adventurer      0
  Explorer        7
Win Type          -
  Total           21
  Types           8/2/9/1/0/0/0/1/0
Lore%             82
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5797d68f-8fbb-46d8-a191-10e7d9f6d7c4