Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.19 @ 23:48:56 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (788) 788 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3243 Bonus ------- None Cogmind --------- Core Integrity 551/700 Matter 500/500 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Large Matter Pod (150) Core Analyzer Recalibrator Improved EM Pulse Cannon Heavy Ion Cannon Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Tractor Beam > --- WEAPON ----------- Particle Gun Ion Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Large Matter Pod Core Analyzer Recalibrator Improved EM Shotgun Improved EM Pulse Cannon Light Assault Rifle Autogun Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 25 | 7 6 2 3 7 Power 4 | 1 1 . 2 . Engine 3 | 1 1 . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 2 1 . 1 Treads 6 | 2 2 1 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 1 1 3 Device 2 | . . . 1 1 Storage 3 | 1 . 1 . 1 Processor 2 | 1 . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 3 . . 3 Energy Gun 1 | . 1 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 1 . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 . . 11 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 5 | . 1 . . 4 Highest Loss Streak 10 | . 1 . . 10 Average Slot Usage (%) 95 | . 100 99 91 93 Engine 14 | . 25 20 9 6 Core 3 | . . . 6 7 Treads 23 | . 25 29 25 20 Device 5 | . . . 8 10 Storage 17 | . 12 20 16 20 Processor 9 | . 12 10 8 7 Energy Gun 5 | . . 10 8 6 Energy Cannon 2 | . . . . 6 Ballistic Gun 11 | . 19 10 8 7 Special Melee Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 56 | 16 24 40 46 56 Greatest Support 69 | 40 46 69 69 69 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 8 8 14 14 14 Average Capacity 12 | 7 8 14 14 14 Most Carried 14 | 4 8 11 11 14 Average Carried 8 | 1 4 8 10 11 Final Capacity 14 | 8 8 14 14 14 Final Carried 11 | 1 8 11 11 11 Class Distribution -------------------- 64% | Hacker-Mutant 35% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 992 | 234 204 226 184 144 Remotely 328 | . . . 184 144 Salvage Created 956 | . 112 226 43 575 Parts 52 | . 5 15 6 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . 2 5 . 7 Guns 13 | . 2 5 . 6 Cannons 1 | . . . . 1 Classes Destroyed 7 | . 2 1 . 4 Worker 2 | . . . . 2 Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 4 | . 1 . 2 1 Grunt 8 | . 2 2 . 4 Sentry 4 | . . 3 . 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | . 3 3 1 5 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1564 | . 71 238 75 1180 Core 172 | . 7 16 . 149 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 97 96 100 . Volleys Fired 62 | . 10 18 5 29 Largest 3 | . 2 2 2 3 Hottest 145 | . 43 88 88 145 Shots Fired 141 | . 20 34 9 78 Gun 113 | . 20 34 9 50 Cannon 28 | . . . . 28 Launcher . | . . . . . Special . | . . . . . Kinetic 72 | . 20 18 5 29 Thermal 69 | . . 16 4 49 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 17 23 26 18 Robot Miss Streak 2 | . 1 2 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 112 | . 19 25 7 61 Core Hits 44 | . 5 9 4 26 Critical Hits 3 | . 1 . 1 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1760 | . 157 393 108 1102 Guns 1220 | . 157 393 108 562 Cannons 540 | . . . . 540 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 656 | . 157 190 40 269 Thermal 1104 | . . 203 68 833 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 351 | . 78 328 92 351 Average Temperature 93 | . 49 103 35 103 Received Heat Transfer 558 | . 63 81 . 414 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 . 3 Heat Transferred 2183 | . . 481 148 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 233 | . 81 194 87 233 Initial 58 | . . 24 58 28 Average 47 | . 9 121 74 41 Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 . 4 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 10 6 5 22 Peak Tracking Total 10 | . 4 3 2 10 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts 54 | . 54 . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 9 | . 6 3 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 2 . 3 Terminals 8 | . 5 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 25 | . 10 6 . 9 Successful 22 | . 10 5 . 7 Failed 3 | . . 1 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 10 3 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 2 . 4 Record 7 | . 6 . . 1 Alert Level 1 | . 1 . . . Locate Traps 4 | . 2 1 . 1 Reprogram Traps 1 | . . 1 . . Recall Investigation 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 . 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 126 | . . . . 126 Retrieved Matter 126 | . . . . 126 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2278 | 59 659 342 308 910 Spaces Moved 1229 | 35 349 180 181 484 Core 9 | 9 . . . . Treads 1220 | 26 349 180 181 484 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 131 160 160 160 160 Slowest Speed 180 | 160 160 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 35 20 21 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1430 | 48 431 204 193 554 Wait 25 | . . . . 25 Move 1225 | 34 348 179 180 484 Hop . | . . . . . Pick Up 34 | 7 11 5 3 8 Fast Attach 1 | 1 . . . . Attach 19 | 6 3 2 3 5 Detach . | . . . . . Swap 5 | . 3 . . 2 Drop 5 | . 2 . 2 1 Fire 62 | . 10 18 5 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 54 | . 54 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 667 | -10/Materials | Identified exit to Materials 667 | -10/Materials | Discovered exit to Materials (range 13) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -9/Materials | Identified exit to Materials 1013 | -9/Materials | Discovered exit to Materials (range 10) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -8/Materials | Identified exit to Factory 1345 | -8/Materials | Discovered exit to Factory (range 14) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Utility x2 1677 | -7/Factory | Build established: Hacker-Gunner 2279 | -7/Factory | Self-destructed Last Messages --------------- A-02 Transporter destroyed. Triggered Ambush Trap. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Lgt. Assault Rifle destroyed. Imp. Treads destroyed. U-05 Engineer lays Concrete. S-27 Virus destroyed. K-01 Serf collects debris. T-07 Excavator destroyed. U-05 Engineer lays Concrete. S-27 Virus destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. R-06 Scavenger collects Autogun. K-01 Serf collects debris. Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????""??????????????????????????????????????? | | ?????? "?""????????????????????? ????????????????? | | ???????? ??????????????????? #???????????????? | | ??????####+################# #???????????????? | | ??????# =%= u@ #???????????????? | | ??????# g %=! +???????????????? | | ??????# Y g=g* * #???????????????? | | ? "???# s= l #???????????????? | | "Y??# rkg #???????????????? | | " "?# #####+########## #???????????????? | | # #??????????????? #???????????????? | | # #???????????????? #???????????????? | | "" + #???????????????? #???????????????? | | "" # #????????????????? ??????????????? | | "" ?# #????????????????? ??????????????? | | ??#*= #?????????????????? ?????????????? | | ????#=%= #?##?#####????????? ??????????????? | | ?????#==! # #?????????? ????????????????? | | ??????# # = """ ????????????????????????????? | | ??????# / "T" ????????????????????????????? | | ??????# # ! #???????????????????????????? | | ??????# #?? #???????????????????????????? | | ??????#^^ ^ #???? #??????????????????????????? | | ??????#^^ ^#??????!!##??????????????????????????? | | ####### #????????#???????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 420 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Hehehe Challenges ------------ None Game ------ Seed XenonWeaponScrap Manual? 0 Play Time 00:38:27 Cumulative 5.6 hours Start 2020.10.19 @ 23:10:44 End 2020.10.19 @ 23:48:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 6 Adventurer 2 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83a451c3-8330-4dbd-84fa-61a841dc13a7