Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.03 @ 02:15:55

Player: W-ALTER

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (462)      462
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-43)                -43
              TOTAL SCORE: 2474

 Bonus
-------
Follower Combat Kills      33
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             0/550
Matter                     33/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Seismic Analyzer
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (10) ---
  Small Matter Pod (0)
        Weight Redist. System
  Light Assault Rifle
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Seismic Analyzer
           Recoil Stabilizer
>          --- WEAPON -----------
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
     Small Matter Pod
           Weight Redist. System
     Light Assault Rifle
           Shotgun
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             22   | 6   4   .   5   .   7   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   .   3   .   2   
    Device                 3    | 1   .   .   .   .   2   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   2   .   5   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   1   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      6    | .   .   .   .   .   6   
Average Slot Usage (%)     89   | .   95  100 100 100 76  
  Engine                   9    | .   12  14  11  11  6   
  Leg                      19   | .   26  28  22  22  12  
  Device                   10   | .   14  14  11  11  8   
  Storage                  10   | .   12  14  11  11  9   
  Processor                7    | .   .   .   11  11  9   
  Protection               5    | .   .   .   11  11  4   
  Ballistic Gun            6    | .   24  14  4   .   .   
  Launcher                 18   | .   3   14  17  22  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 6   16  16  31  31  39  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  7    | .   1   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 10   | 4   8   8   10  10  10  
  Average Capacity         8    | 4   7   8   8   10  10  
  Most Carried             8    | 2   3   3   8   7   6   
  Average Carried          3    | .   .   3   5   7   4   
  Final Capacity           10   | 4   8   8   10  10  10  
  Final Carried            7    | .   3   3   7   7   4   

 Class Distribution 
--------------------
 83% | Mutant
 13% | Bomber
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           374  | 270 .   .   38  .   66  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            249  | 54  .   .   38  .   157 
  Parts                    10   | 4   .   .   2   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  10   | 1   .   .   2   .   7   
  Guns                     1    | 1   .   .   .   .   .   
  AOE                      9    | .   .   .   2   .   7   
Classes Destroyed          4    | 2   .   .   .   .   2   
  Worker                   1    | 1   .   .   .   .   .   
  Grunt                    8    | 1   .   .   2   .   5   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | 1   .   .   2   .   3   
  Combat Bots Only         3    | 1   .   .   2   .   3   
Max Kills in Single Turn   3    | 1   .   .   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               1565 | 68   .    42   234  .    1221 
  Core                     570  | 11   .    .    6    .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 95   .    95   .    98   .    
Volleys Fired              22   | 10   .    .    3    .    9    
  Largest                  4    | 2    .    .    2    .    4    
  Hottest                  132  | 40   .    .    66   .    132  
Shots Fired                47   | 20   .    .    6    .    21   
  Gun                      23   | 20   .    .    .    .    3    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 24   | .    .    .    6    .    18   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  23   | 20   .    .    .    .    3    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                24   | .    .    .    6    .    18   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    .    .    1    .    9    
  Robot Miss Streak        1    | 1    .    .    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           26   | 9    .    .    2    .    15   
  Core Hits                28   | 4    .    .    7    .    17   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1193 | 77   .    .    343  .    773  
  Guns                     136  | 77   .    .    .    .    59   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1055 | .    .    .    343  .    712  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    2    
  Kinetic                  136  | 77   .    .    .    .    59   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1055 | .    .    .    343  .    712  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    2    
  Average Corruption       1    | .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    10   .    8    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    .    .    10   .    8    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    60   .    28   
  Shots                    4    | .    .    .    3    .    1    
  Rammed                   6    | .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        42   | 12   .    .    4    .    42   
  Average Temperature      16   | 8    .    .    3    .    22   
  Received Heat Transfer   459  | 36   .    24   75   .    324  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             322  | 25  16  21  162 57  322 
  Initial                  57   | .   16  6   7   57  22  
  Average                  90   | 2   16  7   89  57  197 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         77   | 100 100 100 100 100 30  
  Level 1                  22   | .   .   .   .   .   69  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   4   .   1   
  Investigation            4    | .   .   .   3   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              17   | 1   .   2   5   .   9   
  Peak Tracking Total      3    | 1   .   2   3   .   3   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          4    | .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          6    | .   1   .   3   .   2   
  Terminals                4    | .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   4   .   17  .   13  
  Successful               19   | .   2   .   8   .   9   
  Failed                   15   | .   2   .   9   .   4   
    Catastrophic           4    | .   .   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                25   | .   .   .   17  .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   8   .   5   
  Record                   5    | .   .   .   4   .   1   
  Alert Level              3    | .   .   .   1   .   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         2    | .   .   .   1   .   1   
  Surveillance Status      2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   .   2   
  Full Trace Events        5    | .   .   .   3   .   2   
  Feedback Events          2    | .   .   .   1   .   1   
    Corruption             2    | .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     58   | .   .   .   .   .   58  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   
  Highest-Rated Group      46   | .   .   46  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   
  Total Damage             170  | .   .   .   170 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1014 | 175 176 26  188 119 330 
Spaces Moved               636  | 129 136 22  121 80  148 
  Core                     47   | 24  .   .   .   .   23  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     589  | 105 136 22  121 80  125 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 150 
  Average Speed            138  | 106 121 120 137 150 177 
  Slowest Speed            400  | 120 150 120 150 150 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       15   | 9   17  9   13  30  14  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          135  | .   .   .   57  .   78  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      135  | .   .   .   57  .   78  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      723  | 150 147 21  136 79  190 
  Wait                     15   | .   .   .   .   .   15  
  Move                     631  | 128 135 21  120 79  148 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | 6   7   .   7   .   3   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 6   4   .   2   .   7   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     3    | .   .   .   3   .   .   
  Drop                     3    | .   1   .   1   .   1   
  Fire                     22   | 10  .   .   3   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  146 | -11/Scrapyard | Discovered new exit (range 8)
  176 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 14)
  352 | -10/Materials | Entered Mines
  370 | -10/Mines     | Discovered new exit (range 7)
  378 | -10/Mines     | Entered Materials
  378 | -9/Materials  | Accompanied by 1 ally
  378 | -9/Materials  | Evolved 2 slots: Utility x2
  383 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  435 | -9/Materials  | Discovered new exit (range 8)
  566 | -9/Materials  | Entered Mines
  608 | -9/Mines      | Discovered new exit (range 9)
  679 | -9/Mines      | Discovered new exit (range 6)
  685 | -9/Mines      | Entered Materials
  685 | -8/Materials  | Evolved 2 slots: Weapon x2
  902 | -8/Materials  | Repaired Grenade Launcher
  934 | -8/Materials  | Repaired Rocket Launcher?
  950 | -8/Materials  | Lost 6 parts (1p2n1u2w)
  978 | -8/Materials  | Core integrity fell below 50%
  994 | -8/Materials  | Core integrity fell below 20%
 1015 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00974_ Penetrated by Slug. <x2>
00982_ K-01 Serf collects debris.
00983_ U-05 Engineer lays Concrete.
00983_ Penetrated by Slug.
00984_ U-05 Engineer lays Concrete. <x2>
00986_ K-01 Serf collects debris.
00986_ U-05 Engineer lays Concrete.
00987_ Penetrated by Slug.
00987_ U-05 Engineer lays Concrete.
00988_ U-05 Engineer builds a Wall.
00988_ U-05 Engineer lays Concrete. <x4>
00992_ U-05 Engineer builds a Wall.
00993_ U-05 Engineer lays Concrete.
00996_ K-01 Serf collects debris.
00996_ Penetrated by Slug.
00997_ U-05 Engineer lays Concrete.
00999_ Slug penetrates Earth.
01000_ K-01 Serf collects debris. <x2>
01006_ U-05 Engineer lays Concrete. <x3>
01009_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????? ???? ?????????????????                  |
| ?????????? ???    ???????????????                  |
| ?????????# ???   ??????#?????????                  |
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| ????#"Y         ###??????????????                  |
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| ??????#   "  !      ###??????????                  |
| ########              #??????????                  |
|        #             ##########??                  |
| """ !! #    ]        #        #??                  |
| "R  !! #             # [ """  #??                  |
| """ !! #!     !      #   """  #??                  |
|                      #   """  #??                  |
|           " "        +^       #??                  |
|    "      " "        #   """  ##?                  |
|    "    #######+##   #   """   #?                  |
|    "      ???????#   #   """ = #?                  |
|  !     #   ??????#   #         #?                  |
|        #    ?????#   ##      ##??                  |
| ### ####     ????#   Y        ##?                  |
| ??##????      ???#   #   @   # #?                  |
| ????????]       ?#             #?                  |
| ????????         #           ###?                  |
| ????????         #           #???                  |
| ????????##########   #      ##???                  |
| ????????????????##   ##u## ##????                  |
| ????????????????##         ######                  |
| ????????????????##      #       #                  |
| ????????????????##      # #     #                  |
| ????????????????#       #       #                  |
| ????????????????#       #       #                  |
| ????????????????#       # #     #                  |
| ????????????????##        /     #                  |
| ?????????????????#              #                  |
| ?????????????????#       =      #                  |
| ?????????????????#####          #                  |
| ?????????????????????##   #     #                  |
| ??????????????????????#   #     #                  |
| ??????????????????????#   #     #                  |
| ??????????????????????#   #######                  |
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| ??????????????????????#####??????                  |
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| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              LightningCouplerGravjet
  Manual?         0
Play Time         00:16:28
  Cumulative      1.6 hours
  Start           2021.07.03 @ 01:59:01
  End             2021.07.03 @ 02:15:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f7c561ab-e0d4-4139-9431-f77fe515893c