Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 19:49:01 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2184) 2184 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 5883 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Signal Interpreter Terrain Scan Processor System Backup Module > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flight Unit Large Storage Unit Medium Matter Pod (0) Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Terrain Scan Processor Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Gun > --- INVENTORY -------- Flight Unit Improved VTOL Module Improved Cesium-ion Thruster Medium Matter Pod Signal Interpreter Long-range Terrain Scanner System Backup Module Heavy Rocket Launcher Remote Datajack Katana [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 122 | 6 3 4 19 8 16 42 24 Power 12 | . . 1 1 1 1 6 2 Engine 6 | . . 1 1 1 . 2 1 Core 6 | . . . . . 1 4 1 Reactor . | . . . . . . . . Propulsion 34 | 2 . 1 2 4 . 16 9 Treads 6 | . . . . . . 6 . Leg 13 | . . . 2 . . 8 3 Wheel 9 | 2 . 1 . 4 . . 2 Hover . | . . . . . . . . Flight 6 | . . . . . . 2 4 Utility 45 | 2 . . 10 3 8 14 8 Device 19 | 1 . . 3 . 5 6 4 Storage 5 | . . . 4 . . . 1 Processor 4 | 1 . . 1 1 . . 1 Hackware 1 | . . . 1 . . . . Protection 16 | . . . 1 2 3 8 2 Artifact . | . . . . . . . . Weapon 31 | 2 3 2 6 . 7 6 5 Energy Gun 3 | . . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 1 2 3 . 3 4 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . 1 . . . 2 Special Weapon 4 | . 2 . 2 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 4 . Parts Lost 31 | . . . 5 2 3 9 12 Power 8 | . . . 1 1 1 3 2 Propulsion 9 | . . . 2 . 1 4 2 Utility 6 | . . . . 1 1 1 3 Weapon 8 | . . . 2 . . 1 5 Highest Loss Streak 8 | . . . 4 2 2 3 8 Average Slot Usage (%) 89 | . 79 89 89 96 96 93 75 Engine 4 | . . 11 10 8 3 3 . Core 5 | . . . . . 5 10 6 Treads 2 | . . . . . . 9 . Leg 9 | . . . 12 12 . 8 17 Wheel 7 | . 28 28 8 9 15 2 . Device 11 | . 14 14 4 1 15 16 11 Storage 7 | . . . 7 11 9 7 6 Processor 10 | . 14 14 19 11 9 7 7 Protection 10 | . . . 4 15 19 11 5 Energy Gun 1 | . . . . . 8 2 . Ballistic Gun 11 | . 12 13 18 22 9 8 6 Ballistic Cannon 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 70 | 3 4 7 37 41 54 70 61 Greatest Support 60 | 10 3 20 23 23 20 60 35 Greatest Overweight (x) 7 | . 1 . 4 3 7 4 2 Average Overweight (x) 1 | . . . . 1 2 1 . Largest Inventory Capacity 10 | 4 4 4 10 10 10 10 10 Average Capacity 8 | 4 4 4 6 10 10 10 9 Most Carried 10 | 4 4 4 10 10 10 10 10 Average Carried 8 | 2 3 3 6 9 9 9 8 Final Capacity 10 | 4 4 4 10 10 10 10 4 Final Carried 10 | 4 4 4 10 10 10 10 4 Class Distribution -------------------- 78% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 2476 | 336 . 192 268 306 271 609 494 Remotely . | . . . . . . . . Salvage Created 2867 | 253 . 231 314 52 535 993 489 Parts 161 | 19 . 15 21 . 29 58 19 Haulers Intercepted 5 | . . . 1 . 2 2 . Recyclers Shooed 4 | 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 55 | . . . 7 8 11 17 12 Melee 4 | . . . . . . 2 2 Guns 37 | . . . 3 8 11 12 3 Cannons 2 | . . . . . . 2 . AOE 12 | . . . 4 . . 1 7 Classes Destroyed 12 | 3 . . 4 1 1 3 . Worker 6 | 2 . 3 1 . . . . Builder 1 | . . . . . . 1 . Tunneler 7 | 5 . 1 . . . 1 . Hauler 5 | . . . 1 . 2 2 . Recycler 4 | 1 . 2 . . . 1 . Operator 3 | . . . 1 . 1 1 . Swarmer 7 | . . . . . 4 . 3 Grunt 32 | . . . 6 . 7 11 8 Duelist 2 | . . . 1 . . 1 . Sentry 2 | . . . . . . 2 . Programmer 4 | . . . . . . 3 1 Assembled 8 | . . . . 8 . . . Best Kill Streak 7 | 6 . 4 4 2 6 4 7 Combat Bots Only 7 | . . . 4 2 6 3 7 Max Kills in Single Turn 4 | 1 . 1 4 1 2 2 2 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . . 4 . . 1 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 6057 | . 23 10 448 542 850 2063 2121 Core 1190 | . 6 . 61 82 336 235 470 Absorbed by Shields 25 | . . . . . 17 . 8 Core Remaining (%) 74 | 100 . 97 . 64 38 . . Volleys Fired 238 | 19 4 20 25 27 59 52 32 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 120 | 40 120 100 100 50 100 100 67 Shots Fired 428 | 38 5 39 46 54 101 93 52 Gun 382 | 38 1 38 42 54 101 85 23 Cannon 29 | . . . . . . 8 21 Launcher 9 | . . . 1 . . . 8 Special 8 | . 4 1 3 . . . . Kinetic 356 | 38 1 38 42 54 58 81 44 Thermal 63 | . 4 1 3 . 43 12 . Explosive 9 | . . . 1 . . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 9 . 7 13 4 6 9 12 Robot Miss Streak 8 | 2 . 4 3 8 6 4 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . 1 2 3 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 311 | 24 . 21 32 34 54 96 50 Core Hits 193 | 13 . 11 18 16 22 62 51 Critical Hits 2 | 1 . . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | 1 . . . . . . . Melee Attacks 49 | . . . . . 2 34 13 Impact . | . . . . . . . . Slashing 49 | . . . . . 2 34 13 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6949 | 276 . 235 575 450 835 2059 2519 Guns 3645 | 276 . 211 405 450 829 1195 279 Cannons 337 | . . . . . . 66 271 Explosions 1456 | . . . 170 . . 76 1210 Melee 1446 | . . . . . . 722 724 Ramming 41 | . . . . . 6 . 35 Kinetic 3445 | 276 . 211 405 450 439 1114 550 Thermal 585 | . . 24 . . 390 171 . Explosive 1380 | . . . 170 . . . 1210 Electromagnetic 52 | . . . . . . 52 . Impact . | . . . . . . . . Slashing 1446 | . . . . . . 722 724 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 2 | . . . . . . 2 2 Corruption Purged 5 | . . . . . . . 5 Effects 29 | . . . . . . 17 12 Message Errors 8 | . . . . . . 4 4 Matter Fused 6 | . . . . . . 2 4 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . 5 . Targeting Errors 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . 3 . . 17 128 Projectiles . | . . . . . . . . Explosions 108 | . . . 3 . . . 105 Melee 40 | . . . . . . 17 23 Knockbacks 17 | . . . . . . 3 14 Impact . | . . . . . . . . Kinetic 16 | . . . . . . 3 13 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 213 | . . . 41 . 3 65 104 Shots 7 | . . . 1 . . 2 4 Rammed 4 | . . . . . 2 . 2 Targets Rammed 10 | . . . . . 2 . 8 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 584 | . . 20 9 9 584 225 283 Average Temperature 173 | . . 12 5 6 243 58 69 Received Heat Transfer 1884 | . . . 162 . 267 462 993 Effects 17 | . . . . . 15 . 2 Shutdowns 3 | . . . . . 3 . . Energy Bleed 2 | . . . . . 2 . . Interference 6 | . . . . . 4 . 2 Matter Decay 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1012 | . . 50 . . 703 259 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 586 | 40 41 45 162 19 206 232 586 Average Influence 113 | 16 28 20 53 16 70 108 296 Maximum Alert Level 2 | . . . . . 1 1 2 Low Security (%) 84 | 100 100 100 100 100 92 94 37 Level 1 9 | . . . . . 7 5 34 Level 2 5 | . . . . . . . 27 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 1 . 1 7 . Investigation 3 | . . . . . . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . . 1 . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 2 3 13 15 18 31 38 Peak Tracking Total 9 | . 2 3 4 5 7 5 9 Tactical Retreats 15 | . . . 1 1 1 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 2 | . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 17 | . 2 . 4 1 3 7 . Terminals 9 | . 2 . 2 1 2 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . 6 . 13 6 10 19 . Successful 24 | . 2 . 8 3 5 6 . Failed 30 | . 4 . 5 3 5 13 . Catastrophic 7 | . . . 2 . 1 4 . Database Lockouts . | . . . . . . . . Manual 26 | . 6 . 4 6 5 5 . Terminals 27 | . 6 . 4 6 6 5 . Fabricators 6 | . . . . . . 6 . Repair Stations 12 | . . . 5 . 4 3 . Recycling Units 3 | . . . . . . 3 . Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . . . . 2 1 . . Part Schematic 2 | . . . . 2 . . . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . 2 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . 1 . . . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 21 | . 6 . 4 2 6 3 . Terminals 8 | . 2 . 2 1 2 1 . Botnet 8 | . 2 . 2 1 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 4 1 3 7 . Full Trace Events 5 | . . . . 1 1 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built 2 | . . . . . . 2 . Matter 190 | . . . . . . 190 . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . . . 14 . Retrieved Matter 14 | . . . . . . 14 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 44 | . . . . 44 44 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . 3 . . Total Damage 42 | . . . . . 42 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 5188 | 114 124 298 643 807 699 1392 1111 Spaces Moved 2933 | 64 126 308 343 568 409 637 478 Core 307 | 61 126 103 17 . . . . Treads 245 | . . . . . . 245 . Legs 791 | . . . 180 250 . 185 176 Wheels 1304 | 3 . 205 146 318 408 207 17 Hover 1 | . . . . . 1 . . Flight 285 | . . . . . . . 285 Fastest Speed 30 | 50 50 50 80 90 100 110 30 Average Speed 110 | 51 62 69 121 120 109 151 81 Slowest Speed 645 | 80 100 80 250 150 645 240 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 18 60 31 88 28 15 76 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug 22 | . 4 . 3 . 2 13 . Terrain Destroyed 83 | . 4 . 7 . 2 23 47 Melee 15 | . . . . . 2 13 . Projectile 7 | . 4 . 3 . . . . AOE 61 | . . . 4 . . 10 47 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 4405 | 118 156 354 517 638 579 922 1121 Wait 931 | 10 23 18 117 26 78 119 540 Move 2925 | 63 125 307 342 567 408 637 476 Hop 1 | . . . . . . . 1 Pick Up 43 | 13 . 3 9 3 4 10 1 Fast Attach 49 | 2 . . 9 3 8 22 5 Attach 21 | 4 1 2 2 1 3 2 6 Detach 7 | 1 1 . 2 1 1 . 1 Swap 52 | . 2 2 8 4 5 18 13 Drop 63 | 6 . 2 3 6 9 28 9 Fire 238 | 19 4 20 25 27 59 52 32 Melee 49 | . . . . . 2 34 13 Ram 2 | . . . . . 2 . . Kick 8 | . . . . . . . 8 Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 6) 239 | -10/Materials | Entered Mines 296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 317 | -10/Mines | Learned Materials security intel 318 | -10/Mines | Build established: Mutant 531 | -10/Mines | Discovered new exit (range 14) 532 | -10/Mines | Discovered new exit (range 7) 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Utility x2 538 | -9/Materials | Identified exit to Mines 582 | -9/Materials | Repaired Imp. Terrain Scanner 860 | -9/Materials | Lost 4 parts (1p1n2w) 932 | -9/Materials | Discovered new exit (range 7) 1105 | -9/Materials | Build established: Scavenger-Mutant 1180 | -9/Materials | Entered Mines 1267 | -9/Mines | Learned Materials emergency access door positions 1308 | -9/Mines | Assembled infested the area 1313 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1611 | -9/Mines | Discovered new exit (range 5) 1976 | -9/Mines | Discovered new exit (range 9) 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Accompanied by 2 allies 1987 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2284 | -8/Materials | Core integrity fell below 50% 2676 | -8/Materials | Discovered new exit (range 8) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3144 | -7/Factory | Lost 3 parts (2n1w) 3663 | -7/Factory | Fabricated Fission Core (x2) 4078 | -7/Factory | Identified exit to Garrison 4078 | -7/Factory | Entered Garrison 4124 | -7/Garrison | Triggered checkpoint 4846 | -7/Garrison | Triggered checkpoint 4858 | -7/Garrison | Triggered checkpoint 4879 | -7/Garrison | Triggered checkpoint 4911 | -7/Garrison | Destroyed 7 combat bots 4953 | -7/Garrison | Core integrity fell below 50% 5005 | -7/Garrison | Lost 8 parts (2p1n1u4w) 5046 | -7/Garrison | Discovered new exit (range 15) 5061 | -7/Garrison | Identified exit to Factory 5118 | -7/Garrison | Discovered exit to Factory (range 14) 5154 | -7/Garrison | Core integrity fell below 20% 5189 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05173_ Field strength at 84. 05174_ Field strength at 76. 05175_ Field strength at 68. 05176_ Field strength at 60. 05177_ Field strength at 52. 05178_ Field strength at 44. 05179_ Field strength at 36. 05180_ Field strength at 28. 05181_ Field strength at 20. 05182_ Field strength at 12. 05183_ Field strength at 4. 05184_ Stasis field depleted. 05184_ Triggered Stasis Trap. 05184_ A bubble of rippling energy engulfs the area. 05184_ Field strength at 92. 05185_ Field strength at 84. 05186_ Field strength at 76. 05187_ Field strength at 68. 05188_ Field strength at 56. 05189_ Field strength at 48. 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Storage Unit | -9/Mines | Hacked Hcp. Matter Pod | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed LightningArchitectFlail Manual? 0 Play Time 00:57:27 Cumulative 123.0 hours Start 2019.11.14 @ 17:11:53 End 2019.11.14 @ 19:49:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 154 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 530b442a-82fe-4ad0-87bf-b9feae62d950