Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 00:04:45 Player: AkimboAoki Result: Destroyed by as-42946 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1005) 1005 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 5252 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Makeshift ECM Suite Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter System Shield Hacking Drone Bay > --- WEAPON ----------- Autogun Barrage Gun Power Maul > --- INVENTORY -------- Light Deuterium Engine Weapon Cycler Makeshift ECM Suite Improved Core Shielding Makeshift Hacking Suite [Rating: 46] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 7 11 14 27 9 2 4 5 4 Power 8 | 1 2 . 3 1 . . . 1 Engine 7 | 1 2 . 3 . . . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 4 5 14 2 . 1 1 1 Treads . | . . . . . . . . . Leg 7 | 2 . 1 4 . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight 22 | . 4 4 9 2 . 1 1 1 Utility 23 | 2 4 2 4 5 1 2 2 1 Device 13 | 1 3 1 2 3 1 1 1 . Storage 1 | 1 . . . . . . . . Processor 3 | . 1 . . 1 . . 1 . Hackware 2 | . . . 2 . . . . . Protection 4 | . . 1 . 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 7 6 1 1 1 2 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 . 4 5 1 1 . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 4 | . 1 3 . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . Parts Lost 26 | . 2 . 9 . 1 4 . 10 Power 5 | . 1 . 2 . . . . 2 Propulsion 10 | . . . 3 . . 2 . 5 Utility 5 | . 1 . 1 . . 1 . 2 Weapon 6 | . . . 3 . 1 1 . 1 Highest Loss Streak 7 | . 2 . 7 . 1 3 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 97 92 100 99 88 96 82 Engine 4 | . 14 11 8 1 . . . 2 Core 3 | . . . . 5 7 7 7 3 Leg 2 | . 7 . 7 . . . . . Flight 26 | . 19 31 25 30 30 26 29 22 Device 10 | . 17 11 8 12 7 7 10 13 Processor 8 | . 5 11 9 7 7 7 14 15 Hackware 8 | . . . 6 15 15 14 7 7 Protection 4 | . . 10 7 1 7 7 3 . Ballistic Gun 15 | . 25 13 14 15 14 10 11 10 Special Weapon 1 | . 2 8 . . . . . . Impact Weapon 3 | . . . 1 7 7 4 7 3 Peak Build Rating 46 | 7 9 14 32 44 43 44 46 46 Average Rating 29 | 5 7 13 25 40 41 35 40 39 On Entrance 24 | . 7 7 14 32 41 43 26 46 Naked Turns . | . . . . . . . . . Heaviest Build 20 | 13 13 7 14 18 20 20 19 19 Greatest Support 80 | 20 20 12 80 20 20 20 21 21 Greatest Overweight (x) 4 | . 4 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 4 4 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 5 5 5 3 Class Distribution -------------------- 43% | Scavenger-Sprinter 19% | Scavenger-Scout 12% | Scavenger-Mutant 10% | Mutant 8% | Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1446 | 274 159 53 251 299 251 62 35 62 Remotely 262 | 172 90 . . . . . . . Salvage Created 1587 | 84 356 53 231 390 331 67 . 75 Parts 80 | 3 26 5 9 16 17 4 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 16 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 28 | . 9 1 5 2 8 1 . 2 Melee 1 | . . . 1 . . . . . Guns 27 | . 9 1 4 2 8 1 . 2 Classes Destroyed 13 | 1 4 1 1 2 2 . . 2 Builder 1 | . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 4 | 1 . . . 3 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 5 | . 1 . 1 3 . . . . Swarmer 12 | . 3 . 3 2 4 . . . Grunt 9 | . 6 . 1 . 2 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 2 | . . 1 . . . 1 . . Hunter 1 | . . . 1 . . . . . Z-Technician 2 | . . . . . . . . 2 Assembled 2 | . . . . . . . . 2 Best Kill Streak 4 | 1 4 1 3 4 4 1 . 2 Combat Bots Only 4 | . 4 1 3 2 4 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 350 | . 62 10 65 31 35 33 . 114 Missed 159 | . 23 4 17 16 17 16 . 66 Damage Taken 3038 | . 443 85 644 150 283 303 . 1130 Core 1025 | . 119 22 175 28 95 28 . 558 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 75 | . . 4 38 . . 21 . 12 Regen/Repaired (Parts) 57 | . 29 14 14 . . . . . Core Remaining (%) 78 | 100 52 94 68 . . . . . Volleys Fired 183 | 2 50 32 39 11 28 4 . 17 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 120 | 40 120 120 56 48 51 51 . 51 Shots Fired 304 | 4 99 38 54 22 51 8 . 28 Gun 270 | 4 92 11 54 22 51 8 . 28 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 34 | . 7 27 . . . . . . Kinetic 270 | 4 92 11 54 22 51 8 . 28 Thermal 34 | . 7 27 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 1 13 3 12 3 9 4 . 3 Robot Miss Streak 6 | 1 6 4 3 3 4 1 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 173 | 2 50 6 43 18 32 6 . 16 Core Hits 73 | 2 26 3 12 7 16 3 . 4 Critical Kills 2 | . 1 . . 1 . . . . Critical Parts Destroyed 4 | . 1 . 1 2 . . . . Critical Strikes 6 | . 2 . 1 3 . . . . Destroy 3 | . 2 . . 1 . . . . Smash 3 | . . . 1 2 . . . . Melee Attacks 69 | . . . 10 10 26 17 3 3 Impact 69 | . . . 10 10 26 17 3 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3364 | 19 440 48 664 937 534 115 . 607 Guns 1917 | 19 440 48 327 203 534 115 . 231 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1447 | . . . 337 734 . . . 376 Ramming . | . . . . . . . . . Kinetic 1917 | 19 440 48 327 203 534 115 . 231 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1447 | . . . 337 734 . . . 376 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . Average Corruption 1 | . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 719 | . . . 214 172 . . . 333 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 719 | . . . 214 172 . . . 333 Knockbacks 4 | . . . 1 3 . . . . Impact 4 | . . . 1 3 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 155 | . 82 155 4 1 24 41 . 48 Average Temperature 35 | . 32 50 3 1 8 19 . 14 Received Heat Transfer 548 | . 216 18 18 24 36 42 . 194 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . 3 4 . . . . Impact Corruptions 20 | . . . 10 4 . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 318 | 5 300 145 127 318 . . . . Initial 72 | . 3 72 61 57 . . . . Average 120 | 1 142 114 74 162 . . . . Maximum Alert Level 1 | . 1 . . 1 . . . . Low Security (%) 83 | 100 74 100 100 65 . . . . Level 1 16 | . 25 . . 34 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . 4 . . . . Investigation 3 | . 2 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 20 2 14 11 16 2 . 50 Peak Tracking Total 44 | . 6 2 5 6 4 1 . 44 Tactical Retreats 14 | . 1 . 1 3 4 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 21 | . 5 2 6 7 . . 1 . Terminals 16 | . 4 1 4 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 19 6 9 22 . . 1 . Successful 34 | . 12 4 6 11 . . 1 . Failed 23 | . 7 2 3 11 . . . . Catastrophic 4 | . 2 . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 8 4 7 15 . . 6 . Terminals 47 | . 15 4 6 22 . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 4 2 2 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 4 . . 7 . . 1 . Record 1 | . . . . 1 . . . . Part Schematic 2 | . . . . 1 . . 1 . Robot Analysis 3 | . 1 . . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 4 2 2 . . . . . Scan Component 4 | . 2 1 1 . . . . . Repair 4 | . 2 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 4 2 4 4 . . . . Terminals 13 | . 4 2 3 4 . . . . Assimilate 3 | . . 1 1 1 . . . . Botnet 9 | . 3 1 2 3 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Mask 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 1 3 7 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 1 1 . . . . . Time 110 | . 52 32 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 7 | . . 1 1 1 . . 3 1 Largest Group 5 | . . 1 2 1 1 1 4 5 Highest-Rated Group 212 | . . 10 36 26 26 26 93 212 Highest-Rated Ally 119 | . . 10 26 26 26 26 31 119 Total Orders 18 | . . . 3 4 6 4 . 1 STAY 10 | . . . 2 2 3 2 . 1 FOLLOW 8 | . . . 1 2 3 2 . . Ally Attacks 31 | . . . . . . . . 31 Total Damage 795 | . . . . . . . . 795 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 . . 2 . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4197 | 86 635 341 524 506 630 634 477 364 Spaces Moved 7856 | 53 763 377 618 1269 1332 1659 1249 536 Core 7 | 3 1 . . . . . . 3 Treads . | . . . . . . . . . Legs 178 | 50 84 . 44 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7671 | . 678 377 574 1269 1332 1659 1249 533 Fastest Speed 27 | 50 37 29 27 27 28 28 32 33 Average Speed 32 | 116 46 30 37 27 28 29 32 36 Slowest Speed 280 | 120 280 47 130 28 28 32 33 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 53 | . 16 3 22 6 . 5 . 1 Cave-ins Triggered 3 | . . . . . . 3 . . Exploration Rate (%) 59 | 4 70 23 35 27 99 98 91 85 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . . . 3 3 1 . Spaces Dug 71 | . 7 20 . . 26 17 1 . Terrain Destroyed 72 | . 7 20 . . 26 17 1 1 Melee 44 | . . . . . 26 17 1 . Projectile 28 | . 7 20 . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 8953 | 71 934 504 822 1389 1493 1761 1306 673 Wait 726 | 2 101 80 121 79 106 80 47 110 Move 7743 | 52 731 370 575 1256 1331 1646 1248 534 Hop 50 | . 15 3 20 6 . 5 . 1 Pick Up 39 | 8 9 1 10 8 . 1 2 . Fast Attach 39 | 7 7 3 15 2 1 . 3 1 Attach 23 | . 3 2 9 3 . 1 2 3 Detach 10 | . 2 1 5 . . 1 . 1 Swap 21 | . 1 9 3 4 1 3 . . Drop 48 | . 15 3 15 10 . 1 1 3 Fire 183 | 2 50 32 39 11 28 4 . 17 Melee 69 | . . . 10 10 26 17 3 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 365 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Build established: Scavenger-Mutant 547 | -10/Materials | Repaired Flight Unit 574 | -10/Materials | Repaired Flight Unit 592 | -10/Materials | Discovered new exit (range 11) 595 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Identified exit to Mines 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Discovered new exit (range 7) 914 | -9/Materials | Repaired VTOL Module 1039 | -9/Materials | Build established: Sprinter 1055 | -9/Materials | Identified exit to Materials 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Accompanied by 1 ally 1063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -8/Materials | Lost 7 parts (1p2n1u3w) 1330 | -8/Materials | Repaired Flight Unit 1576 | -8/Materials | Discovered new exit (range 7) 1577 | -8/Materials | Identified exit to Factory 1587 | -8/Materials | Entered Factory 1587 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1602 | -7/Factory | Discovered new exit (range 7) 1604 | -7/Factory | Identified exit to Factory 1784 | -7/Factory | Garrison activated, responded to threat 1951 | -7/Factory | Identified exit to Storage 1951 | -7/Factory | Identified exit to Lower Caves 2093 | -7/Factory | Entered Lower Caves 2093 | -7/Lower Caves | Accompanied by 1 ally 2105 | -7/Lower Caves | Encountered a Warlord checkpoint 2368 | -7/Lower Caves | Build established: Scavenger-Sprinter 2372 | -7/Lower Caves | Discovered new exit (range 11) 2374 | -7/Lower Caves | Identified exit to Lower Caves 2723 | -7/Lower Caves | Entered another Lower Caves area 2723 | -7/Lower Caves | Accompanied by 1 ally 2725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2758 | -7/Lower Caves | Discovered exit to Factory (range 6) 3051 | -7/Lower Caves | Discovered new exit (range 6) 3052 | -7/Lower Caves | Learned Factory emergency access door positions 3053 | -7/Lower Caves | Identified exit to Zion 3058 | -7/Lower Caves | Encountered a Warlord checkpoint 3063 | -7/Lower Caves | Spotted B-75 Beast 3094 | -7/Lower Caves | Lost 3 parts (2n1w) 3331 | -7/Lower Caves | Crushed by falling debris 3334 | -7/Lower Caves | Crushed by falling debris 3345 | -7/Lower Caves | Crushed by falling debris 3357 | -7/Lower Caves | Entered Zion 3357 | -7/Zion | Accompanied by 1 ally 3398 | -7/Zion | Discovered new exit (range 10) 3400 | -7/Zion | Identified exit to Proximity Caves 3410 | -7/Zion | Given A8's code to call for help 3429 | -7/Zion | System corruption cleaned by Quarantine Array 3482 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3568 | -7/Zion | Learned Factory terminal intel 3601 | -7/Zion | Given the Hacking Drone Bay 3602 | -7/Zion | Found Prototype Device 3602 | -7/Zion | Identified Hacking Drone Bay 3632 | -7/Zion | Gained Derelict followers 3661 | -7/Zion | Build established: Scavenger-Scout 3692 | -7/Zion | Met Imprinter 3819 | -7/Zion | Opened final containment barrier to the Deep Caves 3824 | -7/Zion | Discovered new exit (range 3) 3824 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3825 | -7/Zion | Identified exit to Deep Caves 3834 | -7/Zion | Entered Deep Caves 3834 | -7/Deep Caves | Accompanied by 4 allies 3836 | -7/Deep Caves | Met 5H-AD0 3971 | -7/Deep Caves | Z-Facility disabled 4003 | -7/Deep Caves | Attacked by Z-Imprinter 4063 | -7/Deep Caves | Lost 3 parts (1p2n) 4156 | -7/Deep Caves | Spotted AG-74019 4162 | -7/Deep Caves | Triggered Deep Caves wall 4162 | -7/Deep Caves | Spotted AS-59282 4162 | -7/Deep Caves | Spotted AS-82074 4165 | -7/Deep Caves | Spotted AG-21459 4169 | -7/Deep Caves | Core integrity fell below 50% 4175 | -7/Deep Caves | Core integrity fell below 20% 4198 | -7/Deep Caves | Destroyed by as-42946 with Assembled Heavy Rifle Last Messages --------------- 04029_ Dropped Autogun. 04032_ Enh. Nuclear Core destroyed. 04160_ AG-74019: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04160_ Imp. Sensor Array destroyed. 04161_ Acquired Cesium-ion Thruster. 04162_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 04162_ Cesium-ion Thruster destroyed. 04162_ Mak. Flight Unit destroyed. 04163_ Dropped Hacking Drone Bay. 04164_ as-21810 released from Mobile Assembly Unit. 04164_ as-60780 released from Mobile Assembly Unit. 04168_ AG-21459: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04168_ Penetrated by Slug. 04168_ Lgt. Deuterium Engine destroyed. 04186_ as-76252 destroyed. 04189_ as-38029 destroyed. 04194_ Imp. VTOL Module destroyed. 04196_ Barrage Gun destroyed. 04198_ System Shield destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""#################???????????????????? | | ????????" aaaaaa% @ #???????????????????? | | ?????????" a aaaa#########???????????????????? | | ????????""" #???????????????????????? | | ????????" ######???????????????????????? | | ????????" # # #????????????????????????? | | ????????"" # # #????????????????????????? | | ????????" # ####?????????????????????? | | ????????"" # ## #?????????????????????? | | ????????" ## #?????????????????????? | | ????????""" # #?????????????????????? | | ????????" ## #?????????????????????? | | ????????" # #####?????????????????? | | ????????" #?????????????????? | | ????????# ###?????????????????? | | ????????"" ] ##???????????????????? | | ?????????" ###????????????????????? | | ?????????" #???????????????? #??? | | ?????????" #####??????????????? ? | | ????????"" #?? #?#??????? ??? | | ??????### [ ### # ##?????? ??? | | ??""""" [ # #?????? ???# | | ??" #????????? ???# | | ??" ###????????# ### | | ??" #????????# | | ??" [ = ###???????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Factory | Hacked Riot Gun | -7/Zion | Free Thermic Laser | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Force Booster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ContainmentPiercingCutter Manual? 0 Play Time 01:49:18 Cumulative 46.3 hours Start 2025.01.25 @ 21:47:02 End 2025.01.26 @ 00:04:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9781590b-fb44-4599-9945-a239c3cfb6c1