Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 15:53:49 Player: amhumam Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (188) 940 Value Destroyed (9250) 9250 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (6167) 6167 TOTAL SCORE: 26057 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 138 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met Warlord at Command 2000 Friendly Fire -151 Cogmind --------- Core Integrity 0/1600 Matter 251/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Flying (35) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster > --- UTILITY (13) ----- Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Q-thruster Experimental Q-thruster Large Storage Unit Plasma Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Machine Analyzer Improved Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Centrium Light Armor Plating Advanced System Shield Advanced Dynamic Insulation System Advanced Corruption Screen System Purifier > --- WEAPON ----------- Quantum Rifle Enhanced Hardcell Cannon Compact Linear Accelerator Particle Cleaver > --- INVENTORY -------- Quantum Reactor Improved Reaction Control System Thermoblaster Axe Particle Cleaver [Rating: 181] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . Utility 11 | . . 1 . 1 . 1 . . . . 2 2 1 . . . . 1 . 2 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 260 | 6 2 4 5 11 6 12 4 5 . 5 18 14 21 4 3 2 5 24 26 61 22 Power 26 | 1 . . 1 1 1 2 . . . . 2 1 2 . 1 . . 2 3 5 4 Engine 7 | 1 . . 1 1 . . . . . . 1 1 1 . . . . . . 1 . Core 6 | . . . . . 1 2 . . . . 1 . 1 . 1 . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . 2 3 4 4 Propulsion 76 | 2 . 1 2 3 2 3 . 1 . 1 4 7 9 . . . 4 7 8 18 4 Treads 12 | 2 . 1 . 2 1 1 . . . . 1 1 2 . . . . . 1 . . Leg 42 | . . . . . . . . . . . 1 5 3 . . . 4 7 7 11 4 Wheel 10 | . . . 2 1 1 2 . 1 . 1 . . 2 . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . . . . . . Flight 10 | . . . . . . . . . . . . 1 2 . . . . . . 7 . Utility 86 | 1 1 1 . 2 1 6 3 1 . 2 9 3 6 2 . 1 1 10 9 21 6 Device 41 | . . . . 1 1 3 1 . . 1 3 1 2 2 . 1 . 9 2 11 3 Storage 6 | 1 1 . . . . 1 . . . . . . . . . . . . 2 1 . Processor 19 | . . . . 1 . 1 1 . . . 2 1 1 . . . 1 1 3 5 2 Hackware 9 | . . . . . . . . . . . 3 1 1 . . . . . . 3 1 Protection 11 | . . 1 . . . 1 1 1 . 1 1 . 2 . . . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 1 2 2 5 2 1 1 3 . 2 3 3 4 2 2 1 . 5 6 17 8 Energy Gun 23 | 1 . 1 . 4 1 . . 2 . . 1 1 1 1 . . . 2 . 4 4 Energy Cannon 6 | . . 1 . . . 1 . 1 . 1 1 . . . . . . 1 . . . Ballistic Gun 12 | 1 1 . . . . . 1 . . . . . . . . . . . . 8 1 Ballistic Cannon 16 | . . . 1 . . . . . . . . 2 3 1 1 . . . 3 3 2 Launcher 5 | . . . 1 . . . . . . . . . . . . . . 1 1 1 1 Special Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . . 1 . . . . . . . 1 2 . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 22 | . . . . . . . . . . . 3 . 1 . . . 1 2 6 9 . Parts Lost 145 | . . 3 2 5 6 . 2 3 . 4 7 2 20 1 2 . 2 11 21 24 30 Power 20 | . . . 1 1 1 . . . . 1 1 . 2 . . . 1 . 4 3 5 Propulsion 43 | . . 1 . 2 2 . . 1 . 1 2 1 6 1 2 . 1 3 6 3 11 Utility 40 | . . . . . 1 . 1 . . . 3 1 7 . . . . 6 5 10 6 Weapon 42 | . . 2 1 2 2 . 1 2 . 2 1 . 5 . . . . 2 6 8 8 Highest Loss Streak 25 | . . 2 1 4 3 . 1 3 . 4 4 2 8 1 1 . 2 4 15 11 25 To Critical Strikes 3 | . . . . . . . . . . . . . 3 . . . . . . . . Average Backups 10 | 1 4 11 14 14 14 17 16 14 14 15 16 4 4 4 4 4 5 4 5 8 13 Power . | . 1 2 1 1 . . 1 1 1 . . . . . . . . . . . 2 Propulsion 2 | . 2 3 5 3 2 2 2 2 2 2 . 1 1 . . . 1 . . 3 6 Utility 4 | . . 2 4 5 8 10 7 6 6 8 9 1 . . . . 1 2 . 2 . Weapon 2 | . 1 1 2 3 1 3 3 3 3 2 3 2 2 3 3 3 2 1 3 2 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 3 2 2 . 5 1 . . . 10 1 . . . 1 . 1 . 3 . Power 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . Propulsion 8 | . . 1 1 . . 2 1 . . . 2 1 . . . . . . . . . Utility 10 | . . 1 . . . 2 . . . . 5 . . . . . . 1 . 1 . Weapon 8 | . . . 1 1 . 1 . . . . 2 . . . . 1 . . . 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 92 98 96 98 80 75 68 76 77 77 64 68 51 43 39 41 78 90 84 91 Engine 2 | . 14 11 10 9 6 . . . . . . 2 1 . . 2 4 . . . . Core 2 | . . . . . 2 7 7 7 7 7 4 . 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 6 4 6 Treads 5 | . 28 22 13 8 15 4 . . . . 1 5 . 10 10 10 8 1 . . . Leg 7 | . . . . . . . . . . . . 9 20 5 4 . 6 22 23 17 17 Wheel 6 | . . . 7 17 10 14 15 14 15 14 10 . . . . . . . . . . Device 9 | . . . . 6 8 6 7 6 7 8 16 9 8 7 5 5 5 20 13 7 11 Storage 7 | . 25 22 22 18 18 7 7 7 7 7 5 . . . . . . . 1 3 4 Processor 12 | . . . . 4 9 7 7 7 7 7 12 11 16 10 10 10 10 14 20 23 30 Hackware 2 | . . . . . . . . . . . 5 6 1 5 5 5 5 4 4 9 5 Protection 2 | . . 9 11 4 . 6 6 4 7 7 1 . 1 . . . . . 3 . . Energy Gun 8 | . 7 15 12 19 18 15 9 8 15 12 4 1 4 2 1 . . 1 3 3 6 Energy Cannon 2 | . . 9 11 2 . 5 7 8 7 7 6 . . . . . . . 1 . . Ballistic Gun 1 | . 21 3 . . . . 4 . . . . . . . . . . . . 8 . Ballistic Cannon 2 | . . . 5 1 2 1 . . . . . 3 7 2 . . . 1 7 1 5 Slashing Weapon 1 | . . . . 1 4 . . . . 1 2 2 . . . . . 3 1 . . Peak Build Rating 181 | 6 7 10 13 24 28 53 55 54 47 52 62 63 84 67 59 43 65 133 181 173 178 Average Rating 68 | 5 6 9 11 20 25 47 53 45 47 47 52 45 58 55 44 38 44 104 159 138 157 On Entrance 43 | . 6 7 10 13 24 28 53 54 47 47 48 37 63 49 43 37 35 55 125 52 121 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 14 34 37 42 45 44 81 80 84 82 87 79 33 40 17 2 4 3 54 87 88 85 Greatest Support 175 | 40 40 40 40 26 26 56 56 56 56 56 56 63 79 27 3 3 25 158 172 175 168 Greatest Overweight (x) 4 | 4 . . 3 4 3 3 1 2 1 1 2 1 2 . . 1 . . . 2 1 Average Overweight (x) . | . . . 1 1 2 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 10 15 15 Average Capacity 12 | 7 14 15 15 15 15 19 20 20 20 20 17 5 5 5 5 5 5 5 6 10 15 Most Carried 20 | 4 6 15 15 15 15 20 20 18 15 18 20 5 5 5 5 5 5 5 8 15 15 Average Carried 11 | 1 4 11 14 14 14 19 18 15 15 16 16 4 4 4 4 4 4 4 5 8 13 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 15 5 Final Carried 20 | 4 6 15 14 15 15 20 18 15 15 18 5 5 5 5 5 5 5 4 5 15 5 Class Distribution -------------------- 23% | Mutant 14% | Gunner 13% | Scavenger-Gunner 11% | Tank 7% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Skirmisher 4% | Assassin 4% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Derelict-Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Matter Collected 5955 | 212 86 87 120 377 155 110 118 125 . 123 184 91 357 145 . . 162 568 1152 1388 395 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7350 | . 137 301 172 855 590 368 373 149 . 168 378 246 563 97 113 . . 575 482 1500 283 Parts 371 | . 7 22 22 59 27 13 21 9 . 8 16 17 31 8 3 . . 21 9 69 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 21 9 . 6 . . . 10 3 . . . . . . Prevented 8 | . . . . . . . . . . 3 . . . 1 4 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 177 | . 3 8 12 28 14 7 10 4 . 4 8 6 10 5 2 . . 11 9 32 4 Melee 17 | . . . . . . . . . . 1 3 5 . . . . . 4 . 4 . Guns 78 | . 3 5 5 21 12 4 4 1 . 2 1 . 1 1 1 . . 1 2 14 . Cannons 56 | . . 3 3 3 2 2 6 2 . 1 2 1 9 3 1 . . 3 7 4 4 AOE 19 | . . . 4 4 . . . . . . . . . . . . . 1 . 10 . Classes Destroyed 15 | . 1 3 . 2 . 1 1 1 . . 1 . 2 . . . . . 3 . . Worker 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . . . Builder 4 | . . . . . . . . . . . . . 3 . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Swarmer 68 | . . 3 10 10 1 . 6 3 . 2 3 3 4 5 . . . 4 . 14 . Grunt 47 | . 3 2 2 12 7 3 . . . . 1 3 3 . 2 . . 2 2 4 1 Duelist 4 | . . 1 . 1 . . . . . . . . . . . . . . . 1 1 Sentry 21 | . . 2 . 3 5 3 1 . . 1 1 . . . . . . 3 1 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . 2 . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hunter 13 | . . . . 2 1 . 2 . . . 1 . 1 . . . . . 1 3 2 Programmer 18 | . . . . . . 1 1 . . 1 1 . 2 . . . . 2 1 9 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 2 3 4 8 3 2 4 2 . 2 3 2 6 4 2 . . 4 3 9 2 Combat Bots Only 8 | . 2 3 4 8 3 2 4 2 . 2 3 2 4 4 2 . . 4 3 8 2 Max Kills in Single Turn 5 | . 1 1 3 2 2 1 2 1 . 1 1 1 3 2 1 . . 1 1 5 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . . . . . . . . . . . . . 1 . 4 . Melee 1 | . . . . . . . . . . 1 1 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 2107 | . 22 46 38 93 71 76 68 104 . 48 149 47 348 31 61 11 30 167 182 371 144 Missed 734 | . 7 11 10 30 16 34 18 29 . 11 51 21 132 8 27 6 12 66 62 135 48 Hits 1373 | . 15 35 28 63 55 42 50 75 . 37 98 26 216 23 34 5 18 101 120 236 96 Melee 8 | . . 3 . . . . . 2 . . . . 1 . 1 . . . 1 . . Projectile 1365 | . 15 32 28 63 55 42 50 73 . 37 98 26 215 23 33 5 18 101 119 236 96 AOE 35 | . . . . . . . . . . . . . . . . . . . 17 1 17 Critical Strikes 49 | . . . . 4 2 . . 2 . 2 3 1 7 . 3 . . 3 7 6 9 Part Disruptions 4 | . . . . . . . . . . 1 . . . . . . . 2 1 . . Damage Taken 28649 | . 189 433 299 838 812 489 639 1274 . 434 1427 586 3683 343 704 133 371 2463 4137 5111 4284 Core 4653 | . . 50 49 73 192 36 43 228 . 29 118 176 774 30 178 54 38 315 641 490 1139 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 18 | . . 2 10 6 . . . . . . . . . . . . . . . . . Ignored by Resistances 130 | . . . . . . . . . . 51 77 . 2 . . . . . . . . Regen/Repaired (Parts) 59 | . . . . . . . . . . . . . . . . 59 . . . . . Core Remaining (%) 68 | 100 100 . 75 . 51 . . . . 52 86 82 . . . . 6 75 55 . . Volleys Fired 408 | . 12 18 17 40 36 16 21 22 . 10 25 2 28 7 9 . . 36 55 39 15 Largest 4 | . 2 3 3 3 3 3 3 3 . 3 3 3 3 2 2 . . 2 4 4 4 Hottest 307 | . 60 140 140 223 206 218 218 235 . 218 210 144 182 141 141 . . 307 262 242 246 Shots Fired 1020 | . 24 44 48 99 80 48 55 55 . 27 54 6 66 12 15 . . 62 140 136 49 Gun 565 | . 24 33 23 81 64 32 34 21 . 15 17 2 22 5 9 . . 23 27 107 26 Cannon 426 | . . 11 23 13 16 16 21 34 . 12 37 4 44 7 6 . . 31 104 24 23 Launcher 29 | . . . 2 5 . . . . . . . . . . . . . 8 9 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 361 | . 19 15 6 1 16 . 5 3 . . . 4 44 7 6 . . 27 99 84 25 Thermal 597 | . . 20 32 93 64 48 50 52 . 27 54 . 16 5 9 . . 31 27 47 22 Explosive 21 | . . . 2 5 . . . . . . . . . . . . . . 9 5 . Electromagnetic 41 | . 5 9 8 . . . . . . . . 2 6 . . . . 4 5 . 2 Robot Hit Streak 26 | . 8 9 4 10 23 26 8 13 . 3 15 2 6 1 4 . . 8 10 10 19 Robot Miss Streak 7 | . 2 3 3 3 3 2 4 7 . 3 3 1 4 4 2 . . 4 7 4 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . Secondary Targets 8 | . . . . 5 1 . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 640 | . 15 27 22 71 55 40 32 32 . 13 38 15 33 4 9 . . 41 63 91 39 Core Hits 341 | . 7 12 13 58 35 20 22 8 . 5 9 9 20 3 4 . . 25 21 55 15 Critical Kills 4 | . . . . . . . . . . . 1 . 1 . . . . . . 2 . Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . . . . . . . . 3 . Critical Strikes 36 | . 1 . . 4 . . . . . . 2 . 4 1 . . . 4 4 10 6 Burn 6 | . . . . 4 . . . . . . 1 . . . . . . 1 . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . . . Destroy 8 | . 1 . . . . . . . . . . . 1 . . . . . . 5 1 Blast 17 | . . . . . . . . . . . . . 3 1 . . . 3 3 3 4 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 106 | . . . . 1 35 . . . . 2 20 17 . . . . . 16 2 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . 1 35 . . . . 2 17 17 . . . . . 16 2 . . Piercing 16 | . . . . . . . . . . . 3 . . . . . . . . 13 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21025 | . 191 353 657 1833 1088 972 813 866 . 336 1024 556 1206 182 263 . . 1503 2556 5177 1449 Guns 8847 | . 175 267 162 1274 945 666 557 337 . 144 213 . 355 29 172 . . 299 368 2230 654 Cannons 7352 | . . 86 153 103 143 306 256 529 . 145 633 104 737 153 91 . . 820 1838 460 795 Explosions 3488 | . . . 342 456 . . . . . . . . 100 . . . . 214 292 2084 . Melee 1303 | . . . . . . . . . . 47 173 452 . . . . . 170 58 403 . Ramming 35 | . 16 . . . . . . . . . 5 . 14 . . . . . . . . Kinetic 6499 | . 128 153 66 15 143 . . 44 . . . 104 737 153 91 . . 760 1748 1531 826 Thermal 9678 | . . 119 271 1362 945 972 813 822 . 289 846 . 397 29 172 . . 513 368 1159 601 Explosive 3094 | . . . 262 456 . . . . . . . . . . . . . . 292 2084 . Electromagnetic 416 | . 47 81 58 . . . . . . . . . 58 . . . . 60 90 . 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 900 | . . . . . . . . . . 47 173 452 . . . . . 170 58 . . Piercing 403 | . . . . . . . . . . . . . . . . . . . . 403 . Highest Corruption 15 | . . . . . . 1 1 1 1 6 3 . 8 8 3 3 . 6 . 2 15 Average Corruption 2 | . . . . . . 1 1 1 1 2 1 . 8 4 3 3 . 4 . 1 1 Corruption Purged 15 | . . . . . . . . . . . . . . 5 . . . 4 . 6 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . 15 5 . Effects 50 | . . . . . . 1 5 5 . 7 2 . 3 8 4 . . 8 . 3 4 Message Errors 10 | . . . . . . . . 2 . 3 . . . 2 1 . . 1 . . 1 Matter Fused 16 | . . . . . . . 2 2 . 1 . . . 2 1 . . 3 . 3 2 Heat Flow Errors 7 | . . . . . . . 1 . . 3 . . . . 1 . . 1 . . 1 Energy Discharges 5 | . . . . . . . 1 . . . 1 . 1 . 1 . . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . 2 . . . . . . . . Data Loss (minor) 5 | . . . . . . 1 1 . . . 1 . . 1 . . . 1 . . . Data Loss (major) 4 | . . . . . . . . 1 . . . . . 2 . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 576 | . . . 43 . . 3 . 1 . . 57 . 47 22 . . . . 42 304 57 Projectiles 259 | . . . 4 . . 3 . 1 . . 45 . 47 22 . . . . 42 38 57 Explosions 305 | . . . 39 . . . . . . . . . . . . . . . . 266 . Melee 12 | . . . . . . . . . . . 12 . . . . . . . . . . Knockbacks 34 | . . . . . 1 . . . . . . . 3 2 2 . . 6 11 6 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . 1 . . . . . . . 3 1 2 . . 6 11 4 3 Secondary 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Self-Inflicted Damage 119 | . . . 50 67 . . . . . . 2 . . . . . . . . . . Shots 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Rammed 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 7 | . 3 . . . . . . . . . 1 . 3 . . . . . . . . Kicked 3 | . . . . . . . . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 731 | . 9 262 266 429 462 472 495 581 . 508 359 99 256 12 264 . . 621 731 254 173 Average Temperature 151 | . 7 93 98 149 121 196 140 276 . 201 123 53 102 8 101 . . 250 161 116 27 Received Heat Transfer 3972 | . 105 93 39 324 306 156 30 84 . 36 174 126 270 . 262 . 18 249 1529 90 81 Effects 57 | . . . . 2 2 4 6 17 . 7 1 . . . 2 . . 5 8 3 . Shutdowns 14 | . . . . . 1 3 1 5 . 1 . . . . . . . 1 2 . . Energy Bleed 17 | . . . . 1 1 1 2 5 . 2 1 . . . . . . 1 2 1 . Interference 15 | . . . . . . . 2 1 . 3 . . . . 2 . . 2 3 2 . Matter Decay 4 | . . . . 1 . . . 2 . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted 6 | . . . . . . 1 . 1 . . 2 . . . . . . 2 . . . Combat Hostiles 6 | . . . . . . 1 . 1 . . 2 . . . . . . 2 . . . Parts Melted 34 | . . . . 9 6 6 1 2 . 2 2 . . . . . . 2 3 1 . Heat Transferred 17344 | . . 260 510 3324 2109 1925 1579 1520 . 496 1295 . 507 37 222 . . 1109 481 1295 675 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 3 | . . . . 2 3 2 . . . . 1 . 1 . . . . . . 1 1 Low Security (%) 63 | 100 100 100 100 16 . . . . . . 96 100 80 . . . . 100 100 58 81 Level 1 13 | . . . . 21 23 4 . . . . 3 . 19 . . . . . . 41 18 Level 2 20 | . . . . 62 52 95 . . . . . . . . . . . . . . . Level 3 3 | . . . . . 23 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1049 | . 50 60 170 657 1049 539 . . . . 210 147 263 . . . . 112 72 388 239 Initial 539 | . . 3 13 50 378 539 . . . . . 97 43 . . . . . 36 6 224 Average 207 | . 13 29 82 410 563 459 . . . . 44 101 118 . . . . 36 18 189 172 Influence Increases 6799 | . 70 206 338 908 751 242 265 100 . 90 572 132 697 125 280 . 30 381 398 1034 180 Destroy 0b10 Robot/C 3640 | . 60 160 240 560 320 140 200 80 . 80 180 120 240 100 40 . . 220 180 640 80 Destroy 0b10 Robot/NC 50 | . . . . 5 . 5 . . . . . . 25 . . . . 5 . 10 . Destroy Leader 690 | . 10 40 40 100 20 50 50 20 . 10 60 10 30 10 . . . 50 50 120 20 Allied During Kill 49 | . . . . . 15 . . . . . 20 . 14 . . . . . . . . Successful Hack 154 | . . 6 . 5 7 . . . . . 14 . 48 . . . . . . 45 29 Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . . . . . . Disable Machine 255 | . . . 15 60 30 . . . . . 60 . 30 . . . . 15 . 30 15 Anti-Garrison Action 300 | . . . . . 300 . . . . . . . . . . . . . . . . Destroy Structure 596 | . . . 28 58 44 2 . . . . 13 2 100 . . . . 46 138 159 6 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 1020 | . . . 15 90 15 45 15 . . . 225 . 210 15 240 . 30 45 30 30 15 Influence Decreases 6799 | . 60 180 244 456 304 846 400 390 . 90 373 242 523 306 97 265 30 315 453 693 532 Entered New Map 1709 | . . 7 23 80 204 490 158 56 . . . 102 46 98 17 265 . . 30 5 128 Time Decay 3806 | . 60 143 201 326 . 356 222 304 . 70 282 120 237 198 60 . 30 213 322 448 214 Lost Part 1164 | . . 30 20 50 60 . 20 30 . 20 51 20 200 10 20 . . 102 101 240 190 Lost Ally 120 | . . . . . 40 . . . . . 40 . 40 . . . . . . . . Squads Dispatched 44 | . 2 . . 7 . 2 . . . . 14 1 4 . . . . 4 1 3 6 Investigation 7 | . 1 . . 2 . 1 . . . . 1 1 . . . . . . . . 1 Extermination 10 | . . . . . . 1 . . . . 2 . 1 . . . . 1 . 2 3 Reinforcement 14 | . 1 . . 2 . . . . . . 4 . 3 . . . . 1 1 . 2 Assault 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . Garrison 9 | . . . . 3 . . . . . . 5 . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . Construction Impeded 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Distress Signals 21 | . 1 . . 2 . 1 . . . . . 2 1 . . . . 2 7 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 10 8 14 44 17 14 11 5 . 4 28 12 30 8 18 7 8 16 32 44 33 Peak Tracking Total 14 | . 5 3 4 6 5 4 4 3 . 3 10 5 14 4 10 9 10 10 7 8 8 Tactical Retreats 32 | . . . 1 4 1 2 1 . . . 6 . 4 1 4 . 1 2 2 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 11 | . 1 . . 1 4 3 . . . . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 20 | . . . 1 4 5 . . . . . 4 . 2 . . . . 1 . 2 1 Max in Single Turn 1 | . . . 1 1 1 . . . . . 1 . 1 . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 52 | . 1 1 . 5 3 4 . . 4 . 5 2 5 . 2 8 . 2 1 6 3 Terminals 28 | . 1 1 . 3 3 3 . . . . 2 2 3 . . . . 2 1 4 3 Fabricators 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . Total Hacks 143 | . 1 3 . 8 5 5 . . 33 . 15 4 16 . 2 25 . 2 1 15 8 Successful 87 | . . 1 . 4 2 . . . 33 . 4 . 11 . 2 25 . . . 3 2 Failed 56 | . 1 2 . 4 3 5 . . . . 11 4 5 . . . . 2 1 12 6 Catastrophic 16 | . 1 . . 3 2 2 . . . . 1 2 . . . . . 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 1 3 . 7 . 3 . . . . 7 2 9 . . 1 . 1 1 10 4 Terminals 64 | . 1 3 . 6 5 4 . . . . 5 4 13 . . . . 2 1 12 8 Fabricators 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 1 . 1 . . . . 4 . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . . 4 . . . . . . . . 2 . Terminal Hacks 71 | . . 1 . . 2 . . . 33 . . . 5 . 2 25 . . . 2 1 Record 26 | . . . . . . . . . 11 . . . 1 . . 14 . . . . . Part Schematic 13 | . . . . . . . . . 13 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . 3 . . . . . . 10 . . . . . Open Door 4 | . . . . . 1 . . . . . . . . . 2 1 . . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Build 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . 3 . . . . . . 2 . 3 . . . . . . 1 1 Terminals 8 | . . . . 2 . . . . . . 1 . 3 . . . . . . 1 1 Botnet 8 | . . . . 2 . . . . . . 1 . 3 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 32 | . 1 1 . 3 3 4 . . . . 4 2 3 . . . . 2 1 5 3 Full Trace Events 4 | . . . . . 1 . . . . . 1 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robots Built 9 | . . . . . . . . . . . 3 . 6 . . . . . . . . Authchips 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . Time 280 | . . . . . . . . . . . 84 . 196 . . . . . . . . Total Robot Build Rating 51 | . . . . . . . . . . . 18 . 33 . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 9 . . . . . 1 . . . . . . 2 1 . . Machine Destruction 13 | . . . . . 9 . . . . . 1 . . . . . . 2 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Total Allies 11 | . . . . . 2 . . . . . 3 . 6 . . . . . . . . Largest Group 4 | . . . . . 2 . . . . . 3 . 4 . . . . . . . . Highest-Rated Group 141 | . . . . . 51 . . . . . 90 . 141 . . . . . . . . Highest-Rated Ally 47 | . . . . . 31 . . . . . 30 . 47 . . . . . . . . Initial Warlord ECA Mod 47 | . . . . . . 6 6 6 6 5 5 3 2 2 2 2 1 1 . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . 1 . . . . . . . . . . Geek 1 | . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . 12 . . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . 6 . . . RETURN 6 | . . . . . . . . . . . . . . . . . . 6 . . . Ally Attacks 26 | . . . . . 6 . . . . . 10 . 10 . . . . . . . . Total Damage 821 | . . . . . 79 . . . . . 370 . 372 . . . . . . . . Kills 5 | . . . . . 2 . . . . . 1 . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) 7399 | . . . . . . 65 81 514 90 381 901 254 584 413 122 405 159 708 1248 1132 342 Sensors 1579 | . . . . . . . . . . . 724 254 341 . . . . . . . 260 Terrain 2060 | . . . . . . 65 81 514 90 381 530 74 325 . . . . . . . . Machine Analysis 5964 | . . . . . . . . . . . 857 254 584 413 122 405 159 708 1248 1132 82 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . 2 . . . 1 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . 7 . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 5 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Turns Passed 11988 | 123 207 308 515 736 1273 810 476 688 90 381 901 254 584 413 122 405 159 708 1248 1132 455 Spaces Moved 9208 | 70 101 139 304 443 676 605 339 508 79 275 739 177 437 482 180 563 299 469 970 784 569 Core 1964 | 8 . . . . . . . . . . 239 85 107 365 180 563 298 . 52 67 . Treads 711 | 62 101 139 126 86 78 . . . . . . . 2 117 . . . . . . . Legs 2589 | . . . . . . . . . . . 3 80 301 . . . 1 469 918 573 244 Wheels 3462 | . . . 178 357 598 605 339 508 79 275 497 . 26 . . . . . . . . Hover 12 | . . . . . . . . . . . . 12 . . . . . . . . . Flight 470 | . . . . . . . . . . . . . 1 . . . . . . 144 325 Fastest Speed 20 | 50 160 160 100 100 105 110 115 115 115 115 50 50 50 50 50 50 50 105 50 20 20 Average Speed 103 | 158 160 160 133 129 145 116 115 115 115 115 94 93 102 79 50 68 50 110 104 103 59 Slowest Speed 260 | 250 160 160 240 240 240 135 115 130 115 115 130 170 170 170 50 100 120 120 120 260 180 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . . . . 23 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . 1 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 7 31 19 60 48 77 20 53 68 69 55 26 5 13 63 35 82 72 17 37 22 16 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 7 | . . . . 1 . . 1 . 1 1 . . . 1 . 2 . . . . . Known Exits Taken 12 | . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . 2 . . . 2 2 . 2 . . . 1 . . 4 . . . . Spaces Dug 58 | . . . . 1 9 . . . . . 11 . 6 . . . . 7 22 2 . Terrain Destroyed 406 | . . . 32 72 9 . . . . . 12 1 53 6 4 . . 22 112 81 2 Melee 28 | . . . . 1 9 . . . . . 9 . . . . . . 7 . 2 . Projectile 121 | . . . 1 . . . . . . . 3 1 29 6 4 . . 1 61 13 2 AOE 257 | . . . 31 71 . . . . . . . . 24 . . . . 14 51 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Com Total 10573 | 79 121 190 375 514 819 674 374 562 78 314 863 228 514 504 197 582 306 567 1086 981 645 Wait 173 | . 2 10 44 . . 10 1 21 . 11 24 5 12 4 . 6 . 1 . 8 14 Move 9172 | 69 101 138 303 443 675 604 338 507 78 274 738 176 436 481 179 562 298 468 969 781 554 Hop 8 | . . . . . . . . . . . . . . . . . . . . 1 7 Pick Up 170 | 4 2 16 3 10 6 13 4 3 . 9 10 4 5 3 . 4 2 12 13 35 12 Fast Attach 118 | 6 1 1 1 3 . 5 . 1 . . 7 12 17 1 1 2 3 10 10 31 6 Attach 128 | . . 4 2 6 6 2 2 6 . 6 11 3 6 3 4 . 2 13 9 23 20 Detach 30 | . . . . . . 1 . 1 . 1 3 . 3 2 4 1 . 2 2 8 2 Swap 76 | . 1 . 2 5 4 5 6 . . 1 10 1 . . . . . 3 11 21 6 Drop 121 | . . 3 3 6 . 18 2 1 . . 14 8 4 3 . 7 1 6 15 21 9 Fire 408 | . 12 18 17 40 36 16 21 22 . 10 25 2 28 7 9 . . 36 55 39 15 Melee 106 | . . . . 1 35 . . . . 2 20 17 . . . . . 16 2 13 . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 3 . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . . . . . . . . . . . . Rewire 31 | . . . . . 31 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . 10 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 544 | -9/Materials | Discovered new exit (range 16) 639 | -9/Materials | Entered Mines 672 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 700 | -9/Mines | Build established: Tank 756 | -9/Mines | Discovered new exit (range 12) 1154 | -9/Mines | Entered Materials 1154 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -8/Materials | Garrison activated, responded to threat 1302 | -8/Materials | Discovered new exit (range 10) 1442 | -8/Materials | Lost 4 parts (1p2n1w) 1448 | -8/Materials | Destroyed 8 combat bots 1890 | -8/Materials | Identified exit to Garrison 1890 | -8/Materials | Entered Garrison 2088 | -8/Garrison | Triggered checkpoint 2223 | -8/Garrison | Build established: Mutant 2262 | -8/Garrison | Triggered checkpoint 2311 | -8/Garrison | Lost 3 parts (1n1u1w) 2347 | -8/Garrison | Triggered checkpoint 2499 | -8/Garrison | Discovered new exit (range 14) 2579 | -8/Garrison | Build established: Scavenger-Mutant 2647 | -8/Garrison | Phase Generator disabled 2732 | -8/Garrison | Triggered checkpoint 2766 | -8/Garrison | Triggered checkpoint 2778 | -8/Garrison | Discovered new exit (range 12) 2902 | -8/Garrison | Build established: Gunner 2954 | -8/Garrison | Garrison Relay disabled 2998 | -8/Garrison | Triggered checkpoint 3058 | -8/Garrison | Triggered checkpoint 3069 | -8/Garrison | Garrison Relay disabled 3112 | -8/Garrison | Spotted B-75 Beast 3137 | -8/Garrison | Discovered new exit (range 15) 3163 | -8/Garrison | Entered Factory 3163 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3689 | -7/Factory | Discovered new exit (range 8) 3729 | -7/Factory | Identified exit to Factory 3932 | -7/Factory | Discovered new exit (range 5) 3973 | -7/Factory | Entered Lower Caves 3987 | -7/Lower Caves | Met a Warlord Commander 3988 | -7/Lower Caves | Learned location of Warlord (-4) 3989 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4030 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4048 | -7/Lower Caves | Found Encrypted Comm Array 4426 | -7/Lower Caves | Build established: Tank 4435 | -7/Lower Caves | Discovered new exit (range 12) 4449 | -7/Lower Caves | Entered another Lower Caves area 4481 | -7/Lower Caves | Discovered exit to Factory (range 8) 4494 | -7/Lower Caves | Spotted B-75 Beast 4593 | -7/Lower Caves | Destroyed B-75 Beast 4710 | -7/Lower Caves | Lost 3 parts (1n2w) 5008 | -7/Lower Caves | Learned Factory trap positions 5131 | -7/Lower Caves | Discovered new exit (range 6) 5137 | -7/Lower Caves | Entered Data Miner 5137 | -7/Data Miner | Discovered new exit (range 6) 5159 | -7/Data Miner | Met Data Miner 5181 | -7/Data Miner | Learned location of Section 7 (-3) 5181 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5200 | -7/Data Miner | Received God Mode back door access code from Data Miner 5227 | -7/Data Miner | Entered Proximity Caves 5240 | -6/Proximity Caves | Build established: Derelict-Skirmisher 5297 | -6/Proximity Caves | Learned location of 1 exit from Factory 5421 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5540 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5569 | -6/Proximity Caves | Learned location of Zion (-6) 5596 | -6/Proximity Caves | Discovered exit to Factory (range 11) 5608 | -6/Proximity Caves | Entered Factory 5608 | -6/Factory | Evolved 2 slots: Utility x2 5609 | -6/Factory | Identified exit to Factory 5610 | -6/Factory | Loaded intel: 121 trap records 5955 | -6/Factory | Build established: Assassin 6092 | -6/Factory | Garrison activated, responded to threat 6139 | -6/Factory | Joined by Warlord Geek squad 6143 | -6/Factory | Fabricated B-60 Warrior? 6298 | -6/Factory | Garrison activated, responded to threat 6392 | -6/Factory | Lost 4 parts (1p2n1u) 6412 | -6/Factory | Incoming investigation squad redirected 6509 | -6/Factory | Entered another Factory area 6509 | -5/Factory | Evolved 2 slots: Utility x2 6658 | -5/Factory | Discovered new exit (range 15) 6709 | -5/Factory | Identified exit to Factory 6763 | -5/Factory | Entered another Factory area 6763 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6890 | -4/Factory | Fabricated G-67 Veteran? 6955 | -4/Factory | Identified exit to Upper Caves 6955 | -4/Factory | Identified exit to Armory 6962 | -4/Factory | P-70 Sage assimilated allied Veteran 7a 6965 | -4/Factory | P-70 Sage assimilated allied Veteran 7c 6971 | -4/Factory | Fabricated L-41 Fighter? 6975 | -4/Factory | P-70 Sage assimilated allied Veteran 7b 7149 | -4/Factory | Lost 6 parts (1p1n2u2w) 7237 | -4/Factory | Lost 8 parts (1p3n3u1w) 7256 | -4/Factory | Core integrity fell below 50% 7304 | -4/Factory | Lost 5 parts (2n2u1w) 7347 | -4/Factory | Entered Upper Caves 7404 | -4/Upper Caves | Learned location of Quarantine (-3) 7554 | -4/Upper Caves | Build established: Mutant 7713 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7753 | -4/Upper Caves | Discovered new exit (range 15) 7760 | -4/Upper Caves | Identified exit to Upper Caves 7760 | -4/Upper Caves | Entered another Upper Caves area 7761 | -4/Upper Caves | Encountered a Warlord checkpoint 7798 | -4/Upper Caves | Core integrity fell below 20% 7848 | -4/Upper Caves | Learned 4 Research zone layouts 7876 | -4/Upper Caves | Discovered new exit (range 12) 7881 | -4/Upper Caves | Identified exit to Warlord 7882 | -4/Upper Caves | Entered Warlord 7908 | -4/Warlord | Discovered new exit (range 14) 7925 | -4/Warlord | System corruption cleaned by Quarantine Array 7947 | -4/Warlord | Met Warlord 7972 | -4/Warlord | Warlord's base attacked by MAIN.C 7976 | -4/Warlord | Learned 4 Command zone layouts 7977 | -4/Warlord | Learned location of Armory (-4) 7978 | -4/Warlord | Learned Quarantine security intel 7978 | -4/Warlord | Learned Factory repair station intel 8148 | -4/Warlord | Opened Warlord's prototype stash 8154 | -4/Warlord | Found Prototype Device 8267 | -4/Warlord | Opened side exit 8286 | -4/Warlord | Identified exit to Proximity Caves 8287 | -4/Warlord | Entered Proximity Caves 8288 | -3/Proximity Caves | Identified exit to Research 8429 | -3/Proximity Caves | Spotted B-86 Titan 8444 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 8446 | -3/Proximity Caves | Entered Research 8446 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8446 | -3/Research | Identified System Purifier 8581 | -3/Research | Spotted B-86 Titan 8602 | -3/Research | Incoming assault squad redirected 8610 | -3/Research | Incoming assault squad redirected 8763 | -3/Research | Build established: Derelict-Mutant 9099 | -3/Research | Discovered new exit (range 10) 9111 | -3/Research | Lost 3 parts (1n2w) 9120 | -3/Research | Identified exit to Research 9154 | -3/Research | Entered another Research area 9154 | -2/Research | Warlord forces began assault on 0b10 9154 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9182 | -2/Research | Lost 4 parts (4u) 9264 | -2/Research | Research machine network offline 9278 | -2/Research | Lost 6 allies 9278 | -2/Research | Found Prototype Processor 9278 | -2/Research | Identified Exp. Core Analyzer 9289 | -2/Research | Spotted B-90 Cyclops 9372 | -2/Research | Met up with Warlord 9460 | -2/Research | Spotted Striker 9461 | -2/Research | Spotted Striker 9495 | -2/Research | Found Corrupted Prototype Processor 9495 | -2/Research | Identified Exp. Melee Analysis Suite 9562 | -2/Research | Spotted Striker 9657 | -2/Research | Spotted Executioner 9693 | -2/Research | Spotted Executioner 9701 | -2/Research | Destroyed Executioner 9730 | -2/Research | Lost 4 allies 9746 | -2/Research | Borebot progress halted 9751 | -2/Research | Spotted B-90 Cyclops 9770 | -2/Research | Build established: Scavenger-Tank 9984 | -2/Research | Met DD-05H 10020 | -2/Research | Borebot progress halted 10167 | -2/Research | Spotted Striker 10182 | -2/Research | Destroyed Striker 10222 | -2/Research | Lost 5 parts (2p1n1u1w) 10242 | -2/Research | Found Prototype Launcher 10342 | -2/Research | Spotted Striker 10347 | -2/Research | Spotted B-90 Cyclops 10392 | -2/Research | Discovered new exit (range 15) 10400 | -2/Research | Identified exit to Access 10402 | -2/Research | Entered Access 10402 | -1/Access | Evolved 2 slots: Utility x2 10403 | -1/Access | Lost 15 parts (2p5n3u5w) 10403 | -1/Access | Garrison activated, responded to threat 10427 | -1/Access | Identified exit to Command 10471 | -1/Access | Lost 3 allies 10480 | -1/Access | Identified Ragnarok Missile Launcher 10571 | -1/Access | Spotted B-99 Colossus 10675 | -1/Access | Found Prototype Processor 10749 | -1/Access | Spotted B-99 Colossus 10832 | -1/Access | Build established: Scavenger-Gunner 11104 | -1/Access | Destroyed 8 combat bots 11111 | -1/Access | Lost 6 parts (1p2u3w) 11197 | -1/Access | Lost 11 parts (2p2n6u1w) 11264 | -1/Access | Identified Exp. Targeting Computer 11319 | -1/Access | Destroyed 7 combat bots 11325 | -1/Access | Lost 3 parts (3w) 11403 | -1/Access | Found Fusion Bomb Launcher 11534 | -1/Access | Entered Command 11629 | -1/Command | Disengaged cave seal 11629 | -1/Command | Derelicts emerged from the dark tunnel 11629 | -1/Command | Welcomed Warlord to Command 11647 | -1/Command | Lost 4 parts (2n2u) 11680 | -1/Command | Lost 4 allies 11755 | -1/Command | Lost 3 allies 11776 | -1/Command | P-80 Master assimilated allied HP-H2K(l) 11777 | -1/Command | P-80 Master assimilated allied SX-2W2(l) 11802 | -1/Command | Lost 4 allies 11843 | -1/Command | Lost 3 allies 11958 | -1/Command | Spotted M Guard 11960 | -1/Command | Core integrity fell below 50% 11965 | -1/Command | Warlord commented on Warlord statues 11965 | -1/Command | Spotted M Guard 11965 | -1/Command | Spotted Combat Programmer 11977 | -1/Command | Spotted Combat Programmer 11978 | -1/Command | System corruption reached 10% 11987 | -1/Command | Core integrity fell below 20% 11989 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 11983_ Penetrated by EMDS Slug. 11983_ Lgt. Quantum Reactor destroyed. 11984_ Blast Slug penetrates M Guard. 11984_ Combat Programmer resets M Guard, system corruption cleaned. 11985_ The unstable cave ceiling collapses. 11985_ M Guard suffers critical hit (Destroy). 11986_ EMDS Slug penetrates Warlord HL-1SK. 11986_ Penetrated by EMDS Slug. 11986_ Hvy. Battle Rifle destroyed. 11986_ Biometal Leg destroyed. 11986_ Gamma Rifle destroyed. 11986_ Knocked back. 11987_ M Guard Prototype Device blasted off. 11987_ Blast Slug penetrates M Guard. 11988_ Combat Programmer resets M Guard, system corruption cleaned. 11988_ EMDS Slug penetrates Earth. 11989_ Penetrated by EMDS Slug. 11989_ Mic. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ####| | | ???????????????????????????????????# + !%= | | ???????????????????????????????????# ####!% | | ???????????????????????????????????##########?## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????##### | | ??????????????????????????????????????????# ![ | | ??????????????????????????????????????????# [=! | | ????????????????????????????????????????###+#"##+# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????????????# + | | ???????????????#????????????????????????# ## | | ???????????????# ???????????????????????# "" ???# | | ???????????????# ??????????????????????#"""?????# | | ???????????????# ##########??#?????????"???????# | | ???????????????# # ## #?????????????????# | | ???????????????# #?????????????????# | | ???????????????### % ##?#####???????????# | | ???????????????# ### #???????????# | | ???????????????#%W @ W ;## #####+####### | | ????????# % + | | ????????# ! *Y W + | | ????????# % % + | | ????????# Y %% ! | | ????????? pp ! | | ????????? ### ## W ### W ### W #####+####### | | ?????????###???# #?# #?# #?# #??# ????# | | ???????????????####??#####?#####?#####??# ??# | | ????????????????????????????????????????# """ ## | | ????????????????????????????????????????# """ ## | | ????????????????????????????????????????# R" ## | | ????????????????????????????????????????# """ ## | | ????????????????????????????????????????# ""?? ## | | ????????????????????????????????????????# ????## | | ????????????????????????????????????????# ?????# | | ????????????????????????????????????????# !?????# | | ????????????????????????????????????????# ?????# | | ????????????????????????????????????????####?????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 4 Corruption Block 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 28 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 36 Authchip Count 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Thermal Generator | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Adv. Surge Thruster | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ B-60 Warrior | x3 | -6/Factory | Authchip G-67 Veteran | x3 | -4/Factory | Preloaded, Authchip L-41 Fighter | x3 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Reappropriation Challenges ------------ None Game ------ Seed ScatterSpectralBasin Manual? 0 Play Time 05:04:33 Cumulative 253.6 hours Start 2025.06.15 @ 13:53:17 End 2025.07.17 @ 15:53:49 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 63 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d60bc7e2-455e-45ac-9027-4eb5b158d9d1