Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 14:45:26 Player: Azken Zutik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (4753) 4753 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (5874) 5874 TOTAL SCORE: 14092 Bonus ------- Gauntlet 2899 High Alert Combat Kills 1375 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Reactive Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Rocket Launcher > --- INVENTORY -------- Compact Matter Pod System Backup Module Enhanced Autogun Chainsword [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon EMP Blaster Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 2 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 90 | 6 7 21 11 9 11 13 . 12 Power 13 | 1 1 4 2 . 1 1 . 3 Engine 11 | 1 1 4 2 . 1 . . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 4 2 2 2 . . 1 Treads 13 | 2 . 4 2 2 2 . . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 4 5 2 6 5 9 . 5 Device 8 | . . 1 1 1 . 1 . 4 Storage 12 | 1 3 2 . 2 2 2 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 17 | . 1 2 1 3 3 6 . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 2 8 5 1 3 3 . 3 Energy Gun 12 | 1 . 7 . . 2 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 1 . 1 . 1 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 1 1 4 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 4 1 . . 1 . . Parts Lost 29 | . 3 . 1 3 6 1 . 15 Power 5 | . 1 . . . 2 . . 2 Propulsion 4 | . . . . 1 . . . 3 Utility 9 | . . . . 1 2 . . 6 Weapon 11 | . 2 . 1 1 2 1 . 4 Highest Loss Streak 9 | . 1 . 1 3 3 1 . 9 Average Slot Usage (%) 96 | . 99 98 99 99 96 95 90 84 Engine 13 | . 13 10 18 18 16 9 9 11 Core 1 | . . . . . . 5 . 3 Treads 19 | . 28 22 18 17 18 18 18 17 Device 9 | . . 10 17 13 7 5 . 9 Storage 11 | . 23 22 18 3 18 3 18 . Protection 19 | . 3 10 9 27 17 35 27 24 Energy Gun 5 | . 2 17 . . 7 1 9 12 Ballistic Gun 5 | . 21 2 . . . 8 9 4 Launcher 8 | . 3 1 17 18 9 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 131 | 10 42 70 83 81 97 131 125 92 Greatest Support 56 | 40 40 40 40 40 56 56 56 56 Greatest Overweight (x) 3 | . 1 1 2 2 2 2 2 3 Average Overweight (x) . | . . 1 2 . 1 . 2 . Largest Inventory Capacity 20 | 6 16 18 18 18 20 20 20 20 Average Capacity 11 | 5 12 17 18 6 19 7 20 4 Most Carried 20 | 2 16 18 18 18 20 17 17 17 Average Carried 10 | 1 10 16 17 4 19 6 17 3 Final Capacity 20 | 6 16 18 18 18 20 20 20 4 Final Carried 19 | 2 16 18 17 18 19 17 17 2 Class Distribution -------------------- 60% | Mutant 23% | Scavenger-Mutant 15% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Matter Collected 2664 | 185 250 338 437 280 436 453 . 285 Remotely . | . . . . . . . . . Salvage Created 6026 | . 415 1088 1800 614 1361 319 . 429 Parts 305 | . 20 63 95 28 62 16 . 21 Haulers Intercepted 8 | . . 3 4 . 1 . . . Recyclers Shooed 4 | . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 128 | . 10 27 25 13 24 14 . 15 Guns 50 | . 7 22 . . 5 1 . 15 AOE 66 | . 3 4 21 11 14 13 . . Classes Destroyed 12 | . 3 3 4 . 2 . . . Worker 2 | . . . . . 2 . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 8 | . . 3 4 . 1 . . . Recycler 2 | . . . 2 . . . . . Operator 5 | . 2 2 . . 1 . . . Watcher 5 | . . 1 2 . 2 . . . Swarmer 38 | . 3 11 4 4 4 3 . 9 Grunt 61 | . 7 10 13 6 13 9 . 3 Brawler 1 | . . . . . 1 . . . Sentry 23 | . . 6 7 2 6 1 . 1 Hunter 5 | . . . 1 1 . 1 . 2 Best Kill Streak 10 | . 3 6 10 6 10 7 . 4 Combat Bots Only 8 | . 3 6 8 6 6 7 . 4 Max Kills in Single Turn 5 | . 1 2 5 3 3 3 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . 1 2 4 3 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Damage Taken 5066 | . 711 646 742 195 823 673 . 1276 Core 783 | . 159 62 67 49 55 94 . 297 Absorbed by Shields 262 | . . . 144 46 . . . 72 Core Remaining (%) 73 | 100 36 84 . . . . . . Volleys Fired 346 | . 55 62 43 21 69 33 . 63 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 121 | . 70 112 66 66 90 84 . 121 Shots Fired 550 | . 76 120 83 35 108 35 . 93 Gun 342 | . 69 116 . . 59 5 . 93 Cannon . | . . . . . . . . . Launcher 208 | . 7 4 83 35 49 30 . . Special . | . . . . . . . . . Kinetic 90 | . 55 10 . . . 3 . 22 Thermal 193 | . 14 106 . . . 2 . 71 Explosive 30 | . . . . . . 30 . . Electromagnetic 237 | . 7 4 83 35 108 . . . Robot Hit Streak 24 | . 22 24 12 10 12 7 . 18 Robot Miss Streak 5 | . 2 5 2 2 4 2 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 1 4 . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 375 | . 58 85 51 15 85 22 . 59 Core Hits 247 | . 22 40 63 20 51 27 . 24 Critical Hits 1 | . . . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10410 | . 740 1471 2587 752 2575 1238 . 1047 Guns 3600 | . 485 1347 . . 701 36 . 1031 Cannons . | . . . . . . . . . Explosions 6794 | . 255 124 2587 752 1874 1202 . . Melee . | . . . . . . . . . Ramming 16 | . . . . . . . . 16 Kinetic 673 | . 334 59 . . . 20 . 260 Thermal 2936 | . 181 1313 75 . 580 16 . 771 Explosive 1202 | . . . . . . 1202 . . Electromagnetic 5583 | . 225 99 2512 752 1995 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . 1 1 2 2 2 2 Average Corruption 2 | . 3 . 1 1 1 2 2 1 Corruption Purged 3 | . . . . 1 . . . 2 Effects 55 | . 24 . 1 2 10 17 . 1 Message Errors 13 | . 3 . 1 1 1 7 . . Matter Fused 5 | . 5 . . . . . . . Heat Flow Errors 5 | . 2 . . . 1 2 . . Energy Discharges 3 | . 1 . . . . 2 . . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 17 | . 6 . . 1 3 6 . 1 Targeting Errors 6 | . 3 . . . 3 . . . Weapon Failures 5 | . 3 . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 135 | . 16 . 20 . 97 2 . . Projectiles . | . . . . . . . . . Explosions 135 | . 16 . 20 . 97 2 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 503 | . 36 . 146 20 146 148 . 7 Shots 36 | . 4 . 15 2 9 6 . . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 528 | . 329 199 192 199 417 446 . 528 Average Temperature 141 | . 117 90 52 103 102 215 . 207 Received Heat Transfer 1719 | . 273 174 238 56 378 153 . 447 Effects 49 | . 1 . . . 3 17 . 28 Shutdowns 14 | . . . . . 1 7 . 6 Energy Bleed 11 | . . . . . 1 6 . 4 Interference 7 | . 1 . . . . 1 . 5 Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . 1 . . 2 Damage (major) 11 | . . . . . . . . 11 Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . 4 2 5 . . . Combat Hostiles 11 | . . . 4 2 5 . . . Parts Fried 31 | . 3 . 19 1 8 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 10 | . 1 5 . . . . . 4 Heat Transferred 5845 | . 444 2862 50 . 750 37 . 1702 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 27 | . 1 2 6 3 15 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Peak Influence 1268 | . 180 550 879 992 1268 1230 599 769 Initial 824 | . . 16 232 476 483 824 599 389 Average 576 | . 62 217 418 795 723 1073 599 594 Maximum Alert Level 4 | . . 2 3 3 4 4 2 3 Low Security (%) 23 | 100 100 60 . . . . . . Level 1 10 | . . 23 39 . . . . 24 Level 2 23 | . . 15 55 31 42 . 100 35 Level 3 33 | . . . 5 68 54 50 . 39 Level 4 8 | . . . . . 2 49 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 3 6 . 6 . . . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 2 2 . 3 . . . Assault 2 | . . . 2 . . . . . Garrison 4 | . . . 1 . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Distress Signals 11 | . 2 1 2 . 6 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 20 37 37 10 38 14 . 23 Peak Tracking Total 8 | . 6 6 6 5 7 4 . 8 Tactical Retreats 9 | . 1 1 . 2 2 . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Traps Triggered 17 | . 2 1 . 10 . 1 . 3 Indirectly 7 | . . . . 7 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Machines Disabled 9 | . . 1 2 . 6 . . . Max in Single Turn 2 | . . 1 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Machines Accessed 15 | . 5 2 3 . 4 . 1 . Terminals 11 | . 5 2 2 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 29 | . 11 6 5 . 6 . 1 . Successful 11 | . 4 2 1 . 3 . 1 . Failed 18 | . 7 4 4 . 3 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 11 6 4 . 1 . . . Terminals 24 | . 11 6 4 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 7 | . 4 2 . . 1 . . . Robot Analysis 5 | . 4 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 2 3 . 4 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Robot Analysis Total 5 | . 4 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Turns Passed 7864 | 76 1058 1162 801 1358 1014 1345 14 1036 Spaces Moved 3379 | 42 535 467 308 581 382 704 7 353 Core 3 | 1 . . . . . . . 2 Treads 3376 | 41 535 467 308 581 382 704 7 351 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 200 160 180 160 200 100 Average Speed 176 | 157 165 180 200 171 196 170 200 167 Slowest Speed 200 | 160 180 180 200 200 200 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 76 53 31 73 47 68 2 40 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 248 | . 1 6 36 6 56 143 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 248 | . 1 6 36 6 56 143 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Total 4747 | 49 640 673 412 909 537 817 7 703 Wait 753 | . 19 93 32 264 56 42 . 247 Move 3374 | 41 534 466 308 580 382 703 7 353 Hop . | . . . . . . . . . Pick Up 86 | 2 20 10 8 19 9 15 . 3 Fast Attach 50 | 6 3 9 2 5 5 12 . 8 Attach 18 | . 3 2 3 4 2 1 . 3 Detach . | . . . . . . . . . Swap 22 | . 1 10 6 . 4 . . 1 Drop 72 | . 5 21 10 8 10 11 . 7 Fire 346 | . 55 62 43 21 69 33 . 63 Melee . | . . . . . . . . . Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 19 | . . . . 8 . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 15) 763 | -10/Materials | Discovered new exit (range 7) 846 | -10/Materials | Core integrity fell below 50% 901 | -10/Materials | Discovered new exit (range 11) 957 | -10/Materials | Discovered new exit (range 12) 1135 | -10/Materials | Entered another Materials area 1135 | -9/Materials | Evolved 2 slots: Utility x2 1207 | -9/Materials | Discovered new exit (range 16) 1511 | -9/Materials | Discovered new exit (range 8) 1865 | -9/Materials | Discovered new exit (range 4) 2292 | -9/Materials | Discovered new exit (range 3) 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3059 | -8/Materials | Garrison activated, responded to threat 3097 | -8/Materials | First assault squad dispatched 3097 | -8/Materials | Destroyed 8 combat bots 3098 | -8/Materials | Identified exit to Garrison 3098 | -8/Materials | Entered Garrison 3466 | -8/Garrison | Triggered checkpoint 3511 | -8/Garrison | Triggered checkpoint 3559 | -8/Garrison | Triggered checkpoint 3604 | -8/Garrison | Triggered checkpoint 3607 | -8/Garrison | Lost 3 parts (1n1u1w) 3671 | -8/Garrison | Discovered new exit (range 9) 3794 | -8/Garrison | Discovered new exit (range 10) 3986 | -8/Garrison | Discovered new exit (range 15) 4023 | -8/Garrison | Installed Relay Interface Framework 4456 | -8/Garrison | Entered Materials 4811 | -8/Materials | Build established: Hauler-Mutant 4945 | -8/Materials | Discovered new exit (range 11) 5160 | -8/Materials | Garrison activated, responded to threat 5463 | -8/Materials | Lost 3 parts (1p2u) 5470 | -8/Materials | Identified exit to Garrison 5470 | -8/Materials | Entered Garrison 5561 | -8/Garrison | Triggered checkpoint 5571 | -8/Garrison | Triggered checkpoint 5613 | -8/Garrison | Destroyed 7 combat bots 5665 | -8/Garrison | Discovered new exit (range 15) 5739 | -8/Garrison | Build established: Scavenger-Mutant 5831 | -8/Garrison | Discovered new exit (range 11) 5863 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 6352 | -8/Garrison | Triggered checkpoint 6781 | -8/Garrison | Discovered new exit (range 15) 6815 | -8/Garrison | Entered Materials 6829 | -8/Materials | Identified exit to Garrison 6829 | -8/Materials | Entered Garrison 7101 | -8/Garrison | Triggered checkpoint 7249 | -8/Garrison | Triggered checkpoint 7431 | -8/Garrison | Core integrity fell below 50% 7467 | -8/Garrison | Lost 4 parts (4u) 7686 | -8/Garrison | Discovered new exit (range 8) 7820 | -8/Garrison | Triggered checkpoint 7853 | -8/Garrison | Core integrity fell below 20% 7862 | -8/Garrison | Discovered new exit (range 13) 7865 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07850_ Field strength at 79. 07851_ Field strength at 73. 07852_ Field strength at 53. 07853_ Field strength at 47. 07854_ Field strength at 36. 07855_ Field strength at 30. 07856_ Field strength at 11. 07857_ Field strength at 5. 07857_ Stasis field depleted. 07859_ Slammed into G-47 Trooper. 07859_ Heat Sink destroyed. 07860_ Slammed into G-47 Trooper. 07861_ Hvy. Assault Rifle permanently disabled. 07861_ Destabilizing: Short circuit. 07862_ Slammed into G-47 Trooper. 07862_ EXIT=FOUND 07863_ Slammed into G-47 Trooper. 07863_ Broken Hvy. Assault Rifle destroyed. 07864_ Slammed into G-47 Trooper. 07865_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######""" | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????# ?# | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# "## | | ?????????????????????????????????????????# "%" | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????#####???????????????# #???? | | ?????????????????????# #???????????????# #???? | | ?????????############# ################# #???? | | ?????????# %%@g ^ #???? | | ?????????# % g ^g #???? | | ?????????# %%% #???? | | ?????????# < #################### ###########???? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed MakeshiftIntegrationSword Manual? 0 Play Time 00:55:43 Cumulative 140.3 hours Start 2021.12.16 @ 13:47:08 End 2021.12.16 @ 14:45:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/0/1/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4f20e56-9150-43f4-820d-caf38b5a085d