Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 12:07:05

Player: Ahren

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (256)     1280
Value Destroyed (9443)     9443
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1691)               1691
              TOTAL SCORE: 20834

 Bonus
-------
High Alert Combat Kills    1328
Follower Combat Kills      354
Met Data Miner             300
Friendly Fire              -291

 Cogmind 
---------
Core Integrity             0/1450
Matter                     132/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>                --- POWER (2) --------
                     (None)
>                --- PROPULSION (8) ---
                     (None)
>                --- UTILITY (9) ------
        Improved Targeting Computer
        Advanced Targeting Computer
        Improved Corruption Screen
>                --- WEAPON (4) -------
                     (None)
>                --- INVENTORY (5) ----
           Light Quantum Reactor
                 Matter Neutralizer
  Faulty Compact Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Nuclear Pulse Array
               Nuclear Pulse Array
               Impulse Thruster
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Coolant Injector
      Advanced Weight Redist. System
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Particle Charger
      Improved Core Shielding
      Improved Corruption Screen
>              --- WEAPON -----------
  High-powered Shock Rifle
               Dispersion Rifle
               Dispersion Rifle
          Mini Smartbomb Launcher
>              --- INVENTORY --------
         Light Particle Reactor
               Q-thruster
          Mini Smartbomb Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Biomechanical Wings
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   2   2   .   2   2   .   .   .   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Utility                  7    | .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             276  | 7   8   16  24  36  37  31  4   9   .   9   11  12  3   23  1   .   23  22  
  Power                    27   | 1   1   1   2   4   4   2   .   .   .   1   1   1   .   2   .   .   3   4   
    Engine                 15   | 1   1   1   1   4   3   2   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   4   
  Propulsion               59   | 2   3   2   5   12  6   4   .   .   .   1   3   1   .   11  .   .   4   5   
    Treads                 8    | .   .   .   .   4   .   .   .   .   .   .   2   1   .   .   .   .   1   .   
    Leg                    25   | 2   3   2   5   7   1   .   .   .   .   .   1   .   .   4   .   .   .   .   
    Wheel                  12   | .   .   .   .   1   5   4   .   .   .   1   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   3   5   
  Utility                  94   | 2   1   6   9   7   13  19  2   4   .   3   7   2   .   6   .   .   9   4   
    Device                 57   | 1   1   5   7   6   9   9   1   1   .   2   4   .   .   4   .   .   4   3   
    Storage                6    | 1   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   1   .   
    Processor              8    | .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   3   1   
    Hackware               3    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   1   .   3   10  .   1   .   .   .   2   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   3   7   8   13  14  6   2   5   .   4   .   8   3   4   1   .   7   9   
    Energy Gun             36   | 2   .   .   .   8   5   5   1   2   .   2   .   .   2   1   .   .   2   6   
    Energy Cannon          14   | .   .   2   4   .   1   .   .   2   .   .   .   .   .   .   1   .   3   1   
    Ballistic Gun          18   | .   3   3   3   3   4   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   2   1   .   .   .   1   .   4   .   1   .   .   .   .   
    Launcher               16   | .   .   2   1   2   1   .   1   1   .   1   .   3   1   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  19   | .   .   1   1   3   4   1   .   .   .   .   2   .   .   1   .   .   3   3   
  Corrupted Parts          3    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   1   .   .   .   .   .   4   3   .   .   .   .   .   .   .   
Parts Lost                 86   | .   1   2   2   9   3   5   .   4   .   3   1   1   1   27  3   .   4   20  
  Power                    8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   .   2   
  Propulsion               30   | .   .   2   1   3   .   1   .   .   .   1   .   .   .   9   3   .   1   9   
  Utility                  25   | .   1   .   1   3   2   1   .   2   .   2   .   .   .   8   .   .   1   4   
  Weapon                   23   | .   .   .   .   3   .   3   .   2   .   .   1   .   1   6   .   .   2   5   
  Highest Loss Streak      14   | .   1   2   1   4   1   3   .   2   .   3   1   1   1   14  1   .   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   95  96  95  98  82  85  85  84  80  83  88  83  87  56  34  21  43  52  
  Engine                   6    | .   14  11  7   9   6   4   6   6   6   6   10  5   5   1   .   .   .   .   
  Treads                   2    | .   .   .   .   3   .   .   .   .   .   .   10  12  17  3   .   .   1   .   
  Leg                      7    | .   28  22  23  22  .   .   .   .   .   .   1   3   .   8   .   .   .   .   
  Wheel                    5    | .   .   .   .   .   14  13  13  13  13  11  .   .   .   1   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   23  10  13  13  
  Device                   14   | .   9   11  15  14  13  19  23  23  20  19  22  13  11  11  .   .   6   9   
  Storage                  6    | .   14  11  9   9   7   6   8   6   6   5   5   5   5   3   .   .   .   .   
  Processor                4    | .   .   7   9   8   4   .   .   1   6   6   5   5   5   5   5   5   9   11  
  Protection               4    | .   .   .   1   3   3   13  6   5   6   6   5   8   11  1   .   .   .   2   
  Energy Gun               11   | .   11  .   .   8   20  21  22  19  6   12  10  5   5   5   .   .   1   5   
  Energy Cannon            3    | .   .   9   21  2   1   .   .   5   13  6   5   5   5   1   .   .   .   .   
  Ballistic Gun            5    | .   16  23  5   15  5   3   .   .   .   .   .   .   .   .   5   5   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   1   .   .   .   .   5   5   10  9   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 15  17  24  38  38  84  90  88  88  84  89  85  102 102 97  5   5   27  43  
  Greatest Support         118  | 20  20  23  41  60  60  56  56  56  56  56  90  118 118 118 18  12  41  54  
  Greatest Overweight (x)  6    | 4   .   1   1   2   2   2   1   1   1   2   2   .   .   6   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  20  20  20  20  20  15  15  15  15  5   5   15  5   
  Average Capacity         13   | 7   8   8   8   8   18  20  20  20  20  17  14  15  15  12  5   5   5   5   
  Most Carried             20   | 4   8   8   8   8   20  20  20  20  17  19  10  10  9   8   4   4   5   5   
  Average Carried          11   | 1   7   7   7   6   16  17  19  17  17  16  9   7   8   2   3   4   4   2   
  Final Capacity           20   | 8   8   8   8   8   20  20  20  20  20  10  15  15  15  5   5   5   5   5   
  Final Carried            20   | 4   7   6   8   5   18  20  19  17  17  10  10  9   8   3   4   4   2   3   

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 23% | Tank
 16% | Mutant
 10% | Skirmisher
  7% | Gunner
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Gunner | -8/Storage
   Scavenger-Tank | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -6/Data Miner
             Tank | -5/Proximity Caves
             Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research
         Sprinter | -2/Research

 Resources                       | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Matter Collected           5234  | 216  243  455  467  970  628  535  70   80   .    82   210  475  20   380  68   .    2    333  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10705 | 115  531  759  1226 2295 1180 1444 312  373  .    192  493  622  87   551  9    .    85   431  
  Parts                    483   | 8    20   50   50   133  64   48   3    7    .    18   19   22   1    22   1    .    3    14   
Haulers Intercepted        13    | .    2    2    .    5    2    1    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5     | .    .    1    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    6    5    .    13   .    16   1    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    4    .    2    2    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Combat Hostiles Destroyed  186  | .   8   13  20  38  18  19  4   6   .   7   5   20  4   11  .   .   3   10  
  Guns                     88   | .   8   6   5   26  16  14  .   5   .   1   1   1   .   3   .   .   1   1   
  Cannons                  30   | .   .   7   10  .   2   1   .   .   .   1   3   3   1   1   .   .   .   1   
  AOE                      61   | .   .   .   3   12  .   4   3   .   .   5   .   15  3   7   .   .   2   7   
Classes Destroyed          21   | 2   4   3   3   3   1   .   1   1   .   .   1   1   .   .   .   .   .   1   
  Worker                   15   | .   1   3   .   7   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Builder                  7    | .   .   1   .   1   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   13   | .   2   2   .   5   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 14   | 1   .   2   2   4   2   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   1   3   1   .   4   2   .   .   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  39   | .   .   7   .   4   2   .   3   .   .   5   .   7   .   4   .   .   3   4   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    86   | .   8   2   14  19  6   12  .   5   .   2   .   8   3   5   .   .   .   2   
  Brawler                  9    | .   .   .   .   3   2   1   .   1   .   .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   4   1   11  5   4   .   .   .   .   .   2   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   1   .   2   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 4   3   6   7   13  6   4   3   3   .   5   3   9   4   12  .   .   3   6   
  Combat Bots Only         10   | .   2   4   7   10  3   4   3   3   .   5   2   9   4   7   .   .   3   4   
Max Kills in Single Turn   5    | 2   1   2   2   5   2   2   2   1   .   4   1   4   1   5   1   .   3   2   
  Gunslinging              1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   5   .   2   2   .   .   4   .   4   1   4   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Damage Taken               16904 | .    485  533  1032 1865 1430 1115 371  709  .    212  471  928  294  3234 335  .    935  2955 
  Core                     3594  | .    92   44   164  163  84   45   .    78   .    12   28   93   38   866  145  .    292  1450 
  Absorbed by Shields      10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    95   
  Regen/Repaired (Parts)   750   | .    6    .    .    367  377  .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  63   89   .    40   88   .    .    .    .    84   .    .    84   .    .    12   77   .    
Volleys Fired              473   | 7    49   40   57   77   61   42   11   16   .    7    17   19   7    33   1    .    5    24   
  Largest                  4     | 2    2    3    3    3    4    4    4    4    .    4    4    4    4    4    1    .    2    3    
  Hottest                  315   | 90   90   114  191  154  286  300  315  315  .    289  258  256  269  306  30   .    169  236  
Shots Fired                1338  | 14   98   104  153  227  219  160  32   53   .    19   66   55   23   69   1    .    8    37   
  Gun                      993   | 14   98   71   46   208  189  155  29   51   .    10   33   13   4    40   1    .    5    26   
  Cannon                   295   | .    .    25   104  11   30   5    .    2    .    7    33   33   13   25   .    .    3    4    
  Launcher                 49    | .    .    8    3    8    .    .    3    .    .    2    .    8    6    4    .    .    .    7    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  459   | .    48   71   46   133  61   35   .    .    .    .    17   22   6    19   1    .    .    .    
  Thermal                  550   | 7    25   25   75   13   118  91   29   49   .    8    16   11   10   46   .    .    5    22   
  Explosive                49    | .    .    8    3    8    .    .    3    .    .    2    .    8    6    4    .    .    .    7    
  Electromagnetic          279   | 7    25   .    29   73   40   34   .    4    .    9    33   13   1    .    .    .    3    8    
  Robot Hit Streak         21    | 2    13   8    21   8    16   18   10   8    .    6    5    9    12   9    1    .    4    12   
  Robot Miss Streak        9     | 1    6    2    3    8    9    6    6    5    .    4    8    3    1    3    .    .    1    3    
  Penetration Max          1     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    1    1    .    5    2    2    .    2    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           871   | 6    67   50   108  141  151  115  25   41   .    12   35   26   15   44   1    .    6    28   
  Core Hits                591   | 5    20   27   42   98   120  83   26   42   .    20   13   29   11   32   1    .    4    18   
  Critical Kills           8     | .    .    .    2    2    .    .    .    .    .    .    .    1    .    2    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    .    .    4    .    1    .    .    .    .    .    .    .    1    .    .    .    4    
  Critical Strikes         31    | 1    .    .    2    7    3    5    2    .    .    .    1    2    .    3    .    .    .    5    
    Burn                   8     | 1    .    .    .    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                16    | .    .    .    .    6    .    1    1    .    .    .    .    .    .    3    .    .    .    5    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27151 | 90   946  1017 2909 4786 3305 2947 832  802  .    583  1006 2546 981  2252 25   .    503  1621 
  Guns                     13484 | 90   946  486  634  2990 2644 2232 615  802  .    135  295  127  54   720  25   .    100  589  
  Cannons                  4867  | .    .    330  1880 185  341  129  .    .    .    112  595  423  270  427  .    .    70   105  
  Explosions               8798  | .    .    201  395  1609 320  586  217  .    .    336  116  1996 657  1105 .    .    333  927  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5428  | .    479  486  634  1926 605  410  .    .    .    .    257  212  56   338  25   .    .    .    
  Thermal                  10116 | 63   212  330  1361 359  2188 1814 615  716  .    127  454  211  268  809  .    .    100  489  
  Explosive                7604  | .    .    201  271  1370 .    191  217  .    .    336  .    1996 657  1105 .    .    333  927  
  Electromagnetic          4001  | 27   255  .    643  1129 512  532  .    86   .    120  295  127  .    .    .    .    70   205  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    8    8    1    .    2    .    4    5    5    5    .    .    .    .    .    
  Average Corruption       4     | .    .    .    .    6    5    1    .    1    .    4    2    5    5    .    .    .    .    .    
  Corruption Purged        3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    14   32   3    .    1    .    8    5    36   8    .    .    .    .    .    
    Message Errors         16    | .    .    .    .    .    3    1    .    1    .    1    2    7    1    .    .    .    .    .    
    Matter Fused           31    | .    .    .    .    6    8    2    .    .    .    1    1    9    4    .    .    .    .    .    
    Heat Flow Errors       15    | .    .    .    .    2    6    .    .    .    .    2    .    5    .    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    1    1    .    .    .    .    3    .    4    1    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    2    .    .    .    .    .    1    7    .    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    1    3    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Misfires               6     | .    .    .    .    2    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    3    .    .    .    .    1    1    1    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            701   | .    .    32   26   9    26   62   9    .    .    13   78   79   7    12   .    .    141  207  
  Projectiles              195   | .    .    .    26   .    .    .    .    .    .    .    67   61   7    .    .    .    28   6    
  Explosions               506   | .    .    32   .    9    26   62   9    .    .    13   11   18   .    12   .    .    113  201  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    1    .    .    .    .    .    3    2    .    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    1    .    .    .    .    .    2    2    .    4    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      1411  | .    .    83   .    223  99   329  49   .    .    40   .    124  .    .    .    .    121  343  
  Shots                    31    | .    .    2    .    7    2    6    2    .    .    2    .    3    .    .    .    .    1    6    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        545   | 102  324  272  276  212  462  545  232  338  .    121  276  541  331  250  .    .    198  196  
  Average Temperature      105   | 44   96   85   82   30   132  119  79   122  .    49   91   213  188  71   .    .    87   84   
  Received Heat Transfer   4222  | .    288  111  459  765  369  273  36   291  .    36   39   93   99   979  39   .    48   297  
  Effects                  19    | .    .    1    .    .    2    9    .    .    .    .    .    6    1    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    1    .    .    2    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              14    | .    2    .    .    3    2    3    .    .    .    .    2    .    .    .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    2    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
  Combat Hostiles          6     | .    .    .    2    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
  Parts Melted             27    | 2    1    .    8    3    2    4    2    2    .    .    .    1    .    2    .    .    .    .    
  Heat Transferred         13922 | 259  629  592  2222 459  2516 2426 929  793  .    185  470  259  333  1147 .    .    148  555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    2    4    2    3    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Peak Influence             1243 | 20   150  443  602  1243 939  590  .    .    .    .    285  .    .    376  .    .    386  771  
  Initial                  564  | .    13   63   186  254  564  436  .    .    .    .    67   .    .    95   .    .    51   216  
  Average                  444  | 6    92   280  289  722  761  441  .    .    .    .    140  .    .    238  .    .    131  428  
Maximum Alert Level        4    | .    .    2    2    4    3    2    .    .    .    .    1    .    .    1    .    .    1    3    
  Low Security (%)         24   | 100  100  21   38   .    .    .    .    .    .    .    76   .    .    32   .    .    79   .    
  Level 1                  27   | .    .    74   43   13   .    36   .    .    .    .    23   .    .    67   .    .    20   48   
  Level 2                  26   | .    .    3    18   39   27   63   .    .    .    .    .    .    .    .    .    .    .    47   
  Level 3                  19   | .    .    .    .    31   72   .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 4                  2    | .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    .    5    5    7    8    .    .    .    .    5    .    .    3    .    .    1    7    
  Investigation            12   | .    1    .    .    .    1    5    .    .    .    .    1    .    .    1    .    .    1    2    
  Extermination            4    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Reinforcement            18   | .    .    .    5    2    3    1    .    .    .    .    2    .    .    1    .    .    .    4    
  Assault                  4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Construction Impeded       5    | .    .    .    2    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Distress Signals           14   | .   .   2   .   4   .   3   .   .   .   .   .   .   .   2   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   11  19  24  57  37  23  4   6   .   9   9   19  9   25  11  .   19  48  
  Peak Tracking Total      15   | .   2   6   5   13  5   4   3   3   .   5   3   9   9   10  8   .   8   15  
  Tactical Retreats        24   | .   .   1   1   4   1   1   .   .   .   .   .   1   .   2   2   .   5   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Traps Triggered            16   | .   1   .   .   5   6   2   .   .   .   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Machines Disabled          31   | .   2   5   .   4   3   9   .   .   .   .   5   1   .   1   .   .   1   .   
  Max in Single Turn       4    | .   1   2   .   1   1   4   .   .   .   .   3   1   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Machines Accessed          59   | .   5   5   .   8   11  9   .   2   4   1   3   1   .   .   .   .   6   4   
  Terminals                31   | .   4   3   .   6   5   6   .   .   .   1   1   .   .   .   .   .   3   2   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          7    | .   1   .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                179  | .   19  20  .   34  24  26  .   2   28  1   10  1   .   .   .   .   8   6   
  Successful               126  | .   15  18  .   27  12  14  .   2   28  1   3   1   .   .   .   .   3   2   
  Failed                   53   | .   4   2   .   7   12  12  .   .   .   .   7   .   .   .   .   .   5   4   
    Catastrophic           8    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   1   4   2   .   .   .   .   2   .   .   .   .   .   3   .   
  Terminals                89   | .   17  16  .   20  11  17  .   .   .   1   2   .   .   .   .   .   3   2   
  Fabricators              8    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   3   .   
  Repair Stations          29   | .   2   .   .   14  5   3   .   .   .   .   5   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Scanalyzers              6    | .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   1   2   
Terminal Hacks             92   | .   13  14  .   15  6   11  .   2   28  1   .   1   .   .   .   .   .   1   
  Record                   27   | .   2   3   .   7   2   .   .   1   11  1   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   2   .   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   2   2   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   2   .   .   12  4   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           11   | .   1   .   .   6   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   9    | .   1   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   5   4   .   6   8   8   .   .   .   .   3   .   .   .   .   .   4   4   
  Full Trace Events        7    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   2   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     463  | .   53  .   .   322 88  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Total Allies               15   | .    .    .    .    10   .    .    .    .    .    1    2    2    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    10   5    .    .    .    .    1    3    2    .    .    .    .    .    .    
  Highest-Rated Group      194  | .    .    .    .    173  93   .    .    .    .    96   194  59   .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    29   29   .    .    .    .    96   96   49   .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               70   | .    .    .    .    7    28   .    .    .    .    10   24   1    .    .    .    .    .    .    
  Total Damage             1829 | .    .    .    .    94   352  .    .    .    .    280  1103 .    .    .    .    .    .    .    
  Kills                    10   | .    .    .    .    1    4    .    .    .    .    2    3    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   2   .   .   .   
Drone Launches             6    | .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         55   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   23  .   .   5   .   
  Items                    55   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   23  .   .   5   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Turns Passed               12343 | 92   662  891  634  1198 1725 1493 458  882  87   591  498  1264 264  462  456  63   344  279  
Spaces Moved               9125  | 38   380  419  245  550  1049 846  363  701  76   461  252  702  145  399  1191 169  617  522  
  Core                     63    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    35   
  Treads                   1259  | .    .    .    .    109  10   .    .    .    .    .    246  702  145  47   .    .    .    .    
  Legs                     1632  | 28   380  419  245  441  .    .    .    .    .    .    .    .    .    119  .    .    .    .    
  Wheels                   3492  | .    .    .    .    .    1039 846  363  701  76   461  6    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2679  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  1191 169  617  487  
  Fastest Speed            16    | 50   120  120  120  110  100  115  115  115  115  115  130  163  163  31   34   37   31   16   
  Average Speed            103   | 143  120  167  152  137  114  115  115  115  115  118  164  164  163  79   36   37   44   31   
  Slowest Speed            350   | 250  120  190  190  260  160  120  115  115  115  130  165  165  163  350  37   37   75   50   
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    2    2    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    58   33   19   74   29   20   58   67   68   65   6    83   17   13   85   22   22   25   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             15    | .    .    .    .    .    .    .    2    8    .    3    .    1    .    .    1    .    .    .    
Spaces Dug                 36    | .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          645   | .    .    58   44   82   28   95   22   2    .    40   8    109  42   47   .    .    15   53   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               52    | .    .    .    7    .    2    1    .    2    .    2    5    14   3    10   .    .    .    6    
  AOE                      591   | .    .    58   36   81   26   94   22   .    .    38   3    95   39   37   .    .    15   47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Total                      11005 | 58   491  527  384  812  1432 1269 380  742  75   492  295  773  155  473  1206 166  680  595  
  Wait                     827   | 3    37   33   27   117  234  291  1    2    .    2    7    12   .    18   20   .    14   9    
  Move                     9074  | 37   379  418  244  549  1048 845  362  700  75   460  251  701  144  390  1176 164  612  519  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    2    2    1    
  Pick Up                  125   | 4    8    9    12   11   23   22   1    5    .    8    2    3    .    3    .    .    6    8    
  Fast Attach              125   | 7    3    3    11   12   19   11   .    4    .    4    5    4    .    12   1    .    15   14   
  Attach                   71    | .    1    4    1    9    6    6    2    5    .    3    5    3    2    9    .    .    8    7    
  Detach                   30    | .    .    1    .    1    3    3    .    2    .    3    2    4    1    1    1    .    5    3    
  Swap                     80    | .    4    9    12   15   12   14   2    .    .    2    1    5    1    2    .    .    .    1    
  Drop                     150   | .    10   10   20   15   26   28   1    8    .    3    5    4    .    1    .    .    11   8    
  Fire                     473   | 7    49   40   57   77   61   42   11   16   .    7    17   19   7    33   1    .    5    24   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    5    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 14)
    93 | -11/Scrapyard      | Entered Materials
   243 | -10/Materials      | Repaired Corrupted Lgt. Nuclear Core
   301 | -10/Materials      | Build established: Mutant
   610 | -10/Materials      | Discovered new exit (range 11)
   722 | -10/Materials      | Discovered new exit (range 6)
   755 | -10/Materials      | Entered another Materials area
   755 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1311 | -9/Materials       | Build established: Skirmisher
  1563 | -9/Materials       | Discovered new exit (range 11)
  1578 | -9/Materials       | Identified exit to Materials
  1646 | -9/Materials       | Entered another Materials area
  1646 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2158 | -8/Materials       | Destroyed 7 combat bots
  2231 | -8/Materials       | Discovered new exit (range 15)
  2248 | -8/Materials       | Identified exit to Storage
  2280 | -8/Materials       | Entered Storage
  2339 | -8/Storage         | Repaired Gauss Rifle
  2384 | -8/Storage         | Repaired Imp. Carbon-fiber Leg?
  2484 | -8/Storage         | Destroyed 10 combat bots
  2606 | -8/Storage         | Build established: Scavenger-Tank
  2663 | -8/Storage         | Repaired Corrupted Carbon-fiber Leg?
  2680 | -8/Storage         | First assault squad dispatched
  3004 | -8/Storage         | Repaired Imp. Lightning Gun
  3068 | -8/Storage         | Repaired Hvy. Ion Engine
  3121 | -8/Storage         | Repaired Lgt. Angular Momentum Engine
  3176 | -8/Storage         | Destroyed 7 combat bots
  3190 | -8/Storage         | Lost 3 parts (1n1u1w)
  3256 | -8/Storage         | Core integrity fell below 50%
  3286 | -8/Storage         | Lost 4 parts (2n1u1w)
  3332 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3446 | -8/Storage         | Discovered new exit (range 15)
  3476 | -8/Storage         | Identified exit to Factory
  3478 | -8/Storage         | Entered Factory
  3478 | -7/Factory         | Accompanied by 5 allies
  3478 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  3624 | -7/Factory         | Repaired Gauss Rifle
  3788 | -7/Factory         | Found Prototype Launcher
  3792 | -7/Factory         | Identified Rocket Array
  4134 | -7/Factory         | Build established: Skirmisher
  4381 | -7/Factory         | Repaired Arm. Huge Wheel
  4678 | -7/Factory         | First assault squad dispatched
  4751 | -7/Factory         | Garrison activated, responded to threat
  5050 | -7/Factory         | Build established: Scavenger-Tank
  5178 | -7/Factory         | Discovered new exit (range 14)
  5203 | -7/Factory         | Entered another Factory area
  5203 | -6/Factory         | Evolved 2 slots: Utility x2
  5567 | -6/Factory         | Lost 3 parts (1u2w)
  6008 | -6/Factory         | Build established: Tank
  6206 | -6/Factory         | Discovered new exit (range 8)
  6656 | -6/Factory         | Discovered new exit (range 15)
  6696 | -6/Factory         | Entered Lower Caves
  6946 | -6/Lower Caves     | Spotted B-75 Beast
  6964 | -6/Lower Caves     | Destroyed B-75 Beast
  7097 | -6/Lower Caves     | Build established: Scavenger-Tank
  7108 | -6/Lower Caves     | Discovered new exit (range 5)
  7154 | -6/Lower Caves     | Entered another Lower Caves area
  7165 | -6/Lower Caves     | Learned Factory garrison access intel
  7787 | -6/Lower Caves     | Build established: Tank
  7873 | -6/Lower Caves     | Discovered new exit (range 10)
  8036 | -6/Lower Caves     | Entered Data Miner
  8036 | -6/Data Miner      | Discovered new exit (range 6)
  8058 | -6/Data Miner      | Met Data Miner
  8078 | -6/Data Miner      | Learned location of Section 7 (-3)
  8078 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8097 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8123 | -6/Data Miner      | Entered Proximity Caves
  8137 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8594 | -5/Proximity Caves | Lost 3 parts (1n2u)
  8687 | -5/Proximity Caves | Discovered new exit (range 11)
  8714 | -5/Proximity Caves | Entered Factory
  8714 | -5/Factory         | Accompanied by 1 ally
  8714 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8715 | -5/Factory         | Loaded intel: 4 garrison access locations
  8907 | -5/Factory         | Fabricated Y-64 Sentinel (x2)
  8972 | -5/Factory         | Discovered new exit (range 16)
  9159 | -5/Factory         | Garrison activated, responded to threat
  9212 | -5/Factory         | Entered Upper Caves
  9212 | -5/Upper Caves     | Accompanied by 1 ally
  9295 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9344 | -5/Upper Caves     | Destroyed 9 combat bots
  9386 | -5/Upper Caves     | Build established: Scavenger-Tank
  9666 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 10100 | -5/Upper Caves     | Build established: Tank
 10281 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10433 | -5/Upper Caves     | Discovered new exit (range 15)
 10472 | -5/Upper Caves     | Build established: Scavenger-Tank
 10476 | -5/Upper Caves     | Entered another Upper Caves area
 10542 | -5/Upper Caves     | Discovered new exit (range 9)
 10740 | -5/Upper Caves     | Entered Factory
 10740 | -4/Factory         | Evolved 2 slots: Propulsion x2
 10824 | -4/Factory         | Incoming investigation squad redirected
 10856 | -4/Factory         | Destroyed 7 combat bots
 10924 | -4/Factory         | Lost 13 parts (3p3n4u3w)
 11008 | -4/Factory         | Garrison activated, responded to threat
 11101 | -4/Factory         | Core integrity fell below 50%
 11129 | -4/Factory         | Spotted B-86 Titan
 11146 | -4/Factory         | Lost 14 parts (1p6n4u3w)
 11198 | -4/Factory         | Discovered new exit (range 5)
 11202 | -4/Factory         | Entered Upper Caves
 11208 | -4/Upper Caves     | Learned Research terminal intel
 11210 | -4/Upper Caves     | Learned location of Quarantine (-3)
 11379 | -4/Upper Caves     | Build established: Mutant
 11577 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11577 | -4/Upper Caves     | Core integrity fell below 20%
 11599 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 11656 | -4/Upper Caves     | Discovered new exit (range 5)
 11658 | -4/Upper Caves     | Entered another Upper Caves area
 11717 | -4/Upper Caves     | Discovered new exit (range 9)
 11721 | -4/Upper Caves     | Entered Research
 11721 | -3/Research        | Evolved 2 slots: Utility x2
 11722 | -3/Research        | Loaded intel: 23 terminal locations
 11733 | -3/Research        | Found Antimissile System
 11813 | -3/Research        | Spotted B-86 Titan
 11932 | -3/Research        | Spotted B-86 Titan
 12054 | -3/Research        | Discovered new exit (range 14)
 12065 | -3/Research        | Entered another Research area
 12065 | -2/Research        | Evolved 2 slots: Propulsion x2
 12105 | -2/Research        | Spotted B-90 Cyclops
 12119 | -2/Research        | Incoming investigation squad redirected
 12141 | -2/Research        | Found Prototype Launcher
 12141 | -2/Research        | Identified Mni. Smartbomb Launcher
 12143 | -2/Research        | Found Mni. Smartbomb Launcher
 12186 | -2/Research        | Lost 3 parts (1n2w)
 12212 | -2/Research        | Build established: Sprinter
 12272 | -2/Research        | Lost 12 parts (2p5n3u2w)
 12289 | -2/Research        | Found Prototype Device
 12289 | -2/Research        | Identified Thermal Barrier
 12295 | -2/Research        | Core integrity fell below 50%
 12306 | -2/Research        | Garrison activated, responded to threat
 12315 | -2/Research        | Search patrols dispatched
 12327 | -2/Research        | Core integrity fell below 20%
 12344 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
12315_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
12317_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
12319_ R-10 Processor collects Xenon Bombardment Thruster.
12320_ S-43 Plague destroyed.
12321_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.
12321_ Thermal Barrier destroyed.
12322_ R-10 Processor collects Hvy. Machine Gun.
12324_ Acquired 9 matter.
12325_ Acquired Xenon Bombardment Thruster.
12326_ R-10 Processor collects Lgt. Antimatter Reactor.
12327_ Acquired 14 matter.
12327_ Xenon Bombardment Thruster destroyed.
12334_ Connecting with Recycling Unit...
12334_ ALERT: Suspicious activity at Recycling Unit R001. Dispatching
  Investigation squad.
12341_ Slammed into T-07 Excavator.
12341_ Slug penetrates Wall. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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|            ??????????????????????????????????#  "" |
|            ??????????????????????????????????#     |
|            ??????????????????????????????????#     |
|            ??????????????????????????????????##### |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ???????????????????##?????????????????? |
|            ????????###########Y##????????????????? |
|            ????????#            #????????????????? |
|            ????????#           *#????????????????? |
|            ????????#            #????????????????? |
|            ????????#            #????????????????? |
|            ????????#            #????????????????? |
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|            ????????#""   ]!     #????????????????? |
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|            ????????#""     A    #????????????????? |
|            ????????#""          #????????????????? |
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|            ????????????#                      ?    |
|            ???#######??#  s  ^                     |
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|            #      !    #     """    ""   ######### |
|            #        /??#     """    Y"   #         |
|            #       ????#     """    ""   #         |
|            #     ??????#            ""   #   """   |
|            #   ????????/                 #   """   |
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|            ?????????  ????????#          #       = |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          120
Energy Generation          37
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           15
Armor Coverage             700
Resistance: KI             20
Resistance: TH             50
Resistance: EX             25
Core Shielding             30
Point Defense Rating       80
Evasion (%)                65
Targeting Accuracy         16
Melee Accuracy             8
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Offensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials  | Scanalyzed
           Rocket Launcher | -9/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
        Lrn. Proton Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
 Y-64 Sentinel | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Maximum Efficiency
My Command Is Your Wish
Prolific Hacker
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyDamperMagmablaster
  Manual?         0
Play Time         03:41:30
  Cumulative      27.2 hours
  Start           2022.04.11 @ 19:21:26
  End             2022.04.13 @ 12:07:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 301746e0-7b43-47fa-b6ab-3a1ca235cc06