Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 02:30:17 Player: MORONI274 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (664) 664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 2578 Bonus ------- Follower Combat Kills 21 Friendly Fire -47 Cogmind --------- Core Integrity 0/550 Matter 196/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Medium Storage Unit Visual Processing Unit Sensor Array Recoil Stabilizer Matter Filter Matter Filter Trap Extractor (0/4) Medium Laser Datajack Signal Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter High-powered Tractor Beam > --- WEAPON ----------- Heavy Laser Heavy Laser Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Sensor Array Recoil Stabilizer Matter Filter Matter Filter Trap Extractor Medium Laser Datajack Signal Generator [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Battery Device Terrain Scanner Storage High-capacity Battery Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 32 | 6 7 6 6 7 Power 4 | 1 . 2 . 1 Engine 3 | 1 . 1 . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 6 | 2 3 . 1 . Treads 4 | 2 2 . . . Leg . | . . . . . Wheel 2 | . 1 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 2 1 2 Device 2 | . . 1 . 1 Storage 4 | 1 2 . . 1 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 2 2 4 4 Energy Gun 6 | 2 1 . . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | . 1 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 21 | . 1 4 6 10 Power 3 | . . 1 1 1 Propulsion 4 | . 1 1 1 1 Utility 4 | . . . 1 3 Weapon 10 | . . 2 3 5 Highest Loss Streak 10 | . 1 2 3 10 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 9 8 10 Power . | . 1 . . . Propulsion 1 | 1 2 2 . . Utility 2 | . 1 2 4 7 Weapon 2 | 1 1 2 2 2 Tool/Special . | . . . . . Unused Backups 9 | 1 . 1 . 7 Power . | . . . . . Propulsion 2 | 1 . 1 . . Utility 7 | . . . . 7 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 96 90 63 Engine 9 | . 14 5 6 2 Treads 17 | . 25 21 2 . Wheel 4 | . 1 . 16 6 Device 4 | . . 10 11 7 Storage 20 | . 24 22 16 9 Processor 7 | . . 11 15 17 Energy Gun 14 | . 23 7 . 10 Ballistic Gun 6 | . 4 12 8 1 Launcher 2 | . . . 5 7 Special Weapon 1 | . . . 5 . Peak Build Rating 18 | 6 8 14 11 18 Average Rating 8 | 4 7 11 10 12 On Entrance 6 | . 6 8 10 9 Naked Turns . | . . . . . Heaviest Build 31 | 14 23 25 20 31 Greatest Support 40 | 40 40 40 32 16 Greatest Overweight (x) 10 | . 1 1 1 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 9 | 7 8 10 10 14 Most Carried 15 | 7 10 10 10 15 Average Carried 8 | 3 7 9 8 11 Final Capacity 15 | 8 10 10 10 15 Final Carried 11 | 4 10 9 8 11 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 619 | 207 83 108 78 143 Remotely 85 | . . . . 85 Salvage Created 786 | 25 277 248 91 145 Parts 43 | 2 19 17 2 3 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 9 6 7 2 Guns 17 | . 8 5 3 1 Cannons 1 | . . 1 . . AOE 6 | . 1 . 4 1 Classes Destroyed 9 | 1 4 2 2 . Worker 2 | . 1 . . 1 Tunneler 1 | 1 . . . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 3 | . 2 . . 1 Swarmer 9 | . 6 3 . . Grunt 10 | . 3 3 2 2 Duelist 1 | . . . 1 . Assembled 4 | . . . 4 . Best Kill Streak 6 | 1 6 3 4 2 Combat Bots Only 5 | . 5 3 4 2 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 200 | . 44 57 34 65 Missed 47 | . 6 13 11 17 Hits 153 | . 38 44 23 48 Melee 5 | . . . 5 . Projectile 148 | . 38 44 18 48 AOE 1 | . . 1 . . Critical Strikes 10 | . . 4 . 6 Damage Taken 2778 | . 474 581 569 1154 Core 798 | . 64 28 147 559 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 74 . 56 . Volleys Fired 90 | 1 27 32 20 10 Largest 3 | 2 2 2 2 3 Hottest 158 | 100 100 88 120 158 Shots Fired 164 | 2 53 60 30 19 Gun 138 | 2 53 54 15 14 Cannon 6 | . . 6 . . Launcher 18 | . . . 13 5 Special 2 | . . . 2 . Kinetic 69 | . 11 42 15 1 Thermal 59 | 2 41 6 2 8 Explosive 18 | . . . 13 5 Electromagnetic 18 | . 1 12 . 5 Robot Hit Streak 10 | 2 5 10 3 3 Robot Miss Streak 7 | . 4 4 7 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 80 | 2 27 36 9 6 Core Hits 69 | 1 16 18 16 18 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 2 1 . 1 Burn 4 | 1 2 . . 1 Destroy 1 | . . 1 . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1816 | 26 420 420 400 550 Guns 805 | 26 316 309 44 110 Cannons 103 | . . 103 . . Explosions 899 | . 103 . 356 440 Melee . | . . . . . Ramming 9 | . 1 8 . . Kinetic 316 | . 58 205 44 9 Thermal 456 | 26 238 103 . 89 Explosive 629 | . . . 356 273 Electromagnetic 406 | . 123 104 . 179 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 . Average Corruption 3 | . . 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 1 3 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 19 | . . 1 18 . Projectiles 1 | . . 1 . . Explosions 18 | . . . 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 382 | . 112 . 217 53 Shots 10 | . 1 . 7 2 Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 363 | 39 363 192 142 132 Average Temperature 86 | 20 122 69 26 60 Received Heat Transfer 768 | . 48 249 48 423 Effects 4 | . 4 . . . Energy Bleed 2 | . 2 . . . Interference 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 3 . . 1 Heat Transferred 1469 | 148 851 185 . 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 109 | 5 109 70 83 92 Initial 24 | . . 10 5 24 Average 31 | . 42 20 15 45 Influence Increases 840 | 5 311 150 150 224 Destroy 0b10 Robot/C 460 | . 180 120 60 100 Destroy 0b10 Robot/NC 40 | 5 15 10 . 10 Destroy Leader 76 | . 34 20 10 12 Allied During Kill 4 | . . . . 4 Successful Hack 4 | . 4 . . . Disable Machine 90 | . 30 . 15 45 Destroy Structure 136 | . 33 . 65 38 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 806 | 5 286 160 102 253 Entered New Map 64 | . . 15 10 39 Time Decay 532 | 5 276 105 52 94 Lost Part 190 | . 10 40 40 100 Lost Ally 20 | . . . . 20 Squads Dispatched 7 | . 2 3 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . 1 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 15 14 9 9 Peak Tracking Total 7 | . 5 4 4 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 2 . 1 3 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 3 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 4 | . 4 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Dispatch Records 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 14 | . . . . 14 Total Damage 192 | . . . . 192 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 708 | . . 263 249 196 Optics 708 | . . 263 249 196 Terrain 674 | . . 262 249 163 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1580 | 137 726 263 249 205 Spaces Moved 902 | 81 415 104 180 122 Core 17 | 9 . . . 8 Treads 499 | 72 330 97 . . Legs . | . . . . . Wheels 386 | . 85 7 180 114 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 115 115 100 100 Average Speed 139 | 147 150 156 103 133 Slowest Speed 550 | 160 160 160 115 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 69 13 41 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | . . . 1 . Terrain Destroyed 189 | . 37 . 118 34 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 187 | . 37 . 116 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1067 | 95 463 151 211 147 Wait . | . . . . . Move 898 | 80 414 103 179 122 Hop . | . . . . . Pick Up 32 | 7 9 5 4 7 Fast Attach 7 | 4 1 . . 2 Attach 17 | 2 1 5 4 5 Detach . | . . . . . Swap 12 | . 6 3 2 1 Drop 8 | 1 4 2 1 . Fire 90 | 1 27 32 20 10 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Discovered new exit (range 5) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Utility x2 1064 | -9/Materials | Discovered new exit (range 10) 1127 | -9/Materials | Entered Mines 1156 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1227 | -9/Mines | Assembled infested the area 1232 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1305 | -9/Mines | Lost 3 parts (1p1u1w) 1362 | -9/Mines | Discovered new exit (range 10) 1363 | -9/Mines | Met a Derelict testing a Signal Generator 1363 | -9/Mines | Lost 3 parts (1n2w) 1370 | -9/Mines | Identified exit to Materials 1374 | -9/Mines | Found Signal Generator 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Accompanied by 1 ally 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1557 | -8/Materials | Core integrity fell below 50% 1572 | -8/Materials | Core integrity fell below 20% 1581 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01558_ Acquired 44 matter. 01558_ Critical hit (Burn: +37). 01560_ K-01 Serf collects debris. 01560_ G-50 Soldier misfires. 01561_ K-01 Serf collects debris. 01561_ Hpw. Tractor Beam destroyed. 01561_ G-47 Trooper suffers critical hit (Burn). 01561_ G-47 Trooper destroyed. 01561_ Switching to secondary target: H-61 Shepherd. 01563_ K-01 Serf collects debris. 01568_ Hvy. Laser destroyed. 01568_ K-01 Serf collects debris. 01569_ Critical hit (Burn: +37). 01572_ Penetrated by Slug. 01572_ Hvy. Laser destroyed. 01572_ Visual Processing Unit destroyed. 01572_ Critical hit (Blast). 01572_ K-01 Serf collects debris. 01574_ Knocked back. 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