Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 14:29:54

Player: ohmijan

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (2974)     2974
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (943)                943
              TOTAL SCORE: 7462

 Bonus
-------
High Alert Combat Kills    243
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     276/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
  Advanced Shield Generator
>          --- WEAPON -----------
           Arc Projector
           Gauss Rifle
           Gauss Rifle
           Maul
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Wheel
           Electrolaser
           Flak Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             124  | 10  14  5   26  30  10  8   21  
  Power                    13   | 1   1   .   4   1   .   2   4   
    Engine                 6    | 1   .   .   3   .   .   .   2   
    Core                   7    | .   1   .   1   1   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               45   | 5   3   1   9   11  4   3   9   
    Treads                 7    | .   .   .   1   2   .   .   4   
    Leg                    14   | .   .   .   .   2   4   3   5   
    Wheel                  18   | 5   3   1   5   4   .   .   .   
    Hover                  5    | .   .   .   3   2   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   
  Utility                  17   | 2   4   .   2   2   2   2   3   
    Device                 7    | .   2   .   .   .   2   2   1   
    Storage                5    | 2   2   .   1   .   .   .   .   
    Processor              5    | .   .   .   1   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   6   4   11  16  4   1   5   
    Energy Gun             14   | 1   4   1   2   3   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   1   2   4   5   2   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         5    | .   1   1   3   .   .   .   .   
    Impact Weapon          11   | .   .   .   2   7   1   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   
Parts Lost                 43   | .   .   1   9   8   1   2   22  
  Power                    5    | .   .   .   2   .   .   1   2   
  Propulsion               19   | .   .   1   4   4   1   .   9   
  Utility                  5    | .   .   .   .   1   .   1   3   
  Weapon                   14   | .   .   .   3   3   .   .   8   
  Highest Loss Streak      11   | .   .   1   3   4   1   1   11  
Average Slot Usage (%)     97   | .   99  100 99  90  99  99  89  
  Engine                   3    | .   4   .   4   7   .   .   4   
  Core                     7    | .   9   14  5   1   7   7   1   
  Leg                      6    | .   .   .   .   1   9   30  23  
  Wheel                    19   | .   27  28  26  10  18  .   .   
  Hover                    2    | .   .   .   6   9   1   .   .   
  Device                   10   | .   12  14  11  4   6   12  8   
  Storage                  10   | .   15  14  11  9   7   7   6   
  Processor                7    | .   .   .   11  11  15  9   11  
  Energy Gun               8    | .   14  14  7   3   7   3   2   
  Ballistic Gun            9    | .   7   10  4   8   15  15  10  
  Special Weapon           2    | .   5   3   3   .   .   .   .   
  Impact Weapon            5    | .   .   .   7   14  7   7   6   
Naked Turns                31   | .   .   .   .   .   .   .   31  
Heaviest Build             47   | 17  45  42  47  22  29  32  33  
  Greatest Support         63   | 32  20  20  32  30  63  63  63  
  Greatest Overweight (x)  5    | .   2   4   5   3   1   .   3   
  Average Overweight (x)   .    | .   1   2   .   .   .   .   .   
Largest Inventory Capacity 14   | 8   14  12  12  6   6   6   6   
  Average Capacity         9    | 6   11  12  11  6   6   6   5   
  Most Carried             12   | 8   12  12  12  6   6   6   6   
  Average Carried          8    | 6   11  11  10  4   5   5   4   
  Final Capacity           12   | 8   12  12  6   6   6   6   4   
  Final Carried            12   | 8   12  12  6   6   6   6   1   

 Class Distribution 
--------------------
 55% | Mutant
 39% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Matter Collected           2473 | 318 212 87  311 166 486 460 433 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3398 | 131 589 140 469 390 448 678 553 
  Parts                    182  | 11  35  12  35  28  15  20  26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  71   | .   11  5   15  8   5   14  13  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     57   | .   11  4   15  3   5   10  9   
  Cannons                  6    | .   .   .   .   .   .   3   3   
  AOE                      7    | .   .   1   .   5   .   1   .   
Classes Destroyed          11   | 3   3   .   2   1   1   1   .   
  Worker                   5    | 1   2   .   .   1   1   .   .   
  Builder                  8    | .   .   .   1   6   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   2   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   1   
  Swarmer                  19   | .   3   3   8   .   .   .   5   
  Grunt                    38   | .   8   2   4   4   4   12  4   
  Brawler                  3    | .   .   .   .   1   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Sentry                   8    | .   .   .   3   3   .   .   2   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 2   4   2   5   9   5   3   5   
  Combat Bots Only         5    | .   3   2   5   4   3   3   5   
Max Kills in Single Turn   5    | 1   1   1   2   5   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Damage Taken               5311 | 32   235  237  754  1003 301  443  2306 
  Core                     1120 | .    31   50   166  160  14   84   615  
  Absorbed by Shields      324  | .    .    .    .    .    113  169  42   
Core Remaining (%)         73   | 100  .    67   58   70   .    .    .    
Volleys Fired              242  | 6    37   16   52   18   23   38   52   
  Largest                  3    | 2    2    2    2    3    3    3    3    
  Hottest                  111  | 60   100  100  100  88   111  111  100  
Shots Fired                461  | 12   69   29   75   34   51   93   98   
  Gun                      404  | 12   64   27   59   31   51   77   83   
  Cannon                   31   | .    .    .    .    .    .    16   15   
  Launcher                 3    | .    .    .    .    3    .    .    .    
  Special                  23   | .    5    2    16   .    .    .    .    
  Kinetic                  317  | 6    24   14   26   20   46   92   89   
  Thermal                  65   | .    13   2    30   11   .    .    9    
  Explosive                3    | .    .    .    .    3    .    .    .    
  Electromagnetic          76   | 6    32   13   19   .    5    1    .    
  Robot Hit Streak         23   | 6    23   8    9    7    15   8    11   
  Robot Miss Streak        6    | 2    1    2    6    2    3    4    6    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        4    | .    .    .    1    1    1    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    1    .    
Shots Hit Robots           323  | 7    47   18   48   19   38   62   84   
  Core Hits                176  | 4    21   8    32   21   15   33   42   
  Critical Hits            6    | .    .    .    .    .    3    1    2    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    2    1    2    
Melee Attacks              135  | .    .    .    32   17   49   5    32   
  Impact                   116  | .    .    .    32   17   49   5    13   
  Slashing                 19   | .    .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    
Damage Inflicted           7319 | 132  597  231  651  1428 882  1357 2041 
  Guns                     4901 | 95   597  155  569  230  882  1075 1298 
  Cannons                  392  | .    .    .    .    .    .    172  220  
  Explosions               1405 | 37   .    76   .    1182 .    110  .    
  Melee                    581  | .    .    .    82   16   .    .    483  
  Ramming                  40   | .    .    .    .    .    .    .    40   
  Kinetic                  4068 | 29   167  62   239  102  830  1238 1401 
  Thermal                  674  | 37   63   76   143  128  .    110  117  
  Explosive                1182 | .    .    .    .    1182 .    .    .    
  Electromagnetic          774  | 66   367  93   187  .    52   9    .    
  Impact                   192  | .    .    .    82   16   .    .    94   
  Slashing                 389  | .    .    .    .    .    .    .    389  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    .    2    
  Average Corruption       3    | .    .    .    .    4    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    4    .    .    1    
    Message Errors         3    | .    .    .    .    2    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            152  | .    .    15   .    137  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               152  | .    .    15   .    137  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    6    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    6    8    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      152  | 32   .    34   .    67   .    .    19   
  Shots                    5    | 1    .    1    .    3    .    .    .    
  Rammed                   10   | .    .    .    .    .    .    .    10   
Targets Rammed             10   | .    .    .    .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        306  | 12   306  63   220  181  138  4    11   
  Average Temperature      47   | 12   71   19   38   41   82   2    5    
  Received Heat Transfer   1680 | .    108  39   204  396  120  210  603  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    
  Heat Transferred         1212 | 50   185  100  185  333  .    100  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    1    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Peak Influence             631  | 20  239 85  185 318 553 631 619 
  Initial                  331  | .   13  .   .   34  144 315 331 
  Average                  174  | 8   114 20  70  178 314 465 404 
Maximum Alert Level        2    | .   1   .   .   1   2   2   2   
  Low Security (%)         67   | 100 81  100 100 52  44  .   .   
  Level 1                  16   | .   18  .   .   47  .   45  56  
  Level 2                  15   | .   .   .   .   .   55  54  43  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   1   2   2   .   7   
  Investigation            5    | .   3   .   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   .   .   1   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Distress Signals           6    | .   1   .   2   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   20  7   28  21  9   14  25  
  Peak Tracking Total      7    | .   4   3   7   6   4   7   6   
  Tactical Retreats        13   | .   3   1   2   3   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            6    | .   1   .   .   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          14   | .   .   .   .   10  1   .   3   
  Max in Single Turn       3    | .   .   .   .   3   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          24   | .   5   1   7   4   4   .   3   
  Terminals                17   | .   4   1   5   4   1   .   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                84   | .   26  2   22  19  9   .   6   
  Successful               47   | .   18  .   13  8   6   .   2   
  Failed                   37   | .   8   2   9   11  3   .   4   
    Catastrophic           8    | .   1   .   1   5   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   50   | .   18  2   12  13  .   .   5   
  Terminals                64   | .   19  2   18  19  2   .   4   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          7    | .   7   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   3   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   
Terminal Hacks             29   | .   11  .   9   7   2   .   .   
  Record                   2    | .   .   .   1   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   1   .   .   .   
  Level Access Points      3    | .   1   .   1   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   1   .   .   .   
  Alert Level              5    | .   2   .   1   1   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   2   .   2   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   2   
Unauthorized Hacks         3    | .   1   .   1   1   .   .   .   
  Terminals                3    | .   1   .   1   1   .   .   .   
    Track                  3    | .   1   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   1   7   4   3   .   2   
  Full Trace Events        4    | .   3   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Matter                 212  | .   .   .   .   .   212 .   .   
    Time                   106  | .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Turns Passed               7514 | 139  1407 1097 1964 610  914  522  861  
Spaces Moved               4450 | 86   554  856  1089 458  639  292  476  
  Core                     62   | 3    .    .    .    .    .    .    59   
  Treads                   12   | .    .    .    .    .    .    .    12   
  Legs                     800  | .    .    .    .    2    101  292  405  
  Wheels                   3157 | 83   554  856  854  272  538  .    .    
  Hover                    416  | .    .    .    235  181  .    .    .    
  Flight                   3    | .    .    .    .    3    .    .    .    
  Fastest Speed            50   | 50   80   100  52   80   80   122  50   
  Average Speed            98   | 85   95   100  92   97   86   122  121  
  Slowest Speed            370  | 100  100  120  370  245  125  122  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    56   100  51   39   16   48   8    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 101  | .    5    2    35   10   37   .    12   
Terrain Destroyed          171  | 3    5    8    35   54   37   17   12   
  Melee                    80   | .    .    .    21   10   37   .    12   
  Projectile               28   | .    5    2    14   .    .    7    .    
  AOE                      63   | 3    .    6    .    44   .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Total                      6848 | 135  1355 1062 1893 556  855  371  621  
  Wait                     1772 | 23   732  181  644  26   125  12   29   
  Move                     4442 | 85   553  855  1088 457  638  290  476  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  60   | 9    7    3    26   4    2    6    3    
  Fast Attach              39   | 7    4    .    4    12   4    1    7    
  Attach                   32   | .    1    1    9    7    2    2    10   
  Detach                   8    | .    2    .    .    4    2    .    .    
  Swap                     53   | 3    9    4    13   11   4    5    4    
  Drop                     67   | 2    10   2    30   5    6    9    3    
  Fire                     242  | 6    37   16   52   18   23   38   52   
  Melee                    120  | .    .    .    27   12   49   5    27   
  Ram                      10   | .    .    .    .    .    .    .    10   
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Identified exit to Mines
  178 | -10/Materials | Identified exit to Materials
  322 | -10/Materials | Build established: Mutant
  779 | -10/Materials | Repaired Wheel
  807 | -10/Materials | Repaired Wheel
  834 | -10/Materials | Repaired Sensor Array
 1547 | -10/Materials | Entered Mines
 1876 | -10/Mines     | Discovered exit to Materials (range 7)
 1900 | -10/Mines     | Learned Materials non-interactive machine intel
 1995 | -10/Mines     | Discovered exit to Materials (range 9)
 2644 | -10/Mines     | Entered Materials
 2644 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2645 | -9/Materials  | Loaded intel: 31 non-interactive machine locations
 2940 | -9/Materials  | Build established: Scavenger-Mutant
 3142 | -9/Materials  | Discovered new exit (range 16)
 3155 | -9/Materials  | Identified exit to Materials
 3173 | -9/Materials  | Identified exit to Mines
 3741 | -9/Materials  | Lost 3 parts (1p1n1w)
 4237 | -9/Materials  | Build established: Mutant
 4608 | -9/Materials  | Entered another Materials area
 4608 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4889 | -8/Materials  | Identified exit to Factory
 4936 | -8/Materials  | Lost 3 parts (2n1u)
 4990 | -8/Materials  | Lost 4 parts (1n3w)
 5136 | -8/Materials  | Identified exit to Storage
 5185 | -8/Materials  | Build established: Scavenger-Mutant
 5218 | -8/Materials  | Entered Factory
 5218 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5351 | -7/Factory    | Fabricated Adv. Shield Generator (x2)
 5623 | -7/Factory    | Local fabrication network quarantined
 6131 | -7/Factory    | Identified exit to Garrison
 6132 | -7/Factory    | Entered Garrison
 6139 | -7/Garrison   | Installed Relay Interface Framework
 6198 | -7/Garrison   | Triggered checkpoint
 6239 | -7/Garrison   | Build established: Mutant
 6516 | -7/Garrison   | Triggered checkpoint
 6569 | -7/Garrison   | Triggered checkpoint
 6635 | -7/Garrison   | Discovered new exit (range 13)
 6649 | -7/Garrison   | Identified exit to Factory
 6654 | -7/Garrison   | Entered Factory
 6885 | -7/Factory    | Garrison activated, responded to threat
 6971 | -7/Factory    | Lost 4 parts (1n3w)
 7192 | -7/Factory    | Garrison activated, responded to threat
 7272 | -7/Factory    | Build established: Scavenger-Mutant
 7295 | -7/Factory    | Lost 5 parts (3n2w)
 7440 | -7/Factory    | Core integrity fell below 50%
 7484 | -7/Factory    | Released all parts (6)
 7488 | -7/Factory    | Lost 11 parts (1p5n2u3w)
 7510 | -7/Factory    | Core integrity fell below 20%
 7515 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07484_ Released Transmission Jammer.
07484_ Released Lgt. Treads.
07484_ Released Lgt. Nuclear Core.
07484_ Released Mace.
07484_ Released Imp. Melee Analysis Suite.
07484_ Released Imp. Signal Interpreter.
07490_ Matter Pump disabled.
07492_ Connecting with Terminal...
07492_ ALERT: Suspicious activity at Terminal F004. Dispatching
  Investigation squad.
07494_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07496_ Slammed into O-24 Administrator.
07507_ Slammed into P-60 Hacker. <x2>
07508_ Destabilizing: Core damaged (-14).
07509_ Slammed into P-60 Hacker.
07509_ Triggered Proton Bomb Trap.
07509_ A bubble of electromagnetic force engulfs the area.
07509_ Door malfunctions.
07510_ G%9%KCFNRUWVN FQHQ9N|4YYJQ&0HWK3CXK
07510_ Slammed into P-60 Hacker. <x6>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                54
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Shield Generator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ComponentBladeCorpse
  Manual?         0
Play Time         01:57:41
  Cumulative      28.0 hours
  Start           2021.03.15 @ 11:30:39
  End             2021.03.16 @ 14:29:54
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd6880ea-2af6-4592-a650-6e9601f57126