Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 14:29:54 Player: ohmijan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2974) 2974 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 7462 Bonus ------- High Alert Combat Kills 243 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Arc Projector Gauss Rifle Gauss Rifle Maul > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Aluminum Leg Wheel Electrolaser Flak Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Maul Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . . 1 1 . . Parts Attached 124 | 10 14 5 26 30 10 8 21 Power 13 | 1 1 . 4 1 . 2 4 Engine 6 | 1 . . 3 . . . 2 Core 7 | . 1 . 1 1 . 2 2 Reactor . | . . . . . . . . Propulsion 45 | 5 3 1 9 11 4 3 9 Treads 7 | . . . 1 2 . . 4 Leg 14 | . . . . 2 4 3 5 Wheel 18 | 5 3 1 5 4 . . . Hover 5 | . . . 3 2 . . . Flight 1 | . . . . 1 . . . Utility 17 | 2 4 . 2 2 2 2 3 Device 7 | . 2 . . . 2 2 1 Storage 5 | 2 2 . 1 . . . . Processor 5 | . . . 1 2 . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 49 | 2 6 4 11 16 4 1 5 Energy Gun 14 | 1 4 1 2 3 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 1 2 4 5 2 . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . 1 . . . Special Weapon 5 | . 1 1 3 . . . . Impact Weapon 11 | . . . 2 7 1 . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 43 | . . 1 9 8 1 2 22 Power 5 | . . . 2 . . 1 2 Propulsion 19 | . . 1 4 4 1 . 9 Utility 5 | . . . . 1 . 1 3 Weapon 14 | . . . 3 3 . . 8 Highest Loss Streak 11 | . . 1 3 4 1 1 11 Average Slot Usage (%) 97 | . 99 100 99 90 99 99 89 Engine 3 | . 4 . 4 7 . . 4 Core 7 | . 9 14 5 1 7 7 1 Leg 6 | . . . . 1 9 30 23 Wheel 19 | . 27 28 26 10 18 . . Hover 2 | . . . 6 9 1 . . Device 10 | . 12 14 11 4 6 12 8 Storage 10 | . 15 14 11 9 7 7 6 Processor 7 | . . . 11 11 15 9 11 Energy Gun 8 | . 14 14 7 3 7 3 2 Ballistic Gun 9 | . 7 10 4 8 15 15 10 Special Weapon 2 | . 5 3 3 . . . . Impact Weapon 5 | . . . 7 14 7 7 6 Naked Turns 31 | . . . . . . . 31 Heaviest Build 47 | 17 45 42 47 22 29 32 33 Greatest Support 63 | 32 20 20 32 30 63 63 63 Greatest Overweight (x) 5 | . 2 4 5 3 1 . 3 Average Overweight (x) . | . 1 2 . . . . . Largest Inventory Capacity 14 | 8 14 12 12 6 6 6 6 Average Capacity 9 | 6 11 12 11 6 6 6 5 Most Carried 12 | 8 12 12 12 6 6 6 6 Average Carried 8 | 6 11 11 10 4 5 5 4 Final Capacity 12 | 8 12 12 6 6 6 6 4 Final Carried 12 | 8 12 12 6 6 6 6 1 Class Distribution -------------------- 55% | Mutant 39% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 2473 | 318 212 87 311 166 486 460 433 Remotely . | . . . . . . . . Salvage Created 3398 | 131 589 140 469 390 448 678 553 Parts 182 | 11 35 12 35 28 15 20 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 71 | . 11 5 15 8 5 14 13 Melee 1 | . . . . . . . 1 Guns 57 | . 11 4 15 3 5 10 9 Cannons 6 | . . . . . . 3 3 AOE 7 | . . 1 . 5 . 1 . Classes Destroyed 11 | 3 3 . 2 1 1 1 . Worker 5 | 1 2 . . 1 1 . . Builder 8 | . . . 1 6 1 . . Tunneler 2 | 2 . . . . . . . Recycler 4 | 1 1 . . . 2 . . Watcher 3 | . 2 . . . . . 1 Swarmer 19 | . 3 3 8 . . . 5 Grunt 38 | . 8 2 4 4 4 12 4 Brawler 3 | . . . . 1 . 1 1 Duelist 2 | . . . . . . 1 1 Sentry 8 | . . . 3 3 . . 2 Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | 2 4 2 5 9 5 3 5 Combat Bots Only 5 | . 3 2 5 4 3 3 5 Max Kills in Single Turn 5 | 1 1 1 2 5 2 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 1 . 3 . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 5311 | 32 235 237 754 1003 301 443 2306 Core 1120 | . 31 50 166 160 14 84 615 Absorbed by Shields 324 | . . . . . 113 169 42 Core Remaining (%) 73 | 100 . 67 58 70 . . . Volleys Fired 242 | 6 37 16 52 18 23 38 52 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 111 | 60 100 100 100 88 111 111 100 Shots Fired 461 | 12 69 29 75 34 51 93 98 Gun 404 | 12 64 27 59 31 51 77 83 Cannon 31 | . . . . . . 16 15 Launcher 3 | . . . . 3 . . . Special 23 | . 5 2 16 . . . . Kinetic 317 | 6 24 14 26 20 46 92 89 Thermal 65 | . 13 2 30 11 . . 9 Explosive 3 | . . . . 3 . . . Electromagnetic 76 | 6 32 13 19 . 5 1 . Robot Hit Streak 23 | 6 23 8 9 7 15 8 11 Robot Miss Streak 6 | 2 1 2 6 2 3 4 6 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 4 | . . . 1 1 1 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . Shots Hit Robots 323 | 7 47 18 48 19 38 62 84 Core Hits 176 | 4 21 8 32 21 15 33 42 Critical Hits 6 | . . . . . 3 1 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 2 1 2 Melee Attacks 135 | . . . 32 17 49 5 32 Impact 116 | . . . 32 17 49 5 13 Slashing 19 | . . . . . . . 19 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 7319 | 132 597 231 651 1428 882 1357 2041 Guns 4901 | 95 597 155 569 230 882 1075 1298 Cannons 392 | . . . . . . 172 220 Explosions 1405 | 37 . 76 . 1182 . 110 . Melee 581 | . . . 82 16 . . 483 Ramming 40 | . . . . . . . 40 Kinetic 4068 | 29 167 62 239 102 830 1238 1401 Thermal 674 | 37 63 76 143 128 . 110 117 Explosive 1182 | . . . . 1182 . . . Electromagnetic 774 | 66 367 93 187 . 52 9 . Impact 192 | . . . 82 16 . . 94 Slashing 389 | . . . . . . . 389 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 . . 2 Average Corruption 3 | . . . . 4 . . 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . 4 . . 1 Message Errors 3 | . . . . 2 . . 1 Heat Flow Errors 1 | . . . . 1 . . . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 152 | . . 15 . 137 . . . Projectiles . | . . . . . . . . Explosions 152 | . . 15 . 137 . . . Melee . | . . . . . . . . Knockbacks 15 | . . . . . . 6 9 Impact . | . . . . . . . . Kinetic 14 | . . . . . . 6 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 152 | 32 . 34 . 67 . . 19 Shots 5 | 1 . 1 . 3 . . . Rammed 10 | . . . . . . . 10 Targets Rammed 10 | . . . . . . . 10 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | 12 306 63 220 181 138 4 11 Average Temperature 47 | 12 71 19 38 41 82 2 5 Received Heat Transfer 1680 | . 108 39 204 396 120 210 603 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1212 | 50 185 100 185 333 . 100 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 631 | 20 239 85 185 318 553 631 619 Initial 331 | . 13 . . 34 144 315 331 Average 174 | 8 114 20 70 178 314 465 404 Maximum Alert Level 2 | . 1 . . 1 2 2 2 Low Security (%) 67 | 100 81 100 100 52 44 . . Level 1 16 | . 18 . . 47 . 45 56 Level 2 15 | . . . . . 55 54 43 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 1 2 2 . 7 Investigation 5 | . 3 . . . 1 . 1 Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . 1 2 . . 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 6 | . 1 . 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 20 7 28 21 9 14 25 Peak Tracking Total 7 | . 4 3 7 6 4 7 6 Tactical Retreats 13 | . 3 1 2 3 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . . . 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 14 | . . . . 10 1 . 3 Max in Single Turn 3 | . . . . 3 1 . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 24 | . 5 1 7 4 4 . 3 Terminals 17 | . 4 1 5 4 1 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 84 | . 26 2 22 19 9 . 6 Successful 47 | . 18 . 13 8 6 . 2 Failed 37 | . 8 2 9 11 3 . 4 Catastrophic 8 | . 1 . 1 5 . . 1 Database Lockouts . | . . . . . . . . Manual 50 | . 18 2 12 13 . . 5 Terminals 64 | . 19 2 18 19 2 . 4 Fabricators 2 | . . . . . 2 . . Repair Stations 7 | . 7 . . . . . . Recycling Units 5 | . . . 2 . 3 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 4 | . . . . . 2 . 2 Terminal Hacks 29 | . 11 . 9 7 2 . . Record 2 | . . . 1 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 4 | . 2 . 1 1 . . . Level Access Points 3 | . 1 . 1 1 . . . Branch Access Points 3 | . 1 . 1 1 . . . Alert Level 5 | . 2 . 1 1 1 . . Locate Traps 3 | . 2 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 5 | . 2 . 2 1 . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 Unlock Access 1 | . . . . . 1 . . Coupler Status 2 | . . . . . . . 2 Unauthorized Hacks 3 | . 1 . 1 1 . . . Terminals 3 | . 1 . 1 1 . . . Track 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 5 1 7 4 3 . 2 Full Trace Events 4 | . 3 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Matter 212 | . . . . . 212 . . Time 106 | . . . . . 106 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired 3 | . 3 . . . . . . Time 78 | . 78 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 7514 | 139 1407 1097 1964 610 914 522 861 Spaces Moved 4450 | 86 554 856 1089 458 639 292 476 Core 62 | 3 . . . . . . 59 Treads 12 | . . . . . . . 12 Legs 800 | . . . . 2 101 292 405 Wheels 3157 | 83 554 856 854 272 538 . . Hover 416 | . . . 235 181 . . . Flight 3 | . . . . 3 . . . Fastest Speed 50 | 50 80 100 52 80 80 122 50 Average Speed 98 | 85 95 100 92 97 86 122 121 Slowest Speed 370 | 100 100 120 370 245 125 122 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 56 100 51 39 16 48 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 101 | . 5 2 35 10 37 . 12 Terrain Destroyed 171 | 3 5 8 35 54 37 17 12 Melee 80 | . . . 21 10 37 . 12 Projectile 28 | . 5 2 14 . . 7 . AOE 63 | 3 . 6 . 44 . 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 6848 | 135 1355 1062 1893 556 855 371 621 Wait 1772 | 23 732 181 644 26 125 12 29 Move 4442 | 85 553 855 1088 457 638 290 476 Hop . | . . . . . . . . Pick Up 60 | 9 7 3 26 4 2 6 3 Fast Attach 39 | 7 4 . 4 12 4 1 7 Attach 32 | . 1 1 9 7 2 2 10 Detach 8 | . 2 . . 4 2 . . Swap 53 | 3 9 4 13 11 4 5 4 Drop 67 | 2 10 2 30 5 6 9 3 Fire 242 | 6 37 16 52 18 23 38 52 Melee 120 | . . . 27 12 49 5 27 Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . 3 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 178 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 779 | -10/Materials | Repaired Wheel 807 | -10/Materials | Repaired Wheel 834 | -10/Materials | Repaired Sensor Array 1547 | -10/Materials | Entered Mines 1876 | -10/Mines | Discovered exit to Materials (range 7) 1900 | -10/Mines | Learned Materials non-interactive machine intel 1995 | -10/Mines | Discovered exit to Materials (range 9) 2644 | -10/Mines | Entered Materials 2644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -9/Materials | Loaded intel: 31 non-interactive machine locations 2940 | -9/Materials | Build established: Scavenger-Mutant 3142 | -9/Materials | Discovered new exit (range 16) 3155 | -9/Materials | Identified exit to Materials 3173 | -9/Materials | Identified exit to Mines 3741 | -9/Materials | Lost 3 parts (1p1n1w) 4237 | -9/Materials | Build established: Mutant 4608 | -9/Materials | Entered another Materials area 4608 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4889 | -8/Materials | Identified exit to Factory 4936 | -8/Materials | Lost 3 parts (2n1u) 4990 | -8/Materials | Lost 4 parts (1n3w) 5136 | -8/Materials | Identified exit to Storage 5185 | -8/Materials | Build established: Scavenger-Mutant 5218 | -8/Materials | Entered Factory 5218 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5351 | -7/Factory | Fabricated Adv. Shield Generator (x2) 5623 | -7/Factory | Local fabrication network quarantined 6131 | -7/Factory | Identified exit to Garrison 6132 | -7/Factory | Entered Garrison 6139 | -7/Garrison | Installed Relay Interface Framework 6198 | -7/Garrison | Triggered checkpoint 6239 | -7/Garrison | Build established: Mutant 6516 | -7/Garrison | Triggered checkpoint 6569 | -7/Garrison | Triggered checkpoint 6635 | -7/Garrison | Discovered new exit (range 13) 6649 | -7/Garrison | Identified exit to Factory 6654 | -7/Garrison | Entered Factory 6885 | -7/Factory | Garrison activated, responded to threat 6971 | -7/Factory | Lost 4 parts (1n3w) 7192 | -7/Factory | Garrison activated, responded to threat 7272 | -7/Factory | Build established: Scavenger-Mutant 7295 | -7/Factory | Lost 5 parts (3n2w) 7440 | -7/Factory | Core integrity fell below 50% 7484 | -7/Factory | Released all parts (6) 7488 | -7/Factory | Lost 11 parts (1p5n2u3w) 7510 | -7/Factory | Core integrity fell below 20% 7515 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07484_ Released Transmission Jammer. 07484_ Released Lgt. Treads. 07484_ Released Lgt. Nuclear Core. 07484_ Released Mace. 07484_ Released Imp. Melee Analysis Suite. 07484_ Released Imp. Signal Interpreter. 07490_ Matter Pump disabled. 07492_ Connecting with Terminal... 07492_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 07494_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07496_ Slammed into O-24 Administrator. 07507_ Slammed into P-60 Hacker. 07508_ Destabilizing: Core damaged (-14). 07509_ Slammed into P-60 Hacker. 07509_ Triggered Proton Bomb Trap. 07509_ A bubble of electromagnetic force engulfs the area. 07509_ Door malfunctions. 07510_ G%9%KCFNRUWVN FQHQ9N|4YYJQ&0HWK3CXK 07510_ Slammed into P-60 Hacker. 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T ?????????????????# | | ????????????????? ???? ?????????????????# | | ???????????????? ???###?????????????????# | | ????????????????## ???????????????????????# | | ?????????????????# ?????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????/ #???????????????????????? | | ?????????????????# ####??????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 54 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Universal Adapter Challenges ------------ None Game ------ Seed ComponentBladeCorpse Manual? 0 Play Time 01:57:41 Cumulative 28.0 hours Start 2021.03.15 @ 11:30:39 End 2021.03.16 @ 14:29:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd6880ea-2af6-4592-a650-6e9601f57126