Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 21:16:40 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1039) 1039 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3111 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 383/550 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Autogun > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Treads Disposable Heat Sink Small Battery (100) Experimental Sensor Array Light Armor Plating Particle Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Terrain Scanner Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Pulse Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Light Treads Disposable Heat Sink Small Battery Experimental Sensor Array Light Armor Plating Heavy EM Pulse Gun Beam Rifle Particle Cannon Grenade Launcher Mining Laser [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 7 3 14 4 12 Power 4 | 1 . . 1 2 Engine 2 | 1 . . 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 6 | 2 . 3 1 . Treads 6 | 2 . 3 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 4 . 2 Device 3 | 1 . 1 . 1 Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware 1 | . 1 . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 20 | 2 1 7 2 8 Energy Gun 8 | 1 . 3 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 . 2 1 3 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . . 1 3 11 Power 2 | . . . . 2 Propulsion 4 | . . 1 1 2 Utility 2 | . . . . 2 Weapon 7 | . . . 2 5 Highest Loss Streak 11 | . . 1 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 89 99 86 Engine 11 | . 14 11 11 6 Treads 22 | . 28 22 21 14 Device 7 | . 6 3 11 12 Storage 11 | . 14 11 11 9 Processor 5 | . . 2 11 9 Hackware 9 | . 7 11 11 9 Protection 1 | . . 5 . . Energy Gun 4 | . . 5 4 9 Ballistic Gun 14 | . 14 11 17 14 Launcher 3 | . 13 1 . . Slashing Weapon 1 | . . 3 . . Peak Build Rating 24 | 9 10 18 20 24 Average Rating 15 | 6 9 14 19 20 On Entrance 11 | . 9 10 18 19 Naked Turns . | . . . . . Heaviest Build 35 | 13 29 35 30 34 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 10 | . . 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 5 11 15 15 13 Average Carried 11 | 1 9 14 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 11 15 13 9 Class Distribution -------------------- 84% | Mutant 7% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 823 | 302 125 261 135 . Remotely . | . . . . . Salvage Created 1226 | 100 266 554 164 142 Parts 101 | 6 26 45 20 4 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 7 13 11 3 Melee 4 | . . 4 . . Guns 17 | . . 3 11 3 AOE 13 | . 7 6 . . Classes Destroyed 11 | 2 5 4 . . Worker 1 | . 1 . . . Builder 2 | . 2 . . . Tunneler 2 | 2 . . . . Hauler 2 | . . 2 . . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 3 | . 2 1 . . Swarmer 15 | . . 4 11 . Grunt 15 | . 7 5 . 3 Duelist 1 | . . 1 . . Sentry 3 | . . 3 . . Best Kill Streak 7 | 2 5 7 4 3 Combat Bots Only 7 | . 4 7 4 3 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 196 | . 7 81 41 67 Missed 54 | . 4 27 12 11 Damage Taken 2011 | . 77 702 227 1005 Core 300 | . 14 102 17 167 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 94 . 70 . Volleys Fired 70 | 15 13 19 13 10 Largest 3 | 2 2 2 2 3 Hottest 187 | 70 50 68 68 187 Shots Fired 146 | 30 25 38 26 27 Gun 124 | 30 13 33 26 22 Cannon 5 | . . . . 5 Launcher 17 | . 12 5 . . Special . | . . . . . Kinetic 79 | 15 13 19 23 9 Thermal 33 | 15 . . . 18 Explosive 17 | . 12 5 . . Electromagnetic 17 | . . 14 3 . Robot Hit Streak 9 | 7 7 6 3 9 Robot Miss Streak 6 | 6 1 5 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 100 | 17 19 29 15 20 Core Hits 67 | 4 18 23 12 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 13 | . . 13 . . Impact . | . . . . . Slashing 13 | . . 13 . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2481 | 227 744 918 272 320 Guns 1194 | 227 136 304 267 260 Cannons 60 | . . . . 60 Explosions 962 | . 606 356 . . Melee 258 | . . 258 . . Ramming 7 | . 2 . 5 . Kinetic 804 | 113 136 187 239 129 Thermal 391 | 114 . 86 . 191 Explosive 876 | . 606 270 . . Electromagnetic 145 | . . 117 28 . Impact . | . . . . . Slashing 258 | . . 258 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 33 | . . 26 . 7 Projectiles 7 | . . . . 7 Explosions . | . . . . . Melee 26 | . . 26 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 26 55 . . Shots 5 | . 3 2 . . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 574 | 36 5 39 . 574 Average Temperature 111 | 15 2 11 . 236 Received Heat Transfer 702 | . 21 141 . 540 Effects 10 | . . . . 10 Shutdowns 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 840 | 333 . 100 . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 419 | 15 377 419 329 98 Initial 159 | . 9 159 89 77 Average 191 | 4 240 284 160 83 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 56 | 100 32 19 80 100 Level 1 38 | . 67 61 19 . Level 2 5 | . . 18 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 11 22 17 8 Peak Tracking Total 10 | . 5 10 4 7 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 5 | . 5 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 5 | . 5 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 4 1 . 2 Terminals 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 11 5 . 4 Successful 14 | . 6 4 . 4 Failed 6 | . 5 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 2 . 2 Terminals 20 | . 11 5 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 6 4 . 4 Branch Access Points 3 | . 1 . . 2 Alert Level 4 | . . 3 . 1 Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Transport Status 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1830 | 163 382 534 549 202 Spaces Moved 913 | 66 206 250 309 82 Core 7 | 3 . . . 4 Treads 906 | 63 206 250 309 78 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 155 160 160 161 174 Slowest Speed 550 | 160 160 240 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 59 28 76 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 87 | . 56 31 . . Melee . | . . . . . Projectile . | . . . . . AOE 87 | . 56 31 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1106 | 93 233 327 332 121 Wait 25 | 1 2 9 3 10 Move 909 | 65 205 249 308 82 Hop . | . . . . . Pick Up 28 | 5 7 12 2 2 Fast Attach 12 | 7 . 4 . 1 Attach 20 | . . 6 4 10 Detach 8 | . . 3 . 5 Swap 8 | . 3 4 . 1 Drop 11 | . 2 8 1 . Fire 70 | 15 13 19 13 10 Melee 13 | . . 13 . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 540 | -10/Materials | Discovered new exit (range 3) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Utility x2 697 | -9/Materials | Destroyed 7 combat bots 1036 | -9/Materials | Discovered new exit (range 15) 1080 | -9/Materials | Entered Mines 1103 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1108 | -9/Mines | Found Prototype Device 1526 | -9/Mines | Learned location of 1 exit from Lower Caves 1587 | -9/Mines | Discovered new exit (range 15) 1629 | -9/Mines | Entered Materials 1629 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1831 | -8/Materials | Self-destructed Last Messages --------------- 01799_ Overheating: Hacking Suite damaged (-5). 01802_ G-50 Soldier heat damages Carbon-fiber Leg. 01803_ Beam Rifle destroyed. 01804_ Destroyed Carbon-fiber Leg. 01804_ Pulse Rifle destroyed. 01807_ Power failure, Lgt. Nuclear Core shutdown. 01807_ Particle Cannon broken. 01807_ Overheating: Short circuit. 01807_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Hvy. Laser. 01814_ Overheating: System interference. 01814_ Hvy. EM Pulse Gun temporarily disabled. 01814_ Autogun temporarily disabled. 01814_ Lgt. Nuclear Core destroyed. 01816_ R-06 Scavenger collects Particle Gun. 01820_ R-06 Scavenger collects Imp. Heat Sink. 01824_ Hvy. EM Pulse Gun destroyed. 01828_ K-01 Serf collects debris. 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"""k ?????????????????? | | ??????????????????????# """???????????????????? | | ???????????????#??????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????+ "?????????????????????? | | ??????????????????????# "?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 294 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricResetRay Manual? 0 Play Time 00:30:05 Cumulative 17.5 hours Start 2024.08.09 @ 20:48:42 End 2024.08.09 @ 21:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42b8f003-06bd-46ca-9fcf-50263b66dfe7