Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.09 @ 20:51:33

Player: INSYN

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (78)      390
Value Destroyed (2091)     2091
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 4225

 Bonus
-------
High Alert Combat Kills    104

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     80/100
System Corruption          1%
Temperature                Cool (111)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (6) ----
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
     Heavy Assault Rifle
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Beam Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
     Light Cannon
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             82   | 6   10  35  31  
  Power                    14   | 1   3   5   5   
    Engine                 11   | 1   3   5   2   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   4   7   10  
    Treads                 .    | .   .   .   .   
    Leg                    23   | 2   4   7   10  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   .   9   4   
    Device                 2    | .   .   1   1   
    Storage                3    | 1   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             9    | .   .   6   3   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | 2   3   14  12  
    Energy Gun             9    | .   1   3   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          19   | 2   2   8   7   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 32   | .   2   6   24  
  Power                    8    | .   1   2   5   
  Propulsion               6    | .   .   .   6   
  Utility                  5    | .   .   1   4   
  Weapon                   13   | .   1   3   9   
  Highest Loss Streak      11   | .   2   2   11  
Average Slot Usage (%)     87   | .   82  88  88  
  Engine                   11   | .   13  10  10  
  Core                     1    | .   .   .   3   
  Leg                      23   | .   27  22  23  
  Storage                  15   | .   14  14  17  
  Protection               6    | .   .   8   7   
  Energy Gun               7    | .   2   9   7   
  Ballistic Gun            14   | .   24  11  13  
  Ballistic Cannon         2    | .   .   5   .   
  Launcher                 2    | .   .   2   3   
  Special Melee Weapon     1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  12  32  35  
  Greatest Support         35   | 20  20  20  35  
  Greatest Overweight (x)  9    | 3   3   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  8   
  Average Capacity         6    | 5   6   6   7   
  Most Carried             8    | 6   6   8   8   
  Average Carried          6    | 4   5   6   7   
  Final Capacity           8    | 6   6   8   6   
  Final Carried            8    | 6   6   8   6   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1631 | 191  342  667  431  
  Remotely                 .    | .    .    .    .    
Salvage Created            2368 | .    315  986  1067 
  Parts                    166  | .    27   83   56   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  69   | .   12  35  22  
  Guns                     45   | .   12  16  17  
  Cannons                  15   | .   .   15  .   
  AOE                      8    | .   .   4   4   
Classes Destroyed          7    | .   4   2   1   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   .   .   1   
  Watcher                  6    | .   1   3   2   
  Swarmer                  28   | .   8   17  3   
  Grunt                    32   | .   4   14  14  
  Duelist                  1    | .   .   1   .   
  Sentry                   8    | .   .   3   5   
Best Kill Streak           9    | .   8   9   6   
  Combat Bots Only         8    | .   4   8   5   
Max Kills in Single Turn   4    | .   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4911 | .    603  1571 2737 
  Core                     793  | .    60   182  551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  76   54   .    
Volleys Fired              313  | .    61   113  139  
  Largest                  2    | .    1    1    2    
  Hottest                  81   | .    20   40   81   
Shots Fired                315  | .    61   113  141  
  Gun                      271  | .    61   74   136  
  Cannon                   37   | .    .    37   .    
  Launcher                 7    | .    .    2    5    
  Special                  .    | .    .    .    .    
  Kinetic                  235  | .    61   102  72   
  Thermal                  31   | .    .    9    22   
  Explosive                7    | .    .    2    5    
  Electromagnetic          42   | .    .    .    42   
  Robot Hit Streak         17   | .    4    17   14   
  Robot Miss Streak        4    | .    4    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           225  | .    30   85   110  
  Core Hits                132  | .    17   49   66   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4036 | .    421  1503 2112 
  Guns                     2660 | .    421  680  1559 
  Cannons                  567  | .    .    567  .    
  Explosions               800  | .    .    247  553  
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    9    .    
  Kinetic                  2403 | .    421  1179 803  
  Thermal                  530  | .    .    68   462  
  Explosive                579  | .    .    247  332  
  Electromagnetic          515  | .    .    .    515  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    2    .    2    
    Message Errors         2    | .    .    .    2    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            18   | .    .    1    17   
  Projectiles              .    | .    .    .    .    
  Explosions               18   | .    .    1    17   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      91   | .    .    58   33   
  Shots                    2    | .    .    1    1    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        396  | .    .    36   396  
  Average Temperature      60   | .    .    11   70   
  Received Heat Transfer   1911 | .    126  444  1341 
  Effects                  1    | .    .    .    1    
    Shutdowns              1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         979  | .    .    150  829  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             703  | .   159 703 308 
  Average Influence        263  | .   110 435 170 
Maximum Alert Level        3    | .   .   3   1   
  Low Security (%)         48   | 100 100 15  53  
  Level 1                  24   | .   .   20  46  
  Level 2                  22   | .   .   53  .   
  Level 3                  4    | .   .   10  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          17   | .   3   8   6   
  Investigation            6    | .   1   3   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   2   4   1   
  Assault                  1    | .   .   1   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   2   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              103  | .   20  50  33  
  Peak Tracking Total      7    | .   5   7   7   
  Tactical Retreats        6    | .   2   3   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            10   | .   1   3   6   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   3   4   5   
  Terminals                8    | .   1   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   9   13  18  
  Successful               33   | .   8   10  15  
  Failed                   7    | .   1   3   3   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                28   | .   3   11  14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   4   2   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   3   8   11  
  Record                   10   | .   3   4   3   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              3    | .   .   .   3   
  Unreport Threat          2    | .   .   .   2   
  Dispatch Records         2    | .   .   .   2   
  Maintenance Status       1    | .   .   .   1   
  Security Status          1    | .   .   1   .   
  Recall Assault           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   
  Scan Component           3    | .   2   1   .   
  Repair                   3    | .   2   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   2   2   4   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   1   .   
  Time                     78   | .   52  26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  parse_system             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3041 | 119  589  1280 1053 
Spaces Moved               1409 | 79   267  605  458  
  Core                     59   | 30   14   .    15   
  Treads                   .    | .    .    .    .    
  Legs                     1350 | 49   253  605  443  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            134  | 124  124  138  138  
  Slowest Speed            500  | 200  200  150  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 4    40   58   44   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 10   | .    .    10   .    
Terrain Destroyed          74   | .    .    15   59   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      74   | .    .    15   59   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      2240 | 99  465 939 737 
  Wait                     331  | 3   110 134 84  
  Move                     1406 | 78  266 604 458 
  Hop                      .    | .   .   .   .   
  Pick Up                  64   | 12  9   26  17  
  Fast Attach              11   | .   2   1   8   
  Attach                   39   | 6   2   14  17  
  Detach                   1    | .   .   .   1   
  Swap                     32   | .   6   20  6   
  Drop                     39   | .   9   23  7   
  Fire                     313  | .   61  113 139 
  Melee                    3    | .   .   3   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 8)
  379 | -10/Materials | Repaired Aluminum Leg
  407 | -10/Materials | Repaired Aluminum Leg
  709 | -10/Materials | Entered another Materials area
  709 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  766 | -9/Materials  | Repaired Assault Rifle
  964 | -9/Materials  | Build established: Scavenger-Mutant
 1058 | -9/Materials  | Destroyed 8 combat bots
 1201 | -9/Materials  | Discovered new exit (range 12)
 1909 | -9/Materials  | First assault squad dispatched
 1959 | -9/Materials  | Discovered new exit (range 16)
 1989 | -9/Materials  | Entered another Materials area
 1989 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2432 | -8/Materials  | Garrison activated, responded to threat
 2507 | -8/Materials  | Lost 6 parts (2p2n2w)
 2963 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3015 | -8/Materials  | Core integrity fell below 50%
 3035 | -8/Materials  | Core integrity fell below 20%
 3042 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02988_ Acquired Carbon-fiber Leg.
02993_ O-16 Technician uses terminal to summon reinforcements.
02993_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M012.
02993_ O-16 Technician locks terminal.
03004_ Hvy. Assault Rifle destroyed.
03005_ Carbon-fiber Leg destroyed.
03009_ Aluminum Leg destroyed.
03010_ Lgt. Ion Engine destroyed.
03012_ Lgt. Nuclear Core destroyed.
03014_ Beam Rifle destroyed.
03018_ G-47 Trooper destroyed.
03018_ K-01 Serf collects debris.
03021_ Aluminum Leg destroyed.
03023_ K-01 Serf collects debris. <x2>
03029_ Imp. Assault Rifle destroyed.
03029_ K-01 Serf collects debris.
03034_ Sml. Storage Unit destroyed.
03039_ Lgt. Armor Plating destroyed.
03040_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          19
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
  Lgt. Cannon | -8/Materials | Scanalyzed
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ZioniteFusionField
  Manual?         0
Play Time         00:56:39
  Cumulative      5.9 hours
  Start           2019.12.09 @ 19:56:10
  End             2019.12.09 @ 20:51:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9042e3d1-add2-4d52-882f-687d7db145db