Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 15:30:01 Player: Xorko Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1871) 1871 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-168) -168 TOTAL SCORE: 4548 Bonus ------- Friendly Fire -168 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 98/100 System Corruption 5% Temperature Cool (20) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Small Storage Unit Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Light Treads Aluminum Leg Gravmag System Heavy Laser Improved Spread Laser Flak Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Arc Projector Heavy Flail Chainsword > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Light Treads Aluminum Leg Small Storage Unit Weapon Cycler [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . . 2 . . Weapon 2 | . . . . 1 1 Parts Attached 86 | 6 8 11 4 6 51 Power 13 | 1 3 1 . 1 7 Engine 6 | 1 3 1 . . 1 Core 7 | . . . . 1 6 Reactor . | . . . . . . Propulsion 19 | 2 1 2 2 1 11 Treads 1 | . . . . . 1 Leg 13 | 2 1 2 2 1 5 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 3 | . . . . . 3 Utility 17 | 1 4 . 2 2 8 Device 4 | . . . 1 . 3 Storage 6 | 1 2 . 1 . 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 5 | . 2 . . 1 2 Artifact . | . . . . . . Weapon 37 | 2 . 8 . 2 25 Energy Gun 18 | 1 . 3 . 2 12 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | 1 . 3 . . . Ballistic Cannon 2 | . . . . . 2 Launcher 5 | . . 2 . . 3 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 32 | . 2 3 . . 27 Power 5 | . 1 . . . 4 Propulsion 8 | . . . . . 8 Utility 6 | . 1 1 . . 4 Weapon 13 | . . 2 . . 11 Highest Loss Streak 10 | . 2 3 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 98 92 86 98 73 Engine 3 | . 13 14 11 . . Core 5 | . . . . 8 6 Treads 1 | . . . . . 1 Leg 15 | . 28 28 22 27 11 Hover 1 | . . . . . 2 Flight 1 | . . . . . 2 Device 3 | . . . 11 5 3 Storage 12 | . 14 14 20 18 10 Processor 6 | . . . . 8 7 Protection 3 | . 13 8 . 2 2 Energy Gun 13 | . 14 15 22 26 11 Ballistic Gun 1 | . 14 8 . . . Ballistic Cannon 1 | . . . . . 2 Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 38 | 11 16 18 19 29 38 Greatest Support 43 | 20 20 20 20 30 43 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 8 8 Class Distribution -------------------- 42% | Mutant 24% | Gunner 13% | Scavenger-Mutant 12% | Scavenger-Gunner 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1275 | 193 158 182 40 60 642 Remotely . | . . . . . . Salvage Created 2405 | . 154 504 248 182 1317 Parts 103 | . 4 26 7 13 53 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 41 | . 3 9 2 4 23 Melee 1 | . . . . . 1 Guns 18 | . 2 4 1 4 7 Cannons 10 | . . . . . 10 AOE 9 | . . 4 1 . 4 Classes Destroyed 11 | . 1 3 . 2 5 Builder 3 | . . 3 . . . Tunneler 1 | . . . . . 1 Recycler 9 | . . 2 2 1 4 Watcher 2 | . . . . . 2 Swarmer 5 | . . . . 3 2 Grunt 27 | . 3 7 2 . 15 Duelist 2 | . . . . . 2 Sentry 2 | . . . . 1 1 Demolisher 2 | . . 2 . . . Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Thug 1 | . . 1 . . . Best Kill Streak 5 | . 2 5 2 3 5 Combat Bots Only 4 | . 2 4 1 3 4 Max Kills in Single Turn 5 | . 1 5 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 3 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 374 | . 28 31 8 13 294 Missed 120 | . 2 7 3 3 105 Damage Taken 4293 | . 424 496 83 90 3200 Core 900 | . 90 75 23 12 700 Absorbed by Shields 51 | . . . 30 21 . Core Remaining (%) 81 | 100 . 34 94 97 . Volleys Fired 157 | . 21 27 16 7 86 Largest 4 | . 2 2 2 3 4 Hottest 193 | . 60 70 80 170 193 Shots Fired 295 | . 42 49 32 21 151 Gun 235 | . 42 45 32 21 95 Cannon 48 | . . . . . 48 Launcher 12 | . . 4 . . 8 Special . | . . . . . . Kinetic 58 | . 21 19 . . 18 Thermal 130 | . . . 16 14 100 Explosive 12 | . . 4 . . 8 Electromagnetic 95 | . 21 26 16 7 25 Robot Hit Streak 15 | . 10 13 15 10 11 Robot Miss Streak 6 | . 2 1 2 6 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 . 2 1 Max Gunslinging Chain 2 | . 1 1 . 2 1 Shots Hit Robots 220 | . 31 40 24 16 109 Core Hits 129 | . 4 25 7 12 81 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 . 1 1 Meltdown 1 | . . . . . 1 Destroy 1 | . . 1 . . . Corrupt 2 | . . 1 . 1 . Melee Attacks 4 | . . . . . 4 Impact 3 | . . . . . 3 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4695 | . 325 1023 370 240 2737 Guns 2414 | . 325 460 282 240 1107 Cannons 766 | . . . . . 766 Explosions 1294 | . . 563 88 . 643 Melee 209 | . . . . . 209 Ramming 12 | . . . . . 12 Kinetic 634 | . 137 177 . . 320 Thermal 2029 | . . 277 210 159 1383 Explosive 929 | . . 286 . . 643 Electromagnetic 882 | . 188 283 160 81 170 Impact 175 | . . . . . 175 Slashing 34 | . . . . . 34 Piercing . | . . . . . . Highest Corruption 5 | . 1 1 . . 5 Average Corruption 2 | . 1 1 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 1 . . . 21 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Misfires 3 | . . . . . 3 Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 166 | . . 35 13 . 118 Projectiles . | . . . . . . Explosions 64 | . . 35 13 . 16 Melee 102 | . . . . . 102 Knockbacks 9 | . . . . . 9 Impact 1 | . . . . . 1 Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 275 | . . 38 58 . 179 Shots 7 | . . 1 2 . 4 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 535 | . 415 108 70 324 535 Average Temperature 134 | . 225 57 22 141 149 Received Heat Transfer 1229 | . 252 141 20 15 801 Effects 15 | . 2 . . . 13 Shutdowns 2 | . 1 . . . 1 Energy Bleed 5 | . 1 . . . 4 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . 1 . 1 2 Heat Transferred 3695 | . . 500 325 190 2680 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 2 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 287 | . 55 287 207 207 224 Initial 111 | . . 21 111 87 93 Average 115 | . 21 172 167 146 117 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 89 | 100 100 69 69 71 94 Level 1 10 | . . 30 30 28 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 2 1 . 8 Investigation 3 | . . . . . 3 Extermination 3 | . . . . . 3 Reinforcement 3 | . . . 1 . 2 Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 4 22 3 4 44 Peak Tracking Total 6 | . 4 6 1 3 6 Tactical Retreats 8 | . . 1 . . 7 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 2 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . 1 . . . 3 Terminals 2 | . 1 . . . 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 10 | . 2 . . . 8 Successful 5 | . 1 . . . 4 Failed 5 | . 1 . . . 4 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . . 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks 2 | . . . . . 2 Network Status 2 | . . . . . 2 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 4 | . . 4 . . . Total Damage 84 | . . 84 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3308 | 90 292 257 217 247 2205 Spaces Moved 2331 | 71 165 131 119 177 1668 Core 85 | 15 . . . . 70 Treads . | . . . . . . Legs 1196 | 56 165 131 119 177 548 Wheels . | . . . . . . Hover 294 | . . . . . 294 Flight 756 | . . . . . 756 Fastest Speed 32 | 50 120 120 120 120 32 Average Speed 112 | 105 120 120 120 120 110 Slowest Speed 500 | 120 120 120 120 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 29 34 19 20 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . 35 4 . 26 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 61 | . . 35 4 . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2733 | 86 222 181 161 195 1888 Wait 67 | . 12 8 21 2 24 Move 2326 | 70 164 130 118 176 1668 Hop . | . . . . . . Pick Up 42 | 10 10 1 . 1 20 Fast Attach 30 | . . 1 2 3 24 Attach 27 | 6 3 1 . 1 16 Detach 8 | . . . . . 8 Swap 30 | . 5 9 2 2 12 Drop 40 | . 7 4 2 3 24 Fire 157 | . 21 27 16 7 86 Melee 4 | . . . . . 4 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Discovered new exit (range 15) 378 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 433 | -10/Mines | Met a Derelict testing a Signal Generator 455 | -10/Mines | Discovered new exit (range 16) 524 | -10/Mines | Assembled infested the area 556 | -10/Mines | Core integrity fell below 50% 607 | -10/Mines | Lost 3 parts (1u2w) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Discovered new exit (range 16) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1085 | -8/Materials | Discovered new exit (range 15) 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1157 | -7/Factory | Build established: Gunner 1941 | -7/Factory | Build established: Scavenger-Gunner 2082 | -7/Factory | Lost 10 parts (1p4n1u4w) 2114 | -7/Factory | Cargo convoy interrupted 2186 | -7/Factory | Core integrity fell below 50% 2836 | -7/Factory | Build established: Scavenger-Mutant 2965 | -7/Factory | Lost 6 parts (2n1u3w) 3079 | -7/Factory | Core integrity fell below 20% 3309 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- F001. Dispatching Investigation squad. 03188_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. 03202_ I LKF9WOMZAXV< VAMC 03211_ Triggered Alarm Trap. 03211_ An alarm sounds. 03211_ ALERT: Alarm triggered, dispatching investigation squad. 03223_ >I=MUOD7BRI>YQOJ#YKO225J0VN HIAZWHV =YA 03238_ Dropped Gatling Laser. 03238_ Acquired Prototype Energy Gun. 03239_ Dropped Prototype Energy Gun. 03240_ Acquired Prototype Energy Gun. 03241_ Identified Imp. Spread Laser. 03244_ Dropped Nuclear Core. 03248_ Dropped Lgt. Angular Momentum Engine. 03248_ Acquired Deuterium Engine. 03278_ System corrupted: Component data lost. 03292_ Penetrated by Slug. 03298_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????#t ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????#?????????????????# #??????????????????????? | | ?? #?????????????????# #???????????H??????????? | | "" +?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | "" #?????????????????# #??????????????????????? | | =#?????????######### #??????????????????????? | | "" #????????? * ! # #??????????????????????? | | #?????????? # #??????????????????????? | | "" #?????????? "Y" + #??????????????????????? | | !#??????????? """ # #???+###???????????????? | | #####??????????? # ## #???????????????? | | #################+##+## @ * #???????????????? | | T Y ????????? | | ####################### ### ??????????? | | ??????????????????????###### #???????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableHeartHumpback Manual? 0 Play Time 00:36:34 Cumulative 16.5 hours Start 2024.06.01 @ 12:12:30 End 2024.06.01 @ 15:30:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f55003-068e-4969-960f-563fc33edeeb