Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 11:43:38 Player: SunShine214 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (171) 855 Value Destroyed (5978) 5978 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 11559 Bonus ------- High Alert Combat Kills 504 Friendly Fire -58 Cogmind --------- Core Integrity 0/1000 Matter 188/300 Energy 99/100 System Corruption 18% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Large Storage Unit Plasma Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Multi-Fission Core > --- PROPULSION ------- Flying Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Rapid Energy Neutron Construct/C > --- INVENTORY -------- Advanced Cooling System Advanced Signal Interpreter Improved Phase Shifter Heavy Reactive Plating Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Phase Cannon Neutron Cannon Neutron Cannon Rocket Array Rocket Array Plasma Sword [Rating: 90] Favorites ----------- Power Constructs Engine Heavy Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 6 | . . 2 1 1 . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 79 | 7 4 15 16 11 7 3 16 Power 11 | 1 1 5 . 2 1 . 1 Engine 8 | 1 1 3 . 2 1 . . Core 3 | . . 2 . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 7 3 2 1 . Treads 15 | 2 . 2 6 2 2 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 1 1 . . . Utility 28 | 2 1 5 4 3 2 1 10 Device 9 | 1 . . 1 1 . 1 5 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 1 . 1 . 1 Hackware 6 | . . 1 . 2 1 . 2 Protection 7 | . . 4 1 . . . 2 Artifact . | . . . . . . . . Weapon 23 | 2 2 3 5 3 2 1 5 Energy Gun 4 | 1 . 1 2 . . . . Energy Cannon 8 | . 2 2 1 1 . 1 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 4 | . . . 2 1 1 . . Launcher 4 | . . . . 1 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . . 2 2 3 1 3 Parts Lost 31 | . . 4 . 4 2 1 20 Power 3 | . . . . 1 . . 2 Propulsion 10 | . . 2 . 2 1 . 5 Utility 12 | . . 1 . 1 1 1 8 Weapon 6 | . . 1 . . . . 5 Highest Loss Streak 11 | . . 1 . 3 2 1 11 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 2 13 14 14 14 10 13 Power . | . . 1 1 . 1 . . Propulsion 3 | . . 5 6 5 5 2 . Utility 4 | . 1 2 3 4 3 3 8 Weapon 4 | . 1 4 3 4 4 3 4 Tool/Special . | . . . . . . . . Unused Backups 45 | . . 5 7 7 2 7 17 Power 2 | . . . . . 1 1 . Propulsion 11 | . . . 5 1 . 5 . Utility 19 | . . 3 . 3 1 1 11 Weapon 13 | . . 2 2 3 . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 100 99 96 98 98 73 57 Engine 4 | . 14 8 . 6 7 6 1 Core 2 | . . 2 9 . . . 3 Treads 15 | . 28 22 25 29 29 13 . Device 9 | . 14 5 7 7 7 6 13 Storage 7 | . 14 11 9 7 7 7 4 Processor 5 | . . . 7 7 7 7 5 Hackware 13 | . . 11 9 20 22 17 11 Protection 4 | . . 15 10 2 . . . Energy Cannon 7 | . 4 20 9 7 7 3 4 Ballistic Cannon 3 | . . . 6 7 6 5 . Peak Build Rating 90 | 7 10 19 28 38 43 58 90 Average Rating 42 | 5 7 16 23 33 39 47 71 On Entrance 24 | . 7 10 19 24 37 42 55 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 69 | 13 34 45 46 47 47 47 69 Greatest Support 104 | 40 40 40 60 80 88 88 104 Greatest Overweight (x) 2 | . . 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 1 9 15 15 15 15 15 15 Average Carried 12 | . 2 13 14 14 14 10 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 9 14 15 15 15 15 3 Scrap Engine Consumption 95 | . . . . . . 35 60 Constructs Created 4 | . . . . . . 3 1 Constructs Modified 37 | . . . . . . 12 25 Class Distribution -------------------- 31% | Scavenger-Mutant 23% | Hacker-Mutant 22% | Hacker-Construct 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Construct | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2641 | 274 70 153 345 341 200 478 780 Remotely . | . . . . . . . . Salvage Created 6571 | 121 105 1249 1143 532 255 819 2347 Parts 367 | 16 14 69 66 23 21 35 123 Haulers Intercepted 10 | . . 4 2 . 1 . 3 Recyclers Shooed 8 | . . 1 2 1 . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 116 | . 4 25 20 13 5 7 42 Guns 7 | . 4 3 . . . . . Cannons 87 | . . 18 19 12 5 7 26 AOE 15 | . . 2 . . . . 13 Classes Destroyed 17 | 2 4 2 3 1 . 1 4 Worker 6 | . . . 4 . . . 2 Builder 8 | . . . 1 . 1 2 4 Tunneler 4 | 3 . 1 . . . . . Hauler 10 | . . 4 2 . 1 . 3 Recycler 10 | 1 . 1 3 . . 5 . Mechanic 1 | . . . . . . . 1 Operator 8 | . 1 1 2 1 1 . 2 Watcher 8 | . 1 3 3 . . . 1 Swarmer 26 | . 3 11 7 . . . 5 Grunt 38 | . 1 10 5 8 1 . 13 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 21 | . . 4 6 2 2 4 3 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . 2 . 1 . 1 Programmer 20 | . . . . 3 1 . 16 Scrapper 3 | . . . . . . 3 . Best Kill Streak 9 | 3 4 9 8 3 2 7 7 Combat Bots Only 7 | . 3 7 5 3 1 1 5 Max Kills in Single Turn 5 | 1 1 2 2 1 1 1 5 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 945 | . 17 147 64 143 110 106 358 Missed 309 | . 4 49 24 41 45 37 109 Hits 636 | . 13 98 40 102 65 69 249 Projectile 636 | . 13 98 40 102 65 69 249 AOE 1 | . . . . . . . 1 Critical Strikes 20 | . . 1 1 1 . 1 16 Part Disruptions 3 | . . . . . . . 3 Damage Taken 9746 | . 114 956 602 1121 644 715 5594 Core 1605 | . 35 82 205 70 39 171 1003 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 1990 | . . . 81 . 161 322 1426 Core Remaining (%) 77 | 100 86 79 62 . . 60 . Volleys Fired 393 | 9 9 56 53 47 27 39 153 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 147 | 70 70 121 140 112 105 109 147 Shots Fired 614 | 18 18 112 98 94 54 59 161 Gun 50 | 18 18 6 8 . . . . Cannon 546 | . . 106 90 94 54 59 143 Launcher 18 | . . . . . . . 18 Special . | . . . . . . . . Kinetic 163 | 9 9 . 37 47 27 19 15 Thermal 290 | 9 9 6 49 47 27 31 112 Explosive 18 | . . . . . . . 18 Electromagnetic 143 | . . 106 12 . . 9 16 Robot Hit Streak 33 | 4 8 14 19 33 22 21 13 Robot Miss Streak 5 | 1 1 4 4 3 2 2 5 Penetration Max 1 | . . . . 1 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 416 | 12 13 72 62 70 41 43 103 Core Hits 242 | 5 7 45 48 24 12 21 80 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | 2 1 . 1 4 1 . . Burn 3 | 2 1 . . . . . . Meltdown 2 | . . . 1 1 . . . Blast 4 | . . . . 3 1 . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17975 | 142 169 1907 1846 1864 1194 1499 9354 Guns 459 | 142 169 31 117 . . . . Cannons 14107 | . . 1590 1659 1845 1170 1480 6363 Explosions 3294 | . . 261 52 . . . 2981 Melee . | . . . . . . . . Ramming 115 | . . 25 18 19 24 19 10 Kinetic 3398 | 80 95 . 645 889 593 343 753 Thermal 9104 | 62 74 292 969 956 577 943 5231 Explosive 2468 | . . . . . . . 2468 Electromagnetic 2890 | . . 1590 214 . . 194 892 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 2 2 2 18 Average Corruption 5 | . . . . 1 2 2 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 129 | . . . . 6 7 22 94 Message Errors 30 | . . . . 2 3 6 19 Matter Fused 38 | . . . . 3 1 6 28 Heat Flow Errors 15 | . . . . . . 4 11 Energy Discharges 12 | . . . . . 1 3 8 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 14 | . . . . 1 2 1 10 Data Loss (major) 8 | . . . . . . 1 7 Misfires 2 | . . . . . . 1 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 1066 | . . 35 4 53 45 56 873 Projectiles 963 | . . 35 4 53 45 56 770 Explosions 103 | . . . . . . . 103 Melee . | . . . . . . . . Knockbacks 13 | . . . 2 5 3 2 1 Impact 2 | . . . . 1 . 1 . Kinetic 11 | . . . 2 4 3 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 262 | . . 5 84 . . . 173 Shots 6 | . . 1 1 . . . 4 Rammed 20 | . . 9 3 1 3 3 1 Targets Rammed 23 | . . 9 5 1 3 3 2 Kicked 1 | . . . . . . . 1 Crushed 2 | . . . 2 . . . . Highest Temperature 652 | 45 51 414 156 21 7 652 475 Average Temperature 123 | 18 18 113 43 8 2 188 149 Received Heat Transfer 2203 | . 24 249 126 477 192 241 894 Effects 22 | . . 4 . . . 7 11 Shutdowns 7 | . . 1 . . . 2 4 Energy Bleed 3 | . . 1 . . . . 2 Interference 5 | . . 2 . . . . 3 Matter Decay 3 | . . . . . . 2 1 Short Circuit 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . 2 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . 2 . . . . 3 Combat Hostiles 5 | . . 2 . . . . 3 Parts Fried 16 | . . 11 . . . 3 2 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 11 | . 2 . 3 1 2 1 2 Heat Transferred 5648 | 333 296 440 1424 1332 777 296 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 4 | . . 1 1 . . . 4 Low Security (%) 74 | 100 100 69 55 100 100 100 48 Level 1 16 | . . 30 44 . . . 22 Level 2 5 | . . . . . . . 17 Level 3 2 | . . . . . . . 8 Level 4 . | . . . . . . . 2 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1191 | 10 97 351 354 196 54 41 1191 Initial 140 | . . 19 79 140 17 14 52 Average 153 | 1 25 149 178 86 12 4 323 Influence Increases 4492 | 20 141 805 728 411 228 129 2030 Destroy 0b10 Robot/C 2260 | . 80 500 400 260 100 80 840 Destroy 0b10 Robot/NC 275 | 20 10 50 75 5 15 35 65 Destroy Leader 586 | . 22 134 120 80 42 . 188 Successful Hack 132 | . 14 23 27 . . . 68 Disable Machine 435 | . . . 45 45 30 . 315 Destroy Structure 439 | . . 8 46 6 11 14 354 Advance Influence 50 | . . . . . . . 50 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 300 | . 15 90 15 15 30 . 135 Influence Decreases 3296 | 20 94 663 609 680 229 159 842 Entered New Map 358 | . . 28 110 168 22 24 6 Time Decay 2458 | 20 94 445 480 472 177 134 636 Lost Part 286 | . . 40 . 40 5 1 200 Lost Ally 25 | . . . . . 25 . . Purge Threat 169 | . . 150 19 . . . . Squads Dispatched 26 | . 1 3 3 4 3 . 12 Investigation 2 | . . 1 . . . . 1 Extermination 10 | . . . . 3 1 . 6 Reinforcement 13 | . 1 2 3 1 2 . 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 10 | . 2 2 3 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 182 | . 7 35 30 18 11 7 74 Peak Tracking Total 8 | . 4 5 5 3 4 1 8 Tactical Retreats 13 | . 1 5 1 1 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 7 | . . . . . 2 . 5 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 29 | . . . 3 3 2 . 21 Max in Single Turn 5 | . . . 2 1 1 . 5 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 51 | . 1 10 8 4 4 11 13 Terminals 29 | . 1 7 5 1 3 5 7 Fabricators 3 | . . . . 1 . . 2 Repair Stations 4 | . . . 2 . 1 . 1 Recycling Units 7 | . . 1 . . . 5 1 Scanalyzers 5 | . . 2 1 1 . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 123 | . 2 28 23 8 8 26 28 Successful 69 | . 1 13 15 5 6 12 17 Failed 53 | . 1 15 7 3 2 14 11 Catastrophic 11 | . . 2 3 1 1 1 3 Database Lockouts 1 | . . . 1 . . . . Manual 33 | . . 14 6 1 2 6 4 Terminals 64 | . 2 19 9 1 4 15 14 Fabricators 5 | . . . . 1 . . 4 Repair Stations 17 | . . . 11 . 4 . 2 Recycling Units 14 | . . 4 . . . 9 1 Scanalyzers 16 | . . 5 3 2 . . 6 Garrison Access 5 | . . . . 4 . . 1 Terminal Hacks 27 | . 1 6 5 1 2 7 5 Record 1 | . . . . . . 1 . Part Schematic 3 | . . . . . . 1 2 Robot Schematic 2 | . . . . . . 2 . Prototype ID Bank 2 | . 1 . . . . 1 . Open Door 1 | . . . . . 1 . . Branch Access Points 4 | . . 1 1 1 . . 1 Machine Index 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . Recall Reinforcements 2 | . . . 2 . . . . Registered Components 2 | . . 1 . . 1 . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . . 1 . . . . 1 Release Object 2 | . . . . . . 2 . Fabricator Hacks 3 | . . . . 1 . . 2 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 14 | . . . 8 . 4 . 2 Scan Component 7 | . . . 4 . 2 . 1 Repair 7 | . . . 4 . 2 . 1 Recycling Unit Hacks 7 | . . 1 . . . 5 1 Retrieve Components 7 | . . 1 . . . 5 1 Scanalyzer 15 | . . 5 2 2 . . 6 Insert Component 3 | . . . . . . . 3 Analyze 3 | . . . . . . . 3 Retrieve Study 9 | . . 5 2 2 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 2 Used . | . . . . . . . . Hacking Detections 32 | . 1 7 5 3 3 4 9 Full Trace Events 3 | . . 1 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 81 | . . . . 81 . . . Total Robot Build Rating 4 | . . . . 4 . . . Part Schematics Acquired 6 | . . . . . . 1 5 Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . 6 Part Studies Acquired 9 | . . 5 2 2 . . . Parts Repaired 7 | . . . 4 . 2 . 1 Time 219 | . . . 124 . 70 . 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 33 | . . 9 . . . 14 10 Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 24 | . . . . 24 24 . . Highest-Rated Ally 6 | . . . . 6 6 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 4113 | 11 326 803 . . . . 2973 Optics 2973 | . . . . . . . 2973 Sensors 1899 | . . . . . . . 1899 Seismic 1140 | 11 326 803 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 10270 | 154 326 1574 1297 1297 629 2001 2992 Spaces Moved 4504 | 75 144 678 590 688 279 656 1394 Core 171 | 3 . . . . . . 168 Treads 2889 | 72 144 678 590 688 279 438 . Legs 403 | . . . . . . 153 250 Wheels 233 | . . . . . . 54 179 Hover 213 | . . . . . . . 213 Flight 595 | . . . . . . 11 584 Fastest Speed 50 | 50 160 160 160 160 160 114 50 Average Speed 157 | 155 160 192 165 160 160 170 130 Slowest Speed 240 | 160 160 240 200 160 160 203 203 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 24 51 47 15 47 96 40 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . 1 . 2 . 11 Terrain Destroyed 316 | . . 11 49 5 11 15 225 Melee 4 | . . . . . . . 4 Projectile 81 | . . . 13 5 11 15 37 AOE 231 | . . 11 36 . . . 184 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 7106 | 91 220 829 820 798 408 1495 2445 Wait 1898 | . 56 41 125 17 76 760 823 Move 4493 | 74 143 677 589 687 278 653 1392 Hop 2 | . . . . . . 1 1 Pick Up 86 | 1 7 17 12 16 5 11 17 Fast Attach 29 | 7 . 1 3 3 4 2 9 Attach 19 | . . 5 . 3 . . 11 Detach 13 | . . . . . . 6 7 Swap 53 | . 4 9 16 8 8 2 6 Drop 93 | . 1 14 17 16 7 18 20 Fire 393 | 9 9 56 53 47 27 39 153 Melee 4 | . . . . . . . 4 Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . . 1 Crush 21 | . . 9 5 1 3 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x2 606 | -9/Materials | Identified exit to Mines 951 | -9/Materials | Destroyed 7 combat bots 988 | -9/Materials | Discovered new exit (range 13) 2047 | -9/Materials | Discovered new exit (range 4) 2055 | -9/Materials | Entered another Materials area 2055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2573 | -8/Materials | Central database locked down 2580 | -8/Materials | Build established: Scavenger-Mutant 2917 | -8/Materials | Repaired Corrupted Lgt. Treads+ 2954 | -8/Materials | Repaired Corrupted Lgt. Treads+ 2992 | -8/Materials | Repaired Corrupted Lgt. Treads+ 3048 | -8/Materials | Discovered new exit (range 9) 3172 | -8/Materials | Repaired Cooling System 3352 | -8/Materials | Entered Factory 3352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3808 | -7/Factory | Lost 3 parts (2n1u) 3944 | -7/Factory | Discovered new exit (range 15) 4073 | -7/Factory | Discovered new exit (range 5) 4235 | -7/Factory | Found Prototype Launcher 4235 | -7/Factory | Identified Rocket Array 4243 | -7/Factory | Found Rocket Array 4247 | -7/Factory | Found Rocket Array 4589 | -7/Factory | Fabricated K-01 Serf? 4630 | -7/Factory | Discovered new exit (range 8) 4646 | -7/Factory | Identified exit to Storage 4646 | -7/Factory | Identified exit to Lower Caves 4649 | -7/Factory | Entered Storage 4649 | -7/Storage | Accompanied by 4 allies 4707 | -7/Storage | Repaired Lgt. Treads+ 4753 | -7/Storage | Repaired Gauss Cannon+ 4965 | -7/Storage | Lost 4 allies 5054 | -7/Storage | Used back door to open Recycling access 5054 | -7/Storage | Discovered new exit (range 5) 5278 | -7/Storage | Entered Recycling 5375 | -7/Recycling | Build established: Hacker-Mutant 5702 | -7/Recycling | Scanned before Scraplab entrance 5714 | -7/Recycling | Angered Scraplab inhabitants 5781 | -7/Recycling | Build established: Scavenger-Mutant 5912 | -7/Recycling | Found Prototype Device 5912 | -7/Recycling | Identified Scrap Engine 6454 | -7/Recycling | Build established: Hacker-Construct 7244 | -7/Recycling | Discovered new exit (range 16) 7279 | -7/Recycling | Entered Factory 7279 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7304 | -5/Factory | Discovered new exit (range 15) 7780 | -5/Factory | Lost 3 parts (1n2u) 8197 | -5/Factory | Build established: Hacker-Mutant 8483 | -5/Factory | Repaired Lrn. Missile Launcher 8590 | -5/Factory | Identified exit to Upper Caves 8816 | -5/Factory | Build established: Hacker-Construct 9056 | -5/Factory | System corruption reached 10% 9088 | -5/Factory | Found Hvy. Reactive Plating 9147 | -5/Factory | Build established: Hacker-Mutant 9457 | -5/Factory | Fabricated Hvy. Treads? 9679 | -5/Factory | First assault squad dispatched 10015 | -5/Factory | Cargo convoy interrupted 10127 | -5/Factory | Spotted B-75 Beast 10167 | -5/Factory | Core integrity fell below 50% 10195 | -5/Factory | Core integrity fell below 20% 10229 | -5/Factory | Lost 11 parts (1p3n3u4w) 10271 | -5/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10195_ Hacking Suite crushed. 10195_ Slug penetrates Wall. 10196_ The unstable cave ceiling collapses. 10198_ Slug penetrates Wall. 10198_ Arm. Scrap Engine destroyed. 10198_ Scrap Engine core remains intact and functional. 10205_ System corrupted: Energy discharge (-25). 10214_ C-30 ARC bursts open, deploying its payload. 10214_ B-60 Warrior unfolds itself. 10214_ G-50 Soldier unfolds itself. 10229_ Scrap Engine destroyed. 10245_ System corrupted: Matter fused (-9). 10256_ Acquired 14 matter. 10260_ System corrupted: Matter fused (-5). 10266_ K-01 Serf collects debris. 10271_ Critical hit (Burn: +37). 10271_ Hacking Suite destroyed. 10271_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????###### ???????????????????????? | | ?????????????##?#""""" # ???????????????????????? | | ???????????#?#B #"""F""# #??????????????????????? | | ?????????### #BB#""" ""# #??????????????????????? | | ????????? #??????????????????????? | | ???????? #????????????########### | | ???????? !! #???####??#### # | | ????????? ! #?? #??# # | | ???????????# #? #??# # ##% | | ??????????## # """ ????# #[ | | ?????#+#?#"" # ""???######### [ | | ????? #?#" + ?????+ + | | ????? #?#"F % @#??????# ### | | ???? #?#"" "F "" ######## # # | | ? #???# [ """"" #######+### | | " """ #???# """"" | | " """ #???# | | " """ #???# =% """" | | #?### *[! ^ """" | | " """ #?# =!!=! g """" | | " """ #?# %!%[[% """ = """" | | " """ #?# = * g""" """" | | ### ^= k """ """" | | ####+##### % !! | | ## *| "F" [ != | | ## !%= "*% | | # !%* | | #T ### | | ## =! ## ### =!! #######+### | | ## != # ! ! # ## | | ## ! # #### ##! " # | | ## " # # S # | | ## !! # " ! + | | ## !! # ]]! # | | !! #### """"" ] ]# # | | #?????"""" ]] # | | #??????" # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 30 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Thermal Shield | -7/Recycling | Hacked KE Penetrator | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Hacking Suite | -5/Factory | Scanalyzed Neutron Cannon | -5/Factory | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Recycling | Hacked S-27 Virus | -7/Recycling | Hacked Fabricated ------------ K-01 Serf | x4 | -7/Factory | Preloaded Hvy. Treads | x1 | -5/Factory Repaired ---------- Lgt. Treads | 75% | -8/Materials | Corrupted Lgt. Treads | 80% | -8/Materials | Corrupted Lgt. Treads | 95% | -8/Materials | Corrupted Cooling System | 72% | -8/Materials Lgt. Treads | 9% | -7/Storage Gauss Cannon | 80% | -7/Storage Lrn. Missile Launcher | 13% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartFluxCharger Manual? 0 Play Time 00:59:16 Cumulative 253.5 hours Start 2026.09.17 @ 10:46:28 End 2026.09.17 @ 11:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cdb9257-6d5f-4fb2-b88e-8ab876b952d0