Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 10:51:45 Player: ok-primus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2336) 2336 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6921 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 19/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Target Analyzer > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Carbon-fiber Leg Airjet Airjet Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Enhanced Autogun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink Advanced Shield Generator Enhanced Autogun Grenade Launcher Shock Maul [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Airjet Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 2 1 . . . 1 . Utility 5 | . . . 1 1 . . 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 108 | 6 15 2 32 16 . . 2 35 Power 16 | 1 3 . 4 5 . . . 3 Engine 13 | 1 3 . 4 4 . . . 1 Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 33 | 2 5 2 11 4 . . 1 8 Treads 6 | . . . 1 1 . . . 4 Leg 3 | . . . 1 . . . . 2 Wheel 9 | 2 3 . 3 . . . 1 . Hover 10 | . . . 5 3 . . . 2 Flight 5 | . 2 2 1 . . . . . Utility 28 | 1 3 . 6 6 . . 1 11 Device 16 | . 1 . 4 3 . . 1 7 Storage 5 | 1 2 . 1 . . . . 1 Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 2 . . . 2 Artifact . | . . . . . . . . . Weapon 31 | 2 4 . 11 1 . . . 13 Energy Gun 4 | . . . 3 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 2 4 . 7 1 . . . 8 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 50 | . 1 4 10 4 . . . 31 Power 8 | . 1 . 3 1 . . . 3 Propulsion 22 | . . 2 5 2 . . . 13 Utility 11 | . . 1 1 1 . . . 8 Weapon 9 | . . 1 1 . . . . 7 Highest Loss Streak 26 | . 1 4 7 3 . . . 26 Average Slot Usage (%) 89 | . 93 94 78 98 100 100 93 88 Engine 5 | . 13 11 6 4 7 7 6 1 Core 1 | . . . . 2 . . . 3 Treads 3 | . . . 5 2 . . . 5 Leg 1 | . . . 2 . . . . 1 Wheel 5 | . 24 . 4 . . . . 3 Hover 19 | . . . 16 35 38 38 33 17 Flight 3 | . 1 41 4 . . . . . Device 10 | . 10 10 11 10 7 7 13 10 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 3 | . . . . 1 7 7 6 9 Protection 5 | . . . 2 9 7 7 6 8 Energy Gun 1 | . . . 6 . . . . . Ballistic Gun 17 | . 27 19 10 22 23 23 20 14 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 10 17 17 26 34 31 31 32 43 Greatest Support 51 | 20 20 16 27 45 38 38 47 51 Greatest Overweight (x) 8 | . 2 1 5 . . . . 8 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 Average Carried 7 | 4 6 7 7 7 8 8 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 6 8 8 8 8 8 8 8 . Class Distribution -------------------- 31% | Scavenger-Gunner 27% | Mutant 26% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2537 | 256 223 . 436 619 10 18 30 945 Remotely . | . . . . . . . . . Salvage Created 3229 | 120 223 . 808 660 . 36 30 1352 Parts 147 | 2 16 . 35 28 . 1 1 64 Haulers Intercepted 5 | . 1 . 3 . . . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 6 . 16 11 . . . 18 Guns 40 | . 6 . 12 11 . . . 11 AOE 9 | . . . 3 . . . . 6 Classes Destroyed 12 | 2 4 . 2 2 . 1 . 1 Worker 6 | . 1 . . . . . 1 4 Builder 2 | . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 1 . 3 . . . . 1 Recycler 4 | 1 . . 1 . . . . 2 Swarmer 13 | . 3 . 4 . . . . 6 Grunt 22 | . 3 . 8 5 . . . 6 Duelist 2 | . . . . 1 . . . 1 Sentry 9 | . . . 3 4 . . . 2 Hunter 2 | . . . 1 . . . . 1 Programmer 3 | . . . . 1 . . . 2 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | 2 3 . 6 6 . . 1 7 Combat Bots Only 6 | . 3 . 4 6 . . . 5 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 6579 | . 291 189 1194 1002 . . . 3903 Core 1310 | . 64 15 104 117 . . . 1010 Absorbed by Shields 36 | . . . . . . . . 36 Core Remaining (%) 89 | 100 74 96 81 . . 83 100 . Volleys Fired 221 | 5 22 . 60 51 . 2 3 78 Largest 3 | 2 2 . 2 3 . 3 3 3 Hottest 128 | 40 40 . 128 75 . 75 75 118 Shots Fired 531 | 10 43 . 113 147 . 6 9 203 Gun 521 | 10 43 . 111 147 . 6 9 195 Cannon . | . . . . . . . . . Launcher 10 | . . . 2 . . . . 8 Special . | . . . . . . . . . Kinetic 472 | 10 43 . 72 147 . 6 9 185 Thermal 39 | . . . 39 . . . . . Explosive 10 | . . . 2 . . . . 8 Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 25 | 2 5 . 25 16 . 2 4 12 Robot Miss Streak 5 | 3 3 . 3 2 . 1 5 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 Shots Hit Robots 378 | 4 21 . 93 112 . 4 4 140 Core Hits 169 | 3 11 . 49 30 . 3 1 72 Critical Hits 7 | . . . . . . . . 7 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . 5 Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7051 | 76 214 . 1308 1830 . 52 87 3484 Guns 6192 | 76 214 . 1132 1830 . 52 87 2801 Cannons . | . . . . . . . . . Explosions 782 | . . . 176 . . . . 606 Melee 77 | . . . . . . . . 77 Ramming . | . . . . . . . . . Kinetic 5477 | 76 214 . 612 1830 . 52 87 2606 Thermal 520 | . . . 520 . . . . . Explosive 782 | . . . 176 . . . . 606 Electromagnetic 195 | . . . . . . . . 195 Impact 77 | . . . . . . . . 77 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . 1 Average Corruption 1 | . . . . 1 1 1 . 1 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . 1 1 . . 2 Message Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . 18 . . . . 44 Projectiles . | . . . . . . . . . Explosions 35 | . . . 18 . . . . 17 Melee 27 | . . . . . . . . 27 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . . 17 . . . . 107 Shots 7 | . . . 1 . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 245 | . 6 . 245 172 . 12 . 13 Average Temperature 43 | . 6 . 30 63 . 9 . 5 Received Heat Transfer 1830 | . 30 78 459 354 . . . 909 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 2 | . . . 1 . . . . 1 Heat Transferred 1184 | . . . 1184 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 412 | 10 202 100 229 412 . . 97 341 Average Influence 146 | 3 101 84 90 271 . . 91 170 Maximum Alert Level 2 | . 1 . 1 2 . . . 1 Low Security (%) 67 | 100 85 100 90 19 . . 100 55 Level 1 30 | . 14 . 9 70 . . . 44 Level 2 1 | . . . . 10 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 1 2 . . . 4 Investigation 2 | . . 1 1 . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 6 | . 1 1 . 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . . . 5 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 10 6 23 15 . . . 34 Peak Tracking Total 10 | . 4 6 8 6 . . . 10 Tactical Retreats 8 | . 1 . 2 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 9 | . 4 1 1 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 9 | . . . . 1 . . . 8 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 11 | . 4 1 1 3 . . . 2 Terminals 11 | . 4 1 1 3 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 13 4 2 4 . . . 3 Successful 11 | . 6 4 . 1 . . . . Failed 15 | . 7 . 2 3 . . . 3 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 11 | . 3 2 2 3 . . . 1 Terminals 26 | . 13 4 2 4 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 6 4 . 1 . . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 1 1 3 . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 2600 | 84 301 154 632 450 105 44 79 751 Spaces Moved 2112 | 66 207 134 290 487 219 46 144 519 Core 23 | 8 1 . 8 . . . . 6 Treads 95 | . . . 26 . . . . 69 Legs 50 | . . . 31 . . . . 19 Wheels 253 | 58 195 . . . . . . . Hover 1486 | . . . 165 487 219 46 144 425 Flight 205 | . 11 134 60 . . . . . Fastest Speed 44 | 50 80 111 72 44 48 48 48 49 Average Speed 75 | 76 86 111 105 52 48 48 48 87 Slowest Speed 450 | 80 197 117 300 68 48 48 49 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 39 18 36 13 46 13 3 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . 10 . . . . 11 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 19 | . . . 10 . . . . 9 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 2782 | 87 291 138 510 621 218 65 149 703 Wait 256 | 3 27 1 91 60 . 18 . 56 Move 2104 | 65 206 133 289 486 218 45 143 519 Hop . | . . . . . . . . . Pick Up 46 | 7 10 2 19 3 . . 1 4 Fast Attach 50 | 6 8 . 14 4 . . 1 17 Attach 26 | . 1 2 8 5 . . 1 9 Detach . | . . . . . . . . . Swap 32 | . 6 . 10 7 . . . 9 Drop 45 | 1 11 . 19 5 . . . 9 Fire 221 | 5 22 . 60 51 . 2 3 78 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x2 535 | -9/Materials | Discovered new exit (range 5) 540 | -9/Materials | Entered another Materials area 540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 568 | -8/Materials | Lost 4 parts (2n1u1w) 747 | -8/Materials | Lost 7 parts (2p4n1w) 1164 | -8/Materials | Discovered new exit (range 8) 1172 | -8/Materials | Entered Factory 1172 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1440 | -7/Factory | Lost 3 parts (1p1n1u) 1518 | -7/Factory | Build established: Tank 1576 | -7/Factory | Discovered new exit (range 14) 1622 | -7/Factory | Entered Lower Caves 1638 | -7/Lower Caves | Learned Factory emergency access door positions 1724 | -7/Lower Caves | Discovered new exit (range 8) 1727 | -7/Lower Caves | Entered another Lower Caves area 1765 | -7/Lower Caves | Discovered new exit (range 13) 1771 | -7/Lower Caves | Entered Factory 1771 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -6/Factory | Discovered new exit (range 4) 1830 | -6/Factory | Build established: Scavenger-Gunner 1850 | -6/Factory | Entered another Factory area 1850 | -5/Factory | Evolved 2 slots: Utility x2 2572 | -5/Factory | Core integrity fell below 50% 2593 | -5/Factory | Core integrity fell below 20% 2601 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02587_ Adv. Shield Generator destroyed. 02590_ U-05 Engineer lays Concrete. 02591_ Destroyed VTOL Module. 02591_ S-27 Virus system corrupted by crushing effect. 02592_ S-27 Virus system terminally corrupted. 02592_ Lgt. Nuclear Core fried. 02592_ U-05 Engineer lays Concrete. 02592_ Flexi-carbon Leg destroyed. 02592_ Imp. Targeting Computer destroyed. 02592_ Penetrated by Slug. 02592_ G-50 Soldier destroyed. 02592_ Penetrated by Slug. 02594_ U-05 Engineer lays Concrete. 02594_ Adv. Heat Sink destroyed. 02595_ U-05 Engineer lays Concrete. 02596_ Destroyed VTOL Module. 02596_ S-27 Virus system corrupted by crushing effect. 02596_ U-05 Engineer lays Concrete. 02599_ Penetrated by Slug. 02599_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????#! !*!% | | ??????????????????????????###########"## | | ??????????????????????????# | [%# | | ??????????????????????????# ! # ##### | | ??????????????????????????+ # #???? | | ??????????????????????????# # #???? | | ??????????????????????????# !#%[ /???? | | ??????????????????????????# ![/% #???? | | ??????????????????????????# [#| #???? | | ??????????????????????????# # #???? | | ??????????????????????????# # #?" ? | | ??????????????????????????# # #?"?? | | ??????????????????????????# # # "?? | | ??????????????????????????# ] # # ??? | | ??????????????????????????#+############ #???? | | ??????????????????????????#????????????# #???? | | ???????????????????????????????????????# #???? | | ????????????????????#################### #???? | | ????????????????????#! # #???? | | ????????????????????# # #???? | | ????????????????????# % / #???? | | ????????????????????#"" """" """" # #???? | | ????????????????????#"F g""""["""" # #???? | | ????????????????????#""" %=ss*=""" # #???? | | ?????????????????####""" !% [!%hu [ # #???? | | ???????????????# ; =%*@ %=*![!%*= # #???? | | ????????????????## ######### ####### #???? | | ???????????????????????????#######?????# +???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# +???? | | ???????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 56 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepGyrokineticGravjet Manual? 0 Play Time 00:55:00 Cumulative 29.2 hours Start 2020.08.28 @ 09:55:01 End 2020.08.28 @ 10:51:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e106b514-ddcb-4dcf-9f5d-4a7b13381fdd