Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 22:52:40 Player: Alexbot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (5) 25 Value Destroyed (66) 66 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (42188) 42188 TOTAL SCORE: 49279 Bonus ------- Pacifist 200 Win 3000 Win Speed 38988 Cogmind --------- Core Integrity 1566/1600 Matter 280/300 Energy 508/765 System Corruption 1% Temperature Cool (173) Movement Flying (11) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Ion Engine Fission Core Neutrino Core Light Quantum Reactor > --- PROPULSION (9) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster > --- UTILITY (10) ----- Advanced Coolant Injector Medium Storage Unit Inertial Stasis Machine Advanced Signal Interpreter Improved Propulsion Shielding Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (8) ---- Neutrino Core Light Quantum Reactor Advanced Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Ion Engine Fission Core Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Inertial Stasis Machine Advanced Signal Interpreter Improved Propulsion Shielding Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Neutrino Core Light Quantum Reactor Advanced Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Enhanced Nova Cannon [Rating: 110] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced System Shield Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . 4 2 . 2 2 2 2 Power 3 | . . 1 . . . 1 . . . 1 . . Propulsion 7 | . . 1 1 . . 2 1 . 1 1 . . Utility 8 | . . . 1 . . 1 1 . 1 . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 38 | . 4 2 2 5 . 4 5 1 6 3 3 3 Power 7 | . 1 1 . . . 1 . . 2 . 1 1 Engine 3 | . 1 1 . . . . . . . . 1 . Core 3 | . . . . . . 1 . . 2 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 14 | . 2 1 1 4 . 2 1 1 1 . . 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . 2 1 1 4 . 2 1 1 1 . . 1 Utility 12 | . 1 . 1 . . . 4 . 2 2 2 . Device 5 | . 1 . . . . . . . 2 . 2 . Storage 1 | . . . . . . . 1 . . . . . Processor 1 | . . . 1 . . . . . . . . . Hackware 3 | . . . . . . . 2 . . 1 . . Protection 2 | . . . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 5 | . . . . 1 . 1 . . 1 1 . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 . 1 . 1 1 Parts Lost 5 | . . 1 . . . 1 1 . 1 1 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . 1 . 1 1 . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 1 . 1 1 . . Average Slot Usage (%) 75 | . 63 66 72 83 90 70 76 79 81 74 78 77 Engine 7 | . 9 12 18 18 18 13 5 5 . . 4 4 Core 6 | . . . . . . 3 5 5 15 14 13 11 Flight 29 | . 18 23 31 36 36 29 34 38 36 31 26 27 Device 6 | . 7 11 9 9 9 6 1 . 5 3 8 8 Storage 2 | . . . . . . . 3 5 5 4 4 4 Processor 4 | . . . 4 9 9 6 5 5 5 4 4 4 Hackware 6 | . . . . . . . 9 11 10 13 13 12 Protection 1 | . . . . . . . 3 5 2 . 4 4 Energy Gun 5 | . 28 18 9 9 9 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 10 7 11 11 17 17 27 31 26 50 48 54 60 Greatest Support 77 | 20 8 12 16 24 24 36 36 54 55 49 57 77 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 4 4 4 4 4 4 8 8 8 8 8 8 Average Capacity 6 | . 4 4 4 4 4 4 6 8 8 8 8 8 Most Carried 8 | . 4 4 4 4 4 4 8 8 8 8 7 7 Average Carried 5 | . 2 3 3 3 4 3 6 7 6 7 5 5 Final Capacity 8 | 6 4 4 4 4 4 4 8 8 8 8 8 8 Final Carried 8 | 6 4 4 4 4 4 4 8 7 7 8 5 6 Class Distribution -------------------- 54% | Hacker-Sprinter 25% | Sprinter 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Matter Collected 535 | 196 . 45 . . 84 . . . . . 84 126 Remotely . | . . . . . . . . . . . . . Salvage Created 74 | . . 59 . . . 15 . . . . . . Parts 3 | . . 3 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 4 | . . 4 . . . . . . . . . . Guns 4 | . . 4 . . . . . . . . . . Classes Destroyed 2 | . . 1 . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Swarmer 4 | . . 4 . . . . . . . . . . Best Kill Streak 4 | . . 4 . . . 1 . . . . . . Combat Bots Only 4 | . . 4 . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Damage Taken 1187 | . 11 94 26 26 . 59 270 . 257 161 44 239 Core 247 | . 11 30 . 12 . . 54 . 24 38 44 34 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 96 | 100 95 92 . . 97 100 . 94 97 97 96 97 Volleys Fired 10 | . . 9 . . . 1 . . . . . . Largest 2 | . . 2 . . . 2 . . . . . . Hottest 113 | . . 90 . . . 113 . . . . . . Shots Fired 19 | . . 17 . . . 2 . . . . . . Gun 18 | . . 17 . . . 1 . . . . . . Cannon 1 | . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 18 | . . 17 . . . 1 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . . . Robot Hit Streak 3 | . . 3 . . . 3 . . . . . . Robot Miss Streak 2 | . . 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 10 | . . 8 . . . 2 . . . . . . Core Hits 5 | . . 4 . . . 1 . . . . . . Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 9 | . . . . . . . 1 . 1 1 . 6 Impact . | . . . . . . . . . . . . . Slashing 9 | . . . . . . . 1 . 1 1 . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 177 | . . 85 . . . 92 . . . . . . Guns 98 | . . 85 . . . 13 . . . . . . Cannons 34 | . . . . . . 34 . . . . . . Explosions 45 | . . . . . . 45 . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 143 | . . 85 . . . 58 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 34 | . . . . . . 34 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . 32 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 304 | . . 198 . 4 3 171 247 111 304 198 199 198 Average Temperature 125 | . . 113 . 2 3 56 166 16 162 108 134 122 Received Heat Transfer 210 | . 6 18 . 9 . 12 72 . 48 9 9 27 Effects 1 | . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 322 | . . 235 . . . 87 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Peak Influence 846 | . 15 109 45 71 42 846 446 267 216 150 147 271 Average Influence 207 | . 4 55 45 33 38 811 428 220 154 131 121 171 Maximum Alert Level 3 | . . . . . . 3 2 1 1 . . 1 Low Security (%) 70 | . 100 100 100 100 100 . . . 87 100 100 80 Level 1 8 | . . . . . . . . 100 12 . . 19 Level 2 12 | . . . . . . . 100 . . . . . Level 3 8 | . . . . . . 100 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . . 2 1 . 2 1 . . Investigation 3 | . . . . . . 1 . . 1 1 . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . 1 1 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Distress Signals 1 | . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 72 | . 3 5 4 2 5 2 7 4 11 4 4 21 Peak Tracking Total 13 | . 3 4 4 2 5 2 7 4 9 5 4 13 Tactical Retreats 6 | . . 1 . . . . . . 1 . 1 3 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Machines Disabled 1 | . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Machines Accessed 17 | . . 1 . 2 . 1 2 1 5 1 2 2 Terminals 17 | . . 1 . 2 . 1 2 1 5 1 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . . 2 . 6 . 3 6 2 16 3 10 5 Successful 23 | . . 1 . 3 . 1 2 1 4 1 7 3 Failed 30 | . . 1 . 3 . 2 4 1 12 2 3 2 Catastrophic 2 | . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . . 2 . 4 . 3 6 . 10 . 6 3 Terminals 53 | . . 2 . 6 . 3 6 2 16 3 10 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . . 1 . 3 . 1 1 1 2 1 5 2 Open Door 3 | . . . . 1 . . . 1 . . . 1 Level Access Points 5 | . . 1 . . . 1 1 . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Locate Traps 4 | . . . . . . . . . 1 . 2 1 Dispatch Records 1 | . . . . . . . . . . . 1 . Zone Layout 2 | . . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 1 . 2 . 2 1 Terminals 6 | . . . . . . . 1 . 2 . 2 1 Botnet 6 | . . . . . . . 1 . 2 . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . . 1 . 2 . 1 2 . 5 1 2 2 Full Trace Events 3 | . . . . . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Turns Passed 681 | . 61 69 21 42 24 59 84 22 95 44 49 111 Spaces Moved 2330 | 1 114 97 53 113 91 190 291 94 489 156 228 413 Core 32 | . 32 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2297 | . 82 97 53 113 91 190 291 94 489 156 228 413 Fastest Speed 11 | 120 37 34 31 26 26 20 20 11 11 14 20 11 Average Speed 21 | 120 41 36 32 26 26 23 22 21 15 16 20 16 Slowest Speed 120 | 120 120 37 34 31 26 26 26 23 17 17 20 20 Overloaded Moves 291 | . . . . . . . . 12 177 36 . 66 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 44 | . 1 2 . 1 3 5 6 1 11 2 5 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 15 | 2 27 15 9 27 20 8 8 25 24 9 12 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . 1 . 1 1 . 6 Terrain Destroyed 9 | . . . . . . . 1 . 1 1 . 6 Melee 9 | . . . . . . . 1 . 1 1 . 6 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Ext Fac Res Res Acc Total 2417 | . 129 110 55 125 87 196 299 93 496 169 225 433 Wait 38 | . . 4 . . . 3 3 . 4 8 . 16 Move 2235 | . 111 92 52 110 85 180 278 91 468 152 217 399 Hop 38 | . 1 2 . 1 2 4 6 1 9 1 5 6 Pick Up 24 | . 5 1 1 3 . 1 5 . 4 2 . 2 Fast Attach 13 | . 2 1 1 1 . 2 3 . . 1 . 2 Attach 19 | . 2 1 1 1 . 2 1 1 5 1 3 1 Detach 6 | . 1 . . . . 1 . . 2 1 . 1 Swap 6 | . . . . 3 . . 1 . 1 1 . . Drop 19 | . 7 . . 6 . 2 1 . 2 1 . . Fire 10 | . . 9 . . . 1 . . . . . . Melee 9 | . . . . . . . 1 . 1 1 . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 61 | -10/Materials | Discovered new exit (range 4) 62 | -10/Materials | Entered another Materials area 62 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 67 | -9/Materials | Identified exit to Materials 131 | -9/Materials | Entered another Materials area 131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 136 | -8/Materials | Discovered new exit (range 15) 150 | -8/Materials | Identified exit to Storage 152 | -8/Materials | Entered Storage 186 | -8/Storage | Identified exit to Recycling 193 | -8/Storage | Used back door to open Recycling access 194 | -8/Storage | Entered Recycling 202 | -8/Recycling | Spotter reported a threat 210 | -8/Recycling | Spotter reported a threat 212 | -8/Recycling | Spotter reported a threat 212 | -8/Recycling | Spotter reported a threat 213 | -8/Recycling | Spotter reported a threat 215 | -8/Recycling | Discovered new exit (range 8) 218 | -8/Recycling | Identified exit to Factory 218 | -8/Recycling | Entered Factory 218 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 254 | -6/Factory | Identified exit to Factory 277 | -6/Factory | Entered another Factory area 277 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 359 | -5/Factory | Discovered new exit (range 11) 360 | -5/Factory | Identified exit to Factory 361 | -5/Factory | Identified exit to Extension 361 | -5/Factory | Entered Extension 380 | -5/Extension | Spotted B-75 Beast 381 | -5/Extension | Spotted B-75 Beast 382 | -5/Extension | Discovered exit to Factory (range 3) 383 | -5/Extension | Entered Factory 383 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 398 | -4/Factory | Spotted B-86 Titan 448 | -4/Factory | Spotted B-86 Titan 466 | -4/Factory | Identified exit to Research 478 | -4/Factory | Entered Research 478 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 480 | -3/Research | Identified exit to Research 522 | -3/Research | Entered another Research area 522 | -2/Research | Evolved 2 slots: Utility x2 568 | -2/Research | Discovered new exit (range 16) 571 | -2/Research | Identified exit to Access 571 | -2/Research | Entered Access 571 | -1/Access | Evolved 2 slots: Utility x2 633 | -1/Access | Spotted B-99 Colossus 681 | -1/Access | Discovered new exit (range 5) 682 | -1/Access | Identified exit to Surface 682 | *** | Escaped! Last Messages --------------- 6x Gamma Bomb Trap Map updated. 00597_ Acquired Prototype Flight Unit. 00597_ Identified Cld. Impulse Thruster. 00606_ Acquired Lgt. Quantum Reactor. 00616_ Acquired 126 matter. 00637_ Slug penetrates Wall. 00637_ Penetrated by Slug. 00655_ Slug penetrates Wall. 00655_ Penetrated by Slug. 00672_ U-05 Engineer builds a Wall. 00674_ Acquired Lgt. Quantum Reactor. 00676_ W-44 Eye sends out distress signal. 00681_ Connecting with Terminal... >>Open Sealed Barrier opened. 00681_ The Access Shell folds into the floor. 00681_ EXIT=FOUND 00682_ EXIT=IDENTIFIED: SURFACE [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??#######?????????? | | ??????????# """T""" "??" ????????? | | ??????????# """ """ "??" ????????? | | ??????????# "??" ######### | | ??????????# "??" | | ??????????# "" "??" | | ??????????# @" "???? | | ??????????# "????? | | ??????????# "?????? ##"+"""## | | ??????????# "??????????#! | | ??????????# "??????????# | | ??????????# ####### ##########??????????# " | | ??????????# #?????###???????????????????# """ | | ??????????# #???????????????????????????# """ | | ??????????# #???????????????????????????# " | | ??????????# #???????????????????????????# | | ??????????+ #???????????????????????????# | | ??????????# #???????????????????????????# = | | ??????????# #??#######??????????????????######### | | ??????????# #? #?????????????????????# | | ??????????# #? #?????????????????????# | | ??????????# # " ???????################ | | ??????????# # """ #??????# " !!! # | | ??????????# + """ #??????### !! # | | ??????????# # " #????????# !! !# | | ??????????# # #????????# # | | ??????????# #? #????????# # | | ??????????# #? #????????# # | | ??????????# ###############???#= " # | | ??????????# ## #???# """ + | | ??????????# ## #???# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 150 Energy Generation 57 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 14 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Challenges ------------ None Game ------ Seed GlidesysPoweredSink Manual? 0 Play Time 00:27:53 Cumulative 831.5 hours Start 2020.07.31 @ 22:28:21 End 2020.07.31 @ 22:52:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type 0 Total 46 Types 34/1/3/3/3/1/1 Lore% 97 Gallery% 99 Achievement% 95 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10b6aa4a-5659-49b9-9c05-943c5067eef9