Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 11:05:24

Player: CogEmotions!

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1668)     1668
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (229)                229
              TOTAL SCORE: 3347

 Bonus
-------
High Alert Combat Kills    169
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     11/100
System Corruption          3%
Temperature                Cool (15)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Weight Redist. System
                Terrain Scan Processor
                Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
         Medium Matter Pod (70)
                Seismic Detector
         Medium Armor Plating
                Datajack
                Mining Laser
                Welding Torch
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
                Terrain Scan Processor
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Seismic Detector
                Pulse Rifle
                Pulse Rifle
                Datajack
                Mining Laser
                Welding Torch
          Heavy Flail
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             65   | 6   13  5   41  
  Power                    7    | 1   2   .   4   
    Engine                 6    | 1   2   .   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   3   .   9   
    Treads                 2    | .   .   .   2   
    Leg                    7    | .   .   .   7   
    Wheel                  3    | 2   1   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   2   1   8   
    Device                 5    | .   2   1   2   
    Storage                4    | 1   .   .   3   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   32   | 2   6   4   20  
    Energy Gun             15   | 2   1   2   10  
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   2   1   3   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   
  Unidentified Prototypes  3    | .   .   .   3   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      3    | .   .   .   3   
Parts Lost                 19   | .   6   2   11  
  Power                    4    | .   1   .   3   
  Propulsion               6    | .   2   1   3   
  Utility                  2    | .   1   1   .   
  Weapon                   7    | .   2   .   5   
  Highest Loss Streak      4    | .   2   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   88  72  90  
  Engine                   10   | .   13  14  8   
  Treads                   3    | .   .   .   6   
  Leg                      7    | .   .   .   12  
  Wheel                    5    | .   19  .   .   
  Hover                    3    | .   5   7   1   
  Device                   9    | .   7   8   10  
  Storage                  14   | .   14  14  15  
  Processor                5    | .   .   .   8   
  Protection               3    | .   .   .   5   
  Energy Gun               12   | .   9   13  12  
  Ballistic Gun            5    | .   12  .   2   
  Launcher                 4    | .   4   6   3   
  Special Weapon           1    | .   .   7   .   
  Special Melee Weapon     1    | .   1   .   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 14  14  14  60  
  Greatest Support         52   | 32  32  12  52  
  Greatest Overweight (x)  5    | .   1   3   5   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         11   | 6   8   8   13  
  Most Carried             14   | 3   8   7   14  
  Average Carried          7    | 1   5   4   8   
  Final Capacity           20   | 8   8   8   20  
  Final Carried            12   | 1   6   6   12  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1504 | 243  399  69   793  
  Remotely                 .    | .    .    .    .    
Salvage Created            1739 | .    406  18   1315 
  Parts                    106  | .    29   1    76   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           2    | .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  41   | .   9   3   29  
  Guns                     22   | .   4   .   18  
  AOE                      17   | .   5   3   9   
Classes Destroyed          11   | .   6   .   5   
  Worker                   4    | .   2   .   2   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   .   .   2   
  Operator                 3    | .   3   .   .   
  Watcher                  4    | .   2   .   2   
  Swarmer                  8    | .   3   3   2   
  Grunt                    23   | .   6   .   17  
  Duelist                  2    | .   .   .   2   
  Sentry                   8    | .   .   .   8   
Best Kill Streak           5    | .   5   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        246  | .    39   10   197  
  Missed                   73   | .    9    2    62   
Damage Taken               2823 | .    540  325  1958 
  Core                     554  | .    60   87   407  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   50   | .    50   .    .    
Core Remaining (%)         70   | 100  .    41   .    
Volleys Fired              142  | .    44   10   88   
  Largest                  2    | .    2    2    2    
  Hottest                  150  | .    90   150  126  
Shots Fired                251  | .    74   14   163  
  Gun                      205  | .    67   4    134  
  Cannon                   .    | .    .    .    .    
  Launcher                 40   | .    7    4    29   
  Special                  6    | .    .    6    .    
  Kinetic                  93   | .    48   .    45   
  Thermal                  66   | .    4    9    53   
  Explosive                40   | .    7    4    29   
  Electromagnetic          52   | .    15   1    36   
  Robot Hit Streak         15   | .    15   2    11   
  Robot Miss Streak        7    | .    5    1    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           162  | .    52   5    105  
  Core Hits                114  | .    29   4    81   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    1    
  Critical Strikes         6    | .    2    .    4    
    Burn                   3    | .    1    .    2    
    Destroy                2    | .    1    .    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3757 | .    954  275  2528 
  Guns                     1998 | .    635  25   1338 
  Cannons                  .    | .    .    .    .    
  Explosions               1622 | .    302  226  1094 
  Melee                    82   | .    .    .    82   
  Ramming                  31   | .    17   .    14   
  Kinetic                  856  | .    512  .    344  
  Thermal                  789  | .    25   49   715  
  Explosive                1404 | .    302  226  876  
  Electromagnetic          595  | .    98   .    497  
  Impact                   82   | .    .    .    82   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    3    12   3    
  Average Corruption       3    | .    2    7    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  24   | .    3    11   10   
    Message Errors         4    | .    .    1    3    
    Matter Fused           4    | .    1    1    2    
    Heat Flow Errors       3    | .    .    1    2    
    Energy Discharges      4    | .    1    2    1    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      4    | .    1    2    1    
    Alerts                 4    | .    .    3    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            72   | .    10   7    55   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    10   7    3    
  Melee                    52   | .    .    .    52   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      216  | .    49   .    167  
  Shots                    8    | .    2    .    6    
  Rammed                   2    | .    2    .    .    
Targets Rammed             8    | .    2    .    6    
  Kicked                   6    | .    .    .    6    
  Crushed                  .    | .    .    .    .    
Highest Temperature        345  | .    60   265  345  
  Average Temperature      71   | .    18   50   85   
  Received Heat Transfer   900  | .    168  .    732  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    .    5    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         1969 | .    148  124  1697 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             707  | .   190 161 707 
  Initial                  62   | .   .   22  62  
  Average                  308  | .   84  95  461 
Maximum Alert Level        3    | .   .   .   3   
  Low Security (%)         48   | 100 100 100 13  
  Level 1                  15   | .   .   .   25  
  Level 2                  29   | .   .   .   50  
  Level 3                  6    | .   .   .   11  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   .   6   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  4    | .   .   .   4   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   3   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              83   | .   19  3   61  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          14   | .   2   1   11  
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   3   .   3   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   9   .   5   
  Successful               7    | .   4   .   3   
  Failed                   7    | .   5   .   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   2   .   1   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   3   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Record                   1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   
  Scan Component           2    | .   1   .   1   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               5    | .   .   5   .   
  Total Damage             82   | .   .   82  .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3467 | 66   989  344  2068 
Spaces Moved               1857 | 56   745  181  875  
  Core                     115  | 4    .    72   39   
  Treads                   203  | .    .    .    203  
  Legs                     559  | .    .    .    559  
  Wheels                   508  | 52   456  .    .    
  Hover                    472  | .    289  109  74   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   60   120  
  Average Speed            142  | 96   93   148  185  
  Slowest Speed            300  | 100  120  200  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       52   | 4    91   50   63   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 4    | .    .    4    .    
Terrain Destroyed          224  | .    22   25   177  
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    4    .    
  AOE                      220  | .    22   21   177  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2418 | 68   966  232  1152 
  Wait                     258  | .    144  31   83   
  Move                     1853 | 55   744  179  875  
  Hop                      .    | .    .    .    .    
  Pick Up                  62   | 7    15   4    36   
  Fast Attach              .    | .    .    .    .    
  Attach                   35   | 6    9    4    16   
  Detach                   2    | .    1    .    1    
  Swap                     30   | .    4    1    25   
  Drop                     24   | .    3    2    19   
  Fire                     142  | .    44   10   88   
  Melee                    3    | .    .    .    3    
  Ram                      2    | .    2    .    .    
  Kick                     6    | .    .    .    6    
  Crush                    .    | .    .    .    .    
  Escape Stasis            1    | .    .    1    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 5)
  269 | -10/Materials | Discovered new exit (range 8)
  321 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Repaired Grenade Launcher
  519 | -10/Materials | Discovered new exit (range 8)
  886 | -10/Materials | Discovered new exit (range 3)
 1056 | -10/Materials | Entered Mines
 1063 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1101 | -10/Mines     | Discovered new exit (range 8)
 1188 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1193 | -10/Mines     | Learned Materials security intel
 1246 | -10/Mines     | Crushed by falling debris
 1247 | -10/Mines     | Core integrity fell below 50%
 1247 | -10/Mines     | System corruption reached 10%
 1362 | -10/Mines     | Discovered new exit (range 6)
 1400 | -10/Mines     | Entered Materials
 1400 | -9/Materials  | Accompanied by 1 ally
 1400 | -9/Materials  | Evolved 2 slots: Utility x2
 1595 | -9/Materials  | Discovered new exit (range 9)
 2043 | -9/Materials  | Build established: Scavenger-Mutant
 2321 | -9/Materials  | Discovered new exit (range 16)
 2600 | -9/Materials  | First assault squad dispatched
 2756 | -9/Materials  | Build established: Mutant
 3153 | -9/Materials  | Core integrity fell below 50%
 3463 | -9/Materials  | Core integrity fell below 20%
 3468 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
L-31 Rogue unfolds itself.
G-34 Mercenary unfolds itself.
L-31 Rogue unfolds itself.
M-13 Machinist unfolds itself.
L-31 Rogue destroyed.
Imp. Ion Engine severed.
Imp. Treads destroyed.
System corrupted: Energy discharge (-10).
Acquired Imp. Ion Engine.
Imp. Treads severed.
L-31 Rogue destroyed.
C-30 ARC bursts open, deploying its payload.
G-34 Mercenary unfolds itself. <x3>
I-25 Savior unfolds itself.
Pulse Rifle destroyed.
Imp. Ion Engine destroyed.
Pulse Rifle destroyed.
Acquired Melee Analysis Suite.

 Map 
-----
+----------------------------------------------------+
| +  !  #??????????????????????????????????????????? |
| ?  %  #????????????????????????##########????????? |
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|        #  """""  #????#        #   ####??????????? |
|        #  """""  #????#        +   #  #?########## |
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|      ""#   """   #????# S""    #   ######        # |
|      T"          #????# ""     #   ##!! #        # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergySystemDriver
  Manual?         0
Play Time         00:51:13
  Cumulative      10.1 hours
  Start           2024.04.04 @ 08:42:57
  End             2024.04.04 @ 11:05:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5137226-a94e-45dd-81f4-896ea15711f5