Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 22:21:27 Player: fartblaster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2980) 2980 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 7216 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 101 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -7/Factory Parts ------- Power (2) Propulsion (3) Utility (4) High-capacity Storage Unit Improved Signal Interpreter Weapon (4) Inventory (12) Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Small Battery (100) Compact Battery (300) Medium Matter Pod (100) High-capacity Matter Pod (200) Melee Analysis Suite Relay Coupler [Grunt] (26) Improved Field Recycling Unit (0) Peak State ------------ Power Deuterium Engine Nuclear Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Utility Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Weapon Heavy Ion Cannon Assault Rifle Advanced EMP Blaster Inventory Heavy Ion Engine Light Treads Improved Cooling System Small Battery High-capacity Matter Pod Particle Gun [Rating: 28] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . 1 . . 1 Weapon 2 | . . 2 . . . . Parts Attached 70 | 6 8 25 8 2 19 2 Power 11 | 1 1 4 1 1 3 . Engine 8 | 1 1 4 . 1 1 . Core 3 | . . . 1 . 2 . Reactor . | . . . . . . . Propulsion 20 | 2 . 9 1 . 7 1 Treads 17 | 2 . 9 1 . 4 1 Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 1 5 . 2 1 Device 6 | . . . 3 . 2 1 Storage 3 | 1 2 . . . . . Processor 4 | . 1 1 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 4 11 1 1 7 . Energy Gun 6 | . . 3 . 1 2 . Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 16 | 2 3 7 1 . 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 30 | . . 4 1 . 15 10 Power 4 | . . . . . 2 2 Propulsion 6 | . . . . . 3 3 Utility 5 | . . 1 . . 2 2 Weapon 15 | . . 3 1 . 8 3 Highest Loss Streak 10 | . . 3 1 . 7 10 Average Slot Usage (%) 92 | . 92 98 93 100 89 67 Engine 10 | . 14 11 9 9 9 5 Core 4 | . . . 7 9 8 4 Treads 19 | . 28 21 18 18 15 15 Device 4 | . . . 9 9 8 10 Storage 10 | . 14 11 9 9 9 7 Processor 9 | . 6 10 9 9 9 7 Energy Gun 4 | . . 3 9 9 6 4 Energy Cannon 1 | . 3 . . . 3 . Ballistic Gun 25 | . 24 38 22 27 17 10 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 41 51 63 65 69 58 Greatest Support 60 | 40 40 43 43 43 43 60 Greatest Overweight (x) 14 | . 1 14 1 1 4 12 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 12 12 12 12 12 Most Carried 12 | 1 8 12 12 12 11 10 Average Carried 8 | . 4 9 10 11 9 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 1 8 10 12 10 11 10 Class Distribution -------------------- 39% | Scavenger-Gunner 21% | Mutant 20% | Gunner 12% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Matter Collected 2319 | 252 140 1250 132 47 498 . Remotely . | . . . . . . . Salvage Created 2881 | . 258 1181 233 140 1059 10 Parts 192 | . 27 88 14 7 51 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 66 | . 12 28 4 2 20 . Guns 55 | . 7 28 4 2 14 . Cannons 9 | . 5 . . . 4 . AOE 2 | . . . . . 2 . Classes Destroyed 9 | . 2 5 1 1 . . Builder 2 | . . 1 . . . 1 Tunneler 2 | . . 2 . . . . Operator 3 | . . 2 . 1 . . Watcher 3 | . . 3 . . . . Swarmer 18 | . 9 9 . . . . Grunt 32 | . 3 13 2 1 13 . Duelist 4 | . . . 1 . 3 . Sentry 10 | . . 6 1 . 3 . Hunter 2 | . . . . 1 1 . Best Kill Streak 5 | . 3 5 2 1 4 1 Combat Bots Only 4 | . 3 4 2 1 4 . Max Kills in Single Turn 3 | . 2 3 1 1 1 1 Gunslinging 2 | . . 2 . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Damage Taken 4971 | . 460 1099 112 . 1798 1502 Core 1109 | . 40 139 . . 225 705 Absorbed by Shields 115 | . . . 6 . 109 . Core Remaining (%) 77 | 100 84 65 . . 59 . Volleys Fired 207 | . 35 82 8 3 66 13 Largest 4 | . 2 4 4 4 4 3 Hottest 160 | . 80 131 106 114 160 108 Shots Fired 610 | . 65 298 27 12 188 20 Gun 551 | . 41 298 27 12 153 20 Cannon 54 | . 24 . . . 30 . Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 477 | . 41 271 19 9 119 18 Thermal 92 | . 24 20 . . 46 2 Explosive . | . . . . . . . Electromagnetic 41 | . . 7 8 3 23 . Robot Hit Streak 19 | . 8 9 16 19 12 3 Robot Miss Streak 5 | . 3 5 1 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 5 1 . 2 . Max Gunslinging Chain 2 | . . 2 1 . 1 . Shots Hit Robots 349 | . 41 162 22 3 113 8 Core Hits 134 | . 15 54 10 3 49 3 Critical Hits 2 | . . 2 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4966 | . 622 1737 297 62 2160 88 Guns 3781 | . 271 1737 297 62 1326 88 Cannons 970 | . 351 . . . 619 . Explosions 215 | . . . . . 215 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3092 | . 271 1502 201 17 1013 88 Thermal 1346 | . 351 158 . . 837 . Explosive . | . . . . . . . Electromagnetic 528 | . . 77 96 45 310 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 54 | . 13 . . . 41 . Projectiles 41 | . 13 . . . 28 . Explosions 13 | . . . . . 13 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . . . 100 . Shots 6 | . . . . . 6 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 433 | . 433 380 183 60 421 . Average Temperature 97 | . 191 70 69 29 101 . Received Heat Transfer 1277 | . 246 438 43 . 550 . Effects 7 | . 3 2 . . 2 . Shutdowns 2 | . 1 . . . 1 . Matter Decay 3 | . 1 2 . . . . Short Circuit 1 | . 1 . . . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 2394 | . 740 407 . . 1247 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Peak Influence 1070 | . 250 520 326 331 1070 561 Average Influence 420 | . 92 285 259 210 711 530 Maximum Alert Level 3 | . 1 2 1 1 3 2 Low Security (%) 24 | . . . . . . . Level 1 29 | . . . . . . . Level 2 26 | . . . . . . . Level 3 19 | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 5 . . . . Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Distress Signals 4 | . 2 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 18 49 4 3 29 4 Peak Tracking Total 5 | . 4 5 3 1 4 4 Tactical Retreats 11 | . . 2 . . 9 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Traps Triggered 13 | . . 3 . . 10 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Disabled 5 | . . 2 . . 3 . Max in Single Turn 1 | . . 1 . . 1 . Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Accessed 3 | . . 1 . 2 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 3 | . . 1 . 2 . . Successful 3 | . . 1 . 2 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 13 | . . . . . 13 . Machine Destruction 13 | . . . . . 13 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 99 | . . . . 99 99 . Highest-Rated Ally 99 | . . . . 99 99 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 183 | . . . . 183 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Turns Passed 5224 | 109 784 1562 291 241 2020 217 Spaces Moved 2412 | 62 373 674 135 119 970 79 Core 10 | 8 . 1 . . . 1 Treads 2297 | 54 373 673 135 119 865 78 Legs 105 | . . . . . 105 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 150 160 Average Speed 176 | 145 161 180 180 180 180 166 Slowest Speed 750 | 160 180 750 180 180 240 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 58 53 10 25 79 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . . . 10 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . . . . . 10 . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Total 2934 | 78 489 823 167 140 1091 146 Wait 173 | 10 60 26 3 11 12 51 Move 2401 | 61 372 673 134 118 964 79 Hop . | . . . . . . . Pick Up 38 | 1 10 8 8 2 8 1 Fast Attach 13 | 6 . 1 1 . 5 . Attach 25 | . 1 8 5 . 9 2 Detach 3 | . . . 3 . . . Swap 32 | . 7 16 2 2 5 . Drop 20 | . 4 9 3 4 . . Fire 207 | . 35 82 8 3 66 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . . 22 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 11) 845 | -10/Materials | Discovered new exit (range 13) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Weapon x2 1208 | -9/Materials | Build established: Gunner 1782 | -9/Materials | Build established: Scavenger-Gunner 2318 | -9/Materials | Lost 3 parts (3w) 2436 | -9/Materials | Discovered new exit (range 8) 2452 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2668 | -8/Materials | Discovered new exit (range 7) 2681 | -8/Materials | Identified exit to Storage 2747 | -8/Materials | Entered Storage 2828 | -8/Storage | Met 01-MTF 2963 | -8/Storage | Identified exit to Garrison 2969 | -8/Storage | Build established: Tank 2988 | -8/Storage | Entered Garrison 2988 | -8/Garrison | Accompanied by 1 ally 2993 | -8/Garrison | 01-MTF left 3058 | -8/Garrison | Triggered checkpoint 3202 | -8/Garrison | Triggered checkpoint 3372 | -8/Garrison | Triggered checkpoint 3464 | -8/Garrison | Triggered checkpoint 3599 | -8/Garrison | Discovered new exit (range 9) 3615 | -8/Garrison | Identified exit to Factory 3617 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3692 | -8/Garrison | Triggered checkpoint 3756 | -8/Garrison | Lost 7 parts (1p3n1u2w) 3878 | -8/Garrison | Triggered checkpoint 3990 | -8/Garrison | Triggered checkpoint 4208 | -8/Garrison | Triggered checkpoint 4264 | -8/Garrison | Discovered exit to Factory (range 10) 4282 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4348 | -8/Garrison | Garrison Relay disabled 4372 | -8/Garrison | Build established: Scavenger-Gunner 4517 | -8/Garrison | Garrison Relay disabled 4677 | -8/Garrison | Garrison Relay disabled 4750 | -8/Garrison | Installed Relay Interface Framework 4928 | -8/Garrison | Triggered checkpoint 4981 | -8/Garrison | Discovered exit to Factory (range 14) 5008 | -8/Garrison | Entered Factory 5008 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5182 | -7/Factory | Core integrity fell below 50% 5199 | -7/Factory | Core integrity fell below 20% 5204 | -7/Factory | Lost 10 parts (2p3n2u3w) 5225 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- to visualize various stats related to parts and inventory items. [Achievement: Made in Tau Ceti IV] PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 05031_ Acquired Imp. Field Recycling Unit. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05141_ Particle Gun destroyed. 05142_ Imp. Heat Sink destroyed. 05146_ Nuclear Core destroyed. 05148_ Assault Rifle destroyed. 05149_ Lgt. Treads destroyed. 05152_ U-05 Engineer destroyed. 05157_ Lgt. Treads destroyed. 05160_ Hvy. Ion Engine destroyed. 05162_ Destroyed VTOL Module. 05164_ Lgt. Treads destroyed. 05172_ Imp. Cooling System destroyed. 05173_ Hvy. Assault Rifle destroyed. 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