Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.29 @ 23:36:28 Player: Jack Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3626) 3626 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 9691 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Heavy Particle Cannon Heavy Plasma Cannon Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Advanced Targeting Computer Backup Plating III Backup Plating III Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Plasma Cannon [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 . Power . | . . . . . . . . . . . Propulsion 6 | . . 2 . 2 . . . . 2 . Utility 8 | . . . . . 2 2 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 99 | 6 1 11 17 8 10 27 2 13 3 1 Power 13 | 1 . 2 1 1 2 3 . 3 . . Engine 8 | 1 . 2 1 . . 2 . 2 . . Core 5 | . . . . 1 2 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 . 6 8 5 6 12 . 3 1 1 Treads 3 | . . . . . . 3 . . . . Leg 39 | 2 . 6 8 5 6 9 . 3 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 . Utility 19 | 1 . 1 2 . 2 8 2 3 . . Device 7 | . . 1 1 . . 4 . 1 . . Storage 3 | 1 . . 1 . . . . 1 . . Processor 2 | . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 2 2 2 1 . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 2 6 2 . 4 . 4 2 . Energy Gun 11 | 2 . 2 4 1 . 2 . . . . Energy Cannon 10 | . 1 . . 1 . 2 . 4 2 . Ballistic Gun 2 | . . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 3 | . . 1 . . . 2 . . . . System Corruption 11 | . . 3 . . . 8 . . . . Parts Lost 40 | . . . 5 2 2 11 2 16 1 1 Power 6 | . . . 1 . 1 2 . 2 . . Propulsion 17 | . . . 1 2 1 5 2 4 1 1 Utility 14 | . . . 1 . . 4 . 9 . . Weapon 3 | . . . 2 . . . . 1 . . Highest Loss Streak 9 | . . . 2 2 1 2 2 9 1 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 86 93 94 90 93 81 65 1 . Engine 4 | . 14 11 11 6 . 1 5 3 . . Core 2 | . . . . 2 7 4 . . . . Treads 1 | . . . . . . 4 . . . . Leg 32 | . 28 34 43 48 45 34 25 16 . . Device 9 | . . 7 6 9 7 15 11 9 . . Storage 7 | . 14 11 11 9 7 6 5 4 . . Processor 2 | . . . . . . 2 11 7 . . Protection 5 | . . . . . 6 9 8 12 . . Energy Gun 7 | . 25 11 11 16 7 2 5 . . . Energy Cannon 6 | . 2 11 . 1 7 10 5 7 . . Peak Build Rating 77 | 6 6 10 13 17 30 58 59 77 10 9 Average Rating 29 | 3 6 8 9 14 26 42 52 54 3 2 On Entrance 18 | . 6 6 10 13 17 28 56 59 2 2 Naked Turns 249 | . . . . . . . . 18 131 100 Heaviest Build 89 | 12 13 14 29 32 47 53 59 89 10 . Greatest Support 99 | 20 20 40 40 60 73 99 99 96 6 12 Greatest Overweight (x) 3 | . . . . . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 8 8 10 15 15 15 15 13 5 5 Most Carried 15 | 2 4 8 9 11 15 15 15 15 5 5 Average Carried 10 | . 3 6 7 8 11 14 15 12 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 2 4 8 9 9 14 15 15 5 5 5 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Matter Collected 1172 | 78 183 92 185 95 62 357 40 45 35 . Remotely . | . . . . . . . . . . . Salvage Created 4603 | . 367 565 279 365 489 1446 258 761 73 . Parts 207 | . 22 41 18 11 18 54 14 25 4 . Haulers Intercepted 2 | . 1 . . 1 . . . . . . Recyclers Shooed 7 | . . . 1 . . 2 1 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 75 | . 5 14 8 5 8 18 6 9 2 . Guns 31 | . 4 5 7 5 3 3 4 . . . Cannons 31 | . . 7 . . 4 11 2 5 2 . AOE 2 | . . 1 . . . . . 1 . . Classes Destroyed 13 | . 6 2 . . 4 1 . . . . Worker 6 | . 2 . . 1 . 1 1 1 . . Builder 6 | . . 1 . 1 . 1 2 1 . . Tunneler 3 | . 1 . . . . 1 1 . . . Hauler 2 | . 1 . . 1 . . . . . . Recycler 5 | . . . . . 1 3 . 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . 3 1 . . . . . . . . Swarmer 16 | . 3 4 3 . . . 4 . 2 . Grunt 36 | . 2 7 5 4 5 7 . 6 . . Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . 3 . 1 . 5 . 1 . . Hunter 7 | . . . . . 2 3 . 2 . . Programmer 5 | . . . . . . 3 2 . . . Best Kill Streak 5 | . 3 5 3 4 4 4 4 4 2 . Combat Bots Only 4 | . 3 4 3 3 3 2 4 3 2 . Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 1063 | . 16 64 91 33 63 314 39 309 59 75 Missed 342 | . 8 17 21 7 8 109 14 106 22 30 Damage Taken 8838 | . 73 523 607 365 728 1665 359 3079 592 847 Core 2536 | . 8 108 120 39 52 118 92 681 488 830 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2576 | . 22 148 195 102 207 518 101 878 172 233 Core Remaining (%) 79 | 100 96 . 43 92 92 86 90 40 . . Volleys Fired 288 | . 24 35 34 25 34 80 18 33 5 . Largest 2 | . 2 2 2 2 2 2 2 2 2 . Hottest 210 | . 100 110 110 116 116 155 155 210 165 . Shots Fired 555 | . 48 70 52 50 68 160 36 65 6 . Gun 253 | . 45 35 46 48 34 24 18 3 . . Cannon 302 | . 3 35 6 2 34 136 18 62 6 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 21 | . . . 21 . . . . . . . Thermal 457 | . 3 47 27 50 68 155 36 65 6 . Explosive . | . . . . . . . . . . . Electromagnetic 77 | . 45 23 4 . . 5 . . . . Robot Hit Streak 27 | . 16 16 21 20 16 27 17 18 15 . Robot Miss Streak 5 | . 3 3 1 1 2 2 2 5 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 402 | . 29 49 44 42 46 117 28 43 4 . Core Hits 190 | . 14 23 14 17 22 53 22 23 2 . Critical Kills 4 | . . . . . . 2 . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . 1 1 2 2 1 2 . 2 . . Burn 6 | . . 1 2 2 1 . . . . . Meltdown 4 | . . . . . . 2 . 2 . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8976 | . 612 886 501 605 756 2881 753 1859 123 . Guns 3184 | . 369 331 413 605 358 714 382 12 . . Cannons 4947 | . 34 417 88 . 398 2167 287 1433 123 . Explosions 845 | . 209 138 . . . . 84 414 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 140 | . . . 140 . . . . . . . Thermal 7566 | . 243 679 320 605 756 2726 669 1445 123 . Explosive 498 | . . . . . . . 84 414 . . Electromagnetic 772 | . 369 207 41 . . 155 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 3 3 . . 10 . 4 . 11 Average Corruption 5 | . . 3 3 . . 6 . 1 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . 3 8 . . 53 . . . 1 Message Errors 14 | . . . 2 . . 12 . . . . Matter Fused 19 | . . 2 . . . 17 . . . . Heat Flow Errors 8 | . . 1 2 . . 5 . . . . Energy Discharges 8 | . . . 1 . . 7 . . . . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 7 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . 3 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 80 | . . . 9 . . 29 . 16 26 . Projectiles 64 | . . . 9 . . 29 . . 26 . Explosions 16 | . . . . . . . . 16 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . 30 88 . . Shots 2 | . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 319 | . 186 310 319 29 255 220 . 264 27 . Average Temperature 72 | . 51 96 102 9 64 60 . 74 21 . Received Heat Transfer 2378 | . 42 258 381 234 369 504 . 460 130 . Effects 3 | . . . 3 . . . . . . . Interference 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 4 | . 2 1 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 10 | . . 1 1 . 1 4 . 3 . . Combat Hostiles 10 | . . 1 1 . 1 4 . 3 . . Parts Melted 45 | . . 1 3 4 8 22 2 5 . . Heat Transferred 14383 | . 324 1482 1036 1739 1850 4880 1232 1653 187 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 3 2 . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Peak Influence 443 | . 192 419 258 217 260 424 303 443 265 245 Initial 138 | . . 12 138 84 84 50 102 127 91 124 Average 150 | . 86 167 199 150 124 126 229 231 175 182 Maximum Alert Level 2 | . . 2 1 1 1 2 1 2 1 1 Low Security (%) 70 | 100 100 64 46 71 97 77 22 40 57 55 Level 1 27 | . . 23 53 28 2 21 77 49 42 44 Level 2 2 | . . 12 . . . . . 10 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 2 . . 1 6 2 2 . 3 Investigation 5 | . . . . . . 2 . 1 . 2 Extermination 4 | . . . . . . 3 1 . . . Reinforcement 6 | . . 2 . . 1 1 . 1 . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Distress Signals 9 | . . 2 . 2 . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 9 19 13 6 13 28 10 24 12 16 Peak Tracking Total 16 | . 3 9 4 3 4 6 4 11 6 16 Tactical Retreats 12 | . . 1 . . 1 3 1 2 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Traps Triggered 6 | . . . . . . 1 . 3 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Machines Disabled 10 | . 3 . . . . 2 1 4 . . Max in Single Turn 3 | . 1 . . . . 2 1 3 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Machines Accessed 7 | . . . . . . 2 1 2 . 2 Terminals 4 | . . . . . . 2 . 1 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 14 | . . . . . . 7 1 4 . 2 Successful 8 | . . . . . . 3 1 2 . 2 Failed 6 | . . . . . . 4 . 2 . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 11 | . . . . . . 7 . 3 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 5 | . . . . . . 3 . 1 . 1 Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . . . 1 . 1 . . Terminal Index 1 | . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . . 2 . 1 . 1 Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Turns Passed 5285 | 73 526 399 377 263 748 1686 380 497 234 102 Spaces Moved 3769 | 69 373 222 204 136 496 988 261 372 453 195 Core 643 | 33 . . . . . . . 153 264 193 Treads . | . . . . . . . . . . . Legs 2932 | 36 373 222 204 136 496 988 261 216 . . Wheels . | . . . . . . . . . . . Hover 5 | . . . . . . . . 3 . 2 Flight 189 | . . . . . . . . . 189 . Fastest Speed 40 | 50 120 120 120 120 120 120 120 50 40 50 Average Speed 104 | 86 120 120 120 120 120 120 120 98 47 50 Slowest Speed 200 | 120 120 120 120 120 120 120 120 190 200 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 52 32 59 16 16 25 10 17 15 29 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 3 | . . . . . . . . 2 1 . Terrain Destroyed 92 | . 8 3 . . . 34 8 37 2 . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . . . 10 2 . AOE 80 | . 8 3 . . . 34 8 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Total 4529 | 82 402 284 283 186 582 1327 287 436 461 199 Wait 269 | . 2 . 14 10 20 203 7 7 3 3 Move 3749 | 68 372 221 203 135 495 987 260 371 442 195 Hop 5 | . . . . . . . . . 5 . Pick Up 73 | 8 2 11 11 6 16 15 . 3 1 . Fast Attach 18 | . . 1 . . . 10 2 4 . 1 Attach 47 | 6 . 3 7 6 5 9 . 8 3 . Detach 2 | . . . . . . . . . 2 . Swap 34 | . 1 7 10 2 5 8 . 1 . . Drop 43 | . . 6 4 2 7 15 . 9 . . Fire 288 | . 24 35 34 25 34 80 18 33 5 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 12) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x2 861 | -9/Materials | Discovered new exit (range 12) 988 | -9/Materials | Discovered new exit (range 7) 999 | -9/Materials | Entered Mines 1093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1109 | -9/Mines | Build established: Scavenger-Mutant 1259 | -9/Mines | Core integrity fell below 50% 1354 | -9/Mines | Learned location of Zion (-7) 1362 | -9/Mines | Discovered new exit (range 10) 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Evolved 2 slots: Propulsion x2 1621 | -8/Materials | Discovered new exit (range 13) 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Utility x2 2333 | -7/Factory | Discovered new exit (range 15) 2387 | -7/Factory | Entered another Factory area 2387 | -6/Factory | Evolved 2 slots: Utility x2 2951 | -6/Factory | Identified exit to Factory 4040 | -6/Factory | System corruption reached 10% 4073 | -6/Factory | Entered another Factory area 4073 | -5/Factory | Evolved 2 slots: Utility x2 4415 | -5/Factory | Garrison activated, responded to threat 4435 | -5/Factory | Discovered new exit (range 16) 4453 | -5/Factory | Entered another Factory area 4453 | -4/Factory | Evolved 2 slots: Utility x2 4464 | -4/Factory | Spotted B-86 Titan 4828 | -4/Factory | Lost 4 parts (1p2u1w) 4867 | -4/Factory | Released all parts (9) 4873 | -4/Factory | Identified exit to Research 4882 | -4/Factory | Lost 9 parts (1p3n5u) 4949 | -4/Factory | Core integrity fell below 50% 4950 | -4/Factory | Entered Research 4950 | -3/Research | Evolved 2 slots: Propulsion x2 5113 | -3/Research | Discovered new exit (range 6) 5128 | -3/Research | Build established: Mutant 5184 | -3/Research | Entered Testing 5238 | -3/Testing | Core integrity fell below 50% 5262 | -3/Testing | Core integrity fell below 20% 5274 | -3/Testing | System corruption reached 10% 5286 | -3/Testing | Discovered new exit (range 12) 5286 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Imp. Antigrav System destroyed. Fabricator zaps Cogmind with an electromagnetic arc. System corrupted: Substantial component data lost. P-80 Master resets P-80 Master, system corruption cleaned. Fabricator zaps P-80 Master with an electromagnetic arc. P-80 Master resets P-80 Master, system corruption cleaned. U-05 Engineer builds a Wall. Fabricator zaps P-80 Master with an electromagnetic arc. Chain reaction triggered in Mic. Antimatter Reactor. U-05 Engineer builds a Wall. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. K-01 Serf destroyed. P-80 Master resets K-01 Serf, system corruption cleaned. R-10 Processor collects Sml. Matter Pod. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. W-44 Eye distress signal alerts nearby ally. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "?######?????????????????????????????????????????? | | "?# +?????????????????????????????????????????? | | "?+ #?????????????????????????????????????????? | | "?# +?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????#####???????????????????? | | #????????????????? #???????????????????? | | #????????????????? #???????????????????? | | #????????????????? < #???????????????????? | | #### ###????????????????? +???????????????????? | | ####+######?????????????# #???????????????????? | | #?????????????# #???????????????????? | | #?????????????# #???????????????????? | | "" """""" #?????????????# #???????????????????? | | "" """""" #?????????????# ss #???????#######?????? | | "" """""" ###############s #??????## ##????? | | # s #????###"""""""####?? | | # s #????# #?? | | ########### @ #????# !% """#?? | | #????# [ """#?? | | p######+########????# ""#?? | | #??? ??????????# " F""#?? | | #? #????????# """ """#?? | | ########### # #????????# "" #?? | | #?????????# # #????????# #?? | | #?????????# ^^# #????????# #?? | | #?????????# #! #????????# #?? | | #?????????# # #????????# #?? | | +?????????# # #????????# #?? | | #?????????# #########################"""#####?? | | #?????????+ * #??? | | #?????????# #??? | | #?????????# #??? | | #?????????# #??? | | ??????????###########+############### ### #??? | | ????????????????????????????????????# #?? #??? | | ????????????????????????????????????# #?? #??? | | ????????????????????????????????????#####??####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 610 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSignalAutobeam Manual? 0 Play Time 00:46:57 Cumulative 56.7 hours Start 2025.01.29 @ 21:05:23 End 2025.01.29 @ 23:36:28 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 1 Adventurer 67 Explorer 6 Win Type - Total 12 Types 3/0/5/0/1/0/2/1/0 Lore% 33 Gallery% 29 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e95a3abb-eab1-4c7e-9f53-c1079323cbb6