Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.20 @ 12:24:18 Player: VioletSharmander Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (1702) 1702 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3802 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 256/265 System Corruption 0% Temperature Cool (30) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Mini Grenade Launcher > --- INVENTORY (15) --- ECM Suite Trap Extractor (0/4) Precision Beam Rifle Autogun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Carbon-fiber Leg Carbon-fiber Leg ECM Suite Power Shielding Trap Extractor Beam Rifle Precision Beam Rifle Heavy Assault Rifle Autogun Shotgun Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 61 | 14 17 21 9 Power 6 | 2 2 1 1 Engine 5 | 2 1 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 5 4 5 2 Treads . | . . . . Leg 9 | 2 1 4 2 Wheel 3 | 3 . . . Hover 4 | . 3 1 . Flight . | . . . . Utility 17 | 2 6 7 2 Device 6 | 2 1 2 1 Storage 4 | . 4 . . Processor 4 | . 1 2 1 Hackware 1 | . . 1 . Protection 2 | . . 2 . Artifact . | . . . . Weapon 22 | 5 5 8 4 Energy Gun 13 | 2 4 5 2 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon 2 | 2 . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . 1 1 . Parts Lost 15 | 1 2 1 11 Power 2 | 1 . . 1 Propulsion 2 | . . . 2 Utility 5 | . . 1 4 Weapon 6 | . 2 . 4 Highest Loss Streak 10 | 1 1 1 10 To Critical Strikes . | . . . . Average Backups 9 | 3 8 11 12 Power 2 | . 2 3 . Propulsion 1 | 1 1 1 1 Utility 2 | . 3 2 3 Weapon 2 | 1 1 2 6 Tool/Special . | . . . . Unused Backups 23 | 1 6 14 2 Power 9 | . . 9 . Propulsion 5 | . 1 4 . Utility 8 | 1 5 . 2 Weapon . | . . . . Tool/Special 1 | . . 1 . Average Slot Usage (%) 93 | . 91 97 73 Engine 7 | . 3 11 8 Core 3 | . 9 . . Leg 13 | . 14 11 14 Hover 10 | . 13 9 . Device 10 | . 4 13 15 Storage 13 | . 18 11 9 Processor 7 | . 4 9 4 Protection 4 | . . 7 3 Energy Gun 14 | . 15 13 17 Ballistic Gun 4 | . 1 6 1 Launcher 2 | . 4 1 . Peak Build Rating 29 | 9 18 25 29 Average Rating 13 | 4 12 17 22 On Entrance 12 | . 9 15 25 Naked Turns . | . . . . Heaviest Build 39 | 8 35 39 38 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 11 | . 3 11 10 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 12 | 5 14 15 15 Most Carried 15 | 5 15 15 15 Average Carried 9 | 3 8 11 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 2 15 15 5 Class Distribution -------------------- 83% | Mutant 12% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1758 | 440 557 588 173 Remotely . | . . . . Salvage Created 2649 | 133 910 1189 417 Parts 157 | 13 48 73 23 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | 1 5 23 12 Guns 32 | 1 2 22 7 AOE 8 | . 3 1 4 Classes Destroyed 13 | 3 5 4 1 Worker 7 | 1 6 . . Builder 12 | . 6 6 . Tunneler 4 | 3 1 . . Hauler 2 | . 1 . 1 Recycler 9 | . 6 3 . Mechanic 1 | . 1 . . Operator 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 8 | . . 4 4 Grunt 25 | 1 5 14 5 Brawler 2 | . . 2 . Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Best Kill Streak 8 | 2 5 8 5 Combat Bots Only 5 | 1 2 5 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . 1 1 Exploded 2 | . 1 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 313 | 31 52 101 129 Missed 74 | 5 14 33 22 Hits 239 | 26 38 68 107 Melee 1 | . . . 1 Projectile 238 | 26 38 68 106 Critical Strikes 11 | . 3 2 6 Actively Blocked 1 | . . . 1 Damage Taken 2894 | 221 402 766 1505 Core 848 | 67 83 148 550 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . 14 37 Ignored by Resistances 798 | 70 120 229 379 Regen/Repaired (Parts) 49 | . . 49 . Core Remaining (%) 58 | 73 40 63 . Volleys Fired 195 | 9 67 91 28 Largest 3 | 2 2 2 3 Hottest 183 | 60 112 122 183 Shots Fired 356 | 15 107 178 56 Gun 327 | 15 91 169 52 Cannon . | . . . . Launcher 29 | . 16 9 4 Special . | . . . . Kinetic 93 | 9 17 60 7 Thermal 205 | 5 46 109 45 Explosive 29 | . 16 9 4 Electromagnetic 29 | 1 28 . . Robot Hit Streak 31 | 8 17 21 31 Robot Miss Streak 2 | 1 2 2 2 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 235 | 9 73 119 34 Core Hits 133 | 7 46 56 24 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 14 | . 4 6 4 Burn 12 | . 4 4 4 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4768 | 80 1595 2038 1055 Guns 3261 | 80 933 1735 513 Cannons . | . . . . Explosions 1492 | . 657 293 542 Melee . | . . . . Ramming 15 | . 5 10 . Kinetic 717 | 35 104 557 21 Thermal 2236 | 33 533 1178 492 Explosive 1492 | . 657 293 542 Electromagnetic 308 | 12 296 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . . 18 . Message Errors 2 | . . 2 . Matter Fused 6 | . . 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . . 4 . Parts Rejected 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 283 | . . 168 115 Shots 10 | . . 6 4 Rammed 1 | . . 1 . Targets Rammed 4 | . 2 2 . Kicked 3 | . 2 1 . Crushed . | . . . . Highest Temperature 631 | 26 294 286 631 Average Temperature 114 | 12 72 67 268 Received Heat Transfer 1539 | 156 354 300 729 Effects 20 | . . . 20 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 16 | . 5 6 5 Heat Transferred 5995 | 75 1443 3108 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 137 | 15 102 137 121 Initial 9 | . . . 9 Average 31 | . 15 55 38 Influence Increases 1431 | 40 304 736 351 Destroy 0b10 Robot/C 820 | 20 100 460 240 Destroy 0b10 Robot/NC 215 | 20 120 70 5 Destroy Leader 178 | . 28 98 52 Successful Hack 14 | . . 14 . Disable Machine 36 | . 18 18 . Destroy Structure 93 | . 23 46 24 Lose Combat Pursuer 75 | . 15 30 30 Influence Decreases 1310 | 40 304 711 255 Entered New Map 16 | . . . 16 Time Decay 1154 | 40 284 701 129 Lost Part 140 | . 20 10 110 Squads Dispatched 5 | . . 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | 1 11 30 18 Peak Tracking Total 9 | 1 3 5 9 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . . 2 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 5 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 1 20 3 Successful 18 | . 1 15 2 Failed 6 | . . 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 1 9 3 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 3 | . . 3 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 9 | . 1 6 2 Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Disarm Traps 1 | . . 1 . Dispatch Records 2 | . . 1 1 Patrol Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . . 1 . Recycle Component 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . . 5 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2250 | 113 330 1598 209 Optics 909 | . . 909 . Sensors 55 | . 55 . . Terrain 1286 | 113 275 689 209 Structural 140 | . . . 140 Seismic 64 | 16 48 . . T.N.C. 35 | . . 35 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4119 | 872 1210 1768 269 Spaces Moved 1634 | 252 556 741 85 Core 57 | 51 . 5 1 Treads . | . . . . Legs 834 | 86 270 394 84 Wheels 115 | 115 . . . Hover 628 | . 286 342 . Flight . | . . . . Fastest Speed 50 | 50 116 116 190 Average Speed 165 | 87 169 185 198 Slowest Speed 600 | 120 240 600 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 68 45 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 87 | . 22 42 23 Melee . | . . . . Projectile . | . . . . AOE 87 | . 22 42 23 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2726 | 895 729 966 136 Wait 650 | 585 27 29 9 Move 1631 | 251 555 740 85 Hop . | . . . . Pick Up 93 | 16 36 41 . Fast Attach . | . . . . Attach 61 | 18 16 17 10 Detach 17 | 7 7 3 . Swap 22 | 3 2 13 4 Drop 53 | 6 17 30 . Fire 195 | 9 67 91 28 Melee . | . . . . Ram 1 | . . 1 . Kick 3 | . 2 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 613 | -11/Scrapyard | Discovered new exit (range 8) 873 | -11/Scrapyard | Entered Materials 885 | -10/Materials | Build established: Mutant 1086 | -10/Materials | Core integrity fell below 50% 1464 | -10/Materials | Discovered new exit (range 16) 1719 | -10/Materials | Discovered new exit (range 16) 2064 | -10/Materials | Discovered new exit (range 12) 2083 | -10/Materials | Entered another Materials area 2083 | -9/Materials | Evolved 2 slots: Utility x2 2465 | -9/Materials | Discovered new exit (range 8) 2686 | -9/Materials | Discovered new exit (range 16) 3490 | -9/Materials | Repaired Aluminum Leg 3516 | -9/Materials | Repaired Grenade Launcher? 3837 | -9/Materials | Discovered new exit (range 5) 3851 | -9/Materials | Entered another Materials area 3851 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3999 | -8/Materials | Garrison activated, responded to threat 4056 | -8/Materials | Core integrity fell below 50% 4115 | -8/Materials | Core integrity fell below 20% 4120 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- within the floor. 04109_ Hvy. Assault Rifle severed. 04109_ Carbon-fiber Leg severed. 04112_ G-47 Trooper destroyed. [Achievement: Let's See Who's Tougher] 04114_ G-47 Trooper destroyed. 04114_ G-50 Soldier destroyed. 04116_ K-01 Serf collects debris. 04119_ A-02 Transporter suffers critical hit (Burn). 04119_ K-01 Serf collects debris. 04119_ Y-45 Defender destroyed. 04119_ Power Shielding destroyed. 04119_ Ion Engine melted. 04119_ A-02 Transporter destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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"????????????#??????? | | ?????????????????????## ??? ???????????????????? | | ??????????????????????# r??? ???????????????????? | | ??????????????????????# ???#??#????????????????? | | ??????????????????????? u???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 265 Matter Stores 451 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 18% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness It's Just You Let's See Who's Tougher Loot Pinata Part-time Mechanic Risk Taker Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed IonicCompositeBay Manual? 0 Play Time 01:33:50 Cumulative 1.5 hours Start 2025.06.19 @ 21:15:51 End 2025.06.20 @ 12:24:18 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 79b4e5ed-0ae0-4f51-8f59-c35c7dbea152