Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 03:03:07

Player: ktur

Result: Destroyed by SG-LEP(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (433)      433
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 956

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     258/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (120) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
          Light Cannon
      Makeshift Hammer
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Treads
         Spiked Treads
                Arachnoskeleton
        Armored Wheel
        Armored Wheel
                Huge Storage Unit
         Medium Battery (150)
                Structural Scanner
                Salvage Targeting Computer
      Makeshift Light Armor Plating
      Makeshift System Shield
                EM Pulse Gun
                Beam Cannon
                Beam Cannon
                Assault Rifle
                Grenade Launcher
     Subdweller Shrapnel Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
      Makeshift Hammer
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
         Spiked Treads
                Arachnoskeleton
        Armored Wheel
        Armored Wheel
                Huge Storage Unit
         Medium Battery
                Structural Scanner
                Salvage Targeting Computer
      Makeshift Light Armor Plating
      Makeshift System Shield
                EM Pulse Gun
                Beam Cannon
                Beam Cannon
                Assault Rifle
                Grenade Launcher
     Subdweller Shrapnel Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 6   11  18  
  Power                    3    | .   2   1   
    Engine                 3    | .   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   .   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   7   10  
    Energy Gun             3    | .   .   3   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          6    | 2   2   2   
    Ballistic Cannon       2    | .   1   1   
    Launcher               4    | .   2   2   
    Special Weapon         1    | .   1   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  98  
  Engine                   13   | .   13  12  
  Treads                   18   | .   28  9   
  Wheel                    9    | .   .   18  
  Device                   9    | .   11  8   
  Storage                  14   | .   14  14  
  Processor                3    | .   1   5   
  Energy Gun               2    | .   .   5   
  Energy Cannon            5    | .   11  .   
  Ballistic Gun            4    | .   4   5   
  Ballistic Cannon         5    | .   1   10  
  Launcher                 5    | .   9   .   
  Impact Weapon            2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 8   54  54  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   15  20  
  Most Carried             20   | 6   20  20  
  Average Carried          15   | 4   12  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           764  | 260 197 307 
  Remotely                 .    | .   .   .   
Salvage Created            669  | 75  283 311 
  Parts                    59   | 11  30  18  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   7   8   
  Melee                    3    | .   .   3   
  Guns                     1    | .   .   1   
  Cannons                  2    | .   2   .   
  AOE                      8    | .   5   3   
Classes Destroyed          9    | 1   5   3   
  Worker                   3    | .   3   .   
  Builder                  2    | .   2   .   
  Tunneler                 5    | 4   1   .   
  Hauler                   2    | .   2   .   
  Swarmer                  8    | .   5   3   
  Grunt                    2    | .   2   .   
  Artisan                  1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               5    | .   .   5   
Best Kill Streak           8    | 2   8   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        61   | .   24  37  
  Missed                   21   | .   7   14  
Damage Taken               835  | .   260 575 
  Core                     255  | .   84  171 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              99   | 14  44  41  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  100 80  
Shots Fired                136  | 28  51  57  
  Gun                      85   | 28  3   54  
  Cannon                   37   | .   37  .   
  Launcher                 9    | .   6   3   
  Special                  5    | .   5   .   
  Kinetic                  61   | 28  10  23  
  Thermal                  35   | .   35  .   
  Explosive                9    | .   6   3   
  Electromagnetic          31   | .   .   31  
  Robot Hit Streak         8    | 5   8   8   
  Robot Miss Streak        3    | 3   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           88   | 18  27  43  
  Core Hits                46   | 6   21  19  
  Critical Kills           1    | 1   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              24   | .   .   24  
  Impact                   24   | .   .   24  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1881 | 138 905 838 
  Guns                     608  | 137 29  442 
  Cannons                  416  | .   416 .   
  Explosions               593  | .   442 151 
  Melee                    245  | .   .   245 
  Ramming                  19   | 1   18  .   
  Kinetic                  457  | 137 97  223 
  Thermal                  348  | .   348 .   
  Explosive                593  | .   442 151 
  Electromagnetic          219  | .   .   219 
  Impact                   245  | .   .   245 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            17   | .   7   10  
  Projectiles              7    | .   7   .   
  Explosions               .    | .   .   .   
  Melee                    10   | .   .   10  
Knockbacks                 3    | .   3   .   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   3   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      70   | .   61  9   
  Shots                    4    | .   3   1   
  Rammed                   3    | 1   2   .   
Targets Rammed             3    | 1   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        338  | .   338 .   
  Average Temperature      100  | .   100 .   
  Received Heat Transfer   192  | .   120 72  
  Effects                  1    | .   1   .   
    Energy Bleed           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Fried              4    | .   .   4   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         740  | .   740 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             211  | 20  211 .   
  Initial                  13   | .   13  .   
  Average                  59   | 7   65  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 76  .   
  Level 1                  20   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   16  11  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               8    | .   8   .   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             4    | .   4   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Track                  1    | .   1   .   
    Disrupt                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2610 | 158  1265 1187 
Spaces Moved               1319 | 70   549  700  
  Core                     5    | 5    .    .    
  Treads                   700  | 65   549  86   
  Legs                     .    | .    .    .    
  Wheels                   614  | .    .    614  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  120  
  Average Speed            164  | 152  198  138  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 4    85   27   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             6    | .    .    6    
Spaces Dug                 10   | .    2    8    
Terrain Destroyed          42   | .    20   22   
  Melee                    8    | .    .    8    
  Projectile               4    | .    4    .    
  AOE                      30   | .    16   14   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1596 | 96  664 836 
  Wait                     64   | .   25  39  
  Move                     1317 | 69  548 700 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 6   23  7   
  Fast Attach              9    | 6   3   .   
  Attach                   4    | .   1   3   
  Detach                   .    | .   .   .   
  Swap                     22   | .   7   15  
  Drop                     18   | .   11  7   
  Fire                     99   | 14  44  41  
  Melee                    24   | .   .   24  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | 1   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 14)
  998 | -10/Materials | Discovered new exit (range 8)
 1247 | -10/Materials | Discovered new exit (range 16)
 1418 | -10/Materials | Discovered new exit (range 3)
 1424 | -10/Materials | Entered Subcaves
 1426 | -10/Subcaves  | Discovered new exit (range 10)
 1533 | -10/Subcaves  | Learned location of Zion (-7)
 1533 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1693 | -10/Subcaves  | Core integrity fell below 50%
 1730 | -10/Subcaves  | A Subdweller sparked back to life
 1738 | -10/Subcaves  | Core integrity fell below 20%
 1829 | -10/Subcaves  | Found Prototype Leg
 1999 | -10/Subcaves  | Learned Materials emergency access door positions
 2044 | -10/Subcaves  | Discovered new exit (range 15)
 2611 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2611 | -10/Subcaves  | Destroyed by SG-LEP(R) with Subdweller Laser

 Last Messages 
---------------
02314_ Acquired 51 matter.
02319_ Acquired 5 matter.
02398_ Searching scrap...
02398_ Found Sub. Beam Cannon.
02398_ Found 33 Matter.
02457_ Searching scrap...
02457_ Found Scrap Shield.
02457_ Found Sub. Power Source.
02457_ Found 21 Matter.
02458_ Acquired 10 matter.
02458_ Searching scrap...
02458_ Found Mak. Light Armor Plating.
02458_ Found Humpback.
02458_ Found 26 Matter.
02459_ Searching scrap...
02459_ Found Sub. Beam Cannon.
02459_ Found 24 Matter.
02460_ Searching scrap...
02460_ Found Battle Cannon.
02460_ Found 19 Matter.

 Map 
-----
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| ????????????????#?????????#     ##""##?#           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreMiniArray
  Manual?         0
Play Time         00:17:58
  Cumulative      759.3 hours
  Start           2024.03.04 @ 02:51:00
  End             2024.03.04 @ 03:03:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          700
  Rogue           700
  Adventurer      0
  Explorer        0
Win Type          -
  Total           39
  Types           14/4/11/2/0/0/5/2/1
Lore%             93
Gallery%          95
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a07ea7af-765d-4a8d-a825-a8fdac3ed665