Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 01:16:10 Player: Chompie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1866) 1866 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5976 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 88/300 Energy 92/100 System Corruption 10% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Precision Assault Rifle > --- INVENTORY (10) --- Kinecellerator Gatling Laser Beamcaster Latent Energy Streamer Improved Datajack Self-destruct Interrupter (20) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Long-range Terrain Scanner Targeting Computer Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Latent Energy Streamer Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Kinecellerator Improved Light Armor Plating Arc Projector Beamcaster Heavy Ion Cannon Shock Bomb Launcher Missile Launcher Improved Datajack Heavy Flail [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 147 | 6 8 . 9 9 46 50 4 2 13 Power 13 | 1 2 . . 1 3 6 . . . Engine 6 | 1 2 . . 1 . 2 . . . Core 7 | . . . . . 3 4 . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 . . . 11 8 2 . 2 Treads 3 | . . . . . . 3 . . . Leg 20 | . 2 . . . 11 4 1 . 2 Wheel 4 | 2 . . . . . 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 3 . 5 5 8 14 1 1 2 Device 18 | . 1 . 2 . 5 8 1 1 . Storage 9 | 1 2 . 3 3 . . . . . Processor 1 | . . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 11 | . . . . 2 1 6 . . 2 Artifact . | . . . . . . . . . . Weapon 67 | 2 1 . 4 3 24 22 1 1 9 Energy Gun 13 | . . . . . 3 8 . 1 1 Energy Cannon 5 | . . . 2 . . 2 . . 1 Ballistic Gun 15 | 2 1 . 1 1 6 2 . . 2 Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 18 | . . . . 1 10 3 . . 4 Special Weapon 2 | . . . 1 . 1 . . . . Impact Weapon 10 | . . . . 1 4 4 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 Unidentified Prototypes 3 | . . . 2 . . 1 . . . Parts Lost 28 | . 2 . . . 6 11 . . 9 Power 7 | . 1 . . . 1 3 . . 2 Propulsion 10 | . 1 . . . 1 5 . . 3 Utility 4 | . . . . . 2 . . . 2 Weapon 7 | . . . . . 2 3 . . 2 Highest Loss Streak 6 | . 2 . . . 3 5 . . 6 Average Slot Usage (%) 90 | . 94 100 98 98 96 78 79 86 79 Engine 7 | . 13 14 14 14 4 2 . . . Core 3 | . . . . . 4 4 15 15 12 Treads 1 | . . . . . . 6 . . . Leg 20 | . 18 28 28 28 35 8 6 7 4 Wheel 3 | . 9 . . . . 3 14 15 10 Device 9 | . 8 14 13 4 14 6 . 1 6 Storage 10 | . 14 14 13 14 9 7 7 7 7 Processor 2 | . . . . . . 7 7 7 7 Hackware 3 | . . . . . 5 7 7 7 7 Protection 3 | . . . . 8 4 5 7 7 5 Energy Gun 1 | . . . . . 3 2 . 1 4 Ballistic Gun 13 | . 28 28 27 27 8 2 7 5 . Impact Weapon 3 | . . . . . 4 5 3 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 13 25 25 26 33 40 61 57 59 61 Greatest Support 72 | 26 26 20 20 20 72 72 40 40 40 Greatest Overweight (x) 4 | 1 1 1 1 1 . 4 1 1 4 Average Overweight (x) . | . . 1 . 1 . 1 1 1 1 Largest Inventory Capacity 24 | 6 10 10 24 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 10 9 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 10 6 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1980 | 174 313 32 . 209 566 401 57 . 228 Remotely . | . . . . . . . . . . Salvage Created 2331 | . 299 32 . 213 715 759 . . 313 Parts 149 | . 26 3 . 16 52 42 . . 10 Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 50 | . 9 2 . 3 20 11 . . 5 Melee 6 | . . . . 1 1 3 . . 1 Guns 15 | . 9 2 . 1 1 2 . . . AOE 27 | . . . . 1 17 6 . . 3 Classes Destroyed 13 | . 4 . . 2 5 1 . . 1 Worker 4 | . . . . . 1 3 . . . Hauler 3 | . 1 . . . 2 . . . . Recycler 4 | . . . . 1 . 3 . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . 2 . . . 1 . . . . Swarmer 19 | . 6 2 . . 9 2 . . . Grunt 14 | . 3 . . 2 5 3 . . 1 Brawler 3 | . . . . 1 . 1 . . 1 Duelist 2 | . . . . . . . . . 2 Sentry 6 | . . . . . 4 1 . . 1 Hunter 2 | . . . . . 2 . . . . Programmer 4 | . . . . . . 4 . . . Best Kill Streak 10 | . 3 2 . 4 10 6 . . 2 Combat Bots Only 7 | . 3 2 . 3 7 3 . . 2 Max Kills in Single Turn 3 | . 1 1 . 1 3 3 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 2 2 . . 1 Melee 1 | . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 5226 | . 305 56 . 55 1402 1707 97 . 1604 Core 961 | . 83 . . 12 159 230 . . 477 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 62 71 . . . . Volleys Fired 122 | . 44 5 1 5 24 28 . . 15 Largest 2 | . 2 2 2 2 2 2 . . 2 Hottest 105 | . 40 40 40 40 105 93 . . 80 Shots Fired 187 | . 88 10 2 7 30 33 . . 17 Gun 148 | . 88 10 2 6 11 20 . . 11 Cannon 5 | . . . . . . 5 . . . Launcher 34 | . . . . 1 19 8 . . 6 Special . | . . . . . . . . . . Kinetic 126 | . 88 10 2 6 6 10 . . 4 Thermal 27 | . . . . . 5 15 . . 7 Explosive 16 | . . . . 1 11 2 . . 2 Electromagnetic 18 | . . . . . 8 6 . . 4 Robot Hit Streak 18 | . 12 1 . 7 14 18 . . 7 Robot Miss Streak 4 | . 4 2 . . 2 2 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 179 | . 51 4 . 7 37 57 . . 23 Core Hits 110 | . 18 2 . 8 39 32 . . 11 Critical Hits 2 | . 1 . . . . 1 . . . Critical Kills 2 | . 1 . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 69 | . . . . 1 19 37 . . 12 Impact 68 | . . . . 1 19 37 . . 11 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5940 | . 531 49 . 162 2024 2111 . . 1063 Guns 1289 | . 531 49 . 64 161 294 . . 190 Cannons 130 | . . . . . . 130 . . . Explosions 2801 | . . . . 87 1452 684 . . 578 Melee 1680 | . . . . 11 400 974 . . 295 Ramming 40 | . . . . . 11 29 . . . Kinetic 931 | . 531 49 . 64 65 158 . . 64 Thermal 629 | . . . . . 136 367 . . 126 Explosive 1538 | . . . . 87 900 248 . . 303 Electromagnetic 1122 | . . . . . 512 335 . . 275 Impact 1680 | . . . . 11 400 974 . . 295 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 1 9 9 9 10 Average Corruption 5 | . . . . . 1 4 9 9 9 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . 1 45 6 4 15 Message Errors 11 | . . . . . . 7 3 . 1 Matter Fused 18 | . . . . . . 12 2 . 4 Heat Flow Errors 6 | . . . . . . 4 . 1 1 Energy Discharges 16 | . . . . . 1 12 . 1 2 Data Loss (minor) 10 | . . . . . . 6 1 2 1 Data Loss (major) 2 | . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 6 | . . . . . . 4 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 274 | . . . . . 105 159 . . 10 Projectiles 10 | . . . . . . 10 . . . Explosions 83 | . . . . . 24 52 . . 7 Melee 181 | . . . . . 81 97 . . 3 Knockbacks 5 | . . . . . 2 1 . . 2 Impact 5 | . . . . . 2 1 . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 300 | . . . . . 155 38 . . 107 Shots 17 | . . . . . 10 2 . . 5 Rammed 8 | . . . . . . 8 . . . Targets Rammed 15 | . . . . . 2 13 . . . Kicked 7 | . . . . . 2 5 . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . 6 . . . 66 240 . 185 120 Average Temperature 65 | . 4 . . . 29 103 . 94 46 Received Heat Transfer 951 | . 57 . . 24 450 156 24 . 240 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . 5 2 . . . Impact Corruptions 12 | . . . . . 3 8 . . 1 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . . . . . . 1 . . 2 Heat Transferred 977 | . . . . . 235 520 . . 222 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 261 | . 261 105 . 75 259 224 . . . Initial 40 | . . 40 . . . 29 . . . Average 69 | . 118 89 . 72 64 52 . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . Low Security (%) 93 | 100 79 100 . 100 99 91 . . . Level 1 6 | . 20 . . . . 8 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 5 4 . . 1 Investigation 3 | . 1 . . . 2 . . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 4 | . . . . . 3 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 6 | . 1 . . . 4 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 15 3 . 3 36 15 1 . 15 Peak Tracking Total 10 | . 5 3 . 3 10 4 1 . 9 Tactical Retreats 9 | . . 1 . . 3 . 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . 7 . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 3 | . . . . . 3 . . . . Max in Single Turn 2 | . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 24 | . 7 . 4 . 8 5 . . . Terminals 12 | . 6 . . . 4 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . . . 2 2 . . . Recycling Units 3 | . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 97 | . 17 . 49 . 24 7 . . . Successful 75 | . 8 . 49 . 15 3 . . . Failed 22 | . 9 . . . 9 4 . . . Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 9 . 2 . 9 2 . . . Terminals 28 | . 14 . . . 12 2 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 10 | . . . . . 7 3 . . . Recycling Units 8 | . 3 . . . 5 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 58 | . 3 . 49 . 6 . . . . Record 50 | . . . 49 . 1 . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Unreport Threat 3 | . . . . . 3 . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 9 | . . . . . 7 2 . . . Scan Component 5 | . . . . . 4 1 . . . Repair 4 | . . . . . 3 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 5 . . . 2 . . . . Terminals 3 | . 2 . . . 1 . . . . Operators 3 | . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 3 . . . 1 . . . . Monitor 1 | . 1 . . . . . . . . Reject 2 | . 1 . . . 1 . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 17 | . 6 . . . 6 5 . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 190 | . . . . . . 190 . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 4 | . . . . . 3 1 . . . Time 152 | . . . . . 108 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 6485 | 54 788 112 1129 406 1504 1743 224 157 368 Spaces Moved 3797 | 45 468 61 731 244 779 880 205 138 246 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2694 | . 305 61 731 244 779 555 . . 19 Wheels 1093 | 35 163 . . . . 325 205 138 227 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 150 120 150 120 110 105 105 105 Average Speed 131 | 82 123 150 149 150 120 143 105 105 112 Slowest Speed 240 | 100 150 150 150 150 120 240 110 105 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 74 13 93 55 63 21 31 12 32 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 1 . . 2 . 2 Spaces Dug 14 | . . . . . 2 . . . 12 Terrain Destroyed 184 | . . . . 8 131 16 . . 29 Melee 2 | . . . . . 2 . . . . Projectile 1 | . . . . . . . . . 1 AOE 181 | . . . . 8 129 16 . . 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total 4942 | 61 597 73 768 277 1281 1224 214 149 298 Wait 612 | . 63 8 1 4 358 168 . 9 1 Move 3788 | 44 467 60 730 243 778 879 204 137 246 Hop . | . . . . . . . . . . Pick Up 94 | 11 10 . 11 5 28 18 3 1 7 Fast Attach 34 | 1 2 . 5 4 4 17 1 . . Attach 45 | 5 3 . 3 1 10 10 3 1 9 Detach 2 | . . . . . 1 . . . 1 Swap 68 | . 3 . 1 4 32 23 . 1 4 Drop 86 | . 5 . 16 10 25 24 3 . 3 Fire 122 | . 44 5 1 5 24 28 . . 15 Melee 69 | . . . . 1 19 37 . . 12 Ram 1 | . . . . . . 1 . . . Kick 14 | . . . . . 2 12 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 7 | . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 4) 837 | -10/Materials | Discovered new exit (range 5) 843 | -10/Materials | Entered Mines 948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Entered Exiles 978 | -10/Exiles | Discovered new exit (range 14) 993 | -10/Exiles | Met 8R-AWN 1027 | -10/Exiles | Met EX-HEX 1108 | -10/Exiles | Met EX-DEC 1167 | -10/Exiles | Met EX-BIN 1219 | -10/Exiles | Aligned with FarCom system 1221 | -10/Exiles | Given EX-Vault access code 1299 | -10/Exiles | Opened EX-Vault 1317 | -10/Exiles | Found Prototype Energy Cannon 1317 | -10/Exiles | Identified Latent Energy Streamer 1322 | -10/Exiles | Found Prototype Special Weapon 1322 | -10/Exiles | Identified Field Lobotomy Kit 1362 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1537 | -10/Exiles | Learned location of Zion (-7) 1640 | -10/Exiles | Discovered new exit (range 14) 1753 | -10/Exiles | Visited The Gauntlet 2084 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2084 | -10/Exiles | Entered Mines 2086 | -9/Mines | Discovered new exit (range 13) 2129 | -9/Mines | Learned 8 Materials zone layouts 2447 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2482 | -9/Mines | Discovered new exit (range 5) 2490 | -9/Mines | Entered Materials 2490 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2491 | -8/Materials | Identified exit to Factory 2909 | -8/Materials | Repaired Lgt. Armor Plating 3306 | -8/Materials | Destroyed 7 combat bots 3629 | -8/Materials | Repaired Lgt. Nuclear Core? 3685 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3928 | -8/Materials | Lost 3 parts (1p1n1w) 3961 | -8/Materials | Discovered exit to Factory (range 16) 3994 | -8/Materials | Entered Factory 3994 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4171 | -7/Factory | Lost 5 parts (1p3n1w) 4975 | -7/Factory | Lost 3 parts (1p1n1w) 5566 | -7/Factory | Repaired Med. Reactive Plating 5668 | -7/Factory | Discovered new exit (range 7) 5710 | -7/Factory | Fabricated Lgt. Fission Core (x2) 5737 | -7/Factory | Entered Lower Caves 5834 | -7/Lower Caves | Spotted B-75 Beast 5943 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5961 | -7/Lower Caves | Entered Zion 6062 | -7/Zion | Discovered new exit (range 13) 6118 | -7/Zion | Entered Proximity Caves 6311 | -6/Proximity Caves | System corruption reached 10% 6318 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6463 | -6/Proximity Caves | Core integrity fell below 50% 6476 | -6/Proximity Caves | Core integrity fell below 20% 6486 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Reading system data... 06459_ Propulsion Shielding fries itself beyond repair. 06461_ B-48 Gladiator destroyed. 06461_ Missile Launcher destroyed. 06461_ Destroyed Missile Launcher. 06461_ Imp. Medium Armor Plating destroyed. 06461_ Destroyed Imp. Medium Armor Plating. 06462_ Lgt. Fission Core destroyed. 06466_ Cesium-ion Thruster fries itself beyond repair. 06466_ Segregator fries itself beyond repair. 06466_ L-41 Fighter knocked back. 06468_ Unknown Impact Weapon fries itself beyond repair. 06469_ Destroyed Axe. 06469_ L-41 Fighter system corrupted by crushing effect. 06471_ Lgt. Treads fries itself beyond repair. 06472_ Imp. Cooling System destroyed. 06474_ Imp. Light Armor Plating fries itself beyond repair. 06478_ Hvy. Flail destroyed. 06479_ <4QXMW|KZZC F/SLRBAVTI<