Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 13:34:57 Player: golanco Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (619) 619 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1674 Bonus ------- None Cogmind --------- Core Integrity 286/400 Matter 293/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Core Shielding Core Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Aluminum Leg High-capacity Storage Unit Transport Network Coupler Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Particle Gun Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Core Shielding Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg High-capacity Storage Unit Transport Network Coupler Small Laser Particle Gun Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Core Shielding Device Heat Sink Storage High-capacity Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 24 | 7 3 14 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 3 | . . 3 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device 1 | . . 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 9 | 3 . 6 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 6 | 2 . 4 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 97 92 Engine 11 | . 14 11 Leg 12 | . . 17 Wheel 10 | . 28 4 Device 5 | . . 7 Storage 11 | . 14 11 Protection 16 | . 11 18 Ballistic Gun 20 | . 28 18 Ballistic Cannon 2 | . . 3 Peak Build Rating 15 | 6 8 15 Average Rating 10 | 4 7 11 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 130 | 14 50 130 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 6 | . 1 6 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 25 | 8 20 25 Average Capacity 19 | 6 19 20 Most Carried 20 | 5 13 20 Average Carried 14 | 2 9 16 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 13 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 796 | 258 114 424 Remotely . | . . . Salvage Created 924 | 16 150 758 Parts 77 | 4 11 62 Haulers Intercepted 5 | . . 5 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 3 16 Guns 16 | . 3 13 Cannons 3 | . . 3 Classes Destroyed 6 | 1 2 3 Tunneler 1 | 1 . . Hauler 5 | . . 5 Operator 2 | . 2 . Swarmer 6 | . . 6 Grunt 8 | . 3 5 Sentry 5 | . . 5 Best Kill Streak 7 | 1 3 7 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 100 | . 14 86 Missed 31 | . 1 30 Damage Taken 768 | . 140 628 Core 190 | . 76 114 Absorbed by Shields . | . . . Redirected to Shielding 24 | . . 24 Core Remaining (%) 84 | 100 69 . Volleys Fired 59 | 1 11 47 Largest 2 | 2 2 2 Hottest 62 | 40 40 62 Shots Fired 118 | 2 22 94 Gun 109 | 2 22 85 Cannon 9 | . . 9 Launcher . | . . . Special . | . . . Kinetic 118 | 2 22 94 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 1 3 11 Robot Miss Streak 7 | . 2 7 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 76 | 1 13 62 Core Hits 44 | 1 9 34 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1101 | 14 169 918 Guns 971 | 14 169 788 Cannons 130 | . . 130 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1101 | 14 169 918 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Data Loss (minor) 1 | . 1 . Alerts 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 15 | . 5 15 Average Temperature 4 | . 3 9 Received Heat Transfer 261 | . 78 183 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 361 | 5 99 361 Initial 41 | . 3 41 Average 172 | . 44 230 Maximum Alert Level 1 | . . 1 Low Security (%) 43 | 100 100 20 Level 1 56 | . . 79 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 5 23 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 2 2 Successful 1 | . . 1 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . . 9 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1056 | 58 256 742 Spaces Moved 495 | 46 192 257 Core 3 | 3 . . Treads . | . . . Legs 174 | . . 174 Wheels 318 | 43 192 83 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 105 Average Speed 158 | 88 104 211 Slowest Speed 540 | 100 105 540 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 3 29 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 649 | 58 225 366 Wait 17 | . 5 12 Move 493 | 45 191 257 Hop . | . . . Pick Up 34 | 4 11 19 Fast Attach 13 | 6 3 4 Attach 3 | 1 . 2 Detach 2 | 1 . 1 Swap 8 | . . 8 Drop 20 | . 4 16 Fire 59 | 1 11 47 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 737 | -9/Materials | Discovered new exit (range 16) 1044 | -9/Materials | Discovered new exit (range 11) 1057 | -9/Materials | Self-destructed Last Messages --------------- Acquired Hvy. EM Pulse Gun. Critical hit (Burn: +37). Y-45 Defender destroyed. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Heat Sink. Acquired 48 matter. R-06 Scavenger collects Hvy. EM Pulse Gun. R-06 Scavenger collects Heat Sink. T-07 Excavator is excavating. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer works on Atomic Centrifuge. U-05 Engineer completes Atomic Centrifuge. K-01 Serf cleans the Fusion Modulator. Atomic Centrifuge comes online. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. Y-45 Defender destroyed. K-01 Serf cleans the Atomic Centrifuge. 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""" ##!== # ^ | | ??????????????????# #?#######]]!= + "T" | | ??????????????????# # #!== """ # | | ??????????????????# # # """ # | | ??????????????????# + # "" # ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingRestorationTelecube Manual? 0 Play Time 00:09:53 Cumulative 50.5 hours Start 2025.04.04 @ 10:49:48 End 2025.04.04 @ 13:34:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4191d84e-f9a0-4426-99b4-acb31a8e5e24