Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.11 @ 01:27:11

Player: Minty

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1583)     1583
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1238)               1238
              TOTAL SCORE: 5111

 Bonus
-------
High Alert Combat Kills    38
Entered Garrisons          200
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/550
Matter                     185/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
    Flight Unit
    Flight Unit
    Flight Unit
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (4) -------
    Grenade Launcher
>   --- INVENTORY (5) ----
    Relay Coupler [Duelist] (29)
    Relay Coupler [Duelist] (29)
    Relay Coupler [Hunter] (16)
    Datajack
    Multitool

 Peak State 
------------
>               --- POWER ------------
                Meta Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Field Laser
     Subdweller Machine Gun
      Makeshift Hammer
>               --- INVENTORY --------
                Relay Coupler [Duelist]
                Relay Coupler [Duelist]
                Relay Coupler [Hunter]
                Rocket Launcher
                Rocket Launcher
                Datajack
                Multitool
                Multitool
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Meta Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Slots Evolved              4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             61   | .   11  4   33  1   12  
  Power                    2    | .   .   .   1   .   1   
    Engine                 1    | .   .   .   .   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | .   .   .   9   .   6   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    3    | .   .   .   2   .   1   
    Wheel                  7    | .   .   .   7   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  5    | .   3   .   2   .   .   
    Device                 3    | .   2   .   1   .   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | .   8   4   21  1   5   
    Energy Gun             4    | .   .   .   3   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          17   | .   4   2   11  .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   4   .   1   .   3   
    Special Weapon         7    | .   .   2   4   .   1   
    Impact Weapon          2    | .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 17   | .   .   .   7   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   .   3   .   4   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   6    | .   .   .   2   .   4   
  Highest Loss Streak      4    | .   .   .   2   .   4   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     85   | .   94  98  90  62  55  
  Engine                   6    | .   14  14  6   .   .   
  Core                     4    | .   .   .   5   8   6   
  Leg                      12   | .   28  28  11  .   2   
  Wheel                    9    | .   .   .   13  16  3   
  Device                   8    | .   8   14  10  .   .   
  Storage                  15   | .   14  14  16  16  13  
  Energy Gun               3    | .   .   .   3   12  7   
  Ballistic Gun            17   | .   23  16  19  8   6   
  Launcher                 1    | .   4   .   .   .   5   
  Impact Weapon            1    | .   .   .   1   .   4   
Naked Turns                8    | .   .   .   .   .   8   
Heaviest Build             29   | 11  17  15  26  25  29  
  Greatest Support         40   | 20  20  20  40  20  20  
  Greatest Overweight (x)  9    | .   .   .   7   1   9   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 8    | .   8   8   8   8   8   
  Average Capacity         7    | .   8   8   8   8   7   
  Most Carried             8    | .   8   8   8   8   8   
  Average Carried          7    | .   7   7   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   5   

 Class Distribution 
--------------------
 81% | Mutant
 11% | Gunner
  7% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Gunner | -8/Garrison

 Resources                      | -11  -10  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  
Matter Collected           1440 | 200  54   70   1054 .    62   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1169 | .    125  70   844  .    130  
  Parts                    86   | .    15   7    45   .    19   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    16   .    .    
  Prevented                1    | .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Combat Hostiles Destroyed  39   | .   4   .   22  .   13  
  Melee                    2    | .   .   .   1   .   1   
  Guns                     17   | .   .   .   14  .   3   
  Cannons                  1    | .   .   .   1   .   .   
  AOE                      19   | .   4   .   6   .   9   
Classes Destroyed          12   | .   5   1   4   .   2   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 3    | .   .   3   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  17   | .   3   .   5   .   9   
  Grunt                    1    | .   1   .   .   .   .   
  Sentry                   2    | .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
  Artisan                  2    | .   .   .   2   .   .   
  Cobbler                  1    | .   .   .   1   .   .   
  Subdweller               16   | .   .   .   16  .   .   
Best Kill Streak           6    | .   6   2   4   .   4   
  Combat Bots Only         4    | .   4   .   4   .   4   
Max Kills in Single Turn   3    | .   3   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   .   3   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  
Hostile Shots Fired        236  | .    14   .    92   .    130  
  Missed                   75   | .    7    .    23   .    45   
Damage Taken               2638 | .    68   .    1393 .    1177 
  Core                     793  | .    15   .    223  .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         52   | 100  .    .    4    .    .    
Volleys Fired              153  | .    32   10   78   .    33   
  Largest                  3    | .    2    2    3    .    3    
  Hottest                  200  | .    50   200  126  .    143  
Shots Fired                292  | .    57   20   149  .    66   
  Gun                      243  | .    47   12   132  .    52   
  Cannon                   5    | .    .    .    5    .    .    
  Launcher                 25   | .    10   .    1    .    14   
  Special                  19   | .    .    8    11   .    .    
  Kinetic                  197  | .    47   12   114  .    24   
  Thermal                  58   | .    .    8    26   .    24   
  Explosive                25   | .    10   .    1    .    14   
  Electromagnetic          12   | .    .    .    8    .    4    
  Robot Hit Streak         13   | .    4    5    13   .    4    
  Robot Miss Streak        4    | .    4    2    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           157  | .    24   8    93   .    32   
  Core Hits                73   | .    12   3    38   .    20   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    
    Destroy                3    | .    .    .    3    .    .    
Melee Attacks              6    | .    .    .    5    .    1    
  Impact                   6    | .    .    .    5    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3680 | .    385  115  1785 .    1395 
  Guns                     2060 | .    205  115  1315 .    425  
  Cannons                  60   | .    .    .    60   .    .    
  Explosions               1400 | .    172  .    308  .    920  
  Melee                    152  | .    .    .    102  .    50   
  Ramming                  8    | .    8    .    .    .    .    
  Kinetic                  1535 | .    205  115  1024 .    191  
  Thermal                  581  | .    .    .    384  .    197  
  Explosive                1267 | .    172  .    175  .    920  
  Electromagnetic          137  | .    .    .    100  .    37   
  Impact                   152  | .    .    .    102  .    50   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    .    43   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               43   | .    .    .    .    .    43   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      189  | .    17   .    76   .    96   
  Shots                    8    | .    2    .    4    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        305  | .    10   130  42   .    305  
  Average Temperature      65   | .    7    63   15   .    84   
  Received Heat Transfer   273  | .    .    .    273  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         798  | .    .    .    449  .    349  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Peak Influence             476  | .   276 46  .   52  476 
  Initial                  52   | .   .   29  .   52  36  
  Average                  169  | .   113 41  .   52  253 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         59   | .   74  100 .   100 36  
  Level 1                  31   | .   25  .   .   .   45  
  Level 2                  8    | .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   15  .   30  .   15  
  Peak Tracking Total      7    | .   6   .   6   .   7   
  Tactical Retreats        4    | .   1   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Gar 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
  Garrison Relay           1    | .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar 
Machines Accessed          4    | .   3   .   .   1   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                12   | .   11  .   .   1   .   
  Successful               5    | .   4   .   .   1   .   
  Failed                   7    | .   7   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   .   
  Terminals                11   | .   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   2   
  Watcher Feeds            1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Gar  
Turns Passed               2721 | .    423  107  1703 17   471  
Spaces Moved               1725 | 1    247  40   1150 16   271  
  Core                     48   | .    .    .    3    .    45   
  Treads                   24   | .    .    .    .    .    24   
  Legs                     782  | 1    247  40   467  .    27   
  Wheels                   798  | .    .    .    680  16   102  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   73   | .    .    .    .    .    73   
  Fastest Speed            34   | 120  120  120  95   95   34   
  Average Speed            120  | 120  120  120  119  95   130  
  Slowest Speed            500  | 120  120  120  400  95   500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 2    32   8    53   2    39   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             5    | .    .    .    5    .    .    
Spaces Dug                 2    | .    .    2    .    .    .    
Terrain Destroyed          222  | .    58   3    23   .    138  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    3    .    .    .    
  AOE                      219  | .    58   .    23   .    138  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  
Total                      2051 | .    331  66   1307 17   330  
  Wait                     24   | .    3    5    15   .    1    
  Move                     1721 | .    246  39   1149 16   271  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | .    16   3    6    .    3    
  Fast Attach              35   | .    7    2    18   1    7    
  Attach                   8    | .    .    1    3    .    4    
  Detach                   6    | .    3    .    1    .    2    
  Swap                     18   | .    4    1    12   .    1    
  Drop                     49   | .    19   5    18   .    7    
  Fire                     153  | .    32   10   78   .    33   
  Melee                    6    | .    .    .    5    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     2    | .    .    .    2    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Entered Mines
  445 | -10/Mines     | Met a Derelict bent on vengeance
  504 | -10/Mines     | Discovered new exit (range 3)
  531 | -10/Mines     | Entered Subcaves
  540 | -10/Subcaves  | Learned Materials stockpile data
  546 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  549 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  564 | -10/Subcaves  | Learned location of Zion (-7)
  564 | -10/Subcaves  | Met a Zionite searching for "candidates"
  565 | -10/Subcaves  | Discovered new exit (range 8)
 1320 | -10/Subcaves  | A Subdweller sparked back to life
 1338 | -10/Subcaves  | Found Prototype Power Core
 1338 | -10/Subcaves  | Identified Meta Core
 1339 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 1851 | -10/Subcaves  | Identified exit to Recycling
 1905 | -10/Subcaves  | Disturbed a concealed Subdweller
 1996 | -10/Subcaves  | Core integrity fell below 50%
 2119 | -10/Subcaves  | Core integrity fell below 20%
 2222 | -10/Subcaves  | Discovered new exit (range 6)
 2234 | -10/Subcaves  | Entered Materials
 2234 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 2251 | -8/Materials  | Identified exit to Garrison
 2251 | -8/Materials  | Entered Garrison
 2352 | -8/Garrison   | Triggered checkpoint
 2355 | -8/Garrison   | Garrison Relay disabled
 2472 | -8/Garrison   | Phase Generator disabled
 2667 | -8/Garrison   | Installed Relay Interface Framework
 2670 | -8/Garrison   | Core integrity fell below 50%
 2679 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 2681 | -8/Garrison   | Core integrity fell below 20%
 2697 | -8/Garrison   | Lost 4 parts (1u3w)
 2722 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02667_ Relay Interface Framework installed.
02667_ Detecting nearby RIF Installer.
02670_ The unstable cave ceiling collapses.
02674_ Acquired Flight Unit.
Initiating installation procedure...
02679_ Expanded RIF knowledge: Watcher Feeds.
02680_ FKNVEM:I24VD<MMR4CPNPBRIY
02691_ Acquired Grenade Launcher.
02704_ Acquired Flight Unit.
02706_ System corrupted: Component data lost.
02706_ Acquired Flight Unit.
02708_ Dropped Flight Unit.
02710_ Acquired Lgt. Ion Engine.
02714_ Lgt. Ion Engine destroyed.
02719_ Destroyed Remote Datajack.
02719_ Destroyed Gravmag System.
02719_ S-10 Pest destroyed.
02721_ P-60 Hacker destroyed. <x2>
02721_ S-10 Pest destroyed.
02722_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| "      ""#???????????????????????????????????????? |
| """"    "########????????????????????????????????? |
| ####    "##     ######???????????????????????????? |
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|         #####   ###         ##???????????????????? |
|    ^     #??#   ###      #   #???????????????????? |
|         "#??#   #           ###??????????????????? |
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|  #        #?#   #             #??????????????????? |
| [    /# # ###                ###?????????????????? |
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|  =    "#????#   #?## ## # ###????????????????????? |
| =!**  "#????#   #??# #?####??????????????????????? |
| %/%#"""#????#   #??# #???????????????????????????? |
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| #############    ### #######?????????????????????? |
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| ##  ###?????#  ^# # #???#   ?????????????????????? |
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|     #"#?????#   #### ###  =*#""""##??????????????? |
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| ?## #########                           ?????????? |
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| ?????????????????????????  ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            180
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronGammaFacilitator
  Manual?         0
Play Time         00:17:23
  Cumulative      648.8 hours
  Start           2024.02.11 @ 01:08:43
  End             2024.02.11 @ 01:27:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          642
  Rogue           369
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3ba7431-ba56-4977-937e-92ed4f68facd