Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 13:52:55 Player: shapeshifter Result: Destroyed self with Subdweller Shrapnel Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4687) 4687 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 9349 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 173 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 63/100 System Corruption 2% Temperature Cool (0) Movement Treading (180) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Overtuned Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Subdweller Shrapnel Launcher > --- INVENTORY (20) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cryofiber Web Large Storage Unit Advanced Terrain Scan Processor Transport Network Coupler Light Regenerative Plating Component Analysis Suite Master Drone Bay (1/1) Overtuned Barrage Gun Precision Rocket Launcher Datajack LU-1G1's Laser Shovel CPS Tube (2) CPS Tube (2) DM-GVY's Chainsaw DRS Beacon (Ready) PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Medium Armor Plating > --- WEAPON ----------- Phase Cannon LU-1G1's Laser Shovel > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cryofiber Web Large Storage Unit Advanced Terrain Scan Processor Transport Network Coupler Light Regenerative Plating Component Analysis Suite Trap Extractor Gauss Rifle Subdweller Shrapnel Launcher Precision Rocket Launcher Datajack CPS Tube CPS Tube DM-GVY's Chainsaw DRS Beacon PL-3XN's Ring of Power [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon LU-1G1's Laser Shovel Slashing Weapon DM-GVY's Chainsaw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon . | . . . . . . . . Parts Attached 80 | 8 5 13 4 14 20 2 14 Power 8 | 1 . 2 1 1 2 . 1 Engine 7 | 1 . 2 1 1 2 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 7 1 5 6 2 2 Treads 22 | 2 . 6 1 5 4 2 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 2 | . . 1 . . 1 . . Utility 26 | 3 3 4 1 4 6 . 5 Device 8 | 2 1 1 1 1 1 . 1 Storage 5 | 1 2 1 . 1 . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . 1 . . . . . Protection 11 | . . 1 . 2 5 . 3 Artifact . | . . . . . . . . Weapon 21 | 2 2 . 1 4 6 . 6 Energy Gun 7 | 1 2 . 1 2 1 . . Energy Cannon 3 | . . . . 1 1 . 1 Ballistic Gun 6 | 1 . . . 1 3 . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 10 | . . 1 . 2 5 . 2 Parts Lost 21 | . . 4 2 2 5 . 8 Power 3 | . . 1 1 . . . 1 Propulsion 9 | . . 3 . 1 1 . 4 Utility 5 | . . . . 1 3 . 1 Weapon 4 | . . . 1 . 1 . 2 Highest Loss Streak 8 | . . 2 2 1 2 . 8 To Critical Strikes . | . . . . . . . . Average Backups 17 | 4 11 19 19 18 19 20 18 Power . | . 1 . . . . . . Propulsion 6 | 1 3 7 6 4 7 8 6 Utility 6 | . 3 6 7 8 8 8 7 Weapon 3 | 1 3 4 4 5 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 46 | . 8 6 3 2 6 . 21 Power 2 | . 2 . . . . . . Propulsion 15 | . 3 5 . . 1 . 6 Utility 18 | . 1 1 2 . 2 . 12 Weapon 9 | . 2 . 1 2 3 . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 98 | . 99 99 99 97 94 99 99 Engine 8 | . 14 11 11 9 9 9 3 Core 1 | . . . . . . . 5 Treads 33 | . 28 32 33 36 31 35 35 Device 11 | . 13 13 11 14 13 9 9 Storage 10 | . 14 11 11 9 9 9 9 Processor 1 | . . . . . . . 5 Protection 8 | . . 4 11 10 12 18 12 Energy Gun 11 | . 25 22 21 17 9 . . Ballistic Gun 8 | . 2 . . . 8 18 16 Peak Build Rating 45 | 9 12 18 21 28 36 35 45 Average Rating 25 | 4 9 15 18 25 27 34 38 On Entrance 18 | . 7 12 16 21 26 32 35 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 52 57 59 62 62 62 69 Greatest Support 88 | 40 40 60 60 88 88 82 82 Greatest Overweight (x) 2 | 1 1 1 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 5 12 20 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 20 Average Carried 17 | 4 11 19 19 18 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 5 20 20 18 20 20 20 20 Class Distribution -------------------- 53% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Matter Collected 2056 | 283 71 192 40 139 503 106 722 Remotely . | . . . . . . . . Salvage Created 5205 | 47 520 881 219 739 1350 390 1059 Parts 291 | 11 40 72 8 33 63 17 47 Haulers Intercepted 12 | . 2 3 . 2 5 . . Recyclers Shooed 5 | . 1 1 . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 108 | . 13 19 6 16 31 2 21 Melee 1 | . . . . . . . 1 Guns 84 | . 13 19 6 16 23 2 5 Cannons 7 | . . . . . . . 7 AOE 16 | . . . . . 8 . 8 Classes Destroyed 22 | 1 6 5 1 1 2 . 6 Worker 3 | . . 1 1 . 1 . . Builder 1 | . . 1 . . . . . Tunneler 3 | 3 . . . . . . . Hauler 12 | . 2 3 . 2 5 . . Recycler 9 | . 1 1 1 2 1 3 . Mechanic 2 | . . 1 . 1 . . . Operator 2 | . 2 . . . . . . Turret 1 | . . . . . . . 1 Watcher 11 | . 3 5 . 1 2 . . Swarmer 13 | . 6 3 . 4 . . . Grunt 38 | . 7 8 4 5 14 . . Brawler 3 | . . 2 . . 1 . . Duelist 1 | . . . . . 1 . . Protector 2 | . . . . . 2 . . Sentry 24 | . . 6 . 6 10 2 . Demolisher 4 | . . . 2 . 2 . . Hunter 2 | . . . . 1 1 . . Federalist 4 | . . . . . . . 4 Explorer 3 | . . . . . . . 3 Ranger 2 | . . . . . . . 2 Guru 3 | . . . . . . . 3 Scrapper 6 | . . . . . . . 6 Thug 3 | . . . . . . . 3 Best Kill Streak 11 | 3 6 6 5 5 11 4 6 Combat Bots Only 9 | . 5 4 5 4 9 2 6 Max Kills in Single Turn 5 | 1 2 2 1 1 5 1 3 Gunslinging 1 | . 1 1 . . . . . Exploded 4 | . . . . . 4 . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Hostile Shots Fired 472 | . 31 65 19 60 107 9 181 Missed 138 | . 5 25 6 16 27 2 57 Hits 334 | . 26 40 13 44 80 7 124 Melee 14 | . . . . . 2 . 12 Projectile 320 | . 26 40 13 44 78 7 112 AOE 13 | . . . 9 . 4 . . Critical Strikes 11 | . . 1 . 1 4 . 5 Part Disruptions 2 | . . 2 . . . . . Damage Taken 5414 | . 247 610 422 613 1471 106 1945 Core 756 | . 51 114 26 70 53 . 442 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 711 | . . . . . . . 711 Core Remaining (%) 81 | 100 79 . 65 . . . . Volleys Fired 331 | 8 42 56 12 53 81 10 69 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 130 | 70 130 130 130 130 130 46 113 Shots Fired 629 | 16 81 113 24 99 149 20 127 Gun 570 | 16 81 113 24 93 147 20 76 Cannon 50 | . . . . 6 . . 44 Launcher 9 | . . . . . 2 . 7 Special . | . . . . . . . . Kinetic 177 | 8 16 . . 1 49 20 83 Thermal 450 | 8 65 113 24 98 98 . 44 Explosive 2 | . . . . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | 6 15 15 16 18 33 13 7 Robot Miss Streak 9 | 2 6 9 6 7 7 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 11 | . 2 5 1 . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 493 | 9 61 101 23 86 123 14 76 Core Hits 614 | 4 69 143 37 134 185 8 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 2 | . . . . . . . 2 Destroy 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9859 | 96 717 1358 350 1360 3427 207 2344 Guns 7053 | 96 717 1358 350 1333 2104 207 888 Cannons 700 | . . . . 27 . . 673 Explosions 2068 | . . . . . 1323 . 745 Melee 38 | . . . . . . . 38 Ramming . | . . . . . . . . Kinetic 2566 | 35 86 . . 19 586 207 1633 Thermal 5932 | 61 631 1358 350 1341 1518 . 673 Explosive 1323 | . . . . . 1323 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 38 | . . . . . . . 38 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 1 1 . . . 2 Average Corruption 1 | . 1 1 1 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . 21 11 . . . . 4 Message Errors 9 | . 5 3 . . . . 1 Matter Fused 7 | . 4 2 . . . . 1 Heat Flow Errors 3 | . 3 . . . . . . Energy Discharges 4 | . 2 2 . . . . . Data Loss (minor) 8 | . 5 3 . . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . . 1 . . . . . Weapon Failures 3 | . 1 . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 90 | . . . . . 16 . 74 Projectiles 45 | . . . . . . . 45 Explosions 45 | . . . . . 16 . 29 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . . . 77 . 34 Shots 2 | . . . . . 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 341 | 70 341 312 162 216 117 . 22 Average Temperature 63 | 30 96 67 71 59 31 . 7 Received Heat Transfer 1623 | . 78 225 24 216 504 27 549 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 2 1 . 3 Heat Transferred 7582 | 185 919 1680 460 1697 1875 . 766 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 90 | 100 100 100 100 100 52 100 . Level 1 2 | . . . . . 11 . . Level 2 7 | . . . . . 35 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 562 | 10 166 143 95 148 562 156 . Initial 156 | . . . 19 21 40 156 . Average 105 | . 57 66 44 70 268 69 . Influence Increases 3038 | 15 457 606 150 480 1135 195 . Destroy 0b10 Robot/C 1800 | . 260 380 120 320 660 60 . Destroy 0b10 Robot/NC 230 | 15 40 60 10 30 60 15 . Destroy Leader 516 | . 70 136 20 106 184 . . Allied During Kill 81 | . . . . . 70 11 . Successful Hack 109 | . 27 30 . 7 27 18 . Select Force Hacks 150 | . 60 . . . . 90 . Disable Machine 90 | . . . . 15 75 . . Destroy Structure 62 | . . . . 2 59 1 . Influence Decreases 3038 | 15 457 554 147 439 828 598 . Entered New Map 370 | . . . 33 34 56 247 . Time Decay 2348 | 15 457 524 94 385 542 331 . Lost Part 120 | . . 30 20 20 50 . . Lost Ally 200 | . . . . . 180 20 . Squads Dispatched 17 | . 4 3 1 3 6 . . Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 10 | . 2 3 . 3 2 . . Assault 3 | . . . . . 3 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 19 31 7 28 47 3 35 Peak Tracking Total 10 | . 4 4 3 4 10 3 6 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Traps Triggered 5 | . 2 1 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Disabled 17 | . . . . 1 5 . 11 Max in Single Turn 3 | . . . . 1 3 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Accessed 40 | . 8 7 1 3 9 10 2 Terminals 29 | . 6 6 . 2 9 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . . 1 . 4 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 94 | . 20 17 1 6 17 29 4 Successful 53 | . 10 10 1 1 10 17 4 Failed 40 | . 10 6 . 5 7 12 . Catastrophic 2 | . 2 . . . . . . Database Lockouts 1 | . . 1 . . . . . Manual 67 | . 17 15 . 2 11 22 . Terminals 69 | . 15 15 . 4 17 18 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 18 | . 5 . . 2 . 11 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 2 3 1 1 5 2 4 Record 3 | . . . . . . . 3 Open Door 6 | . . . 1 . 5 . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . Zone Layout 6 | . 2 3 . . . 1 . Proto ID Catalog 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Retrieve Components 4 | . 1 . . . . 3 . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 30 | . 7 6 . . 5 12 . Terminals 25 | . 5 6 . . 5 9 . Botnet 4 | . . . . . 1 3 . Skim 21 | . 5 6 . . 4 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . Tunnel 5 | . 2 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 8 5 . 3 3 7 . Full Trace Events 3 | . . . . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . 9 . . . . 7 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 2 | . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total Allies 12 | . . . . . 12 . . Largest Group 12 | . . . . . 12 3 2 Highest-Rated Group 235 | . . . . . 235 47 31 Highest-Rated Ally 31 | . . . . . 31 16 16 Total Orders 2 | . . . . . . . 2 STAY 2 | . . . . . . . 2 Ally Attacks 50 | . . . . . 37 8 5 Total Damage 667 | . . . . . 567 84 16 Kills 6 | . . . . . 5 1 . Allies Corrupted . | . . . . . . . . Allies Melted 14 | . . . . . . . 14 Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Active Infowar (turns) 4648 | 32 606 456 . 566 771 . 2217 Optics 2217 | . . . . . . . 2217 Terrain 13 | 13 . . . . . . . Seismic 2420 | 21 606 456 . 566 771 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Turns Passed 10804 | 119 1930 1855 206 983 1547 773 3391 Spaces Moved 5102 | 64 728 820 96 456 726 452 1760 Core 24 | 24 . . . . . . . Treads 5078 | 40 728 820 96 456 726 452 1760 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 155 155 153 Average Speed 158 | 124 163 160 160 157 155 157 157 Slowest Speed 240 | 160 240 240 160 160 156 158 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 6 97 71 22 40 85 98 87 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 10 | . 4 2 . . 1 3 . Known Exits Taken 4 | . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched 3 | . . . 2 . . . 1 Spaces Dug 23 | . . . . . . . 23 Terrain Destroyed 119 | . . . . 2 60 . 57 Melee . | . . . . . . . . Projectile 11 | . . . . 2 . . 9 AOE 87 | . . . . . 60 . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total 7235 | 86 1393 1257 127 624 1008 492 2248 Wait 1485 | . 582 336 7 66 129 28 337 Move 5095 | 63 727 819 95 455 725 451 1760 Hop . | . . . . . . . . Pick Up 100 | 7 24 16 4 15 15 . 19 Fast Attach 32 | 5 3 1 . 5 12 1 5 Attach 23 | 2 . 10 2 5 3 . 1 Detach 2 | . . 1 . . 1 . . Swap 61 | 1 2 4 2 9 15 1 27 Drop 100 | . 13 14 5 16 27 1 24 Fire 331 | 8 42 56 12 53 81 10 69 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Discovered new exit (range 7) 626 | -10/Materials | Discovered new exit (range 11) 751 | -10/Materials | Discovered new exit (range 11) 797 | -10/Materials | Discovered new exit (range 12) 1237 | -10/Materials | Discovered new exit (range 8) 1442 | -10/Materials | Learned location of 2 exits from Subcaves 1516 | -10/Materials | Learned location of 2 exits from Subcaves 1580 | -10/Materials | Learned location of Recycling (-8) 1635 | -10/Materials | Learned Storage trap positions 1678 | -10/Materials | Identified exit to Mines 1678 | -10/Materials | Identified exit to Subcaves 1678 | -10/Materials | Identified exit to Materials 1731 | -10/Materials | Learned Storage security intel 2050 | -10/Materials | Entered another Materials area 2050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -9/Materials | Discovered new exit (range 8) 2766 | -9/Materials | Discovered new exit (range 16) 3111 | -9/Materials | Central database locked down 3130 | -9/Materials | Discovered new exit (range 4) 3177 | -9/Materials | Learned location of 1 exit from Recycling 3230 | -9/Materials | Identified exit to Materials 3516 | -9/Materials | Build established: Scavenger-Mutant 3745 | -9/Materials | Learned Storage emergency access door positions 3774 | -9/Materials | Learned location of 1 exit from Recycling 3791 | -9/Materials | Learned 2 Storage zone layouts 3796 | -9/Materials | Learned location of Zion (-6) 3872 | -9/Materials | Learned Storage terminal intel 3905 | -9/Materials | Entered Mines 3914 | -9/Mines | Met a Derelict shopkeep closing up shop 3920 | -9/Mines | Learned Materials security intel 3993 | -9/Mines | Assembled infested the area 4111 | -9/Mines | Entered Materials 4111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4806 | -8/Materials | Discovered new exit (range 16) 4857 | -8/Materials | Build established: Mutant 4864 | -8/Materials | Identified exit to Storage 5094 | -8/Materials | Entered Storage 5096 | -8/Storage | Loaded intel: 15 trap records 5098 | -8/Storage | Loaded intel: 18 terminal locations 5481 | -8/Storage | Build established: Scavenger-Mutant 5630 | -8/Storage | Learned location of Armory (-3) 5683 | -8/Storage | Used back door to open Recycling access 5683 | -8/Storage | Discovered new exit (range 5) 5868 | -8/Storage | Garrison activated, responded to threat 6047 | -8/Storage | Met a pair of Derelict thieves 6115 | -8/Storage | Destroyed 9 combat bots 6209 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6294 | -8/Storage | First assault squad dispatched 6364 | -8/Storage | Found Prototype Protection 6432 | -8/Storage | Lost 9 allies 6641 | -8/Storage | Entered Recycling 6641 | -8/Recycling | Accompanied by 3 allies 6642 | -8/Recycling | Identified exit to Scraptown 6642 | -8/Recycling | Identified exit to Factory 7366 | -8/Recycling | Scanned before Scraplab entrance 7389 | -8/Recycling | Entered Scraplab 7414 | -8/Recycling | Entered Scraptown 7414 | -8/Scraptown | Accompanied by 2 allies 7671 | -8/Scraptown | Discovered exit to Factory (range 13) 7775 | -8/Scraptown | Visited CR-KLE's Repair Center 7798 | -8/Scraptown | Visited Spacefarers 7888 | -8/Scraptown | Visited Red Mages 7933 | -8/Scraptown | Visited TADAMA 7986 | -8/Scraptown | Visited IN-MT5's Study 8006 | -8/Scraptown | Visited Science Testing Area 8020 | -8/Scraptown | Visited SPCMW 8049 | -8/Scraptown | Visited UFD Registry 8049 | -8/Scraptown | Registered with UFD as "Plasmamachine" 8189 | -8/Scraptown | Identified Lgt. Regenerative Plating 8287 | -8/Scraptown | Visited LU-1G1's Boring Crew 8309 | -8/Scraptown | Visited Abandonware Association 8325 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8360 | -8/Scraptown | Visited Curators Association 8507 | -8/Scraptown | Visited Science Guys 8556 | -8/Scraptown | Visited Scrap Suit Storage 8576 | -8/Scraptown | Visited Junk Repository 8621 | -8/Scraptown | Visited Derelict Rescue Squad 8632 | -8/Scraptown | Found DRS Beacon 8663 | -8/Scraptown | Visited Junk Repository 8703 | -8/Scraptown | Visited Chapter 10 8730 | -8/Scraptown | Visited Scrapoid Research Area 9267 | -8/Scraptown | Build established: Mutant 9425 | -8/Scraptown | CR-KLE repaired 9 parts 9785 | -8/Scraptown | Discovered exit to Factory (range 3) 9791 | -8/Scraptown | Warned about trapping Scraptown 9880 | -8/Scraptown | Met Optimus 9880 | -8/Scraptown | Accepted into 0bPrime 10280 | -8/Scraptown | Civil war broke out across Scraptown 10287 | -8/Scraptown | Found Prototype Special Weapon 10288 | -8/Scraptown | Identified LU-1G1's Laser Shovel 10370 | -8/Scraptown | Lost 3 allies 10390 | -8/Scraptown | Found PL-3XN's Ring of Power 10407 | -8/Scraptown | Found DM-GVY's Chainsaw 10465 | -8/Scraptown | Found Master Drone Bay 10471 | -8/Scraptown | Optimus destroyed in the chaos of civil war 10651 | -8/Scraptown | Lost 11 allies 10718 | -8/Scraptown | Lost 3 allies 10744 | -8/Scraptown | Core integrity fell below 50% 10793 | -8/Scraptown | Core integrity fell below 20% 10805 | -8/Scraptown | Destroyed self with Subdweller Shrapnel Launcher Last Messages --------------- 10767_ Critical hit (Impale). 10768_ Slug penetrates UFD HQ Gate. 10770_ Critical hit (Impale). 10770_ Phase Cannon destroyed. 10774_ Acquired Ovr. Treads. 10783_ Acquired Ovr. Barrage Gun. 10784_ Critical hit (Impale). 10784_ Lgt. Nuclear Core destroyed. 10784_ Lgt. Treads destroyed. 10786_ Ovr. Barrage Gun suddenly begins malfunctioning. 10786_ Slug penetrates Machine. 10787_ Critical hit (Impale). 10787_ Adv. Treads destroyed. 10789_ Acquired 54 matter. 10790_ Arm. Treads destroyed. 10792_ Acquired 10 matter. 10796_ 36-C6X(x) destroyed. 10797_ Gauss Rifle destroyed. 10799_ AG-1CG(x) Mak. Spear severed. Map ----- +----------------------------------------------------+ | ????????????????????# """""#??############????? | | ????????????????????# " " " #???"" """""""#????? | | ????######??????????#""" #???## " #????? | | ???""""""#??????????#""" #???# ""#????? | | ??" " "??????????#""" " #???# ""#????? | | ?#" "###????????# " """#???# """"###### | | ?#"" " #????????# """#???# " ""# *#![ | | ?#""" " #????????#"" s"""#???# """""! # | | ?#"" " #????????#" " #???# =%! ""#!!" * | | ?#" " ??????????#" ! #??###!=!! " | | ?#" ????????????# [!== #??# =[[ [ " == | | ?# ??????????????######%####??#####*########### | | ### ##########???????#####%*########%#%########"" | | #???????#"" =!*[!"="""[!!=["""""* | | #???????#"==%!*%![*!!%%%=[===%=%! *% | | #???????#" !!*[=!=%=%*%[=%!!![![! | | #???????#" !=%*%!!! [=!!*[=%!= | | #???????# =!=%! ===%=!%[%[ | | #### #???##### *[/ !!!=*!!= | | ?# #???#"""" [*%!!" "" """""!%&" | | " # #???#"""" !%[%= """"""""""" "" | | "" # #???#""" !=!%!"###### ###"###""" | | " # #???#"" *!%==*""# !!= ##### | | " # #???#""" *=!=[!" # !=%[ !X"#??## | | " # ###?#""" =[%!%=!"# ""[!""!=[##????# | | " # ""#"#"" %[!@=%""# ""!!*!""%X"#????? | | "" # """"#" =! !=""# " =!%=="!%####### | | " # %[ ""##### %!% /[%"" ! *=[*!%=! *%= | | ## * ###??# %! ""!=%==[ !%[ | | ####[ ! [%= !#########%==! "# "=%* !"![#####=! | | ???#%!* = /=%!!/%=!! == "# ""! !"%=""#????? | | ???#=[%! %![*%!=%= *[% %!"# "" "[!% ##????? | | ???%===!= = =! =! ! == "# =% X"?????? | | ???=!!![*[ x % "# = #?????? | | ###!!%!%[= = ###### !############ | | !!=!!=! *!=%* j""""""""""""""""""""" | | %%%!%== !=%!j * """"""""""""" """""" | | *!!!/* !%= / = [%= ! | | !!==[ [= %=[% =!!!% [%! | | [ ! = !! | | #""""#*%!% !%!=! | | ! =!#????#"= = =| *%[!=%/ | | =%[! ! #????#""""" %" """" """!= "" | | #######""!% ####????####### ########### #####""## | | ?????# "[* #?????????# ## #?#" | | ???### #?????????# # # ## #?##"" | | ???# #???????????# # ## """"" #??#!" | | #??# #?????????#?# # ## "###" #?##"" | | """" #??# #?????????# ### ### ## "#X#" #?#" | | """" #??# #?????????# " "# #" #?##" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordLaunchJets Manual? 0 Play Time 01:04:57 Cumulative 541.6 hours Start 2025.11.22 @ 12:22:52 End 2025.11.22 @ 13:52:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 711 Rogue 711 Adventurer 0 Explorer 0 Win Type - Total 19 Types 8/1/2/2/2/0/2/2/0/0 Lore% 92 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70ae7726-038d-4875-93fe-91adf9e78868