Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:22:23 Player: graour Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3042) 3042 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 30/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- Proton Cannon > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Hacking Drone Bay (1/1) Tesla Rifle Tiamat Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Kinecellerator Improved Core Shielding Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Enhanced Gauss Cannon Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Hacking Drone Bay Tesla Rifle Proton Cannon Proton Cannon Proton Cannon Improved Grenade Launcher Tiamat Missile Launcher Phasing Sabre [Rating: 77] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Tiamat Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 2 2 Weapon 2 | . . . . . . 2 . Parts Attached 92 | 6 4 12 . 13 9 22 26 Power 17 | 1 . 3 . . 1 8 4 Engine 8 | 1 . 3 . . 1 3 . Core 9 | . . . . . . 5 4 Reactor . | . . . . . . . . Propulsion 19 | 2 . 5 . . 4 5 3 Treads 12 | 2 . 5 . . 4 . 1 Leg 7 | . . . . . . 5 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 3 . 5 2 4 7 Device 15 | . 1 2 . 4 1 2 5 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . . 1 . 1 1 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 33 | 2 3 1 . 8 2 5 12 Energy Gun 5 | 1 . . . 1 1 1 1 Energy Cannon 9 | . 1 1 . . . 2 5 Ballistic Gun 6 | 1 2 . . 2 . 1 . Ballistic Cannon 5 | . . . . 1 . 1 3 Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 4 | . . . . 3 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . . 1 Corrupted Parts 4 | . . . . . . 4 . System Corruption 15 | . . . . . . 15 . Parts Lost 30 | . . 1 . . 4 3 22 Power 2 | . . . . . . . 2 Propulsion 8 | . . . . . 2 1 5 Utility 9 | . . . . . . . 9 Weapon 11 | . . 1 . . 2 2 6 Highest Loss Streak 9 | . . 1 . . 3 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 96 100 99 99 95 79 Engine 9 | . 14 10 11 11 11 6 . Core 1 | . . . . . . 5 7 Treads 24 | . 28 30 33 33 32 7 . Leg 3 | . . . . . . 14 14 Device 18 | . 12 22 22 21 19 13 18 Storage 9 | . 14 11 11 11 11 6 5 Protection 3 | . . . . . 2 13 6 Energy Gun 2 | . 2 . . . 5 5 4 Energy Cannon 10 | . 7 17 22 13 5 6 7 Ballistic Gun 5 | . 17 4 . . 8 6 . Ballistic Cannon 2 | . . . . 4 . 4 1 Launcher 1 | . . . . . 2 1 3 Slashing Weapon 1 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 17 25 25 25 40 67 71 Greatest Support 65 | 40 40 60 60 60 60 65 65 Greatest Overweight (x) 11 | . . . . . . 4 11 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 Average Carried 9 | 3 7 8 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 7 10 6 Class Distribution -------------------- 56% | Scavenger-Mutant 19% | Mutant 17% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2157 | 252 131 163 20 60 361 353 817 Remotely 752 | . . . . . . . 752 Salvage Created 3510 | . 504 499 30 . 574 450 1453 Parts 165 | . 30 31 6 . 30 21 47 Haulers Intercepted 4 | . . 3 . . . . 1 Recyclers Shooed 7 | . 5 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 31 | . . . . . 31 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 64 | . 8 7 2 . 15 9 23 Melee 1 | . . . . . . . 1 Guns 27 | . 8 . . . 11 6 2 Cannons 14 | . . 6 2 . 1 3 2 AOE 20 | . . . . . 2 . 18 Classes Destroyed 14 | . 4 4 . . 2 1 3 Worker 4 | . . 1 . . . . 3 Builder 5 | . . . . . . . 5 Hauler 4 | . . 3 . . . . 1 Recycler 9 | . 5 . . . . . 4 Operator 2 | . . 1 . . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 22 | . 6 . 2 . 7 3 4 Grunt 26 | . 2 6 . . 6 4 8 Duelist 2 | . . . . . 1 . 1 Protector 1 | . . . . . . . 1 Sentry 3 | . . 1 . . . 1 1 Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . . 1 5 Behemoth 1 | . . . . . 1 . . Z-Courier 1 | . . . . . . . 1 Best Kill Streak 13 | . 5 5 2 . 4 3 13 Combat Bots Only 10 | . 3 4 2 . 4 3 10 Max Kills in Single Turn 5 | . 1 2 1 . 1 1 5 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . 1 . 5 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 458 | . 42 42 11 . 114 52 197 Missed 115 | . 14 8 3 . 32 15 43 Damage Taken 5799 | . 265 428 61 . 1321 548 3176 Core 1384 | . 27 66 . . 255 29 1007 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 Regen/Repaired (Parts) 110 | . . . . 110 . . . Core Remaining (%) 76 | 100 89 . . . 19 96 . Volleys Fired 196 | . 42 29 5 . 45 23 52 Largest 4 | . 2 2 2 . 2 4 4 Hottest 256 | . 88 136 136 . 117 233 256 Shots Fired 412 | . 84 58 10 . 86 81 93 Gun 221 | . 80 13 . . 61 45 22 Cannon 155 | . 4 45 10 . 14 36 46 Launcher 36 | . . . . . 11 . 25 Special . | . . . . . . . . Kinetic 179 | . 67 13 . . 34 36 29 Thermal 113 | . 17 45 10 . 41 . . Explosive 36 | . . . . . 11 . 25 Electromagnetic 84 | . . . . . . 45 39 Robot Hit Streak 14 | . 13 14 3 . 9 10 14 Robot Miss Streak 6 | . 3 3 6 . 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 257 | . 60 33 4 . 54 48 58 Core Hits 171 | . 22 14 2 . 29 20 84 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 12 | . . 1 . . 3 1 7 Burn 2 | . . . . . 2 . . Meltdown 2 | . . 1 . . 1 . . Destroy 1 | . . . . . . 1 . Blast 3 | . . . . . . . 3 Corrupt 3 | . . . . . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 35 | . . . . 21 . . 14 Impact . | . . . . . . . . Slashing 35 | . . . . 21 . . 14 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8852 | . 713 647 83 . 1536 1016 4857 Guns 2426 | . 603 114 . . 991 505 213 Cannons 2225 | . 83 533 83 . 150 511 865 Explosions 3837 | . . . . . 395 . 3442 Melee 320 | . . . . . . . 320 Ramming 44 | . 27 . . . . . 17 Kinetic 2015 | . 467 114 . . 581 369 484 Thermal 1728 | . 219 533 83 . 560 . 333 Explosive 3213 | . . . . . 395 . 2818 Electromagnetic 1532 | . . . . . . 647 885 Impact . | . . . . . . . . Slashing 320 | . . . . . . . 320 Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 15 7 Average Corruption 11 | . . . . . . 14 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 27 2 Message Errors 6 | . . . . . . 5 1 Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 5 | . . . . . . 5 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 232 | . . . 1 . . . 231 Projectiles 35 | . . . 1 . . . 34 Explosions 197 | . . . . . . . 197 Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 4 4 Impact 2 | . . . . . . . 2 Kinetic 5 | . . . . . . 3 2 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 383 | . . . . . . . 383 Shots 6 | . . . . . . . 6 Rammed 23 | . 8 . . . . . 15 Targets Rammed 25 | . 9 . . . . . 16 Kicked 1 | . . . . . . . 1 Crushed 1 | . 1 . . . . . . Highest Temperature 413 | . 218 204 135 . 413 378 289 Average Temperature 112 | . 95 67 71 . 153 135 87 Received Heat Transfer 990 | . 78 285 . . 321 168 138 Effects 4 | . . . . . 2 2 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 1 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . . . . . 3 9 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Melted 7 | . . 5 . . 2 . . Heat Transferred 2951 | . 555 962 148 . 1036 . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 709 | . 253 262 89 . . 230 709 Initial 99 | . . . 24 . . 99 7 Average 156 | . 75 74 37 . . 109 361 Maximum Alert Level 3 | . 1 1 . . . 1 3 Low Security (%) 71 | 100 92 86 100 . . 94 14 Level 1 14 | . 7 13 . . . 5 35 Level 2 13 | . . . . . . . 49 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 . . . 2 7 Investigation 1 | . . . . . . 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . 1 . . . . 4 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 11 10 3 . 26 12 27 Peak Tracking Total 7 | . 4 3 3 . 7 4 5 Tactical Retreats 5 | . . . 1 . 2 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . . 4 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 19 | . 1 2 . . 2 . 14 Max in Single Turn 6 | . 1 1 . . 1 . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 4 | . 1 1 . . . 1 1 Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 Total Hacks 8 | . 2 2 . . . 1 3 Successful 4 | . 2 1 . . . 1 . Failed 4 | . . 1 . . . . 3 Catastrophic 3 | . . 1 . . . . 2 Database Lockouts . | . . . . . . . . Manual 7 | . 1 . . 1 . 3 2 Terminals 4 | . 2 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 3 | . 2 1 . . . . . Robot Analysis 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 5 | . . . . 4 . . 1 Largest Group 4 | . . . . 4 4 . 1 Highest-Rated Group 153 | . . . . 153 153 . 28 Highest-Rated Ally 39 | . . . . 39 39 . 28 Zionite Dispatches 1 | . . . . . . . 1 Offense Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . 24 . . Total Damage 598 | . . . . . 598 . . Kills 5 | . . . . . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 7495 | 94 859 568 292 2322 1435 907 1018 Spaces Moved 3893 | 52 433 276 74 1393 796 478 391 Core 21 | 3 . . . . . . 18 Treads 3162 | 49 433 276 74 1393 796 141 . Legs 710 | . . . . . . 337 373 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 Average Speed 161 | 153 160 160 160 160 160 151 187 Slowest Speed 600 | 160 160 160 160 160 160 400 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 54 26 21 89 58 10 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug 31 | . . . . 1 23 . 7 Terrain Destroyed 306 | . . . . 1 66 2 237 Melee 1 | . . . . 1 . . . Projectile 12 | . . . . . . 2 10 AOE 293 | . . . . . 66 . 227 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4678 | 63 521 352 238 1459 877 614 554 Wait 336 | . 16 11 158 12 25 70 44 Move 3886 | 51 432 275 73 1392 795 477 391 Hop . | . . . . . . . . Pick Up 43 | 6 8 10 1 4 1 10 3 Fast Attach 39 | 6 4 2 . 6 1 8 12 Attach 27 | . . 2 . 4 4 8 9 Detach 13 | . 1 . . 7 . 2 3 Swap 26 | . . 8 . 3 4 6 5 Drop 52 | . 9 15 1 10 2 10 5 Fire 196 | . 42 29 5 . 45 23 52 Melee 35 | . . . . 21 . . 14 Ram 15 | . . . . . . . 15 Kick 1 | . . . . . . . 1 Crush 9 | . 9 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 801 | -10/Materials | Discovered new exit (range 11) 858 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Discovered new exit (range 8) 1522 | -9/Materials | Entered Mines 1532 | -9/Mines | Met a Derelict bent on vengeance 1540 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1556 | -9/Mines | Learned location of Storage (-8) 1620 | -9/Mines | Build established: Scavenger-Mutant 1797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1814 | -9/Mines | Entered Zion 2006 | -7/Zion | Learned Factory terminal intel 2791 | -7/Zion | Given the Hacking Drone Bay 2795 | -7/Zion | Found Prototype Device 2878 | -7/Zion | Visited the Megawrench Repair Shop 2878 | -7/Zion | Megawrench repaired 7 parts 2999 | -7/Zion | Imprinted 3001 | -7/Zion | Declared Zion's savior 3955 | -7/Zion | Discovered new exit (range 16) 3992 | -7/Zion | Identified Hacking Drone Bay 4136 | -7/Zion | Entered Proximity Caves 4136 | -6/Proximity Caves | Accompanied by 4 allies 4137 | -6/Proximity Caves | Identified exit to Factory 4298 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4415 | -6/Proximity Caves | Spotted B-75 Beast 4745 | -6/Proximity Caves | Destroyed B-75 Beast 5200 | -6/Proximity Caves | Core integrity fell below 50% 5202 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5277 | -6/Proximity Caves | Core integrity fell below 20% 5288 | -6/Proximity Caves | Lost 3 parts (2n1w) 5571 | -6/Proximity Caves | Entered Factory 5571 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5572 | -6/Factory | Identified exit to Lower Caves 5573 | -6/Factory | Loaded intel: 26 terminal locations 5879 | -6/Factory | Build established: Scavenger-Tank 5966 | -6/Factory | System corruption reached 10% 6434 | -6/Factory | Discovered new exit (range 7) 6478 | -6/Factory | Entered another Factory area 6478 | -5/Factory | Evolved 2 slots: Utility x2 6640 | -5/Factory | Lost 4 parts (1p1n2u) 6770 | -5/Factory | Garrison activated, responded to threat 6907 | -5/Factory | Build established: Scavenger-Gunner 7039 | -5/Factory | Zion Offense Resupply teleported in 7078 | -5/Factory | First assault squad dispatched 7318 | -5/Factory | Destroyed 10 combat bots 7323 | -5/Factory | Lost 3 parts (1p2u) 7436 | -5/Factory | Lost 9 parts (2n4u3w) 7436 | -5/Factory | Core integrity fell below 50% 7477 | -5/Factory | Core integrity fell below 20% 7496 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07426_ Targeting Computer fried. 07426_ H-66 Slayer destroyed. 07431_ Acquired 65 matter. 07431_ U-05 Engineer builds a Wall. 07457_ Phasing Sabre destroyed. 07459_ Slammed into P-70 Sage. 07461_ Destabilizing: Core damaged (-50). 07463_ Slammed into P-70 Sage. 07465_ P-70 Sage knocked back. 07467_ Door malfunctions. 07467_ Slammed into P-70 Sage. 07469_ Destabilizing: System corrupted (+1). 07471_ Slammed into P-70 Sage. 07473_ P-70 Sage knocked back. 07475_ Slammed into P-70 Sage. 07482_ Door malfunctions. 07483_ Slammed into P-70 Sage. 07489_ U-05 Engineer builds a Wall. 07492_ Proton Cannon destroyed. 07494_ U-05 Engineer repairs door. 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[#! ##### ## ####???? | | ?????????????# ] !! # #???######??????? | | ?????????????# !! # #???????????????? | | ?????????????# # p #???????????????? | | ?????????????########### @ #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????+ / ????????? | | ???????????????????????# # #??????? | | ???????????????????????# u#? #??????? | | ???????????????????????# #??? #??????? | | ???????????????????????# #???? #??????? | | ???????????????????????# #??????###??????? | | ???????????????????????# ##??????????????? | | ???????????????????????# T???????????????? | | ???????????????????????# ???????????????? | | ???????????????????????# ##??????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? ?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Core Shielding 30 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Imp. Remote Datajack | -7/Zion | Archive Great Axe | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed AntimatterCompositeNetwork Manual? 0 Play Time 01:13:15 Cumulative 21.0 hours Start 2024.04.10 @ 14:55:25 End 2024.04.10 @ 16:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4656f56-1762-41d2-a425-71eb477a8590