Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 07:46:18

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (757)      757
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2602

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             519/550
Matter                     268/300
Energy                     276/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Heat Sink
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (3) -------
           Spread Laser
  Improved Medium Laser
>          --- INVENTORY (15) ---
    Cooled Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Cooling System
     Light Armor Plating
           Hardlight Generator
           Spread Laser
           Spread Laser
           Spread Laser
           Beam Cannon
  Advanced Beam Cannon
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Spread Laser
           Spread Laser
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Heat Sink
     Light Armor Plating
           Hardlight Generator
           Spread Laser
           Spread Laser
  Improved Medium Laser
           Beam Cannon
  Advanced Beam Cannon
     Light Assault Rifle
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             33   | .   11  16  6   
  Power                    5    | .   2   3   .   
    Engine                 5    | .   2   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   3   1   1   
    Treads                 4    | .   2   1   1   
    Leg                    1    | .   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   2   4   2   
    Device                 5    | .   1   2   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | .   4   8   3   
    Energy Gun             9    | .   1   6   2   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          3    | .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 1    | .   .   1   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   88  92  99  
  Engine                   11   | .   14  10  9   
  Treads                   25   | .   8   33  36  
  Leg                      6    | .   19  .   .   
  Device                   10   | .   4   14  9   
  Storage                  11   | .   14  11  9   
  Protection               2    | .   .   1   9   
  Energy Gun               16   | .   9   17  26  
  Energy Cannon            2    | .   .   3   .   
  Ballistic Gun            5    | .   17  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 14  26  39  42  
  Greatest Support         80   | 20  40  60  80  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         13   | .   9   15  15  
  Most Carried             15   | .   13  15  15  
  Average Carried          12   | .   8   14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   13  15  15  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           592  | 200 209 125 58  
  Remotely                 .    | .   .   .   .   
Salvage Created            902  | .   269 575 58  
  Parts                    38   | .   13  24  1   
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   9   9   2   
  Guns                     10   | .   3   5   2   
  Cannons                  4    | .   .   4   .   
  AOE                      6    | .   6   .   .   
Classes Destroyed          5    | .   4   1   .   
  Hauler                   4    | .   1   3   .   
  Recycler                 1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    13   | .   6   5   2   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           9    | .   9   3   2   
  Combat Bots Only         7    | .   7   3   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               756  | .    269  349  138  
  Core                     110  | .    45   34   31   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    25   .    
Core Remaining (%)         91   | 100  82   91   .    
Volleys Fired              54   | .    17   32   5    
  Largest                  3    | .    2    2    3    
  Hottest                  195  | .    40   124  195  
Shots Fired                107  | .    28   64   15   
  Gun                      84   | .    22   47   15   
  Cannon                   17   | .    .    17   .    
  Launcher                 6    | .    6    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  22   | .    22   .    .    
  Thermal                  79   | .    .    64   15   
  Explosive                6    | .    6    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    6    16   6    
  Robot Miss Streak        4    | .    4    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           81   | .    15   51   15   
  Core Hits                63   | .    23   19   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1850 | .    750  907  193  
  Guns                     915  | .    139  583  193  
  Cannons                  322  | .    .    322  .    
  Explosions               590  | .    590  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  23   | .    21   2    .    
  Kinetic                  139  | .    139  .    .    
  Thermal                  1098 | .    .    905  193  
  Explosive                590  | .    590  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      29   | .    29   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             5    | .    4    1    .    
  Kicked                   4    | .    4    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        271  | .    12   214  271  
  Average Temperature      63   | .    7    44   168  
  Received Heat Transfer   348  | .    126  150  72   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         2286 | .    .    2036 250  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             295  | .   295 286 65  
  Initial                  63   | .   .   63  .   
  Average                  118  | .   132 135 36  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         78   | .   58  84  100 
  Level 1                  21   | .   41  15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   12  9   3   
  Peak Tracking Total      7    | .   7   3   3   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   3   4   .   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   7   10  .   
  Successful               10   | .   5   5   .   
  Failed                   7    | .   2   5   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   5   2   .   
  Terminals                14   | .   7   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   3   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           3    | .   2   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Unreport Threat          3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   4   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       3    | .   2   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1116 | .   358 572 186 
Spaces Moved               534  | 1   212 227 94  
  Core                     .    | .   .   .   .   
  Treads                   383  | .   62  227 94  
  Legs                     151  | 1   150 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 
  Average Speed            148  | 120 131 160 160 
  Slowest Speed            160  | 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 2   51  20  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          14   | .   14  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      14   | .   14  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      765  | .   266 383 116 
  Wait                     68   | .   2   58  8   
  Move                     531  | .   211 226 94  
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | .   13  27  2   
  Fast Attach              6    | .   4   2   .   
  Attach                   8    | .   3   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     19   | .   4   11  4   
  Drop                     32   | .   8   23  1   
  Fire                     54   | .   17  32  5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   4   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 15)
  193 | -10/Materials | Discovered new exit (range 16)
  204 | -10/Materials | Destroyed 7 combat bots
  303 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Entered another Materials area
  359 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  471 | -9/Materials  | Repaired Grenade Launcher
  917 | -9/Materials  | Discovered new exit (range 9)
  931 | -9/Materials  | Entered another Materials area
  931 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1117 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00917_ Massive razor-sharp blades shoot up from within the floor.
00917_ Lgt. Armor Plating severed.
00918_ Acquired Lgt. Armor Plating.
00931_ U-05 Engineer lays Concrete.
PARAMETERS=PROPULSION+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00957_ K-01 Serf collects debris. <x2>
00975_ Acquired Hardlight Generator.
00984_ K-01 Serf collects debris. <x2>
01001_ G-47 Trooper destroyed.
01013_ G-50 Soldier destroyed.
01023_ Acquired 34 matter.
01024_ Acquired 24 matter.
01084_ K-01 Serf cleans the Atomic Centrifuge.
01101_ Acquired Prototype Ballistic Gun.
01104_ Identified Enh. Autogun.
01104_ Cooling System broken.
01104_ Malfunction: Power surge.
01105_ Dropped Faulty Enh. Autogun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseUtilityMicrothruster
  Manual?         0
Play Time         00:09:03
  Cumulative      736.2 hours
  Start           2022.04.30 @ 07:30:01
  End             2022.04.30 @ 07:46:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1129
  Rogue           1129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           70
  Types           41/1/11/12/4/0/0/1/0
Lore%             91
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c8041f8-cd48-4a62-ba8c-c1510060c4cf