Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 07:46:18 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (757) 757 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2602 Bonus ------- None Cogmind --------- Core Integrity 519/550 Matter 268/300 Energy 276/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Spread Laser Improved Medium Laser > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System Light Armor Plating Hardlight Generator Spread Laser Spread Laser Spread Laser Beam Cannon Advanced Beam Cannon Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Light Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Light Armor Plating Hardlight Generator Spread Laser Spread Laser Improved Medium Laser Beam Cannon Advanced Beam Cannon Light Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 33 | . 11 16 6 Power 5 | . 2 3 . Engine 5 | . 2 3 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 3 1 1 Treads 4 | . 2 1 1 Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 2 4 2 Device 5 | . 1 2 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 15 | . 4 8 3 Energy Gun 9 | . 1 6 2 Energy Cannon 2 | . . 2 . Ballistic Gun 3 | . 2 . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 3 1 Parts Lost 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 88 92 99 Engine 11 | . 14 10 9 Treads 25 | . 8 33 36 Leg 6 | . 19 . . Device 10 | . 4 14 9 Storage 11 | . 14 11 9 Protection 2 | . . 1 9 Energy Gun 16 | . 9 17 26 Energy Cannon 2 | . . 3 . Ballistic Gun 5 | . 17 . . Naked Turns . | . . . . Heaviest Build 42 | 14 26 39 42 Greatest Support 80 | 20 40 60 80 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 13 | . 9 15 15 Most Carried 15 | . 13 15 15 Average Carried 12 | . 8 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 13 15 15 Class Distribution -------------------- 81% | Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 592 | 200 209 125 58 Remotely . | . . . . Salvage Created 902 | . 269 575 58 Parts 38 | . 13 24 1 Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 9 9 2 Guns 10 | . 3 5 2 Cannons 4 | . . 4 . AOE 6 | . 6 . . Classes Destroyed 5 | . 4 1 . Hauler 4 | . 1 3 . Recycler 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 13 | . 6 5 2 Sentry 4 | . . 4 . Best Kill Streak 9 | . 9 3 2 Combat Bots Only 7 | . 7 3 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 756 | . 269 349 138 Core 110 | . 45 34 31 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 25 | . . 25 . Core Remaining (%) 91 | 100 82 91 . Volleys Fired 54 | . 17 32 5 Largest 3 | . 2 2 3 Hottest 195 | . 40 124 195 Shots Fired 107 | . 28 64 15 Gun 84 | . 22 47 15 Cannon 17 | . . 17 . Launcher 6 | . 6 . . Special . | . . . . Kinetic 22 | . 22 . . Thermal 79 | . . 64 15 Explosive 6 | . 6 . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 6 16 6 Robot Miss Streak 4 | . 4 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 81 | . 15 51 15 Core Hits 63 | . 23 19 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1850 | . 750 907 193 Guns 915 | . 139 583 193 Cannons 322 | . . 322 . Explosions 590 | . 590 . . Melee . | . . . . Ramming 23 | . 21 2 . Kinetic 139 | . 139 . . Thermal 1098 | . . 905 193 Explosive 590 | . 590 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed 1 | . . 1 . Targets Rammed 5 | . 4 1 . Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 271 | . 12 214 271 Average Temperature 63 | . 7 44 168 Received Heat Transfer 348 | . 126 150 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 2286 | . . 2036 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 295 | . 295 286 65 Initial 63 | . . 63 . Average 118 | . 132 135 36 Maximum Alert Level 1 | . 1 1 . Low Security (%) 78 | . 58 84 100 Level 1 21 | . 41 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 12 9 3 Peak Tracking Total 7 | . 7 3 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 4 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 7 10 . Successful 10 | . 5 5 . Failed 7 | . 2 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 5 2 . Terminals 14 | . 7 7 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 3 . Part Schematic 1 | . 1 . . Robot Analysis 3 | . 2 1 . Prototype ID Bank 1 | . 1 . . Unreport Threat 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1116 | . 358 572 186 Spaces Moved 534 | 1 212 227 94 Core . | . . . . Treads 383 | . 62 227 94 Legs 151 | 1 150 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 148 | 120 131 160 160 Slowest Speed 160 | 120 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 51 20 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . 14 . . Melee . | . . . . Projectile . | . . . . AOE 14 | . 14 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 765 | . 266 383 116 Wait 68 | . 2 58 8 Move 531 | . 211 226 94 Hop . | . . . . Pick Up 42 | . 13 27 2 Fast Attach 6 | . 4 2 . Attach 8 | . 3 3 2 Detach . | . . . . Swap 19 | . 4 11 4 Drop 32 | . 8 23 1 Fire 54 | . 17 32 5 Melee . | . . . . Ram . | . . . . Kick 4 | . 4 . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 193 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Destroyed 7 combat bots 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Repaired Grenade Launcher 917 | -9/Materials | Discovered new exit (range 9) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1117 | -8/Materials | Self-destructed Last Messages --------------- 00917_ Massive razor-sharp blades shoot up from within the floor. 00917_ Lgt. Armor Plating severed. 00918_ Acquired Lgt. Armor Plating. 00931_ U-05 Engineer lays Concrete. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 00957_ K-01 Serf collects debris. 00975_ Acquired Hardlight Generator. 00984_ K-01 Serf collects debris. 01001_ G-47 Trooper destroyed. 01013_ G-50 Soldier destroyed. 01023_ Acquired 34 matter. 01024_ Acquired 24 matter. 01084_ K-01 Serf cleans the Atomic Centrifuge. 01101_ Acquired Prototype Ballistic Gun. 01104_ Identified Enh. Autogun. 01104_ Cooling System broken. 01104_ Malfunction: Power surge. 01105_ Dropped Faulty Enh. Autogun. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseUtilityMicrothruster Manual? 0 Play Time 00:09:03 Cumulative 736.2 hours Start 2022.04.30 @ 07:30:01 End 2022.04.30 @ 07:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1129 Rogue 1129 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c8041f8-cd48-4a62-ba8c-c1510060c4cf