Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.30 @ 20:30:57 Player: grantinator Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3842) 3842 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 8644 Bonus ------- Follower Combat Kills 110 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 130/500 Energy 239/360 System Corruption 2% Temperature Critical (517) Movement Treading (212) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Point Defense System Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Phase Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (25) --- Improved Ion Engine Armored Treads Trap Scanner Advanced Visual Processing Unit Transmission Jammer Heavy EM Pulse Gun Heavy Laser Thermic Laser Compact Ion Cannon Heavy Assault Rifle Minigun Assault Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Power Maul Chainsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Kinecellerator Point Defense System Hacking Drone Bay > --- WEAPON ----------- Phase Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Trap Scanner Advanced Visual Processing Unit Transmission Jammer Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy Laser Thermic Laser Compact Ion Cannon Heavy Assault Rifle Minigun Assault Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Power Maul Chainsword [Rating: 80] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 9 | . 1 2 2 . 2 . . . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . 1 1 . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 82 | 7 3 15 11 4 26 . . 2 1 13 Power 9 | 1 . 2 2 . 2 . . 1 1 . Engine 7 | 1 . 2 2 . 1 . . . 1 . Core 1 | . . . . . 1 . . . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 18 | 2 . 4 5 . 4 . . . . 3 Treads 18 | 2 . 4 5 . 4 . . . . 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 2 2 2 1 . 5 . . 1 . 4 Device 7 | . . . 1 . 3 . . 1 . 2 Storage 3 | . 2 1 . . . . . . . . Processor 4 | 1 . 1 . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 3 | 1 . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 7 3 4 15 . . . . 6 Energy Gun 5 | . . 2 . 1 1 . . . . 1 Energy Cannon 6 | . . . 1 . . . . . . 5 Ballistic Gun 8 | 2 . 2 1 . 3 . . . . . Ballistic Cannon 6 | . . . . 2 4 . . . . . Launcher 11 | . 1 3 1 1 5 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 3 . . 1 . 1 Parts Lost 2 | . . 1 . . . . 1 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Backups 21 | 1 8 18 24 24 23 24 24 24 24 23 Power 1 | . . 3 2 2 1 1 1 1 1 1 Propulsion 3 | . 2 1 4 4 3 5 5 5 5 4 Utility 5 | . 3 2 5 5 5 7 7 7 7 5 Weapon 10 | . 1 9 11 11 11 11 11 11 11 11 Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . 5 . 13 . 9 . . . . 7 Power 1 | . 1 . . . . . . . . . Propulsion 6 | . 2 . 3 . . . . . . 1 Utility 11 | . 1 . 5 . 3 . . . . 2 Weapon 13 | . . . 5 . 4 . . . . 4 Tool/Special 3 | . 1 . . . 2 . . . . . Average Slot Usage (%) 98 | . 99 99 98 98 98 100 96 95 100 92 Engine 9 | . 11 9 16 16 13 7 7 . 6 6 Core 2 | . . . . . . 7 7 7 . . Reactor 1 | . . . . . . . . 6 7 6 Treads 28 | . 25 29 32 33 27 28 28 28 28 25 Device 4 | . . . 7 8 6 7 4 2 7 7 Storage 15 | . 11 19 16 16 14 14 14 14 14 11 Processor 13 | . 12 17 8 8 13 14 14 14 14 12 Protection 1 | . 12 2 . . . . . . . 3 Energy Gun 1 | . . 7 . . . . . . . 1 Energy Cannon 1 | . . . 7 1 . . . . . 13 Ballistic Gun 4 | . 25 10 6 4 2 . . . . . Ballistic Cannon 7 | . . . . 8 14 . 6 14 20 3 Launcher 4 | . . 2 . . 2 20 14 7 . . Peak Build Rating 80 | 7 9 19 41 42 54 52 52 64 65 80 Average Rating 42 | 5 8 16 36 40 50 52 50 58 64 74 On Entrance 36 | . 7 9 19 41 41 52 52 49 64 65 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 156 | 10 90 101 112 113 124 116 116 123 133 156 Greatest Support 112 | 40 40 60 112 112 112 112 112 112 112 112 Greatest Overweight (x) 4 | . 2 4 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 13 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 24 25 25 25 25 25 25 25 25 Average Carried 22 | 1 8 18 24 24 24 25 25 24 25 23 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 24 25 24 25 25 25 25 25 18 Class Distribution -------------------- 58% | Hacker-Gunner 41% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 3744 | 184 448 759 199 287 1150 270 35 118 113 181 Remotely . | . . . . . . . . . . . Salvage Created 4172 | . 208 1216 565 485 1229 . 53 . 71 345 Parts 235 | . 23 76 31 24 59 . 2 . 2 18 Haulers Intercepted 3 | . . 1 . 1 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 90 | . 8 31 10 9 20 . 1 . 4 7 Melee 1 | . . . . . 1 . . . . . Guns 37 | . 8 23 3 2 1 . . . . . Cannons 40 | . . . 7 7 16 . . . 4 6 AOE 10 | . . 8 . . 1 . 1 . . . Classes Destroyed 13 | . 3 5 1 1 2 . . . 1 . Worker 5 | . . . . 2 3 . . . . . Builder 5 | . . 2 . . 3 . . . . . Hauler 3 | . . 1 . 1 1 . . . . . Recycler 8 | . . 2 1 . 5 . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 7 | . 1 1 . 1 3 . . . . 1 Swarmer 18 | . 6 7 2 . . . . . . 3 Grunt 31 | . 2 15 1 5 7 . . . . 1 Brawler 2 | . . 1 . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 24 | . . 8 6 4 5 . . . . 1 Hunter 6 | . . . . . 3 . 1 . 2 . Programmer 6 | . . . . . 5 . . . . 1 Best Kill Streak 8 | . 2 5 2 3 8 . 1 . 2 3 Combat Bots Only 4 | . 2 4 2 3 3 . 1 . 2 3 Max Kills in Single Turn 4 | . 1 2 1 2 4 . 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 . . 1 . 1 . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 587 | . 18 195 32 46 147 21 49 . 12 67 Missed 188 | . 4 69 12 13 47 8 19 . 2 14 Hits 399 | . 14 126 20 33 100 13 30 . 10 53 Projectile 399 | . 14 126 20 33 100 13 30 . 10 53 Critical Strikes 7 | . . 1 . 2 3 . . . . 1 Actively Blocked 1 | . . 1 . . . . . . . . Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 4245 | . 80 1014 181 389 757 48 437 . 106 1233 Core 1209 | . 9 138 11 36 114 . 28 . . 873 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . 6 44 . . . . . . . . Ignored by Resistances 2101 | . 56 644 114 231 469 27 252 . 61 247 Regen/Repaired (Parts) 393 | . 33 243 . . 24 . . 53 . 40 Core Remaining (%) 86 | 100 96 65 . 91 . . . . 79 . Volleys Fired 210 | 1 13 71 19 33 42 2 4 1 9 15 Largest 3 | 1 2 2 2 2 3 3 3 3 3 3 Hottest 265 | 20 40 79 100 100 120 120 117 119 120 265 Shots Fired 481 | 1 26 140 38 62 123 6 10 3 27 45 Gun 210 | 1 26 121 24 27 8 . . . . 3 Cannon 232 | . . . 14 34 106 3 4 2 27 42 Launcher 39 | . . 19 . 1 9 3 6 1 . . Special . | . . . . . . . . . . . Kinetic 324 | 1 26 79 19 49 114 3 4 2 27 . Thermal 118 | . . 42 19 12 . . . . . 45 Explosive 26 | . . 19 . 1 2 1 2 1 . . Electromagnetic 13 | . . . . . 7 2 4 . . . Robot Hit Streak 52 | 1 13 37 34 28 52 2 9 . 18 20 Robot Miss Streak 2 | . 1 1 2 1 2 1 . . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 5 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 364 | 1 19 123 25 45 91 2 8 . 19 31 Core Hits 173 | . 13 60 14 18 46 1 3 1 6 11 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . Critical Strikes 22 | . . 5 . 1 11 . . . 2 3 Burn 6 | . . 4 . . . . . . . 2 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . Blast 13 | . . . . 1 10 . . . 2 . Smash 1 | . . . . . 1 . . . . . Melee Attacks 5 | . . . . . 5 . . . . . Impact 3 | . . . . . 3 . . . . . Slashing 2 | . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 8739 | 12 239 2462 521 988 2960 53 214 38 297 955 Guns 2524 | 12 239 1562 196 274 197 . . . . 44 Cannons 4298 | . . . 325 659 1943 53 110 . 297 911 Explosions 1709 | . . 900 . 55 612 . 104 38 . . Melee 186 | . . . . . 186 . . . . . Ramming 22 | . . . . . 22 . . . . . Kinetic 4687 | 12 239 997 131 708 2140 53 110 . 297 . Thermal 2135 | . . 565 390 225 . . . . . 955 Explosive 1493 | . . 900 . 55 464 . 36 38 . . Electromagnetic 216 | . . . . . 148 . 68 . . . Impact 156 | . . . . . 156 . . . . . Slashing 30 | . . . . . 30 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . . 2 Average Corruption 3 | . . . . . 3 . . . . 1 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . 69 . . . . . Message Errors 14 | . . . . . 14 . . . . . Matter Fused 14 | . . . . . 14 . . . . . Heat Flow Errors 9 | . . . . . 9 . . . . . Energy Discharges 10 | . . . . . 10 . . . . . Parts Rejected 2 | . . . . . 2 . . . . . Data Loss (minor) 13 | . . . . . 13 . . . . . Data Loss (major) 6 | . . . . . 6 . . . . . Misfires 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 142 | . . . . 4 112 . . . 6 20 Projectiles 85 | . . . . 4 55 . . . 6 20 Explosions . | . . . . . . . . . . . Melee 57 | . . . . . 57 . . . . . Knockbacks 20 | . . . . 2 13 . . . 5 . Impact 1 | . . . . . 1 . . . . . Kinetic 19 | . . . . 2 12 . . . 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . . 57 . 21 44 . . . . . Shots 12 | . . 8 . 1 3 . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 932 | . 2 126 185 466 337 54 63 63 402 932 Average Temperature 142 | . 2 46 59 150 81 29 27 35 170 309 Received Heat Transfer 1278 | . 30 456 99 315 186 12 60 . . 120 Effects 85 | . . . . 7 1 . . . 3 74 Shutdowns 25 | . . . . 3 1 . . . 1 20 Energy Bleed 9 | . . . . 1 . . . . 1 7 Interference 13 | . . . . 1 . . . . . 12 Matter Decay 9 | . . . . 1 . . . . . 8 Short Circuit 7 | . . . . 1 . . . . . 6 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 12 | . . . . . . . . . 1 11 Damage (core) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 5 | . . 1 . . . . . . . 4 Heat Transferred 4111 | . . 1739 629 333 . . . . . 1410 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 150 | . 51 128 51 61 84 . . . . 150 Initial 150 | . . . . . 4 . . . . 150 Average 10 | . 6 15 4 10 7 . . . . 28 Influence Increases 3078 | . 212 926 298 288 795 15 45 . 140 359 Destroy 0b10 Robot/C 1820 | . 160 620 200 180 400 . 20 . 100 140 Destroy 0b10 Robot/NC 150 | . 5 30 5 20 75 . . . 10 5 Destroy Leader 560 | . 42 164 80 54 148 . 10 . 20 42 Allied During Kill 10 | . . . . . . . . . 10 . Successful Hack 84 | . 4 3 3 10 54 . . . . 10 Disable Machine 48 | . . 8 4 8 20 . . . . 8 Destroy Structure 181 | . 1 86 6 16 68 . . . . 4 Advance Influence 150 | . . . . . . . . . . 150 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 60 | . . 15 . . 15 15 15 . . . Influence Decreases 3021 | . 212 926 298 272 811 15 45 . 140 302 Entered New Map 12 | . . . . . 12 . . . . . Time Decay 2972 | . 212 924 298 272 799 15 45 . 105 302 Lost Part 2 | . . 2 . . . . . . . . Lost Ally 35 | . . . . . . . . . 35 . Squads Dispatched 18 | . . 3 1 . 12 . . . . 2 Investigation 4 | . . 1 . . 2 . . . . 1 Extermination 7 | . . . . . 6 . . . . 1 Reinforcement 7 | . . 2 1 . 4 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 3 1 5 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 13 45 15 15 27 1 2 . 7 9 Peak Tracking Total 6 | . 4 6 3 4 3 1 1 . 3 3 Tactical Retreats 4 | . . 1 . . 1 1 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 9 | . . 2 1 2 2 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 12 | . . 2 1 2 5 . . . . 2 Max in Single Turn 2 | . . 1 1 1 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 30 | . 6 8 4 3 7 . . . . 2 Terminals 16 | . 5 6 2 2 1 . . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 4 | . 1 1 . . 1 . . . . 1 Recycling Units 3 | . . . 1 1 1 . . . . . Scanalyzers 5 | . . 1 1 . 3 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 79 | . 23 21 11 7 13 . . . . 4 Successful 64 | . 16 19 10 6 9 . . . . 4 Failed 15 | . 7 2 1 1 4 . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 3 4 . . . . . 3 . . Terminals 38 | . 20 11 3 3 1 . . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 13 | . 3 5 . . 2 . . . . 3 Recycling Units 12 | . . . 4 4 4 . . . . . Scanalyzers 14 | . . 5 4 . 5 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . 13 9 2 2 1 . . . . . Record 10 | . 9 1 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . . . Locate Traps 4 | . . 3 . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Build 2 | . . . . . 1 . . . . 1 Repair Station Hacks 13 | . 3 5 . . 2 . . . . 3 Scan Component 8 | . 2 3 . . 1 . . . . 2 Repair 5 | . 1 2 . . 1 . . . . 1 Recycling Unit Hacks 10 | . . . 4 4 2 . . . . . Recycle Component 2 | . . . 2 . . . . . . . Process 2 | . . . 1 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 4 | . . . 1 2 1 . . . . . Scanalyzer 12 | . . 5 4 . 3 . . . . . Retrieve Study 12 | . . 5 4 . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 5 5 2 1 5 . . . . 1 Full Trace Events 7 | . 3 2 . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 3 | . . . . . 2 . . . . 1 Authchips . | . . . . . . . . . . . Time 141 | . . . . . 35 . . . . 106 Total Part Build Rating 18 | . . . . . 12 . . . . 6 Part Studies Acquired 10 | . . 4 3 . 3 . . . . . Parts Repaired 5 | . 1 2 . . 1 . . . . 1 Time 103 | . 26 52 . . 12 . . . . 13 Parts Recycled 2 | . . . 2 . . . . . . . Recycled Matter 143 | . . . 4 139 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . . . 9 . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . 2 2 . Highest-Rated Group 192 | . . . . . . . . 192 192 . Highest-Rated Ally 96 | . . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . Total Damage 566 | . . . . . . . . . 566 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 2 | . . . . . 2 . . . . . Jamming 2 | . . . . . 2 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . Drone Launches 3 | . . . . . . . . 1 . 2 Drone Recoveries 3 | . . . . . . . . . 1 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 18705 | 96 1154 3531 1682 838 3949 1860 1210 2123 1490 772 Spaces Moved 7769 | 52 436 1248 823 320 1521 920 531 941 724 253 Core 4 | 4 . . . . . . . . . . Treads 7765 | 48 436 1248 823 320 1521 920 531 941 724 253 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 200 160 160 200 200 200 200 200 160 Average Speed 201 | 151 196 214 164 202 213 200 200 200 200 212 Slowest Speed 320 | 160 320 320 230 240 240 200 200 200 200 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 3 79 83 70 47 28 85 70 78 86 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 12 | . . . . . . 2 5 4 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 238 | . . 95 . 13 69 22 21 5 10 3 Melee . | . . . . . . . . . . . Projectile 38 | . . . . 3 22 . . . 10 3 AOE 200 | . . 95 . 10 47 22 21 5 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 10400 | 65 711 1950 1126 451 2115 934 669 1179 747 453 Wait 2141 | 1 241 588 218 91 467 . 132 233 12 158 Move 7759 | 51 435 1247 822 319 1520 919 530 940 723 253 Hop . | . . . . . . . . . . . Pick Up 84 | 5 11 17 29 1 18 . . 1 . 2 Fast Attach 23 | 7 1 4 . . 5 . . 1 . 5 Attach 22 | . 1 7 3 1 5 . . . . 5 Detach 1 | . . 1 . . . . . . . . Swap 82 | . 3 15 8 4 37 3 3 2 2 5 Drop 64 | . 6 . 27 2 17 . . 1 1 10 Fire 210 | 1 13 71 19 33 42 2 4 1 9 15 Melee 3 | . . . . . 3 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . 10 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 863 | -10/Materials | Repaired Ion Engine 966 | -10/Materials | Identified exit to Materials 966 | -10/Materials | Discovered exit to Materials (range 11) 1097 | -10/Materials | Identified exit to Mines 1097 | -10/Materials | Discovered exit to Mines (range 11) 1251 | -10/Materials | Entered another Materials area 1251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -9/Materials | Identified exit to Mines 1485 | -9/Materials | Discovered exit to Mines (range 6) 1698 | -9/Materials | Identified exit to Materials 1698 | -9/Materials | Discovered exit to Materials (range 3) 2134 | -9/Materials | Discovered exit to Materials (range 8) 3413 | -9/Materials | Repaired Lgt. Treads+ 3440 | -9/Materials | Repaired Lgt. Treads+ 4619 | -9/Materials | Discovered exit to Materials (range 14) 4782 | -9/Materials | Entered another Materials area 4782 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5056 | -8/Materials | Met 7R-MNS 5639 | -8/Materials | Identified exit to Factory 5639 | -8/Materials | Discovered exit to Factory (range 10) 6138 | -8/Materials | Discovered exit to Factory (range 15) 6293 | -8/Materials | Identified exit to Storage 6293 | -8/Materials | Discovered exit to Storage (range 4) 6464 | -8/Materials | Entered Storage 7162 | -8/Storage | Discovered exit to Factory (range 16) 7302 | -8/Storage | Entered Factory 7302 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7499 | -7/Factory | Identified exit to Factory 7499 | -7/Factory | Discovered exit to Factory (range 16) 7728 | -7/Factory | Build established: Hacker-Gunner 8063 | -7/Factory | Repaired Recoil Stabilizer 8254 | -7/Factory | Identified exit to Lower Caves 8254 | -7/Factory | Discovered exit to Lower Caves (range 16) 8708 | -7/Factory | Discovered exit to Lower Caves (range 7) 8826 | -7/Factory | Fabricated Point Defense System (x2) 11251 | -7/Factory | Entered Lower Caves 11305 | -7/Lower Caves | Spotted B-75 Beast 11852 | -7/Lower Caves | Encountered a Warlord checkpoint 12119 | -7/Lower Caves | Learned Factory machine intel 12899 | -7/Lower Caves | Identified exit to Lower Caves 12899 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 13111 | -7/Lower Caves | Entered another Lower Caves area 13251 | -7/Lower Caves | Discovered exit to Factory (range 10) 13391 | -7/Lower Caves | Learned location of 1 exit from Factory 13703 | -7/Lower Caves | Spotted B-75 Beast 13811 | -7/Lower Caves | Learned Factory emergency access door positions 14039 | -7/Lower Caves | Identified exit to Zion 14039 | -7/Lower Caves | Discovered exit to Zion (range 9) 14060 | -7/Lower Caves | Encountered a Warlord checkpoint 14321 | -7/Lower Caves | Entered Zion 14401 | -7/Zion | Identified exit to Proximity Caves 14401 | -7/Zion | Discovered exit to Proximity Caves (range 13) 14443 | -7/Zion | Learned location of Warlord (-4) 14904 | -7/Zion | Given A8's code to call for help 15094 | -7/Zion | Learned location of 1 exit from Lower Caves 15140 | -7/Zion | Received a hallucinogenic algorithm 15144 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15147 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15386 | -7/Zion | Ran a hallucination algorithm 15620 | -7/Zion | Given the Hacking Drone Bay 15620 | -7/Zion | Found Prototype Device 15620 | -7/Zion | Identified Hacking Drone Bay 15937 | -7/Zion | Ran a hallucination algorithm 16444 | -7/Zion | Entered Proximity Caves 16444 | -6/Proximity Caves | Accompanied by 3 allies 16669 | -6/Proximity Caves | Spotter reported a threat 17664 | -6/Proximity Caves | Discovered exit to Factory (range 8) 17934 | -6/Proximity Caves | Entered Factory 17934 | -6/Factory | Evolved 2 slots: Utility x2 17935 | -6/Factory | Identified exit to Factory 17937 | -6/Factory | Loaded intel: 251 machine locations 18111 | -6/Factory | Identified exit to DSF 18267 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 18616 | -6/Factory | Repaired Hcp. Matter Pod 18688 | -6/Factory | Core integrity fell below 50% 18704 | -6/Factory | Core integrity fell below 20% 18707 | -6/Factory | Core melted Last Messages --------------- shutdown. 18695_ Overheating: Energy bleed (-17). 18695_ U-05 Engineer builds a Wall. 18696_ Overheating: Energy bleed (-34). 18699_ Overheating: Med. Treads+ damaged (-10). 18699_ Overheating: Arm. Treads damaged (-186). 18701_ Overheating: Phase Cannon damaged (-63). 18701_ Acquired 46 matter. 18702_ Power failure, Lgt. Antimatter Reactor shutdown. 18702_ Overheating: Matter decay (-11). 18703_ Overheating: Point Defense System damaged (-27). 18704_ Overheating: Core damaged (-161). 18705_ Overheating: Hacking Drone Bay damaged (-37). 18705_ Acquired 23 matter. 18706_ Power failure, Rnf. Deuterium Engine shutdown. 18707_ Overheating: Core damaged (-144). 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" " # #?????????????????? | | " !] ^=] #?? # #?????????????????? | | ! ^=] #####+######+#########??????????T??? | | " ] #?????????????? | | " #?????????????? | | " #?????????????? | | #???????? ? | | #???????# | | ###########+##############+### #???????# # | | ##??# # #???????????### # | | T#??# """ # #???????????? # | | #??# "Y " " " # #???????????? # | | ##??# """ " " " # """ """ #???????????? # | | #???# " " " # """ """ #????????????? + | | ###?# " " " # """ """ #????????????? # | | #?# " " " # #?????????????# # | | #?# " " " ##+############+########### # | | #?# " " " ## #????# # # | | ### " " " ## #????# """""" """""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Point Defense Rating 80 Evasion (%) 40 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- EM Shield | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Point Defense System | x2 | -7/Factory | Preloaded Nuclear Pulse Array | x1 | -6/Factory | Preloaded Repaired ---------- Ion Engine | 45% | -10/Materials Lgt. Treads | 12% | -9/Materials Lgt. Treads | 13% | -9/Materials Recoil Stabilizer | 4% | -7/Factory Hcp. Matter Pod | 11% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Minigun | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Help From High Places Knowing Is Half The Battle Look Less Dangerous Next Time Tank Challenges ------------ None Game ------ Seed InterdictionExpertRocket Manual? 0 Play Time 02:16:43 Cumulative 14.8 hours Start 2026.08.30 @ 17:06:48 End 2026.08.30 @ 20:30:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 2 Adventurer 2 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 435c6d5d-7b62-411b-ab47-a901eb71120c