Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.29 @ 15:38:06 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (239) 1195 Value Destroyed (10423) 10423 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (4467) 4467 TOTAL SCORE: 23945 Bonus ------- High Alert Combat Kills 3081 Follower Combat Kills 2735 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2149 Cogmind --------- Core Integrity 721/1300 Matter 22/300 Energy 267/380 System Corruption 11% Temperature Cool (39) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (3) -------- Cooled Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Impulse Thruster Array > --- UTILITY (7) ------ Long-range Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (5) ------- Linear Accelerator > --- INVENTORY (5) ---- Advanced ECM Suite Advanced Recalibrator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Trap Scanner Precision Energy Filter Improved Light Armor Plating Zionite Shade Armor > --- WEAPON ----------- Improved Arc Projector Advanced Plasma Rifle Quantum Rifle Railgun Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Long-range Terrain Scanner Advanced ECM Suite Improved Light Armor Plating Advanced Recalibrator Drone Bay Molecular Deconstructor Segregator Blade Trap Segregator Trap Explosive Trap Heavy Explosive Trap Tiamat Bomb Trap Hellfire Trap Dirty Bomb Trap Tesla Bomb Trap Tesla Bomb Trap Shrapnel Trap Piercing Trap Shock Trap EM Surge Trap Fire Trap Fire Trap Stasis Trap [Rating: 146] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion VTOL Module Treads Heavy Siege Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Makeshift Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Improved Arc Projector Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Slots Evolved 14 | . . . . 4 . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . 1 Propulsion 4 | . . . . 2 . . 1 . . . . 1 . . . . . . Utility 5 | . . . . 2 . . 1 . . . . . . . 1 . . 1 Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 . Parts Attached 304 | . 5 6 11 21 16 21 24 17 11 1 1 30 4 2 28 26 29 51 Power 37 | . . . 1 1 1 3 2 3 . . . 8 . . 2 3 6 7 Engine 14 | . . . 1 1 1 2 2 2 . . . 1 . . 1 2 1 . Core 13 | . . . . . . 1 . 1 . . . 4 . . 1 1 2 3 Reactor 10 | . . . . . . . . . . . . 3 . . . . 3 4 Propulsion 62 | . 2 2 . 5 1 3 2 6 3 . . 5 . . 7 13 6 7 Treads 13 | . . . . . . . . . . . . . . . . 5 6 2 Leg 14 | . . 1 . . . . . . 1 . . . . . 1 8 . 3 Wheel 1 | . . . . . . . . . . . . . . . 1 . . . Hover 8 | . 2 1 . . . . 1 . . . . . . . 3 . . 1 Flight 26 | . . . . 5 1 3 1 6 2 . . 5 . . 2 . . 1 Utility 106 | . 2 . 2 7 6 10 10 4 5 . . 8 2 1 10 7 7 25 Device 48 | . . . . 4 3 4 6 1 1 . . 4 . 1 2 3 4 15 Storage 7 | . . . . . . . . 1 . . . . . . 3 2 1 . Processor 18 | . 1 . . 3 1 2 . . 1 . . . 2 . 5 . 1 2 Hackware 4 | . . . . . . . . . 1 . . 1 . . . . . 2 Protection 29 | . 1 . 2 . 2 4 4 2 2 . . 3 . . . 2 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 99 | . 1 4 8 8 8 5 10 4 3 1 1 9 2 1 9 3 10 12 Energy Gun 29 | . 1 2 . 5 4 2 3 2 . . . 3 . . . 2 1 4 Energy Cannon 4 | . . . . . . . . . . . . . . . 2 . . 2 Ballistic Gun 17 | . . 2 4 1 . . . . 1 . . 2 1 . 1 . 4 1 Ballistic Cannon 8 | . . . . . . . . . . . . . . . 3 1 2 2 Launcher 18 | . . . 3 2 2 1 . . 1 . . 4 1 1 2 . 1 . Special Weapon 4 | . . . . . . . . . 1 . 1 . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . 1 . 2 1 7 2 . 1 . . . . . . 1 1 Piercing Weapon 3 | . . . . . . 1 . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 2 . . . . . . 1 4 . . 2 5 1 7 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . . . 1 System Corruption 6 | . . . . . . . . . . . . 3 . . . . . 3 Parts Lost 82 | . . 5 2 . 2 7 3 9 . . . 6 1 2 7 4 16 18 Power 14 | . . 1 . . 1 2 1 1 . . . . . . 1 1 4 2 Propulsion 26 | . . 1 2 . 1 2 2 6 . . . 3 . 2 2 1 1 3 Utility 22 | . . . . . . 2 . 2 . . . 2 1 . 3 2 4 6 Weapon 20 | . . 3 . . . 1 . . . . . 1 . . 1 . 7 7 Highest Loss Streak 17 | . . 4 2 . 1 4 1 6 . . . 2 1 2 3 2 6 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 76 73 72 93 81 80 74 79 92 90 80 71 60 57 82 76 64 Engine 3 | . 14 3 2 4 8 6 6 4 7 7 7 2 . . 3 7 . . Core 1 | . . . . . . . . 1 . . . 2 6 6 2 1 3 2 Reactor 2 | . . . . . . . . . . . . 4 6 6 . . 2 6 Treads 6 | . . . . . . . . . . . . . . . . 8 25 13 Leg 1 | . 21 . . . . . . . . . . . . . . 10 . . Hover 1 | . 6 22 14 . . . 1 . . . . . . . 2 . . . Flight 11 | . . . . 19 35 28 22 23 22 30 30 28 20 6 5 1 . . Device 10 | . . . . 16 17 8 8 8 7 7 7 15 13 13 8 10 12 12 Storage 4 | . 14 14 8 . . . . . 1 . . . . . 2 7 7 4 Processor 9 | . 9 14 8 7 9 12 15 15 21 23 23 9 11 13 15 12 5 . Protection 4 | . 4 . 11 6 5 9 10 4 3 7 7 4 . . . . 2 5 Energy Gun 4 | . 28 10 . 4 14 6 3 1 . . . 2 . . . 3 1 7 Ballistic Gun 3 | . . 9 22 4 . . . . 2 7 5 2 6 6 1 . 5 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 7 12 5 2 Slashing Weapon 2 | . . . 2 4 3 4 10 12 3 5 5 . . . . . . . Naked Turns 20 | . . . . . . . . . . . . . . . . . . 20 Heaviest Build 182 | 11 14 12 12 14 17 17 28 27 25 25 22 34 30 27 43 136 155 182 Greatest Support 191 | 20 20 12 12 20 20 20 24 31 30 30 30 42 24 14 29 157 181 191 Greatest Overweight (x) 6 | . . 1 3 3 . 1 3 2 . . . 1 1 1 1 2 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | . 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 25 25 25 Average Capacity 11 | . 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 13 25 20 Most Carried 25 | . 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 9 25 25 Average Carried 8 | . 7 7 6 4 4 4 4 4 4 4 4 4 4 4 4 6 11 19 Final Capacity 25 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 25 25 5 Final Carried 25 | 6 7 8 5 5 5 4 4 5 4 5 5 4 5 5 5 9 25 3 Class Distribution -------------------- 18% | Mutant 13% | Scavenger-Tank 11% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Derelict-Sprinter 8% | Sprinter 7% | Hacker-Mutant 7% | Scavenger-Sprinter 5% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scout | -8/Materials Scavenger-Sprinter | -8/Garrison Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Matter Collected 6039 | 189 41 55 203 390 205 230 223 162 158 10 14 366 289 36 662 970 1218 618 Remotely 1169 | . . . . 312 . . . . . . . . . . . . 278 579 Salvage Created 9296 | . 242 225 149 580 553 572 450 507 63 . 14 545 279 185 1126 1109 1366 1331 Parts 408 | . 17 6 14 30 31 28 25 29 3 . 1 19 6 10 65 44 50 30 Haulers Intercepted 4 | . 1 . . 2 . . . . . . . . . . . . . 1 Recyclers Shooed 6 | . 1 1 . . . . . . . . . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . 4 . . . . 22 3 . 1 . 5 10 . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Combat Hostiles Destroyed 180 | . 3 4 8 15 17 13 9 13 1 . 1 12 5 4 18 16 19 22 Melee 36 | . . . . 1 4 8 7 12 . . . . . . . . 2 2 Guns 52 | . 2 4 2 4 8 5 1 1 1 . 1 1 3 1 4 . 5 9 Cannons 39 | . . . . . . . . . . . . . . . 5 16 12 6 AOE 47 | . . . 6 10 5 . . . . . . 11 2 3 9 . . 1 Classes Destroyed 20 | . 3 1 2 4 1 1 1 1 . . 1 1 . . 3 . . 1 Worker 16 | . . 1 . . . . . . . . . 1 . . 10 . 4 . Builder 13 | . . . . 1 . . . . . . . 1 . . 11 . . . Tunneler 2 | . . . . 1 . . . . . . . . . . 1 . . . Hauler 4 | . 1 . . 2 . . . . . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . . . . . 2 . 1 . Mechanic 2 | . . . . . . . . . . . . . . . 2 . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 13 | . 2 . . 1 1 1 . . . . . 2 . . 4 1 1 . Swarmer 29 | . . . 3 1 7 3 2 8 . . . . . . 4 . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 97 | . 3 4 2 9 8 4 6 4 . . . 8 4 4 9 12 12 8 Brawler 9 | . . . . 1 . . . . . . . . . . 1 1 3 3 Duelist 3 | . . . . . . 1 1 . . . . . . . . . 1 . Sentry 17 | . . . . 4 1 4 . . 1 . . 2 . . 1 2 . 2 Hunter 9 | . . . . . 1 1 . . . . . . . . 2 1 2 2 Programmer 10 | . . . . . . . . 1 . . . 2 1 . . . 1 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 35 | . 1 3 6 12 8 4 5 5 1 . 1 5 4 4 35 6 9 4 Combat Bots Only 10 | . 2 2 6 10 8 4 4 5 1 . 1 5 4 4 5 6 8 4 Max Kills in Single Turn 6 | . 1 1 3 4 2 1 1 1 1 . 1 3 2 2 6 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 4 1 . . . . . . 3 2 2 3 . . 1 Melee 1 | . . . . 1 1 1 1 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . CL-ANK (-5/Factory) Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Damage Taken 12561 | . 59 271 471 324 514 616 637 604 61 . 38 898 83 157 634 796 2760 3638 Core 2266 | . . 44 198 101 134 225 152 179 16 . 8 153 . 40 208 92 137 579 Absorbed by Shields 45 | . . . . . 33 12 . . . . . . . . . . . . Reduced by Siege Mode 23 | . . . . . . . . . . . . . . . . . 23 . Redirected to Shielding 190 | . . . 2 . . . 14 . . . . . . . . 78 87 9 Ignored by Resistances 4788 | . 17 81 134 97 162 180 188 182 23 . 14 263 22 43 174 223 787 2198 Regen/Repaired (Parts) 13 | . . . . . . . . . . . . 13 . . . . . . Core Remaining (%) 57 | 100 . . 3 . . 16 . . . . 49 . . 77 . 70 88 . Volleys Fired 381 | . 13 20 19 26 32 17 9 7 5 . 6 30 9 3 42 37 59 47 Largest 5 | . 2 2 2 2 2 2 2 1 2 . 1 2 1 2 3 3 5 5 Hottest 483 | . 80 80 53 122 122 122 112 56 72 . 33 100 39 69 183 183 276 483 Shots Fired 845 | . 26 27 38 46 56 33 17 7 7 . 6 45 9 5 63 111 183 166 Gun 536 | . 26 27 32 32 50 29 17 7 5 . 6 25 8 3 23 30 100 116 Cannon 237 | . . . . . . . . . . . . . . . 28 81 78 50 Launcher 67 | . . . 6 14 6 4 . . 2 . . 16 1 2 11 . 5 . Special 5 | . . . . . . . . . . . . 4 . . 1 . . . Kinetic 423 | . . . 32 5 . . . . 5 . 6 10 8 3 51 81 167 55 Thermal 257 | . 5 5 . 27 50 29 17 4 . . . . . . . 30 4 86 Explosive 62 | . . . 6 14 6 4 . . 2 . . 16 1 2 11 . . . Electromagnetic 98 | . 21 22 . . . . . 3 . . . 15 . . . . 12 25 Robot Hit Streak 32 | . 11 18 19 18 15 22 7 11 4 . 1 18 5 9 13 15 21 32 Robot Miss Streak 10 | . 1 1 1 2 1 1 1 1 . . 3 2 2 . 10 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 2 . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 720 | . 21 23 34 40 58 52 30 27 4 . 2 31 6 4 43 78 135 132 Core Hits 447 | . 9 12 16 47 30 23 11 15 3 . 1 33 9 9 76 31 67 55 Critical Kills 34 | . . . . . . . . . . . . . . . 6 18 10 . Critical Parts Destroyed 44 | . . . . . . . . . . . . . . . 5 23 16 . Critical Strikes 112 | . . 1 . 2 2 7 8 3 . . . . . . 12 46 26 5 Burn 13 | . . . . 2 2 3 4 1 . . . . . . . . . 1 Destroy 85 | . . . . . . . . . . . . . . . 12 46 26 1 Blast 3 | . . . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . Sever 10 | . . . . . . 4 4 2 . . . . . . . . . . Melee Attacks 99 | . . . . 1 15 29 16 31 . 1 1 . . . . . 4 1 Thermal 3 | . . . . . . . . . . . . . . . . . 2 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . 1 15 22 16 31 . 1 1 . . . . . . . Piercing 9 | . . . . . . 7 . . . . . . . . . . 2 . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 . 1 . . . . . . . . . . Damage Inflicted 25818 | . 271 400 750 1628 1533 1604 836 987 74 . 44 1829 351 355 5347 1646 4032 4131 Guns 9239 | . 271 300 217 491 728 412 254 114 44 . 44 389 124 60 445 590 2161 2595 Cannons 3948 | . . . . . . . . . . . . . . . 315 1056 1269 1308 Explosions 9418 | . . 100 533 1104 358 225 . . 30 . . 1440 227 295 4587 . 434 85 Melee 2981 | . . . . 33 447 967 582 873 . . . . . . . . 79 . Ramming 232 | . . . . . . . . . . . . . . . . . 89 143 Kinetic 7296 | . . . 217 119 . . . . 44 . 44 167 124 60 760 1056 3344 1361 Thermal 5632 | . 58 157 . 372 728 412 254 83 . . . 396 . . . 590 128 2454 Explosive 8319 | . . . 533 1020 358 225 . . 30 . . 1044 227 295 4587 . . . Electromagnetic 1358 | . 213 243 . 84 . . . 31 . . . 222 . . . . 392 173 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2720 | . . . . 33 447 785 582 873 . . . . . . . . . . Piercing 261 | . . . . . . 182 . . . . . . . . . . 79 . Highest Corruption 11 | . . . . . . . . 1 1 1 . 4 . . . . 4 11 Average Corruption 3 | . . . . . . . . 1 1 1 . 3 . . . . 3 7 Corruption Purged 4 | . . . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . . 3 1 . . 6 . . . . 18 20 Message Errors 8 | . . . . . . . . . . . . 2 . . . . 4 2 Matter Fused 11 | . . . . . . . . . . . . . . . . . 3 8 Heat Flow Errors 11 | . . . . . . . . 2 . . . 1 . . . . 5 3 Energy Discharges 4 | . . . . . . . . 1 . . . 2 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . 1 1 Data Loss (major) 4 | . . . . . . . . . . . . 1 . . . . . 3 Misfires 3 | . . . . . . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 821 | . . . 39 4 51 24 29 65 . . . 39 . 20 412 19 65 54 Projectiles 73 | . . . . . . . . . . . . . . . . 19 . 54 Explosions 621 | . . . 39 4 20 22 . . . . . 39 . 20 412 . 65 . Melee 127 | . . . . . 31 2 29 65 . . . . . . . . . . Knockbacks 30 | . . . . . . . . . . . . . . . 1 3 13 13 Impact 3 | . . . . . . . . . . . . . . . . . 1 2 Kinetic 25 | . . . . . . . . . . . . . . . 1 3 11 10 Secondary 2 | . . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 337 | . . 41 39 114 . 32 . . . . . 48 . 40 . . 23 . Shots 16 | . . 1 1 10 . 1 . . . . . 1 . 1 . . 1 . Rammed 23 | . . . . . . . . . . . . . . . . . 8 15 Targets Rammed 26 | . . . . . . . . . . . . . . . . . 10 16 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . 2 1 Highest Temperature 422 | . 90 163 . 267 414 60 207 273 58 . 11 84 . 18 422 178 340 370 Average Temperature 81 | . 38 84 . 93 148 18 99 104 28 . 5 11 . 9 124 47 89 94 Received Heat Transfer 4160 | . 63 168 183 117 168 340 360 99 12 . 18 303 36 27 129 258 607 1272 Effects 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Shutdowns 2 | . . . . . 1 . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 10 | . . . . . . . . . . . . . . . . . 10 . Longest Duration 10 | . . . . . . . . . . . . . . . . . 10 . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 1 . . . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . 1 . . . . . . . . . . 3 Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . 3 Parts Melted 28 | . . . . 3 3 5 3 . . . . . . . . . . 14 Heat Transferred 9605 | . 125 225 . 962 1680 1147 851 222 . . . 250 . . . 740 50 3353 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . 3 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . . . . . . . . . 5 . . . . 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Peak Influence 1469 | . 151 112 . 607 813 923 668 . . . . 988 . . 1403 1158 960 1469 Initial 592 | . . 49 . 64 260 341 359 . . . . 168 . . 299 592 487 401 Average 688 | . 75 105 . 222 572 633 504 . . . . 589 . . 847 911 773 1003 Maximum Alert Level 4 | . . . . 2 3 3 2 . . . . 3 . . 4 4 3 4 Low Security (%) 14 | . 100 100 . 65 . . . . . . . 17 . . . . . . Level 1 8 | . . . . 6 25 18 13 . . . . 17 . . 27 . . . Level 2 22 | . . . . 27 39 29 86 . . . . 17 . . 14 27 8 27 Level 3 37 | . . . . . 34 52 . . . . . 48 . . 2 58 91 18 Level 4 16 | . . . . . . . . . . . . . . . 55 14 . 54 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . . 5 . 7 2 . . . . 8 . . 8 6 9 10 Investigation 20 | . 1 . . 1 . 3 2 . . . . 4 . . 4 1 3 1 Extermination 7 | . . . . . . . . . . . . 2 . . 1 . 2 2 Reinforcement 13 | . . . . 2 . 2 . . . . . 2 . . 1 4 1 1 Assault 12 | . . . . 1 . 1 . . . . . . . . 1 1 3 5 Garrison 4 | . . . . 1 . 1 . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . 1 . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Distress Signals 13 | . . . . 2 . . 1 . . . . . . . 2 6 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 353 | . 6 4 8 26 18 24 16 17 1 . 2 30 3 6 35 36 40 81 Peak Tracking Total 11 | . 1 2 5 11 7 7 5 5 1 . 3 8 2 4 8 5 8 11 Tactical Retreats 33 | . . . . 2 2 4 3 3 . . 2 7 . . . . 2 8 Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Traps Triggered 14 | . 1 . . . 6 1 . . . . . . . . 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . . . . . . . . . . 11 Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 19 | . . . . 1 . . . . . . . 2 . . . . . 16 Triggered 15 | . . . . . . . . . . . . . 1 3 . . . 11 Most Traps Carried 16 | . . . 1 1 . . . . . . 2 2 . . . . 16 16 Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Machines Disabled 56 | . . . . 1 3 1 . . . . 1 16 . . 21 5 4 4 Max in Single Turn 8 | . . . . 1 1 1 . . . . 1 4 . . 8 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . 3 . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Machines Accessed 35 | . 5 . . 3 1 2 6 . . . . 7 . . 4 3 2 2 Terminals 19 | . 4 . . 2 1 2 6 . . . . . . . 1 3 . . Fabricators 4 | . . . . . . . . . . . . 3 . . . . . 1 Repair Stations 4 | . . . . . . . . . . . . 3 . . 1 . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . . 1 . . . . 1 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 . 1 . Total Hacks 107 | . 15 . . 7 6 7 26 . . . . 17 . . 11 6 6 6 Successful 47 | . 9 . . 4 2 1 14 . . . . 9 . . 3 2 1 2 Failed 60 | . 6 . . 3 4 6 12 . . . . 8 . . 8 4 5 4 Catastrophic 7 | . . . . 1 . 1 2 . . . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 104 | . 10 . . 4 5 3 13 . . . 1 31 . . 6 5 10 16 Terminals 67 | . 14 . . 6 6 7 26 . . . . . . . 2 6 . . Fabricators 14 | . . . . . . . . . . . . 9 . . . . . 5 Repair Stations 11 | . . . . . . . . . . . . 7 . . 4 . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . 2 . . . Scanalyzers 5 | . . . . . . . . . . . . 1 . . . . 3 1 Garrison Access 7 | . . . . 1 . . . . . . . . . . 3 . 3 . Terminal Hacks 22 | . 5 . . 2 1 1 10 . . . . . . . 1 2 . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . 1 . . 2 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 2 . . Emergency Access Points 2 | . . . . 1 . . 1 . . . . . . . . . . . Machine Index 2 | . 1 . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 3 . . . . . 1 Load Schematic 3 | . . . . . . . . . . . . 2 . . . . . 1 Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 4 . . 1 . . . Scan Component 3 | . . . . . . . . . . . . 2 . . 1 . . . Repair 2 | . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 3 . . 1 1 . 4 . . . . 2 . . . . 1 1 Terminals 9 | . 3 . . 1 1 . 4 . . . . . . . . . . . Botnet 5 | . 2 . . . . . 3 . . . . . . . . . . . Sabotage 2 | . 1 . . . . . 1 . . . . . . . . . . . Search 1 | . . . . 1 . . . . . . . . . . . . . . Override 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . 1 Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . . . . 1 . Extract 2 | . . . . . . . . . . . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . Hacking Detections 29 | . 5 . . 3 1 2 6 . . . . 5 . . 2 1 2 2 Full Trace Events 11 | . . . . 1 . 2 1 . . . . 2 . . 2 1 1 1 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 1 . . 4 . 4 . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . . . . . Total Robot Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 15 . 12 . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . . . Time 85 | . . . . . . . . . . . . 85 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 5 1 . . . . . . . . . . 1 2 Machine Destruction 9 | . . . . . 5 1 . . . . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 4 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Total Allies 43 | . . . . . . . . . . 9 . 7 . . 3 13 6 5 Largest Group 9 | . . . . . . . . . . 9 . 5 . . 3 7 6 7 Highest-Rated Group 506 | . . . . . . . . . . 294 . 402 . . 286 364 223 506 Highest-Rated Ally 269 | . . . . . . . . . . 41 . 96 . . 127 85 50 269 Zionite Dispatches 12 | . . . . . . . . . . . . 2 . . 2 2 3 3 Heavy 2 | . . . . . . . . . . . . . . . 1 1 . . Light 1 | . . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 1 1 Demo 1 | . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . . . 2 . 2 . 1 1 1 DROP 3 | . . . . . . . . . . . . . . . . 1 1 1 EXPLORE 2 | . . . . . . . . . . . . 1 . 1 . . . . RETURN 2 | . . . . . . . . . . . . 1 . 1 . . . . Ally Attacks 240 | . . . . . . . . . . . . 45 . . 20 74 35 66 Total Damage 12277 | . . . . . . . . . . . . 2075 . . 1794 4131 821 3456 Kills 70 | . . . . . . . . . . . . 8 . . 11 22 12 17 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 1 . . . . 2 2 2 2 . . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . 2 . 2 . . . . Drone Recoveries 4 | . . . . . . . . . . . . 2 . 2 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 5 . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Turns Passed 8201 | . 330 234 214 420 353 279 384 419 153 273 180 775 118 210 674 665 1342 1178 Spaces Moved 8302 | 1 292 300 148 442 328 337 324 654 362 778 514 1283 297 174 547 303 547 671 Core 246 | . . . 46 100 . . . . . . . . . . . . . 100 Treads 1048 | . . . . . . . . . . . . . . . . 115 547 386 Legs 312 | 1 171 . . . . . . . . . . . . . 1 133 . 6 Wheels 22 | . . . . . . . . . . . . . . . 22 . . . Hover 705 | . 121 300 102 . . . 14 . . . . . . . 162 . . 6 Flight 5969 | . . . . 342 328 337 310 654 362 778 514 1283 297 174 362 55 . 173 Fastest Speed 23 | 120 56 56 56 26 26 26 26 23 31 31 31 25 30 115 32 116 162 45 Average Speed 67 | 120 93 57 90 58 27 35 79 39 32 31 31 33 31 115 88 151 180 125 Slowest Speed 360 | 120 120 120 200 200 32 103 240 192 42 31 31 114 110 115 120 260 255 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 3 2 8 . . 4 . . 16 . . 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 43 63 16 33 39 45 7 77 52 78 76 32 50 27 17 47 11 20 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 . . . . . 1 3 . . . . . . . . Known Exits Taken 13 | . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . 3 4 . . . . 1 9 3 2 . 2 . . . . . Spaces Dug 32 | . . . . . . . . . . . . 27 . . . . 4 1 Terrain Destroyed 520 | . . 8 47 27 2 26 . . 21 . 3 145 20 31 134 7 34 15 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 41 | . . . . . . . . . 1 . 3 . . . . 7 17 13 AOE 478 | . . 8 47 27 2 26 . . 20 . . 145 20 31 134 . 16 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Ext Fac Res Total 9982 | . 325 332 195 550 500 412 402 759 385 806 527 1559 312 179 679 422 750 888 Wait 518 | . . 2 8 46 5 7 13 43 . 26 . 207 1 . 40 19 71 30 Move 8213 | . 291 299 147 436 322 321 323 653 353 777 513 1252 296 173 544 302 546 665 Hop 34 | . . . . 3 2 7 . . 4 . . 14 . . 1 . . 3 Pick Up 60 | . 7 3 3 3 1 3 4 1 2 1 2 1 . . 2 5 19 3 Fast Attach 194 | . 3 3 3 13 4 11 7 12 9 . 1 21 2 . 23 23 20 39 Attach 47 | . 2 2 . 3 3 4 3 . 2 . . 3 1 1 5 2 6 10 Detach 48 | . 1 1 . 4 3 4 1 2 2 . . 6 2 1 8 1 6 6 Swap 64 | . . 1 8 5 9 6 14 5 . 1 . 6 1 1 . 1 4 2 Drop 167 | . 8 1 7 9 2 10 12 7 8 . 4 17 . . 14 15 5 48 Fire 381 | . 13 20 19 26 32 17 9 7 5 . 6 30 9 3 42 37 59 47 Melee 88 | . . . . 1 15 22 16 27 . 1 1 . . . . . 4 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 26 | . . . . . . . . . . . . . . . . . 10 16 Escape Stasis 102 | . . . . . 102 . . . . . . . . . . . . . Rewire 21 | . . . . . . . . 2 . . . . . . . 17 . 2 Trap 19 | . . . . 1 . . . . . . . 2 . . . . . 16 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Extension -4/Factory -3/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 423 | -10/Mines | Lost 4 parts (1p1n2w) 444 | -10/Mines | Identified exit to Subcaves 470 | -10/Mines | Learned Materials emergency access door positions 530 | -10/Mines | Discovered new exit (range 10) 541 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 565 | -10/Mines | Entered Subcaves 674 | -10/Subcaves | Core integrity fell below 50% 678 | -10/Subcaves | Disturbed a concealed Subdweller 682 | -10/Subcaves | Core integrity fell below 20% 772 | -10/Subcaves | Discovered new exit (range 6) 779 | -10/Subcaves | Entered Materials 779 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1114 | -8/Materials | Destroyed 10 combat bots 1145 | -8/Materials | Garrison activated, responded to threat 1179 | -8/Materials | First assault squad dispatched 1199 | -8/Materials | Identified exit to Garrison 1199 | -8/Materials | Entered Garrison 1254 | -8/Garrison | Build established: Scout 1286 | -8/Garrison | Triggered checkpoint 1288 | -8/Garrison | Garrison Relay disabled 1293 | -8/Garrison | Identified exit to Materials 1436 | -8/Garrison | Triggered checkpoint 1438 | -8/Garrison | Triggered checkpoint 1471 | -8/Garrison | Destroyed 8 combat bots 1552 | -8/Garrison | Entered Materials 1587 | -8/Materials | Garrison activated, responded to threat 1591 | -8/Materials | Core integrity fell below 50% 1655 | -8/Materials | Lost 4 parts (1p1n1u1w) 1728 | -8/Materials | Lost 3 parts (1p1n1u) 1809 | -8/Materials | Core integrity fell below 20% 1827 | -8/Materials | Discovered new exit (range 5) 1831 | -8/Materials | Identified exit to Factory 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -7/Factory | Discovered new exit (range 9) 2189 | -7/Factory | Identified exit to Lower Caves 2215 | -7/Factory | Entered Lower Caves 2262 | -7/Lower Caves | Learned Factory stockpile data 2318 | -7/Lower Caves | Learned location of 1 exit from Factory 2398 | -7/Lower Caves | Lost 6 parts (1p3n2u) 2405 | -7/Lower Caves | Spotted B-75 Beast 2479 | -7/Lower Caves | Discovered new exit (range 5) 2480 | -7/Lower Caves | Encountered a Warlord checkpoint 2480 | -7/Lower Caves | Identified exit to Lower Caves 2634 | -7/Lower Caves | Entered another Lower Caves area 2652 | -7/Lower Caves | Learned location of Zion (-7) 2677 | -7/Lower Caves | Discovered new exit (range 6) 2679 | -7/Lower Caves | Identified exit to Factory 2745 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2770 | -7/Lower Caves | Identified exit to Zion 2787 | -7/Lower Caves | Entered Zion 2804 | -7/Zion | Received a hallucinogenic algorithm 2818 | -7/Zion | Gained Derelict followers 2821 | -7/Zion | Discovered new exit (range 11) 2836 | -7/Zion | System corruption cleaned by Quarantine Array 2845 | -7/Zion | Learned Factory garrison access intel 2874 | -7/Zion | Learned Factory emergency access door positions 2877 | -7/Zion | Learned location of Quarantine (-3) 2878 | -7/Zion | Found GAL Module 2900 | -7/Zion | Learned Factory emergency access door positions 2907 | -7/Zion | Learned location of Armory (-3) 2922 | -7/Zion | Given A8's code to call for help 2942 | -7/Zion | Given the Hacking Drone Bay 2964 | -7/Zion | Imprinted 2966 | -7/Zion | Declared Zion's savior 2997 | -7/Zion | Build established: Derelict-Sprinter 3035 | -7/Zion | Identified exit to Proximity Caves 3060 | -7/Zion | Entered Proximity Caves 3101 | -6/Proximity Caves | Learned 4 Factory zone layouts 3109 | -6/Proximity Caves | Spotted B-75 Beast 3115 | -6/Proximity Caves | Learned Factory terminal intel 3143 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3143 | -6/Proximity Caves | Core integrity fell below 50% 3151 | -6/Proximity Caves | Spotter reported a threat 3212 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3217 | -6/Proximity Caves | Found Prototype Special Weapon 3217 | -6/Proximity Caves | Identified Molecular Deconstructor 3233 | -6/Proximity Caves | Discovered exit to Factory (range 11) 3240 | -6/Proximity Caves | Entered Factory 3240 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3241 | -6/Factory | Identified exit to Factory 3245 | -6/Factory | Loaded intel: 26 terminal locations 3246 | -6/Factory | Loaded intel: 4 garrison access locations 3249 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3249 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3250 | -6/Factory | Zion Recon squad teleported in 3347 | -6/Factory | Repaired Broken Cesium-ion Thruster 3478 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3510 | -6/Factory | Zion Light squad teleported in 3525 | -6/Factory | Retrieved Zion intel report: Trap Installations 3568 | -6/Factory | Repaired VTOL Module 3684 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3714 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3767 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3775 | -6/Factory | Discovered new exit (range 9) 3896 | -6/Factory | Discovered exit to Factory (range 4) 4003 | -6/Factory | Fabricated X-77 Beamer? 4003 | -6/Factory | Identified exit to Lower Caves 4015 | -6/Factory | Entered Lower Caves 4037 | -6/Lower Caves | Encountered a Warlord checkpoint 4128 | -6/Lower Caves | Discovered new exit (range 16) 4132 | -6/Lower Caves | Identified exit to Lower Caves 4133 | -6/Lower Caves | Entered another Lower Caves area 4225 | -6/Lower Caves | Discovered exit to Factory (range 20) 4233 | -6/Lower Caves | Learned location of 1 exit from Factory 4343 | -6/Lower Caves | Entered Factory 4343 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4344 | -5/Factory | Identified exit to Factory 4350 | -5/Factory | Discovered new exit (range 5) 4355 | -5/Factory | Identified exit to Upper Caves 4443 | -5/Factory | Build established: Hacker-Mutant 4476 | -5/Factory | Zion hero teleported in (CL-ANK) 4587 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 4602 | -5/Factory | Spotted B-75 Beast 4622 | -5/Factory | Destroyed B-75 Beast 4622 | -5/Factory | Garrison activated, responded to threat 4639 | -5/Factory | Lost 3 parts (1n1u1w) 4886 | -5/Factory | Zion Heavy squad teleported in 4943 | -5/Factory | First assault squad dispatched 4991 | -5/Factory | Build established: Gunner 4992 | -5/Factory | Destroyed CL-ANK 5003 | -5/Factory | Discovered new exit (range 9) 5010 | -5/Factory | Identified exit to Extension 5017 | -5/Factory | Entered Extension 5017 | -5/Extension | Accompanied by 2 allies 5020 | -5/Extension | Disrupted transfer network 5096 | -5/Extension | Rescued a captive Derelict 5098 | -5/Extension | Rescued a captive Derelict 5197 | -5/Extension | Found Prototype Protection 5197 | -5/Extension | Identified Zio. Weapon Casing 5306 | -5/Extension | Energy Cycler disabled 5306 | -5/Extension | Rescued a captive Derelict 5307 | -5/Extension | Rescued a captive Derelict 5307 | -5/Extension | Rescued a captive Derelict 5308 | -5/Extension | Rescued a captive Derelict 5309 | -5/Extension | Rescued a captive Derelict 5309 | -5/Extension | Rescued a captive Derelict 5310 | -5/Extension | Rescued a captive Derelict 5311 | -5/Extension | Rescued a captive Derelict 5311 | -5/Extension | Rescued a captive Derelict 5316 | -5/Extension | Rescued a captive Derelict 5317 | -5/Extension | First assault squad dispatched 5371 | -5/Extension | Zion Heavy Resupply teleported in 5422 | -5/Extension | Build established: Scavenger-Gunner 5498 | -5/Extension | Zion Heavy squad teleported in 5579 | -5/Extension | Spotted B-75 Beast 5589 | -5/Extension | Spotted B-75 Beast 5599 | -5/Extension | Allies destroyed B-75 Beast 5605 | -5/Extension | Allies destroyed B-75 Beast 5629 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5631 | -5/Extension | Discovered exit to Factory (range 14) 5682 | -5/Extension | Entered Factory 5682 | -4/Factory | Accompanied by 1 ally 5682 | -4/Factory | Evolved 2 slots: Weapon x2 5842 | -4/Factory | Destroyed 8 combat bots 5844 | -4/Factory | Lost 6 parts (2p1n1u2w) 5932 | -4/Factory | First assault squad dispatched 6120 | -4/Factory | Lost 4 parts (1p2u1w) 6167 | -4/Factory | Discovered new exit (range 3) 6317 | -4/Factory | Zion Fire squad teleported in 6344 | -4/Factory | Build established: Scavenger-Mutant 6748 | -4/Factory | Zion Demo squad teleported in 6772 | -4/Factory | Zion Trap Resupply teleported in 7005 | -4/Factory | Build established: Scavenger-Tank 7024 | -4/Factory | Entered Research 7024 | -3/Research | Accompanied by 3 allies 7024 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7047 | -3/Research | Zion Experimental squad teleported in 7073 | -3/Research | Zion Fire squad teleported in 7371 | -3/Research | Spotted B-86 Titan 7383 | -3/Research | Allies destroyed B-86 Titan 7466 | -3/Research | Found Prototype Protection 7466 | -3/Research | Identified Zio. Shade Armor 7678 | -3/Research | Retrieved Zion intel report: Unaware Analyses 7679 | -3/Research | Zion Thermal Resupply teleported in 7731 | -3/Research | Garrison activated, responded to threat 7774 | -3/Research | First assault squad dispatched 7925 | -3/Research | System corruption reached 10% 7986 | -3/Research | Lost 17 parts (2p3n5u7w) 8197 | -3/Research | Discovered new exit (range 16) 8202 | -3/Research | Self-destructed Last Messages --------------- 08150_ G-73 Enforcer knocked back. 08150_ Adv. System Shield destroyed. 08153_ G-73 Enforcer knocked back. 08155_ System corrupted: Matter fused (-9). 08164_ G-73 Enforcer destroyed. 08165_ Critical hit (Burn: +50). 08168_ C-30 ARC bursts open, deploying its payload. 08168_ G-73 Enforcer unfolds itself. 08168_ B-74 Champion unfolds itself. 08168_ G-67 Veteran unfolds itself. 08168_ E-15 Imp unfolds itself. 08170_ System corrupted: Matter fused (-9). 08173_ Linear Accelerator blown off. 08173_ E-15 Imp destroyed. 08174_ Acquired Linear Accelerator. 08181_ Acquired Imp. Terrain Scan Processor. 08185_ System corrupted: Substantial component data lost. 08188_ Acquired Myomer Leg. 08197_ EXIT=FOUND 08199_ Critical hit (Burn: +50). 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