Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 21:47:40 Player: Kat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (715) 715 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2680 Bonus ------- None Cogmind --------- Core Integrity 515/550 Matter 239/300 Energy 48/240 System Corruption 0% Temperature Cool (99) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- EMP Blaster EMP Blaster EMP Blaster EMP Blaster > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- EMP Blaster EMP Blaster EMP Blaster EMP Blaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon EMP Blaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Parts Attached 19 | 7 7 . 1 4 Power 3 | 1 1 . . 1 Engine 2 | 1 1 . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | 2 2 . . . Treads 2 | . 2 . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 2 . 1 . Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 7 | 2 2 . . 3 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 4 | . 2 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 100 88 89 Engine 11 | . 14 14 11 4 Treads 24 | . 26 28 22 18 Device 2 | . 6 . . . Storage 12 | . 14 14 11 9 Protection 14 | . 8 14 22 18 Ballistic Gun 5 | . 13 . . . Launcher 22 | . 14 28 22 35 Naked Turns . | . . . . . Heaviest Build 53 | 15 40 40 45 53 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 15 14 13 12 Average Carried 11 | 3 11 14 13 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 14 14 13 12 Class Distribution -------------------- 83% | Mutant 16% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 751 | 342 132 17 13 247 Remotely . | . . . . . Salvage Created 1234 | 113 164 47 354 556 Parts 76 | 5 10 5 25 31 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 15 | . 3 3 4 5 Guns 3 | . 3 . . . AOE 11 | . . 3 3 5 Classes Destroyed 11 | 2 4 1 3 1 Worker 2 | . 1 . 1 . Builder 3 | . . . 1 2 Tunneler 2 | 2 . . . . Hauler 4 | . . . 1 3 Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 4 | . 1 . 2 1 Swarmer 3 | . . 3 . . Grunt 10 | . 3 . 3 4 Sentry 2 | . . . 1 1 Best Kill Streak 7 | 2 4 3 7 7 Combat Bots Only 3 | . 3 3 2 3 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 73 | . 29 1 23 20 Missed 22 | . 10 . 7 5 Damage Taken 715 | . 240 8 219 248 Core 57 | . 11 . 11 35 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 95 97 . Volleys Fired 53 | 12 20 2 11 8 Largest 4 | 2 2 2 2 4 Hottest 132 | 40 66 66 66 132 Shots Fired 118 | 24 40 4 22 28 Gun 58 | 24 34 . . . Cannon . | . . . . . Launcher 60 | . 6 4 22 28 Special . | . . . . . Kinetic 58 | 24 34 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 60 | . 6 4 22 28 Robot Hit Streak 21 | 5 21 1 3 7 Robot Miss Streak 4 | 2 4 2 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | 13 26 1 8 11 Core Hits 45 | 4 10 4 8 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2220 | 171 384 82 597 986 Guns 495 | 171 324 . . . Cannons . | . . . . . Explosions 1714 | . 60 82 586 986 Melee . | . . . . . Ramming 11 | . . . 11 . Kinetic 495 | 171 324 . . . Thermal 160 | . . 28 19 113 Explosive . | . . . . . Electromagnetic 1554 | . 60 54 567 873 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 4 1 . . Message Errors 1 | . 1 . . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 61 | . 8 . 41 12 Projectiles . | . . . . . Explosions 61 | . 8 . 41 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 46 | . 32 . 14 . Shots 2 | . 1 . 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 164 | . 164 48 119 117 Average Temperature 50 | . 43 26 53 54 Received Heat Transfer 372 | . 114 . 114 144 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 7 | . . . 1 6 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . 50 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 2 1 1 4 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 286 | 15 132 94 219 286 Initial 92 | . 9 19 36 92 Average 97 | 5 79 93 122 164 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 92 | 100 100 100 72 91 Level 1 7 | . . . 27 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 1 3 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 6 1 9 7 Peak Tracking Total 4 | . 4 1 3 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 2 . 1 1 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 6 . 3 . Terminals 9 | . 6 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 14 . 7 . Successful 13 | . 8 . 5 . Failed 8 | . 6 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 21 | . 14 . 7 . Terminals 21 | . 14 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Terminal Index 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 . 5 . Terminals 11 | . 6 . 5 . Assimilate 1 | . . . 1 . Botnet 8 | . 5 . 3 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1311 | 143 494 142 309 223 Spaces Moved 590 | 75 246 86 113 70 Core 7 | 7 . . . . Treads 502 | . 233 86 113 70 Legs 81 | 68 13 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 240 240 Average Speed 178 | 117 157 160 240 240 Slowest Speed 240 | 190 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 56 28 18 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 5 5 7 20 Melee . | . . . . . Projectile . | . . . . . AOE 37 | . 5 5 7 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 734 | 102 312 87 128 105 Wait 52 | 5 22 . 3 22 Move 586 | 74 245 85 112 70 Hop . | . . . . . Pick Up 17 | 4 12 . . 1 Fast Attach 8 | 7 1 . . . Attach 3 | . . . 1 2 Detach 1 | . 1 . . . Swap 8 | . 6 . . 2 Drop 5 | . 5 . . . Fire 53 | 12 20 2 11 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Entered Mines 726 | -10/Mines | Discovered new exit (range 8) 780 | -10/Mines | Entered Materials 780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -9/Materials | Discovered new exit (range 12) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Weapon x2 1282 | -8/Materials | Garrison activated, responded to threat 1312 | -8/Materials | Self-destructed Last Messages --------------- 01277_ R-06 Scavenger collects Corrupted Adv. Visual Processing Unit. 01280_ K-01 Serf collects debris. 01282_ G-50 Soldier calls for garrison reinforcements. 01282_ ALERT: Activating Garrison Access M001. 01294_ Hvy. Laser fried. 01294_ Lgt. Angular Momentum Engine fried. 01294_ Adv. Heat Sink fried. 01294_ G-50 Soldier destroyed. 01294_ Imp. Heat Sink fried. 01294_ G-47 Trooper destroyed. 01299_ U-05 Engineer lays Concrete. 01304_ Door malfunctions. 01305_ T-07 Excavator sends out distress signal. 01305_ U-05 Engineer lays Concrete. 01306_ Critical hit (Burn: +37). 01309_ G-47 Trooper destroyed. 01309_ U-05 Engineer destroyed. 01310_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01312_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????# "???????# #??? # | | ??????????????######## ?????### ###? # | | ??????????????#= ###/####### # # | | ??????? 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