Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 02:19:10 Player: Morgweiler Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (113) 565 Value Destroyed (2528) 2528 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5033 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 209/300 Energy 125/125 System Corruption 4% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Improved Heat Sink Sensor Array Advanced Signal Interpreter Terrain Scanner Improved Utility Shielding Light Armor Plating Improved Light Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Sensor Array Advanced Signal Interpreter Improved Utility Shielding Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy Assault Rifle Minigun Rocket Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 86 | 7 7 40 19 13 Power 14 | 1 1 6 3 3 Engine 9 | 1 1 5 1 1 Core 5 | . . 1 2 2 Reactor . | . . . . . Propulsion 22 | 2 2 12 5 1 Treads 12 | . 2 8 2 . Leg 10 | 2 . 4 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 14 4 1 Device 6 | . . 4 1 1 Storage 5 | 2 . 2 1 . Processor 2 | . 1 . 1 . Hackware 3 | . . 3 . . Protection 6 | . . 5 1 . Artifact . | . . . . . Weapon 28 | 2 3 8 7 8 Energy Gun 6 | . 1 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 20 | 2 2 7 5 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . 2 1 7 12 Power 3 | . . . 1 2 Propulsion 4 | . 1 . . 3 Utility 3 | . . 1 2 . Weapon 12 | . 1 . 4 7 Highest Loss Streak 7 | . 2 1 6 7 Average Slot Usage (%) 97 | . 97 99 98 91 Engine 8 | . 14 9 1 4 Core 2 | . . 1 7 4 Treads 17 | . 23 20 13 . Leg 4 | . 2 1 4 15 Device 4 | . . 7 1 9 Storage 15 | . 20 11 18 18 Processor 5 | . 7 4 7 9 Hackware 9 | . . 13 10 9 Protection 5 | . . 7 7 . Energy Gun 2 | . 1 3 . 6 Ballistic Gun 21 | . 26 18 25 14 Naked Turns . | . . . . . Heaviest Build 56 | 16 17 32 56 49 Greatest Support 40 | 20 40 40 40 27 Greatest Overweight (x) 12 | 3 1 2 1 12 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 16 | 8 8 10 16 16 Average Capacity 10 | 6 6 7 15 16 Most Carried 16 | 5 8 10 16 13 Average Carried 8 | 3 6 7 13 11 Final Capacity 16 | 8 6 10 16 16 Final Carried 12 | 5 5 10 12 9 Class Distribution -------------------- 39% | Mutant 32% | Scavenger-Mutant 9% | Tank 6% | Scavenger-Tank 6% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2544 | 283 135 867 791 468 Remotely 150 | . . 150 . . Salvage Created 4187 | 86 248 1891 1100 862 Parts 258 | 5 20 124 62 47 Haulers Intercepted 4 | . . 1 1 2 Recyclers Shooed 14 | 1 1 6 4 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 60 | . 5 26 18 11 Guns 56 | . 5 26 18 7 AOE 4 | . . . . 4 Classes Destroyed 12 | 2 3 5 2 . Worker 19 | . . 8 5 6 Builder 7 | . . 4 1 2 Tunneler 4 | 1 . 3 . . Hauler 4 | . . 1 1 2 Recycler 12 | 1 1 4 3 3 Operator 2 | . . 2 . . Watcher 5 | . 2 3 . . Swarmer 10 | . 3 . 4 3 Grunt 35 | . 2 17 9 7 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 13 | . . 9 3 1 Best Kill Streak 10 | 2 5 10 8 6 Combat Bots Only 5 | . 4 4 5 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4911 | . 551 1357 1766 1237 Core 921 | . 57 309 320 235 Absorbed by Shields 54 | . . 54 . . Core Remaining (%) 66 | 100 77 22 . . Volleys Fired 331 | 6 32 147 74 72 Largest 3 | 2 2 2 3 3 Hottest 139 | 40 60 85 93 139 Shots Fired 733 | 12 64 292 206 159 Gun 724 | 12 64 292 206 150 Cannon . | . . . . . Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 612 | 12 54 236 201 109 Thermal 97 | . . 56 . 41 Explosive 9 | . . . . 9 Electromagnetic 15 | . 10 . 5 . Robot Hit Streak 31 | 11 16 25 31 8 Robot Miss Streak 7 | . 7 3 5 4 Penetration Max . | . . . . . Secondary Targets 11 | . 1 3 5 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 504 | 11 41 218 140 94 Core Hits 207 | 4 15 88 54 46 Critical Hits 5 | . . 1 1 3 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7168 | 115 355 2713 2274 1711 Guns 6713 | 115 355 2713 2274 1256 Cannons . | . . . . . Explosions 455 | . . . . 455 Melee . | . . . . . Ramming . | . . . . . Kinetic 5684 | 115 282 2104 2211 972 Thermal 893 | . . 609 . 284 Explosive 455 | . . . . 455 Electromagnetic 136 | . 73 . 63 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 2 4 4 Average Corruption 2 | . 1 2 4 4 Corruption Purged . | . . . . . Effects 25 | . . 3 7 15 Message Errors 4 | . . . 1 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 3 | . . 1 . 2 Targeting Errors 8 | . . . 5 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . . . . 29 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 484 | . 18 484 360 247 Average Temperature 98 | . 8 84 123 83 Received Heat Transfer 2058 | . 84 606 846 522 Effects 10 | . . 8 2 . Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 1 2 . Interference 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 2146 | . . 1480 . 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 388 | 10 152 284 388 353 Initial 132 | . 6 . 109 132 Average 151 | 3 59 147 227 229 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 61 | 100 100 61 26 44 Level 1 38 | . . 38 73 55 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . . 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 16 49 26 17 Peak Tracking Total 8 | . 4 4 8 5 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 23 | . 7 9 5 2 Terminals 15 | . 5 5 4 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 68 | . 16 36 13 3 Successful 50 | . 11 27 10 2 Failed 18 | . 5 9 3 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 13 17 9 2 Fabricators . | . . . . . Repair Stations 11 | . 2 9 . . Recycling Units 4 | . 1 2 . 1 Scanalyzers 12 | . . 8 4 . Garrison Access . | . . . . . Terminal Hacks 25 | . 8 10 6 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 4 | . 3 . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Unreport Threat 3 | . 2 1 . . Locate Traps 3 | . 1 1 1 . Dispatch Records 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 8 . . Scan Component 5 | . 1 4 . . Repair 5 | . 1 4 . . Recycling Unit Hacks 3 | . 1 1 . 1 Retrieve Components 3 | . 1 1 . 1 Scanalyzer 12 | . . 8 4 . Insert Component 6 | . . 4 2 . Analyze 6 | . . 4 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 5 9 5 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 4 . . Time 142 | . 26 116 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 28 | . 9 9 . 10 Parts Scanalyzed 6 | . . 4 2 . Part Schematics Acquired 5 | . . 3 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 4643 | 115 907 2188 910 523 Spaces Moved 1955 | 67 498 884 337 169 Core 15 | 13 . . . 2 Treads 1550 | . 422 836 292 . Legs 390 | 54 76 48 45 167 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 155 155 Average Speed 160 | 118 157 158 176 163 Slowest Speed 650 | 200 160 180 180 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 62 66 32 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 12 | . . . . 12 Terrain Destroyed 60 | . . . . 60 Melee . | . . . . . Projectile . | . . . . . AOE 60 | . . . . 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2851 | 88 571 1405 493 294 Wait 348 | 4 11 261 42 30 Move 1951 | 66 497 883 336 169 Hop . | . . . . . Pick Up 70 | 5 13 34 14 4 Fast Attach 18 | 7 . 7 1 3 Attach 16 | . 2 2 8 4 Detach . | . . . . . Swap 52 | . 5 31 10 6 Drop 63 | . 11 40 8 4 Fire 331 | 6 32 147 74 72 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 4) 539 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Repaired Sml. Storage Unit 979 | -10/Materials | Discovered exit to Materials (range 16) 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Utility x2 2006 | -9/Materials | Discovered new exit (range 13) 2255 | -9/Materials | Core integrity fell below 50% 2329 | -9/Materials | Build established: Scavenger-Mutant 2882 | -9/Materials | Repaired Hvy. Assault Rifle 2911 | -9/Materials | Repaired Lgt. Treads 2941 | -9/Materials | Repaired Lgt. Armor Plating 2976 | -9/Materials | Repaired Imp. Ion Engine 3136 | -9/Materials | Discovered new exit (range 16) 3211 | -9/Materials | Entered another Materials area 3211 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3310 | -8/Materials | Identified exit to Storage 3506 | -8/Materials | Build established: Scavenger-Tank 3832 | -8/Materials | Build established: Tank 3997 | -8/Materials | Core integrity fell below 50% 4042 | -8/Materials | Lost 6 parts (1p1u4w) 4121 | -8/Materials | Entered Storage 4184 | -8/Storage | Learned location of Armory (-3) 4408 | -8/Storage | Lost 4 parts (1p1n2w) 4598 | -8/Storage | Garrison activated, responded to threat 4626 | -8/Storage | Core integrity fell below 20% 4644 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 04607_ Electrolaser destroyed. 04609_ G-47 Trooper destroyed. 04609_ Nuclear Core destroyed. 04613_ Beam Rifle destroyed. 04615_ G-47 Trooper destroyed. 04618_ A-02 Transporter destroyed. 04624_ The unstable cave ceiling collapses. 04624_ G-47 Trooper destroyed. 04624_ Destroyed Com. Wheel. 04624_ System corrupted: Lgt. Assault Rifle targeting data glitched. 04625_ The unstable cave ceiling collapses. 04626_ Repair Station disabled. 04629_ C-30 ARC bursts open, deploying its payload. 04629_ L-31 Rogue unfolds itself. 04629_ G-47 Trooper unfolds itself. 04629_ Aluminum Leg destroyed. 04633_ The unstable cave ceiling collapses. 04635_ Lgt. Assault Rifle destroyed. 04636_ Rocket Launcher destroyed. 04640_ K-01 Serf collects debris. 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""" ??????????????????? | | ??????????????????[[ ] ?? ??????????????????? | | ????????????????? [ # ?????????????????????? | | ??????????????????# ## "?????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityBombardmentRail Manual? 0 Play Time 00:49:48 Cumulative 38.9 hours Start 2020.09.22 @ 01:29:21 End 2020.09.22 @ 02:19:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 34 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 156060b2-a3a6-4013-bd4c-fa937b21f0c1