Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 19:45:57 Player: SpaceKatdet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1836) 1836 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6011 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 255/700 Matter 400/400 Energy 70/100 System Corruption 6% Temperature Cool (370) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Lightpack 2.0 Medium Matter Pod Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Electrolaser > --- INVENTORY (24) --- Light Deuterium Engine Medium Treads Carbon-fiber Leg Thermal Generator Improved Heat Sink Improved Sensor Array Terrain Scan Processor Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Component Analysis Suite Long-range Tractor Beam Field Recycling Unit (0) Gauss Rifle Signal Generator Peak State ------------ > --- POWER ------------ Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Lightpack 2.0 Medium Matter Pod Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Electrolaser > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Light Deuterium Engine Medium Treads Carbon-fiber Leg Thermal Generator Improved Sensor Array Terrain Scan Processor Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Field Recycling Unit Lightning Gun Signal Generator [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Potential Leg Leg Potential Leg Utility Lightpack 2.0 Device Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 48 | 5 2 1 11 2 5 1 4 17 Power 7 | 1 . . 2 . . . 1 3 Engine 6 | 1 . . 2 . . . . 3 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 2 2 2 . . 1 Treads . | . . . . . . . . . Leg 9 | 2 . . 2 2 2 . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 2 . 3 . 3 . 2 6 Device 6 | . 2 . . . 1 . 1 2 Storage 2 | . . . . . 2 . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 7 | . . . 3 . . . 1 3 Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 4 . . 1 1 7 Energy Gun 9 | 1 . . 1 . . 1 . 6 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 4 | 1 . 1 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 1 Parts Lost 22 | . . . 3 6 . . 3 10 Power 4 | . . . . 1 . . . 3 Propulsion 1 | . . . . 1 . . . . Utility 7 | . . . 1 3 . . 1 2 Weapon 10 | . . . 2 1 . . 2 5 Highest Loss Streak 4 | . . . 3 4 . . 2 4 Average Slot Usage (%) 72 | . 93 100 82 60 49 70 79 65 Engine 6 | . 14 14 11 7 . . . 6 Core 1 | . . . . . . . 7 2 Leg 19 | . 28 28 16 22 22 22 18 15 Device 11 | . 21 28 12 4 11 11 9 5 Storage 8 | . . . . . 5 22 18 15 Processor 1 | . . . . . . . . 5 Protection 6 | . . . 21 9 . . 8 4 Energy Gun 4 | . 14 14 2 . . 4 8 4 Ballistic Gun 4 | . 14 14 10 4 . . . 2 Launcher 5 | . . . 8 11 11 11 3 . Naked Turns . | . . . . . . . . . Heaviest Build 41 | 6 8 8 21 21 19 22 36 41 Greatest Support 60 | 20 20 20 23 23 60 60 60 60 Greatest Overweight (x) 5 | . . . 2 . 5 . . . Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 24 | 4 4 4 4 4 24 24 24 24 Average Capacity 14 | 4 4 4 4 4 12 24 24 24 Most Carried 17 | 3 4 4 4 4 4 5 13 17 Average Carried 6 | 1 3 3 3 3 1 3 9 14 Final Capacity 24 | 4 4 4 4 4 24 24 24 24 Final Carried 16 | 3 3 4 2 4 1 5 12 16 Class Distribution -------------------- 47% | Mutant 46% | Hauler-Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1167 | 204 . 88 161 58 100 87 94 375 Remotely 88 | . . 88 . . . . . . Salvage Created 1833 | . . 136 616 99 . 27 105 850 Parts 126 | . . 15 46 14 . 1 8 42 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled 7 | . . . . . 7 . . . Retrieved Matter 116 | . . . . . 116 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 45 | . . 7 12 7 . 1 2 16 Guns 25 | . . 5 5 . . . . 15 Cannons 2 | . . . . . . . 2 . AOE 18 | . . 2 7 7 . 1 . 1 Classes Destroyed 13 | . . 2 6 2 . 1 1 1 Worker 1 | . . . . 1 . . . . Builder 7 | . . . 4 2 . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . 2 . . . . . Recycler 2 | . . . 1 . . . . 1 Watcher 1 | . . . 1 . . . . . Swarmer 11 | . . 6 . 4 . . . 1 Grunt 21 | . . 1 9 2 . . . 9 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 4 | . . . 2 . . . 1 1 Hunter 2 | . . . . . . 1 1 . Programmer 4 | . . . . . . . . 4 Best Kill Streak 13 | . . 3 13 6 . 1 3 4 Combat Bots Only 6 | . . 3 6 4 . 1 1 4 Max Kills in Single Turn 3 | . . 2 3 2 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 2 . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 3486 | . 70 161 613 441 . 20 287 1894 Core 708 | . . 50 68 98 . . 47 445 Absorbed by Shields 18 | . . . . . . . . 18 Core Remaining (%) 82 | 100 . 80 . . . 58 91 . Volleys Fired 143 | 1 . 17 28 11 . 3 14 69 Largest 3 | 2 . 2 2 2 . 1 3 3 Hottest 191 | 60 . 60 60 56 . 33 157 191 Shots Fired 215 | 2 . 28 48 16 . 3 28 90 Gun 169 | 2 . 28 30 5 . . 14 90 Cannon 9 | . . . . . . . 9 . Launcher 37 | . . . 18 11 . 3 5 . Special . | . . . . . . . . . Kinetic 78 | 1 . 11 20 5 . . . 41 Thermal 52 | . . . 3 . . . 23 26 Explosive 37 | . . . 18 11 . 3 5 . Electromagnetic 48 | 1 . 17 7 . . . . 23 Robot Hit Streak 15 | . . 7 10 6 . 2 6 15 Robot Miss Streak 4 | . . 2 4 2 . 1 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 142 | . . 20 30 9 . 2 15 66 Core Hits 104 | . . 11 28 14 . 2 8 41 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks 4 | . . . 4 . . . . . Impact 4 | . . . 4 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4287 | . . 291 1155 813 . 111 356 1561 Guns 2133 | . . 204 319 69 . . 101 1440 Cannons 100 | . . . . . . . 100 . Explosions 1946 | . . 86 801 744 . 111 123 81 Melee 35 | . . . 35 . . . . . Ramming 73 | . . 1 . . . . 32 40 Kinetic 1178 | . . 43 214 69 . . . 852 Thermal 752 | . . 86 33 . . . 201 432 Explosive 1779 | . . . 801 744 . 111 123 . Electromagnetic 470 | . . 161 72 . . . . 237 Impact 35 | . . . 35 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . . . 16 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 27 | . . . 16 11 . . . . Projectiles . | . . . . . . . . . Explosions 27 | . . . 16 11 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 306 | . . 35 54 178 . . 30 9 Shots 9 | . . 1 2 5 . . 1 . Rammed 9 | . . . . . . . 2 7 Targets Rammed 15 | . . 1 . . . . 3 11 Kicked 6 | . . 1 . . . . 1 4 Crushed . | . . . . . . . . . Highest Temperature 523 | 20 . 12 37 57 . . 294 523 Average Temperature 89 | 10 . 12 6 38 . . 94 118 Received Heat Transfer 936 | . 24 . 216 66 . . 45 585 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . Heat Transferred 1459 | . . 100 75 . . . 444 840 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 385 | . . 175 385 226 . 57 241 333 Average Influence 141 | . . 136 179 148 . 48 153 182 Maximum Alert Level 1 | . . . 1 1 . . 1 1 Low Security (%) 67 | 100 100 100 63 76 . 100 53 42 Level 1 32 | . . . 36 23 . . 46 57 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . . . 5 Investigation 2 | . . . 1 . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 6 6 16 8 . 1 8 22 Peak Tracking Total 5 | . 5 3 4 4 . 1 4 5 Tactical Retreats 2 | . . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . 1 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 12 | . . . 3 . . 1 4 4 Max in Single Turn 2 | . . . 1 . . 1 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 10 | . 1 . 4 . 2 . 1 2 Terminals 6 | . 1 . 4 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 21 | . 1 . 8 . 2 . 5 5 Successful 10 | . . . 3 . 2 . 4 1 Failed 11 | . 1 . 5 . . . 1 4 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 12 | . 1 . 8 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 6 | . . . 3 . 2 . . 1 Record 4 | . . . 2 . 1 . . 1 Recall Investigation 1 | . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . . 2 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 42 | . . . . . . . 42 . Retrieved Matter 42 | . . . . . . . 42 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 32 | . . 32 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3025 | 59 157 304 492 181 469 250 353 760 Spaces Moved 2218 | 40 122 215 254 124 294 265 317 587 Core 92 | 6 . . . . 86 . . . Treads . | . . . . . . . . . Legs 2126 | 34 122 215 254 124 208 265 317 587 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 90 90 Average Speed 108 | 109 120 120 150 120 130 90 90 90 Slowest Speed 300 | 120 120 120 180 120 300 90 90 90 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 20 33 32 25 63 59 32 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 254 | . . 5 100 93 . 15 38 3 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 253 | . . 5 100 93 . 15 38 2 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2622 | 53 132 235 310 140 382 273 361 736 Wait 124 | . 7 . 6 . 74 . 11 26 Move 2210 | 39 121 214 253 123 293 264 316 587 Hop . | . . . . . . . . . Pick Up 60 | 8 2 1 4 3 5 5 11 21 Fast Attach 5 | . . . 5 . . . . . Attach 42 | 5 2 . 6 1 5 1 4 18 Detach 2 | . . . . . . . 1 1 Swap 2 | . . 1 . 1 . . . . Drop 15 | . . 1 4 1 5 . 1 3 Fire 143 | 1 . 17 28 11 . 3 14 69 Melee 4 | . . . 4 . . . . . Ram . | . . . . . . . . . Kick 15 | . . 1 . . . . 3 11 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 217 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 10) 468 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Utility x2 632 | -9/Materials | Lost 3 parts (1u2w) 901 | -9/Materials | Discovered new exit (range 16) 1013 | -9/Materials | Entered Mines 1129 | -9/Mines | Lost 4 parts (3u1w) 1155 | -9/Mines | Met a Derelict testing a Signal Generator 1167 | -9/Mines | Found Signal Generator 1185 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -9/Mines | Discovered new exit (range 5) 1194 | -9/Mines | Entered Exiles 1279 | -9/Exiles | Met 8R-AWN 1298 | -9/Exiles | Met EX-HEX 1366 | -9/Exiles | Met EX-BIN 1404 | -9/Exiles | Aligned with FarCom system 1406 | -9/Exiles | Given EX-Vault access code 1456 | -9/Exiles | Opened EX-Vault 1462 | -9/Exiles | Found Prototype Storage 1463 | -9/Exiles | Identified Lightpack 2.0 1471 | -9/Exiles | Found Prototype Leg 1473 | -9/Exiles | Found Prototype Leg 1475 | -9/Exiles | Identified Potential Leg (x2) 1531 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1556 | -9/Exiles | Met EX-DEC 1612 | -9/Exiles | Discovered new exit (range 14) 1663 | -9/Exiles | Stole two prototypes: Lightpack 2.0, Potential Leg 1663 | -9/Exiles | Entered Mines 1769 | -8/Mines | Build established: Hauler-Mutant 1815 | -8/Mines | Discovered new exit (range 11) 1913 | -8/Mines | Entered Materials 1913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2255 | -8/Materials | Discovered new exit (range 10) 2266 | -8/Materials | Entered Factory 2266 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2268 | -7/Factory | FarCom data flow suspended 2654 | -7/Factory | Lost 4 parts (1p3w) 2839 | -7/Factory | Core integrity fell below 50% 3026 | -7/Factory | Self-destructed Last Messages --------------- 02992_ Acquired 43 matter. 02993_ Dropped Imp. Heat Sink. 02995_ K-01 Serf collects debris. 02995_ Acquired 16 matter. 02997_ Acquired Particle Gun. 02998_ K-01 Serf collects debris. 02998_ Acquired Imp. Heat Sink. 03006_ System corrupted: Electrolaser targeting data glitched. 03008_ System corrupted: Heat flow error (+100). 03011_ Overheating: Matter decay (-54). 03012_ System corrupted: Particle Gun targeting data glitched. 03013_ K-01 Serf collects debris. 03013_ Electrolaser destroyed. 03015_ Overheating: Matter decay (-94). 03016_ ALERT: Rogue bot located, Programmers report to Factory Zone 9R. 03018_ Power failure, Lgt. Ion Engine shutdown. 03019_ G-47 Trooper heat damages Lgt. Nuclear Core. 03019_ Lgt. Ion Engine destroyed. 03020_ K-01 Serf cleans the Nuclear Reactor. 03020_ Particle Gun destroyed. 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""" """ #?# """" | | ???????????????????#"""" g#% """ """ #?# """" | | ???????????????????#"""" @ g/ """ """ ### """" | | ???????????????????#"""" g# k + """" | | ???????????????????#"""" # """ """ ### """" | | ???????????????????#"""" # """ """ #?# """" | | ????????????????????"""" # """ """ #?# | | ???????????????????? # ######### | | ???????????????????# # """ | | ???????????????????########## """ | | ????????????????????????????# """ | | ????????????????????????????# | | ????????????????????????????# ! ^ | | ????????????????????????????#########+############ | | ????????????????????????????????# #??# | | ????????????????????????????????# #??# " | | ????????????????????????????????# """ """ #??# " | | ????????????????????????????????# """ """ #??# " | | ????????????????????????????????# """ """ #??# | | ????????????????????????????????# "" "" #??# | | ????????????????????????????????# "" "" #??# | | ????????????????????????????????# ????# !! | | ???????????????????????????????????######????# !! | | ?????????????????????????????????????????????? ! | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationForceFacilitator Manual? 0 Play Time 00:54:58 Cumulative 6.9 hours Start 2020.01.30 @ 23:43:56 End 2020.01.31 @ 19:45:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86fdc4cf-127d-4783-9d86-a58efd8096b9