Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 18:15:49 Player: Omega Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (905) 905 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2700 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 7/100 System Corruption 16% Temperature Warning (358) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg System Shield Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Particle Charger > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Aluminum Leg System Shield Pulse Rifle Enhanced Autogun Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 42 | 7 9 8 18 Power 7 | 1 3 . 3 Engine 6 | 1 3 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 1 3 3 Treads . | . . . . Leg 9 | 2 1 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 2 2 Device 3 | 1 . 1 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware 1 | . . 1 . Protection 1 | . 1 . . Artifact . | . . . . Weapon 19 | 2 4 3 10 Energy Gun 4 | . . . 4 Energy Cannon 3 | . . . 3 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 5 | . 3 2 . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 15 | . . 2 13 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 4 | . . 1 3 Weapon 6 | . . 1 5 Highest Loss Streak 11 | . . 2 11 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 100 97 89 Engine 11 | . 14 11 10 Core 1 | . . . 4 Leg 28 | . 28 33 25 Device 7 | . 2 11 10 Storage 9 | . 14 11 3 Processor 3 | . . . 7 Protection 5 | . 11 6 . Energy Cannon 5 | . . . 13 Ballistic Cannon 16 | . 24 21 6 Launcher 2 | . 2 . 3 Peak Build Rating 25 | 9 9 12 25 Average Rating 11 | 6 7 9 19 On Entrance 7 | . 9 7 12 Naked Turns 7 | . . . 7 Heaviest Build 32 | 14 19 20 32 Greatest Support 33 | 20 20 30 33 Greatest Overweight (x) 4 | 4 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 6 Most Carried 8 | 2 8 8 8 Average Carried 5 | 1 7 6 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 3 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 24% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1209 | 346 272 152 439 Remotely . | . . . . Salvage Created 993 | 195 224 110 464 Parts 60 | 15 20 6 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 7 4 10 Guns 3 | . . . 3 Cannons 18 | . 7 4 7 Classes Destroyed 8 | 3 3 1 1 Worker 2 | 2 . . . Tunneler 4 | 4 . . . Recycler 2 | 1 1 . . Watcher 2 | . 2 . . Swarmer 3 | . 3 . . Grunt 14 | . 4 2 8 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 3 | 3 3 2 3 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 172 | . 55 35 82 Missed 43 | . 18 13 12 Damage Taken 2592 | . 355 312 1925 Core 640 | . 39 45 556 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 84 88 . Volleys Fired 113 | 19 34 19 41 Largest 3 | 2 2 2 3 Hottest 218 | 40 70 70 218 Shots Fired 196 | 38 49 35 74 Gun 60 | 38 . . 22 Cannon 136 | . 49 35 52 Launcher . | . . . . Special . | . . . . Kinetic 146 | 38 49 35 24 Thermal 50 | . . . 50 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 9 3 4 7 Robot Miss Streak 9 | 2 9 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 119 | 23 22 21 53 Core Hits 48 | 10 11 6 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Blast 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2216 | 245 426 356 1189 Guns 511 | 245 . . 266 Cannons 1694 | . 422 356 916 Explosions . | . . . . Melee . | . . . . Ramming 11 | . 4 . 7 Kinetic 1315 | 245 422 356 292 Thermal 890 | . . . 890 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 16 | . . . 16 Average Corruption 15 | . . . 15 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles 18 | . . . 18 Explosions . | . . . . Melee . | . . . . Knockbacks 17 | . 10 1 6 Impact 1 | . 1 . . Kinetic 15 | . 8 1 6 Secondary 1 | . 1 . . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 4 | . 1 . 3 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 650 | . 141 66 650 Average Temperature 191 | . 48 33 282 Received Heat Transfer 843 | . 78 117 648 Effects 28 | . . . 28 Shutdowns 6 | . . . 6 Energy Bleed 4 | . . . 4 Interference 8 | . . . 8 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1443 | . . . 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 201 | 35 119 156 201 Initial 65 | . 22 21 65 Average 53 | 16 43 60 75 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 98 Level 1 . | . . . 1 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 2 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 12 5 15 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 . 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 12 . 9 Successful 14 | . 10 . 4 Failed 7 | . 2 . 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 11 | . 8 . 3 Terminals 18 | . 9 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Unreport Threat 2 | . 1 . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 6 . 2 Terminals 6 | . 4 . 2 Track 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1464 | 231 452 301 480 Spaces Moved 787 | 136 258 170 223 Core 13 | 9 . . 4 Treads . | . . . . Legs 774 | 127 258 170 219 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 119 | 121 120 120 118 Slowest Speed 250 | 250 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 3 | . . . 3 Exploration Rate (%) 24 | 6 49 24 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1125 | 163 353 234 375 Wait 132 | . 35 24 73 Move 784 | 135 257 169 223 Hop . | . . . . Pick Up 19 | 2 7 7 3 Fast Attach 18 | 7 3 2 6 Attach 11 | . . 4 7 Detach 4 | . 2 . 2 Swap 13 | . 6 2 5 Drop 27 | . 8 7 12 Fire 113 | 19 34 19 41 Melee . | . . . . Ram 3 | . . . 3 Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 7) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Discovered new exit (range 5) 977 | -9/Materials | Build established: Scavenger-Mutant 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1122 | -8/Materials | Garrison activated, responded to threat 1288 | -8/Materials | Build established: Scavenger-Skirmisher 1431 | -8/Materials | Crushed by falling debris 1433 | -8/Materials | Crushed by falling debris 1433 | -8/Materials | System corruption reached 10% 1441 | -8/Materials | Core integrity fell below 50% 1445 | -8/Materials | Crushed by falling debris 1450 | -8/Materials | Core integrity fell below 20% 1465 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Energy discharge (-20). Destroyed Lgt. Nuclear Core. The unstable cave ceiling collapses. Crushed by falling debris. U-05 Engineer destroyed. Hvy. Particle Cannon destroyed. Acquired 20 matter. Slammed into G-50 Soldier. U-05 Engineer builds a Wall. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). Acquired 101 matter. Slammed into G-50 Soldier. Acquired Hvy. Laser. CO OKF2MM ,R 10,PF9FXL>V OQR