Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.14 @ 16:23:09 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (496) 2480 Value Destroyed (23829) 23829 Prototype IDs (83) 1660 Alien Tech Used (2) 400 Bonus (28222) 28222 TOTAL SCORE: 67891 Bonus ------- High Alert Combat Kills 1383 Follower Combat Kills 924 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3486 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -1971 Cogmind --------- Core Integrity 335/1600 Matter 290/300 Energy 99/100 System Corruption 51% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (14) ----- Advanced Coolant Injector Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- Gravity Flail > --- INVENTORY (5) ---- Huge Storage Unit Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Advanced Signal Interpreter Experimental Terrain Scanner Surveybot 24 Chip Assembled Combat Suite Assembled Alloy Armor Medium Regenerative Plating Experimental Reclamation Unit GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Perforator > --- INVENTORY -------- Vortex Chain Reactor Zionite Biocell Particle Accelerator SHELL Armor Advanced Force Field System Restoration Module Hacking Drone Bay HERF Cannon Latent Energy Streamer Potential Cannon Advanced EMP Blaster CR-A16's Behemoth Slayer SGEMP Prototype [Rating: 213] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Biometal Leg Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Stasis Beam Impact Weapon Gravity Flail Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Utility 11 | . . . 1 . . . 1 . 2 . . . . . . . . . . 2 . . . . 2 . . . . . . 2 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 560 | 7 10 . 35 2 . 16 23 26 16 11 15 1 7 38 9 6 14 27 9 22 12 3 5 5 21 13 4 13 6 16 26 22 27 93 Power 28 | 1 1 . 3 . . 1 1 . . . . . 1 5 . . . . . . . . 2 . 1 . . 1 . . . . 1 10 Engine 17 | 1 1 . 3 . . 1 1 . . . . . 1 3 . . . . . . . . 1 . . . . . . . . . . 5 Core 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 4 Propulsion 82 | 2 3 . 11 . . 1 10 5 3 . 1 . 2 4 . . . 2 1 7 . . . . 3 1 . . . 2 1 7 2 14 Treads 72 | 2 3 . 11 . . 1 10 5 3 . 1 . 1 4 . . . 1 1 6 . . . . 3 1 . . . 2 1 6 2 8 Leg 10 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 239 | 2 1 . 7 2 . 2 2 1 9 7 6 1 1 10 5 4 4 12 7 15 9 1 3 . 9 8 4 11 5 14 23 9 18 27 Device 144 | 1 . . 4 2 . 2 . . 4 6 5 1 1 5 4 2 4 6 5 11 8 1 1 . 3 6 2 6 3 8 15 6 8 14 Storage 16 | 1 1 . . . . . . . . 1 . . . . . 1 . 3 . 1 . . . . . . . 1 . . 2 1 3 1 Processor 22 | . . . . . . . 1 . 2 . . . . 2 . . . . . . . . 2 . . . . . . . 3 . 4 8 Hackware 9 | . . . . . . . . . 1 . . . . 2 . . . . . 2 . . . . 2 . . . . . . . 2 . Protection 48 | . . . 3 . . . 1 1 2 . 1 . . 1 1 1 . 3 2 1 1 . . . 4 2 2 4 2 6 3 2 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 211 | 2 5 . 14 . . 12 10 20 4 4 8 . 3 19 4 2 10 13 1 . 3 2 . 5 8 4 . 1 1 . 2 6 6 42 Energy Gun 57 | . 4 . 3 . . . . 6 3 1 2 . 1 10 1 . 3 4 . . . . . . . . . . . . . . 4 15 Energy Cannon 54 | . . . 2 . . 7 7 8 . 1 2 . 2 5 1 . 1 3 . . . . . 3 4 1 . . . . . 3 . 4 Ballistic Gun 19 | 2 . . 5 . . . . . . . . . . . 1 1 3 2 . . . . . . . . . . . . . . 1 4 Ballistic Cannon 15 | . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . 3 1 . . . . 2 1 . 4 Launcher 34 | . . . 2 . . 5 1 3 . . 4 . . 1 1 1 1 3 1 . 1 1 . 1 . 1 . . 1 . . 2 . 4 Special Weapon 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . Impact Weapon 9 | . 1 . . . . . . . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . 3 Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . 1 . . . . . 7 Special Melee Weapon 6 | . . . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 3 1 . . . . . 1 . . . 2 . . 1 8 . 1 . . 2 . 2 . . 5 . . 7 3 2 4 Parts Lost 93 | . 1 . 2 . . 3 . 3 . . . . . 2 1 . . 1 1 2 2 . . . 1 . . . . . 1 15 . 58 Power 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Propulsion 18 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 12 Utility 37 | . 1 . . . . . . . . . . . . . 1 . . . 1 2 1 . . . . . . . . . 1 8 . 22 Weapon 31 | . . . 2 . . 2 . 3 . . . . . 2 . . . 1 . . 1 . . . 1 . . . . . . 1 . 18 Highest Loss Streak 24 | . 1 . 1 . . 2 . 2 . . . . . 1 1 . . 1 1 1 1 . . . 1 . . . . . 1 9 . 24 Average Slot Usage (%) 84 | . 90 85 94 100 100 99 99 99 97 91 92 92 92 88 80 81 78 78 75 76 79 77 79 86 86 85 85 78 80 80 73 66 66 75 Engine 4 | . 14 14 10 11 11 11 9 9 7 7 7 7 7 6 6 6 6 4 . . . . 2 5 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 6 5 5 5 5 5 5 5 5 5 5 4 4 3 2 2 Treads 16 | . 28 28 32 33 33 33 27 27 23 21 21 21 21 20 12 12 12 11 12 11 11 11 11 11 9 10 10 10 10 12 13 11 9 8 Device 12 | . 5 . 9 11 11 11 9 9 7 10 14 14 14 7 11 11 12 8 5 10 12 16 16 16 14 14 14 17 18 19 16 18 20 21 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 9 12 11 11 11 11 11 10 10 10 9 10 9 9 7 3 2 Processor 8 | . . . . . . . 9 9 15 14 14 14 14 8 12 12 12 8 6 5 5 5 7 11 10 10 10 5 5 4 6 7 9 14 Hackware 2 | . . . . . . . . . 5 . . . . 8 . . . . . 3 5 5 2 . 9 10 10 2 . . . . 4 4 Protection 8 | . . . 8 11 11 11 9 8 7 7 7 7 7 5 6 6 6 10 12 12 11 11 11 11 10 10 10 13 16 11 11 5 2 1 Energy Gun 5 | . 12 28 4 . . . . 16 14 14 13 14 13 14 15 12 9 1 . . . . . . . . . . . . . . 7 7 Energy Cannon 8 | . . . 9 22 22 21 26 10 7 6 6 . 7 2 . . . 7 14 11 8 3 . 8 11 13 10 11 13 9 5 9 . . Ballistic Gun 1 | . 15 . 2 . . . . . . . . . . . . 5 5 2 . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 7 . . . . . 2 3 5 4 5 5 4 . . 5 . 1 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 12 33 33 45 45 45 45 49 51 54 58 59 57 55 73 78 92 93 141 150 145 143 130 120 121 138 137 137 167 162 158 162 169 156 204 Greatest Support 230 | 40 40 40 60 60 60 60 60 69 69 62 62 62 62 150 150 150 150 150 150 150 150 150 150 150 150 145 145 200 145 220 225 225 220 230 Greatest Overweight (x) 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 . . 4 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 17 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 19 20 20 20 20 20 20 20 20 20 18 20 20 20 19 21 18 Most Carried 25 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Carried 17 | 1 8 14 14 15 15 14 14 14 14 14 14 15 14 14 14 15 19 18 18 19 19 19 19 19 19 19 20 17 19 19 19 18 11 16 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 25 5 Final Carried 25 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 17 20 20 20 20 20 20 20 20 20 19 20 20 5 25 2 Class Distribution -------------------- 38% | Mutant 14% | Gunner 10% | Skirmisher 8% | Hacker-Mutant 7% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Golem 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Machinist-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Mutant | -3/Testing Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 9725 | 274 398 39 731 20 . 235 210 310 132 120 190 . 130 448 135 137 86 483 113 262 208 30 316 442 448 237 71 140 120 170 877 390 439 1384 Remotely 252 | 78 109 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Salvage Created 26361 | 65 721 130 1256 86 . 752 1833 1757 480 78 499 . 363 1062 483 100 . 1601 355 1346 561 . 1037 499 1764 366 408 283 690 402 1476 2461 175 3272 Parts 1130 | 3 49 5 93 4 . 44 85 78 22 2 17 . 16 24 14 1 . 25 24 85 26 . 48 29 69 30 16 2 19 16 61 75 17 131 Haulers Intercepted 21 | . 2 . 5 . . . 6 6 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 11 | . 1 1 1 1 . . . . 1 . . . . 3 . . . . . . . . . . 1 . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 175 | . . . . . . . . . . . 1 . 11 . 5 . . . 22 . 20 2 55 21 . 17 8 1 12 . . . . . Prevented 60 | . . . . . . . . . . . 10 . 5 . 7 2 . . . . . 1 8 4 . 6 10 . 7 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 446 | . 17 4 26 1 . 22 25 25 9 . 8 . 6 7 9 2 . 47 8 30 14 . 35 18 27 7 5 . 10 4 18 34 2 26 Melee 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 Guns 61 | . 17 3 9 . . . . 2 7 . . . 1 3 . 1 . 3 . . . . . . . . . . . . . . 2 13 Cannons 168 | . . . 10 1 . 8 24 14 2 . 1 . 1 . . . . 2 4 23 6 . 2 1 17 1 3 . 5 4 16 22 . 1 AOE 169 | . . 1 5 . . 14 . 8 . . 6 . 4 3 7 1 . 39 4 5 7 . 33 15 2 4 . . 4 . . 3 . 4 Classes Destroyed 33 | 1 6 . 2 . . 1 1 1 2 1 1 . 1 . 1 . . 4 1 . . . 4 . . . 1 . . . 2 3 . . Worker 11 | . 1 1 1 . . 1 1 1 . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . Builder 10 | . . . 1 . . 1 2 . 1 . . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . Tunneler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 21 | . 2 . 5 . . . 6 6 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Recycler 10 | 1 1 . . 1 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 5 | . 1 . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 19 | . 2 . 3 . . . 3 2 . . . . . 1 . . . . . 2 . . . . 1 . . . . . 1 . . 4 Swarmer 83 | . 9 2 4 . . 7 2 3 . . 1 . 4 . 3 1 . . 4 9 5 . 6 17 . 4 . . 2 . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Grunt 155 | . 8 2 17 1 . 15 14 14 3 . 6 . 2 3 2 1 . . . 13 4 . 13 . 14 . . . 6 . 9 3 . 5 Brawler 7 | . . . . . . . . 1 . . . . . 1 2 . . . . . . . 1 . . . . . 1 . . 1 . . Duelist 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 42 | . . . 5 . . . 9 7 2 . 1 . . 2 1 . . . . 1 1 . . . 3 . 1 . . 4 . . 1 4 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 21 | . . . . . . . . . 3 . . . . . . . . . 2 3 2 . 3 . . 2 2 . . . . 2 . 2 Programmer 39 | . . . . . . . . . 1 . . . . 1 . . . . 1 4 1 . 2 . 10 . 1 . . . 6 . 1 11 Behemoth 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 37 | . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thug 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . Savage 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Butcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Mutant 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hydra 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 35 | 1 4 2 7 2 . 6 4 8 2 . 3 . 6 6 9 2 . 35 4 5 4 . 13 5 5 4 2 . 4 2 4 6 1 5 Combat Bots Only 35 | . 3 2 5 1 . 5 3 7 2 . 3 . 5 4 9 2 . 35 4 4 4 . 13 5 4 4 2 . 4 1 4 6 1 5 Max Kills in Single Turn 23 | 1 1 1 3 1 . 3 2 3 1 1 2 . 2 2 3 1 . 23 3 2 3 . 7 3 2 3 1 . 1 1 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 23 | . . 1 3 . . 2 . 2 . . 2 . 2 1 3 1 . 23 3 2 3 . 7 3 1 3 . . 1 . . 1 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 37467 | . 470 109 751 48 . 507 621 605 476 . 279 . 271 1040 157 16 . 1772 564 1261 1106 . 404 230 1302 189 41 . 449 107 2031 8925 96 13640 Core 3078 | . 83 26 102 . . 21 78 90 21 . 20 . 69 50 . . . 48 . 59 89 . 17 . 33 . . . . . 71 936 25 1240 Absorbed by Shields 4504 | . . . 82 . . . . 68 . . . . . . . . . . . 253 412 . 242 215 1077 183 39 . . 88 236 236 . 1373 Reduced by Siege Mode 692 | . . . . . . . . . . . . . . . . . . 76 26 30 25 . . . 81 . 2 . 14 2 223 97 . 116 Core Remaining (%) 72 | 100 . 56 . . . 69 . 69 . . . . 84 . . . . . 88 . . . . 83 . . . . 97 . 94 35 . 20 Volleys Fired 1115 | 1 62 5 77 3 . 24 98 52 22 2 17 . 15 47 14 6 2 65 21 77 29 4 29 16 73 8 11 . 23 12 85 102 9 104 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 . 3 3 3 3 1 3 3 2 2 1 1 2 2 3 2 . 3 2 2 3 4 4 Hottest 300 | 40 90 90 136 136 . 136 204 211 209 209 209 . 209 235 235 188 90 169 75 50 50 25 61 162 171 250 162 . 75 50 100 200 300 300 Shots Fired 2118 | 2 124 10 133 6 . 39 234 127 65 6 27 . 27 101 16 10 2 97 58 129 50 4 29 19 109 14 18 . 38 24 92 164 30 314 Gun 739 | 2 124 10 68 . . . . 31 44 4 10 . 12 70 3 5 . 39 . . . . . . . . . . . . . . 30 287 Cannon 1191 | . . . 60 6 . 30 234 88 21 2 7 . 9 15 6 . 2 32 56 125 43 4 3 8 109 12 14 . 26 24 85 154 . 16 Launcher 174 | . . . 5 . . 9 . 8 . . 10 . 6 8 7 5 . 20 2 4 7 . 26 11 . 2 4 . 12 . 7 10 . 11 Special 14 | . . . . . . . . . . . . . . 8 . . . 6 . . . . . . . . . . . . . . . . Kinetic 286 | 2 104 . 54 . . . . . . . . . . . . 1 . 12 . . . . 3 . 32 3 . . . . 20 6 6 43 Thermal 1185 | . . . 36 6 . 30 232 119 65 6 17 . 21 85 9 4 2 25 56 125 43 4 . 2 15 . . . 26 24 65 131 . 37 Explosive 65 | . . . 5 . . 9 . . . . . . . . . . . . 2 4 7 . 26 1 . . . . . . . . . 11 Electromagnetic 568 | . 20 10 38 . . . 2 8 . . 10 . 6 8 7 5 . 54 . . . . . 16 62 11 18 . 12 . 7 27 24 223 Robot Hit Streak 39 | 1 9 5 14 6 . 13 25 30 20 7 19 . 11 23 2 . . 24 14 28 20 . 23 25 30 13 15 . 15 13 20 36 17 39 Robot Miss Streak 6 | . 4 2 4 1 . 2 3 4 1 . 2 . 6 4 1 1 . 4 1 1 2 . . 1 3 . 1 . 1 1 3 4 1 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 2 . . Secondary Targets 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1701 | 1 83 10 100 4 . 24 162 87 54 4 19 . 11 62 2 . . 71 27 90 39 . 9 6 97 8 12 3 16 16 64 135 27 458 Core Hits 1054 | 1 36 6 51 1 . 43 57 51 28 5 17 . 13 26 14 4 . 116 12 49 21 . 100 19 48 5 8 2 20 9 50 75 13 154 Critical Hits 166 | . . . 2 . . 4 24 8 2 . 1 . 1 3 . 1 . . . . . . 2 . 15 . . . . . 42 11 3 47 Critical Kills 50 | . . . . . . 3 5 2 1 . . . 1 1 . . . . . . . . 2 . 5 . . . . . 14 4 2 10 Critical Parts Destroyed 89 | . . . 2 . . 1 19 6 . . 1 . . 2 . 1 . . . . . . . . 10 . . . . . 21 4 1 21 Melee Attacks 274 | . 1 . . . . . . . . 1 . . . 10 . . 14 . . . 14 . . 1 18 7 . 3 . . . . . 205 Impact 157 | . 1 . . . . . . . . 1 . . . 10 . . 14 . . . . . . . . . . . . . . . . 131 Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing 116 | . . . . . . . . . . . . . . . . . . . . . 14 . . 1 18 7 . 3 . . . . . 73 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Damage Inflicted 75200 | 15 1049 158 2222 116 . 1526 3302 2777 962 66 1173 . 353 2156 902 327 . 4019 1877 5192 2311 . 7726 1001 4329 399 449 185 1517 1132 2790 8175 262 16732 Guns 8899 | 15 932 106 854 . . . . 347 673 51 194 . 144 1126 . 68 . 761 . . . . . . . . . . . . . . 253 3375 Cannons 28384 | . . . 802 102 . 428 3299 1357 266 15 106 . 60 . . . . 525 1562 4290 1140 . 73 34 3277 258 300 . 829 1107 2284 5890 . 380 Explosions 25004 | . 99 48 544 . . 1079 . 1052 . . 873 . 149 1021 902 259 . 2733 315 865 878 . 7653 967 599 141 149 . 688 . 467 2268 . 1255 Melee 12468 | . . . . . . . . . . . . . . . . . . . . . 293 . . . 363 . . 185 . . . . . 11627 Ramming 445 | . 18 4 22 14 . 19 3 21 23 . . . . 9 . . . . . 37 . . . . 90 . . . . 25 39 17 9 95 Kinetic 4177 | 15 756 . 768 . . . . . . . . . . . . 21 . 314 . . . . 73 . 1239 . . . . . 340 97 56 498 Thermal 30473 | . 99 48 445 102 . 428 3256 1889 939 66 420 . 204 1166 177 84 . 785 1562 4290 1140 . . 169 697 41 . . 955 1107 2095 6985 . 1324 Explosive 13363 | . . . 544 . . 1079 . . . . . . . 473 . . . . 315 865 878 . 7653 229 246 . . . . . . . . 1081 Electromagnetic 14274 | . 176 106 443 . . . 43 867 . . 753 . 149 508 725 222 . 2920 . . . . . 603 1694 358 449 . 562 . 316 1076 197 2107 Impact 6303 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6303 Slashing 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Piercing 6111 | . . . . . . . . . . . . . . . . . . . . . 293 . . . 363 . . 185 . . . . . 5270 Highest Corruption 51 | . . . . . . . . 1 1 . . . 1 5 5 5 5 1 1 1 1 . . . 7 7 1 1 1 . 3 2 2 51 Average Corruption 5 | . . . . . . . . 1 1 . . . 1 4 5 5 5 1 1 1 1 . . . 3 3 1 1 1 . 2 1 1 23 Corruption Purged 23 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 7 . 1 . . . 2 1 9 Effects 278 | . . . . . . . . 4 4 . . . 2 15 13 18 2 10 2 2 . . . . 12 6 1 3 . . 9 2 1 172 Message Errors 72 | . . . . . . . . 1 2 . . . 1 4 3 5 . 4 2 . . . . . 4 . 1 3 . . 5 1 . 36 Matter Fused 44 | . . . . . . . . . . . . . . 6 3 5 1 . . . . . . . 3 1 . . . . 1 . . 24 Heat Flow Errors 22 | . . . . . . . . . . . . . . 1 1 4 . . . . . . . . 2 2 . . . . 1 . . 11 Energy Discharges 44 | . . . . . . . . 2 1 . . . . 2 2 2 1 3 . 2 . . . . 2 2 . . . . 2 1 1 21 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 26 | . . . . . . . . 1 1 . . . 1 2 1 . . 3 . . . . . . 1 1 . . . . . . . 15 Data Loss (major) 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 8 Misfires 10 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 7 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Weapon Failures 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2301 | . . . 18 . . 24 46 45 5 . 9 . . 30 8 7 . 25 238 281 119 . 196 24 65 . 4 . 59 . 153 312 . 633 Projectiles 1052 | . . . 9 . . 16 46 3 5 . . . . . . . . 17 200 263 75 . . . 56 . 4 . 48 . 153 157 . . Explosions 634 | . . . 9 . . 8 . 42 . . 9 . . 30 8 7 . 8 38 18 44 . 196 24 . . . . 11 . . 155 . 27 Melee 615 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . 606 Knockbacks 32 | . . . 5 . . . . . . . . . . . . . . . . . . . . . 9 . . . . 1 13 4 . . Impact 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Kinetic 26 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 13 2 . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Self-Inflicted Damage 856 | . 10 . 15 . . 133 . 19 . . 24 . 70 118 8 . . 17 . . . . 108 . 70 . . . 67 . . 163 . 34 Shots 35 | . 1 . 1 . . 4 . 1 . . 3 . 4 5 1 . . 1 . . . . 2 . 1 . . . 5 . . 5 . 1 Rammed 44 | . 4 1 5 . . 1 2 3 4 . . . . 3 . . . . . 1 . . . . 7 . . . . 2 3 2 1 5 Targets Rammed 52 | . 5 2 5 1 . 2 2 3 5 . . . . 4 . . . . . 3 . . . . 7 . . . . 2 3 2 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . 1 1 . 1 . 1 . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Highest Temperature 534 | . 165 114 198 153 . 225 534 228 193 129 99 . 180 267 210 253 . 292 30 2 . . 1 138 300 279 42 . 3 . 62 2 . 271 Average Temperature 85 | . 52 50 55 80 . 79 120 67 102 59 46 . 73 89 64 112 . 98 19 2 . . 1 52 92 122 17 . 3 . 35 1 . 86 Received Heat Transfer 5306 | . 114 24 301 27 . 171 306 213 93 . 111 . 9 228 9 . . 261 36 208 150 . 55 8 218 8 . . 87 12 315 891 . 1451 Effects 13 | . . . . . . . 3 . . . . . . . . 3 . . . . . . . . 6 1 . . . . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 6 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . . 2 1 6 2 . . . 9 . 1 . 2 2 6 1 . 6 Total Turns 1026 | . . . . . . . . . . . . . . . . . . 26 26 148 27 . . . 220 . 67 . 74 34 158 28 . 218 Longest Duration 67 | . . . . . . . . . . . . . . . . . . 21 26 64 19 . . . 54 . 67 . 48 22 67 28 . 66 Robots Corrupted 39 | . . . 2 . . . . 2 . . 1 . . 1 2 . . 3 . . . . . 1 5 1 2 . 1 . 2 9 . 7 Combat Hostiles 38 | . . . 2 . . . . 1 . . 1 . . 1 2 . . 3 . . . . . 1 5 1 2 . 1 . 2 9 . 7 Parts Fried 122 | . . . 5 . . . . 8 . . 4 . . 1 3 1 . 13 . . . . . 1 24 4 2 . 6 . 3 11 . 36 Impact Corruptions 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 13 Robots Melted 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 39 | . . . . . . 2 10 7 5 . . . . 7 . . . . 1 2 1 . . . . . . . . . 1 2 . 1 Heat Transferred 26721 | . 100 . 777 185 . 777 5735 3223 1785 161 733 . 409 1765 250 124 . 610 675 2071 625 . . 200 633 . . . 525 450 1000 3133 . 775 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 26 | . 2 1 . . . . . 3 . . 3 . . 1 3 1 . 1 . . . . . 3 2 1 1 . 1 . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 857 | 5 253 199 575 250 . 379 476 700 586 . . . . 244 . . . . . 857 . . . . 787 . . . . 139 485 201 301 539 Initial 229 | . 3 60 1 199 . . 47 200 229 . . . . 12 . . . . . . . . . . 63 . . . . 87 70 175 120 121 Average 252 | 2 134 85 302 165 . 259 283 488 254 . . . . 52 . . . . . 337 . . . . 340 . . . . 78 276 71 168 334 Maximum Alert Level 3 | . 1 . 2 1 . 1 2 3 2 . . . . 1 . . . . . 3 . . . . 3 . . . . . 2 1 1 2 Low Security (%) 44 | 100 74 100 35 46 . 10 26 . 48 . . . . 97 . . . . . 26 . . . . 48 . . . . 100 27 99 81 16 Level 1 34 | . 25 . 27 53 . 89 52 17 27 . . . . 2 . . . . . 52 . . . . 7 . . . . . 59 . 18 57 Level 2 18 | . . . 36 . . . 20 79 24 . . . . . . . . . . . . . . . 35 . . . . . 13 . . 26 Level 3 2 | . . . . . . . . 2 . . . . . . . . . . . 20 . . . . 9 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 4 . 6 . . . 6 5 6 . . . . 4 . . . . . 9 . . . . 9 . . . . 2 4 2 2 4 Investigation 16 | . 3 . 1 . . . 3 1 2 . . . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . Extermination 20 | . . . . . . . . . 1 . . . . 3 . . . . . 3 . . . . 3 . . . . 1 3 . 2 4 Reinforcement 20 | . 1 . 5 . . . 2 2 2 . . . . 1 . . . . . 2 . . . . 3 . . . . . 1 1 . . Assault 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 2 . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 36 | . 2 . 4 . . . 3 3 1 . . . . . . . . . . 1 . . . . 3 . . . . . 3 15 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 647 | . 30 5 51 2 . 22 60 41 21 . 10 . 6 16 8 3 . 44 8 39 13 . 47 14 51 3 5 . 10 2 27 55 10 44 Peak Tracking Total 37 | . 5 2 7 2 . 4 4 6 6 . 4 . 4 4 8 3 . 37 4 5 4 . 31 5 6 2 2 . 4 2 7 10 3 6 Tactical Retreats 49 | . 3 . 6 . . . 6 . . . 1 . . 3 . 1 . 5 . 2 . . 3 2 5 . . . . . 2 3 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 13 | . 1 . . . . . 1 6 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 116 | . . . . . . . 61 53 2 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . . . . . . . 6 4 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . 1 2 . . . . 2 . . . . . . . . . 7 . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 39 | . 1 . 1 1 . 1 5 2 . . . . . 3 2 . . 3 . 2 . . 1 . 3 . . . . 1 10 . . 3 Max in Single Turn 2 | . 1 . 1 . . 1 1 1 . . . . . 2 2 . . 1 . 1 . . 1 . 1 . . . . 1 1 . . 1 Garrison Access 5 | . . . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 111 | . 7 . 6 . 1 . 12 13 9 1 1 4 . 15 . . . . . 11 . 1 . . 8 1 1 4 . 2 4 1 2 7 Terminals 55 | . 5 . 5 . . . 7 8 2 . . . . 7 . . . . . 6 . . . . 4 . . . . . 2 1 2 6 Fabricators 8 | . . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations 14 | . 1 . 1 . . . 2 2 . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 1 . . 1 Recycling Units 10 | . 1 . . . . . 1 2 3 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Total Hacks 327 | . 23 . 16 . 1 . 40 33 25 1 1 30 . 44 . . . . . 33 . 1 . . 29 1 1 17 . 4 8 3 3 13 Successful 212 | . 15 . 10 . 1 . 25 20 15 1 1 30 . 27 . . . . . 17 . 1 . . 21 1 1 17 . 1 2 1 1 4 Failed 115 | . 8 . 6 . . . 15 13 10 . . . . 17 . . . . . 16 . . . . 8 . . . . 3 6 2 2 9 Catastrophic 20 | . 1 . 1 . . . 3 3 1 . . . . 2 . . . . . 1 . . . . 3 . . . . . 2 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 13 . 8 . . . 14 15 7 . . . . 13 . . 1 . . 13 . . 2 . 14 . . . . . . 3 3 5 Terminals 147 | . 19 . 10 . . . 19 19 5 . . . . 22 . . . . . 19 . . . . 14 . . . . . 4 3 3 10 Fabricators 30 | . . . . . . . . . 5 . . . . 12 . . . . . 5 . . . . 5 . . . . 3 . . . . Repair Stations 42 | . 2 . 6 . . . 5 8 . . . . . 3 . . . . . 3 . . . . 10 . . . . 1 1 . . 3 Recycling Units 25 | . 2 . . . . . 4 5 8 . . . . 1 . . . . . 5 . . . . . . . . . . . . . . Scanalyzers 21 | . . . . . . . 9 . 5 . . . . 3 . . . . . 1 . . . . . . . . . . 3 . . . Garrison Access 9 | . . . . . . . 3 1 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 103 | . 9 . 4 . 1 . 7 7 . 1 1 30 . 9 . . . . . 6 . 1 . . 3 1 1 17 . . 2 1 . 2 Record 17 | . . . . . 1 . . . . . . 11 . . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 17 | . 2 . . . . . . . . . . 8 . 1 . . . . . 1 . . . . 1 . . 4 . . . . . . Robot Schematic 9 | . . . . . . . . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . 1 2 . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . Open Door 10 | . . . . . . . . 4 . 1 1 . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 7 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Locate Traps 5 | . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . . 4 . . . . 6 . . . . . 4 . . . . 4 . . . . 1 . . . . Load Schematic 9 | . . . . . . . . . 2 . . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . Build 10 | . . . . . . . . . 2 . . . . 3 . . . . . 2 . . . . 3 . . . . . . . . . Repair Station Hacks 28 | . 2 . 6 . . . 1 7 . . . . . . . . . . . 1 . . . . 9 . . . . . . . . 2 Scan Component 16 | . 1 . 3 . . . 1 4 . . . . . . . . . . . 1 . . . . 5 . . . . . . . . 1 Repair 12 | . 1 . 3 . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Recycling Unit Hacks 9 | . 1 . . . . . 1 2 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 9 | . 1 . . . . . 1 2 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . 9 . 4 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Insert Component 8 | . . . . . . . 4 . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Analyze 8 | . . . . . . . 5 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 3 . . . . . 6 3 3 . . . . 9 . . . . . 3 . . . . 5 . . . . . . . 1 . Terminals 20 | . 2 . . . . . 3 1 1 . . . . 5 . . . . . 3 . . . . 4 . . . . . . . 1 . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . 1 . . . . . 1 1 1 . . . . 2 . . . . . 2 . . . . 2 . . . . . . . 1 . Disrupt 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Siphon 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 4 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Used 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 82 | . 6 . 5 . . . 11 6 9 . . . . 14 . . . . . 11 . . . . 6 . . . . 2 4 1 1 6 Full Trace Events 12 | . 1 . 1 . . . 3 1 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 2 . . . . . 4 . 2 . . 8 . 2 . . . . . 1 . . . . 1 . . 4 . . . . . . Parts Built 17 | . . . . . . . . . 2 . . . . 6 . . . . . 3 . . . . 6 . . . . . . . . . Matter 2110 | . . . . . . . . . 574 . . . . 540 . . . . . 618 . . . . 378 . . . . . . . . . Time 968 | . . . . . . . . . 251 . . . . 270 . . . . . 321 . . . . 126 . . . . . . . . . Total Part Build Rating 97 | . . . . . . . . . 13 . . . . 38 . . . . . 22 . . . . 24 . . . . . . . . . Parts Repaired 12 | . 1 . 3 . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Time 413 | . 26 . 103 . . . . 127 . . . . . . . . . . . . . . . . 137 . . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 43 | . 10 . . . . . 9 12 8 . . . . . . . . . . 4 . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 30 | . 1 3 . 3 . . 2 2 . . . . . 1 2 . 9 . . . . . . . 1 . . . . . 1 . 3 2 Largest Group 10 | . 1 4 4 2 2 . 2 2 . . . . . 1 2 2 10 10 . . . . . . 1 . . . . . 1 . 3 2 Highest-Rated Group 425 | . 10 50 50 41 41 . 37 62 . . . . . 26 61 61 425 425 . . . . . . 26 . . . . . 118 . 382 267 Highest-Rated Ally 138 | . 10 16 16 31 31 . 21 31 . . . . . 26 32 32 95 95 . . . . . . 26 . . . . . 118 . 138 136 Total Orders 13 | . 2 2 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 4 . . . STAY 4 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Ally Attacks 241 | . . 7 35 5 . . 31 11 . . . . . . . 5 . 113 . . . . . . . . . . . . 5 . 27 2 Total Damage 5976 | . . 83 439 84 . . 444 145 . . . . . . . 133 . 2852 . . . . . . . . . . . . 982 . 791 23 Kills 34 | . . 1 5 1 . . 7 1 . . . . . . . 1 . 11 . . . . . . . . . . . . 3 . 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 10 | . 2 . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 18 | . . 2 . 2 . . . . . 1 2 . 2 . . 1 1 . 1 . 2 1 . . . 1 2 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 43917 | 74 1411 796 1719 666 327 1223 2544 1885 1612 1099 1478 126 566 1660 431 838 1928 2928 733 1767 1837 633 1043 838 1194 1931 964 1439 749 671 1523 1531 646 3107 Spaces Moved 21280 | 38 691 483 776 398 205 683 1053 817 940 659 869 78 314 835 227 504 1134 1514 377 830 1014 387 562 476 407 538 538 280 241 336 658 436 402 1580 Core 517 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 98 288 Treads 20378 | 36 691 483 776 398 205 683 1053 817 940 659 869 78 314 835 227 504 1134 1514 377 830 1014 387 562 476 407 538 538 280 241 336 658 307 304 907 Legs 385 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 161 161 161 161 157 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 155 160 50 50 50 Average Speed 157 | 154 160 160 160 160 160 160 160 160 156 161 161 161 161 158 160 160 160 160 160 160 160 160 160 160 160 160 160 192 259 155 160 127 129 126 Slowest Speed 260 | 160 160 160 160 160 160 160 260 160 161 161 161 161 257 166 160 160 160 260 160 260 160 160 160 160 160 160 160 260 260 160 160 252 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 94 90 66 59 60 100 74 94 25 69 88 68 57 27 38 62 86 76 55 21 97 43 78 65 11 71 73 60 45 11 78 12 9 44 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 15 | . 1 2 . . 1 . . 1 1 . 1 1 1 . . . . . 1 . 1 . . . . . 1 3 . . . . . . Known Exits Taken 28 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 37 | . . 1 . 1 . 1 . . . 3 3 . 3 . 1 3 4 . 3 . 3 2 . 1 . 2 2 . 4 . . . . . Spaces Dug 274 | . 1 . 20 . . 45 . . . 1 2 . 3 13 6 . 5 . 23 24 12 4 . 2 4 9 2 . 15 3 13 6 . 61 Terrain Destroyed 921 | . 6 4 48 . . 96 . 14 . 1 4 . 3 16 12 . 5 6 50 56 95 4 183 28 61 10 2 . 22 5 40 27 . 123 Melee 18 | . 1 . . . . . . . . 1 . . . 4 . . 3 . . . . . . . . 6 . . . . . . . 3 Projectile 191 | . . . . . . 1 . 3 . . 2 . 3 9 6 . 2 5 29 32 18 4 . 2 15 4 . . 11 5 19 18 . 3 AOE 712 | . 5 4 48 . . 95 . 11 . . 2 . . 3 6 . . 1 21 24 77 . 183 26 46 . 2 . 11 . 21 9 . 117 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 29279 | 48 881 496 1123 421 204 769 1729 1287 1023 688 919 78 348 1050 276 527 1222 1917 460 1138 1147 399 676 532 807 1583 621 1186 327 452 1021 1250 496 2178 Wait 5304 | 1 82 3 180 15 . 38 463 313 18 6 10 . 8 87 9 1 44 260 47 178 73 . 71 29 262 1007 69 842 56 81 212 639 40 160 Move 21246 | 37 690 482 775 397 204 682 1052 816 939 658 868 77 313 834 226 503 1133 1513 376 829 1013 386 561 475 406 537 537 279 240 336 657 435 401 1579 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 241 | 2 17 2 17 . . 4 11 8 8 3 5 . 1 9 1 8 6 22 3 13 3 2 4 3 11 5 . 20 1 2 12 6 10 22 Fast Attach 166 | 7 4 . 15 2 . . . 6 4 4 . . 2 10 1 . 3 10 . 5 1 1 2 . 6 1 . 6 . 3 5 5 25 38 Attach 96 | . . . 3 . . 3 2 2 3 1 1 . . 3 1 . . 1 2 6 4 1 3 2 6 . . 4 . . 3 10 1 34 Detach 96 | . 4 . 4 1 . . . 1 1 . . . . 4 . . . 8 . 2 2 1 3 . 1 . . 13 . 1 6 24 8 12 Swap 300 | . 6 . 17 . . 13 21 18 9 7 14 1 5 25 7 6 11 16 7 11 7 1 . 3 9 12 4 4 6 13 18 7 1 21 Drop 277 | . 10 2 30 2 . 3 19 11 12 6 4 . 3 17 1 3 9 22 2 14 1 3 3 3 8 6 . 15 1 3 18 20 . 26 Fire 1115 | 1 62 5 77 3 . 24 98 52 22 2 17 . 15 47 14 6 2 65 21 77 29 4 29 16 73 8 11 . 23 12 85 102 9 104 Melee 246 | . 1 . . . . . . . . 1 . . . 10 . . 14 . . . 14 . . 1 18 7 . 3 . . . . . 177 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 51 | . 5 2 5 1 . 2 2 3 5 . . . . 4 . . . . . 3 . . . . 7 . . . . 1 3 2 1 5 Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . 1 . 16 . . . 2 . . . . . . . . . . . 2 . . . Trap 116 | . . . . . . . 61 53 2 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Repaired Lgt. Treads 1101 | -10/Materials | Discovered new exit (range 3) 1200 | -10/Materials | Discovered new exit (range 6) 1486 | -10/Materials | Entered Mines 1486 | -10/Mines | Accompanied by 1 ally 1493 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1574 | -10/Mines | Learned location of Zion (-6) 1579 | -10/Mines | Discovered new exit (range 6) 1786 | -10/Mines | Build established: Commander-Mutant 1823 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1874 | -10/Mines | Discovered new exit (range 16) 2282 | -10/Mines | Entered Materials 2282 | -9/Materials | Accompanied by 4 allies 2282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2889 | -9/Materials | Discovered new exit (range 10) 2895 | -9/Materials | Build established: Scavenger-Mutant 3288 | -9/Materials | Identified exit to Mines 3527 | -9/Materials | Repaired Lgt. Treads 3554 | -9/Materials | Repaired Lgt. Treads 3607 | -9/Materials | Repaired Hvy. Ion Engine? 3654 | -9/Materials | Build established: Mutant 3919 | -9/Materials | Discovered new exit (range 9) 4001 | -9/Materials | Entered Mines 4004 | -9/Mines | Received a Mining Laser from a helpful Derelict 4092 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4092 | -9/Mines | Discovered new exit (range 5) 4148 | -9/Mines | Discovered new exit (range 10) 4228 | -9/Mines | Learned Materials non-interactive machine intel 4239 | -9/Mines | Learned location of 1 exit from Materials 4351 | -9/Mines | Assembled infested the area 4428 | -9/Mines | Met 8R-AWN 4545 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4548 | -9/Mines | Found Prototype Device 4548 | -9/Mines | Identified Exp. Sensor Array 4667 | -9/Mines | Entered Exiles 4667 | -9/Exiles | Accompanied by 2 allies 4697 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4706 | -9/Exiles | Welcomed by 8R-AWN 4733 | -9/Exiles | Met EX-HEX 4810 | -9/Exiles | Met EX-DEC 4872 | -9/Exiles | Met EX-BIN 4973 | -9/Exiles | Discovered new exit (range 15) 4994 | -9/Exiles | Entered Mines 5196 | -8/Mines | Discovered new exit (range 5) 5748 | -8/Mines | Discovered new exit (range 16) 6217 | -8/Mines | Entered Materials 6217 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6218 | -8/Materials | Identified exit to Factory 6219 | -8/Materials | Loaded intel: 51 non-interactive machine locations 6323 | -8/Materials | Garrison activated, responded to threat 6504 | -8/Materials | Build established: Gunner 6927 | -8/Materials | Build established: Scavenger-Gunner 7041 | -8/Materials | Discovered exit to Factory (range 10) 7910 | -8/Materials | Build established: Gunner 8668 | -8/Materials | Identified exit to Storage 8761 | -8/Materials | Entered Storage 9149 | -8/Storage | Learned location of Armory (-3) 9340 | -8/Storage | Met a pair of Derelict thieves 9447 | -8/Storage | Destroyed 7 combat bots 9516 | -8/Storage | Discovered exit to Factory (range 15) 9583 | -8/Storage | Repaired Hrd. Medium Armor Plating 9622 | -8/Storage | Repaired EM Pulse Cannon 10004 | -8/Storage | Repaired Adv. Beam Cannon 10646 | -8/Storage | Entered Factory 10646 | -7/Factory | Evolved 2 slots: Utility x2 10730 | -7/Factory | Discovered new exit (range 8) 10743 | -7/Factory | Identified exit to Lower Caves 11263 | -7/Factory | Discovered new exit (range 14) 11301 | -7/Factory | Identified exit to Factory 11406 | -7/Factory | Garrison activated, responded to threat 11831 | -7/Factory | Fabricated Imp. Heavy Armor Plating? 11862 | -7/Factory | Local fabrication network quarantined 11911 | -7/Factory | Fabricated Exp. Sensor Array? 12258 | -7/Factory | Entered Lower Caves 12486 | -7/Lower Caves | Learned 4 Factory zone layouts 12546 | -7/Lower Caves | Build established: Skirmisher 12697 | -7/Lower Caves | Found Alien Artifact 12697 | -7/Lower Caves | Identified Core Expander 12697 | -7/Lower Caves | Installed Core Expander, added new Utility slot 12928 | -7/Lower Caves | Encountered a Warlord checkpoint 13252 | -7/Lower Caves | Discovered new exit (range 13) 13355 | -7/Lower Caves | Identified exit to Lower Caves 13357 | -7/Lower Caves | Entered another Lower Caves area 13414 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13455 | -7/Lower Caves | Discovered exit to Factory (range 14) 13940 | -7/Lower Caves | Learned Factory terminal intel 14138 | -7/Lower Caves | Discovered new exit (range 14) 14159 | -7/Lower Caves | Identified exit to Data Miner 14835 | -7/Lower Caves | Entered Data Miner 14835 | -7/Data Miner | Discovered new exit (range 6) 14866 | -7/Data Miner | Met Data Miner 14897 | -7/Data Miner | Learned location of Section 7 (-2) 14897 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14922 | -7/Data Miner | Received God Mode back door access code from Data Miner 14958 | -7/Data Miner | Identified exit to Proximity Caves 14961 | -7/Data Miner | Entered Proximity Caves 15012 | -6/Proximity Caves | Learned location of Extension (-4) 15063 | -6/Proximity Caves | Learned 8 Factory zone layouts 15479 | -6/Proximity Caves | Discovered exit to Factory (range 14) 15527 | -6/Proximity Caves | Entered Factory 15527 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15528 | -6/Factory | Identified exit to Factory 15529 | -6/Factory | Loaded intel: 20 terminal locations 15813 | -6/Factory | Fabricated Force Rifle (x2) 16256 | -6/Factory | Build established: Hacker-Mutant 16327 | -6/Factory | Spotted B-75 Beast 16447 | -6/Factory | Fabricated Imp. Heavy Treads? 16705 | -6/Factory | Fabricated Imp. Heavy Treads (x2) 16889 | -6/Factory | Identified exit to Lower Caves 17187 | -6/Factory | Entered Lower Caves 17496 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17527 | -6/Lower Caves | Destroyed 9 combat bots 17599 | -6/Lower Caves | Discovered new exit (range 5) 17615 | -6/Lower Caves | Identified exit to Lower Caves 17618 | -6/Lower Caves | Entered another Lower Caves area 17618 | -6/Lower Caves | Accompanied by 2 allies 17622 | -6/Lower Caves | Discovered exit to Factory (range 15) 17780 | -6/Lower Caves | Build established: Skirmisher 18207 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18295 | -6/Lower Caves | Encountered a Warlord checkpoint 18310 | -6/Lower Caves | Learned Factory security intel 18395 | -6/Lower Caves | Discovered new exit (range 15) 18452 | -6/Lower Caves | Identified exit to Zion 18456 | -6/Lower Caves | Entered Zion 18456 | -6/Zion | Accompanied by 1 ally 18479 | -6/Zion | Identified exit to Deep Caves 18559 | -6/Zion | Given A8's code to call for help 18583 | -6/Zion | System corruption cleaned by Quarantine Array 18624 | -6/Zion | Discovered new exit (range 16) 18869 | -6/Zion | Found Prototype Launcher 18883 | -6/Zion | Identified Rocket Array 19096 | -6/Zion | Gained Derelict followers 19166 | -6/Zion | Build established: Scavenger-Gunner 19191 | -6/Zion | Visited the Megawrench Repair Shop 19399 | -6/Zion | Given the Hacking Drone Bay 19399 | -6/Zion | Found Prototype Device 19400 | -6/Zion | Identified Hacking Drone Bay 19459 | -6/Zion | Gained Derelict followers 19796 | -6/Zion | Found CR-A16's Pointy Stick 20115 | -6/Zion | Megawrench repaired 11 parts 20318 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 20340 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20344 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20384 | -6/Zion | Entered Deep Caves 20384 | -6/Deep Caves | Accompanied by 10 allies 20559 | -6/Deep Caves | Attacked by Z-Imprinter 20579 | -6/Deep Caves | Allies destroyed Z-Imprinter 20621 | -6/Deep Caves | Z-Facility disabled 20834 | -6/Deep Caves | Discovered new exit (range 12) 20869 | -6/Deep Caves | Build established: Scavenger-Mutant 21179 | -6/Deep Caves | Spotted as-74089 21205 | -6/Deep Caves | Destroyed as-74089 21209 | -6/Deep Caves | Build established: Mutant 21584 | -6/Deep Caves | Triggered Deep Caves wall 21588 | -6/Deep Caves | Exposed GOLEM chamber 21599 | -6/Deep Caves | Spotted AS-43141 21599 | -6/Deep Caves | Spotted AS-87200 21610 | -6/Deep Caves | Allies destroyed AS-43141 21618 | -6/Deep Caves | Destroyed 35 combat bots 21621 | -6/Deep Caves | Destroyed AS-87200 21894 | -6/Deep Caves | Build established: Scavenger-Mutant 22022 | -6/Deep Caves | Spotted as-90091 22051 | -6/Deep Caves | Destroyed as-90091 22080 | -6/Deep Caves | Found GOLEM Unit 22125 | -6/Deep Caves | Found Prototype Energy Cannon 22125 | -6/Deep Caves | Identified Latent Energy Streamer 22715 | -6/Deep Caves | Found Prototype Protection 22715 | -6/Deep Caves | Identified Zio. Weapon Casing 22777 | -6/Deep Caves | Found Prototype Protection 22777 | -6/Deep Caves | Identified Zio. Heavy Carapace 22924 | -6/Deep Caves | Build established: Tank 22935 | -6/Deep Caves | Found Surveybot 24 Chip 23130 | -6/Deep Caves | Found Prototype Device 23131 | -6/Deep Caves | Identified Exp. Thermal Shield 23202 | -6/Deep Caves | Found GOLEM Unit 23310 | -6/Deep Caves | Identified exit to Proximity Caves 23312 | -6/Deep Caves | Entered Proximity Caves 23372 | -5/Proximity Caves | Spotted B-75 Beast 23382 | -5/Proximity Caves | Destroyed B-75 Beast 23611 | -5/Proximity Caves | Learned location of Warlord (-5) 23974 | -5/Proximity Caves | Build established: Mutant 24026 | -5/Proximity Caves | Discovered exit to Factory (range 13) 24045 | -5/Proximity Caves | Entered Factory 24045 | -5/Factory | Evolved 2 slots: Utility x2 24490 | -5/Factory | Discovered new exit (range 15) 24513 | -5/Factory | Identified exit to Factory 24563 | -5/Factory | Identified exit to Upper Caves 25034 | -5/Factory | Incoming investigation squad redirected 25226 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 25349 | -5/Factory | Fabricated Imp. Heavy Treads (x2) 25441 | -5/Factory | Local fabrication network quarantined 25590 | -5/Factory | First assault squad dispatched 25608 | -5/Factory | Incoming assault squad redirected 25812 | -5/Factory | Entered Upper Caves 26511 | -5/Upper Caves | Spotted B-75 Beast 26604 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27020 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 27023 | -5/Upper Caves | Destroyed B-75 Beast 27286 | -5/Upper Caves | Learned 8 Factory zone layouts 27308 | -5/Upper Caves | Encountered a Warlord checkpoint 27457 | -5/Upper Caves | Discovered new exit (range 7) 27647 | -5/Upper Caves | Identified exit to Upper Caves 27649 | -5/Upper Caves | Entered another Upper Caves area 27965 | -5/Upper Caves | Discovered new exit (range 10) 27978 | -5/Upper Caves | Identified exit to Warlord 28040 | -5/Upper Caves | Learned Factory interactive machine intel 28282 | -5/Upper Caves | Entered Warlord 28839 | -5/Warlord | Met Warlord 28853 | -5/Warlord | Opened Warlord's prototype stash 28860 | -5/Warlord | Found Prototype Reactor 28864 | -5/Warlord | Warlord's base attacked by MAIN.C 28872 | -5/Warlord | Found Prototype Processor 28872 | -5/Warlord | Identified Spectral Analyzer 28878 | -5/Warlord | Found Prototype Hackware 29053 | -5/Warlord | Destroyed 13 combat bots 29163 | -5/Warlord | Destroyed 7 combat bots 29214 | -5/Warlord | Warlord forces counterattacked 29276 | -5/Warlord | Destroyed 8 combat bots 29283 | -5/Warlord | Spotted Executioner 29290 | -5/Warlord | Attacked by Warlord forces 29290 | -5/Warlord | Spotted MP-4CM(g) 29290 | -5/Warlord | Spotted 2Q-KJQ(g) 29305 | -5/Warlord | Discovered new exit (range 15) 29323 | -5/Warlord | Identified exit to Proximity Caves 29325 | -5/Warlord | Entered Proximity Caves 29476 | -4/Proximity Caves | Spotted B-86 Titan 29501 | -4/Proximity Caves | Destroyed B-86 Titan 30041 | -4/Proximity Caves | Discovered exit to Factory (range 12) 30163 | -4/Proximity Caves | Entered Factory 30163 | -4/Factory | Evolved 2 slots: Utility x2 30165 | -4/Factory | Loaded intel: 48 interactive machine locations 30171 | -4/Factory | Identified System Mapper 30266 | -4/Factory | Identified exit to Upper Caves 30266 | -4/Factory | Identified exit to Extension 30374 | -4/Factory | Fabricated Powered Armor? 30464 | -4/Factory | Fabricated Powered Armor (x2) 30509 | -4/Factory | Build established: Hacker-Mutant 30514 | -4/Factory | Fabricated Powered Armor (x2) 30707 | -4/Factory | Identified Vortex Chain Reactor 30708 | -4/Factory | Found Quantum Capacitor 30788 | -4/Factory | Repaired Lrn. Proton Cannon 30859 | -4/Factory | Repaired Imp. Heavy Treads 30914 | -4/Factory | Repaired Powered Armor 31228 | -4/Factory | Repaired Lrn. Proton Cannon? 31244 | -4/Factory | Garrison activated, responded to threat 31357 | -4/Factory | Entered Upper Caves 31662 | -4/Upper Caves | Build established: Hacker-Tank 32704 | -4/Upper Caves | Spotted B-86 Titan 32710 | -4/Upper Caves | Destroyed B-86 Titan 32879 | -4/Upper Caves | Learned Research stockpile data 33016 | -4/Upper Caves | Build established: Hacker-Mutant 33204 | -4/Upper Caves | Discovered new exit (range 10) 33287 | -4/Upper Caves | Identified exit to Upper Caves 33288 | -4/Upper Caves | Entered another Upper Caves area 33553 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33765 | -4/Upper Caves | Encountered a Warlord checkpoint 34156 | -4/Upper Caves | Discovered new exit (range 4) 34160 | -4/Upper Caves | Identified exit to Zhirov 34167 | -4/Upper Caves | Learned Research trap positions 34252 | -4/Upper Caves | Entered Zhirov 34252 | -4/Zhirov | Discovered new exit (range 3) 34259 | -4/Zhirov | Identified exit to Proximity Caves 34283 | -4/Zhirov | Met Zhirov 34319 | -4/Zhirov | Learned location of Quarantine (-2) 34319 | -4/Zhirov | Learned location of Testing (-3) 34319 | -4/Zhirov | Learned location of Command (-1) 34328 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 34354 | -4/Zhirov | Found Alien Artifact 34354 | -4/Zhirov | Identified Integrated Dissipator 34354 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 35193 | -4/Zhirov | Build established: Mutant 35575 | -4/Zhirov | Build established: Golem 35691 | -4/Zhirov | Entered Proximity Caves 35842 | -3/Proximity Caves | Spotted B-86 Titan 36389 | -3/Proximity Caves | Discovered new exit (range 7) 36402 | -3/Proximity Caves | Identified exit to Research 36440 | -3/Proximity Caves | Entered Research 36440 | -3/Research | Evolved 2 slots: Propulsion x2 36441 | -3/Research | Loaded intel: 76 trap records 37082 | -3/Research | Discovered new exit (range 5) 37095 | -3/Research | Identified exit to Testing 37111 | -3/Research | Entered Testing 37116 | -3/Testing | Spotted PD-MLQW8O7ZHG 37125 | -3/Testing | Rewired PD-MLQW8O7ZHG 37242 | -3/Testing | Found Prototype Ballistic Cannon 37297 | -3/Testing | Build established: Mutant 37309 | -3/Testing | Found Prototype Protection 37312 | -3/Testing | Found Prototype Protection 37422 | -3/Testing | Identified Med. Regenerative Plating 37446 | -3/Testing | Spotted Striker 37447 | -3/Testing | Spotted Striker 37450 | -3/Testing | Spotted Alpha 7 37453 | -3/Testing | Destroyed Striker 37459 | -3/Testing | Destroyed Striker 37548 | -3/Testing | Destroyed Alpha 7 37571 | -3/Testing | Identified Perforator 37573 | -3/Testing | Found Exp. Targeting Computer 37577 | -3/Testing | Found Prototype Processor 37612 | -3/Testing | Stole the SGEMP Prototype 37761 | -3/Testing | Identified Exp. Target Analyzer 38344 | -3/Testing | Found Prototype Energy Cannon 38479 | -3/Testing | Discovered new exit (range 27) 38607 | -3/Testing | Identified exit to Research 38634 | -3/Testing | Entered Research 38634 | -2/Research | Warlord forces began assault on 0b10 38634 | -2/Research | Evolved 2 slots: Utility x2 38652 | -2/Research | Identified exit to Quarantine 38744 | -2/Research | Research machine network offline 38793 | -2/Research | Spotted FR-O3O(B) 38952 | -2/Research | Identified SHELL Armor 39077 | -2/Research | Borebot progress halted 39130 | -2/Research | Spotted I0-YYJ(L) 39138 | -2/Research | Destroyed I0-YYJ(L) 39367 | -2/Research | Spotted JF-BKU(H) 39389 | -2/Research | Borebot progress halted 39409 | -2/Research | Spotted SX-ZGW(H) 39412 | -2/Research | Identified Potential Cannon 39437 | -2/Research | Destroyed SX-ZGW(H) 39476 | -2/Research | Destroyed JF-BKU(H) 39586 | -2/Research | Borebot progress halted 39937 | -2/Research | Warlord destroyed during the assault 39948 | -2/Research | Build established: Gunner 39957 | -2/Research | Spotted Executioner 39959 | -2/Research | Spotted Executioner 39965 | -2/Research | Destroyed Executioner 39976 | -2/Research | Destroyed Executioner 39997 | -2/Research | Spotted Striker 40006 | -2/Research | Spotted Striker 40051 | -2/Research | Destroyed Striker 40096 | -2/Research | Core integrity fell below 50% 40122 | -2/Research | Lost 9 parts (1p3n5u) 40138 | -2/Research | Spotted Striker 40138 | -2/Research | Spotted Executioner 40159 | -2/Research | Discovered new exit (range 14) 40165 | -2/Research | Entered Access 40165 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 40166 | -1/Access | Loaded intel: 107 machine locations 40166 | -1/Access | Loaded intel: 62 trap records 40166 | -1/Access | Identified exit to Surface 40166 | -1/Access | Discovered exit to Surface (range 98) 40166 | -1/Access | Identified exit to Command 40166 | -1/Access | Discovered exit to Command (range 97) 40166 | -1/Access | Delivered the SGEMP Prototype to Zhirov 40166 | -1/Access | Zhirov transferred Access data 40271 | -1/Access | Build established: Mutant 40546 | -1/Access | Zhirov warped through subspace 40811 | -1/Access | Entered Command 40877 | -1/Command | Build established: Scavenger-Gunner 41339 | -1/Command | Repaired Imp. Heavy Treads 41565 | -1/Command | System corruption reached 10% 41690 | -1/Command | Found Fusion Bomb Launcher 41772 | -1/Command | Found Hvy. Reactive Plating 41944 | -1/Command | Build established: Scavenger-Mutant 42369 | -1/Command | Found Enh. Force Lance 42470 | -1/Command | Spotted Combat Programmer 42471 | -1/Command | Spotted Combat Programmer 42487 | -1/Command | Destroyed Combat Programmer 42495 | -1/Command | Spotted M Guard 42497 | -1/Command | Spotted M Guard 42528 | -1/Command | Destroyed M Guard 42542 | -1/Command | Destroyed M Guard 42542 | -1/Command | All MAIN.C guards destroyed 42568 | -1/Command | Lost 9 parts (7u2w) 42764 | -1/Command | Met MAIN.C 42791 | -1/Command | 0b10 Conduit disabled 42837 | -1/Command | System corruption reached 30% 42921 | -1/Command | Core integrity fell below 50% 42948 | -1/Command | Lost 24 parts (3p6n7u8w) 43723 | -1/Command | Lost 8 parts (1n5u2w) 43762 | -1/Command | MAIN.C activated Command garrisons 43787 | -1/Command | Lost 4 parts (1p2n1u) 43844 | -1/Command | Destroyed MAIN.C Shell 43854 | -1/Command | Zhirov used SGEMP to disable MAIN.C 43881 | -1/Command | Lost 7 parts (2p2n3w) 43895 | -1/Command | Build established: Mutant 43918 | *** | Escaped! Last Messages --------------- 43850_ Knocked back. 43852_ Acquired Unknown Launcher. Zhirov: We'll get the core while it's exposed! Sorry old pal... 43854_ P-80 Master knocked back. 43854_ P-80 Master held in stasis. 43854_ P-80 Master resets X-82 Rainmaker, system corruption cleaned. 43855_ P-80 Master resets P-80 Master, system corruption cleaned. 43856_ Zhirov detonates the Modified SGEMP. Zhirov: Well... I guess it's time to clean up this mess. Maybe we'll try to bring Project Seraph back online, though I'm not sure that's a good idea considering another Sigix ship could arrive at any time. So much planning to do and not enough time for experimentation... 43856_ Zhirov warps through subspace. 43856_ Perun warps through subspace. 43858_ Acquired 88 matter. 43860_ /|1G L3Q6ONUV:COC4REUDMEYNOE Z 43877_ System corrupted: Energy discharge (-32). 43895_ Z:DI%%WMDRQ%3ZWAGIHS|9|SJ7B%R 43910_ TWJZGPN,9|GM85PGNUL 3JN0: Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????#???????????? | | ???????????????????????# #??????? #???????????? | | ???????????????????????# @ #??????? ???????????? | | ???????????????????????# #??????? ???????????? | | ???????????????????????### #?????? #???????????? | | ?????????????????????????# #?????? #???????????? | | ?????????????????????????# #?????? #???????????? | | ?????????????????????????# #?????? #???????????? | | ???????????????????####### ####### #???????????? | | ????????????? #???????????? | | ????????????? #???????????? | | ????????????????############### #???????????? | | ??????????????????????? ??# #???????????? | | ???????????????????????? ??# #???????????? | | ??????????????????????? ""?# ##+####????????? | | ?????????????????? """?# # #????????? | | ?????????????????# """"# # #????????? | | ?????????????????# "" # # #????????? | | ?????????????????# + + #????????? | | ?????????????????# # # #????????? | | ?????????????????# # # #????""""" | | ?????????????????# ?# # #????" " | | ?????????????????# ! ?# # ! #????"" " | | ?????????????????# ??# # #???#"" " | | ?????????????????###########??# + #???# " " | | ??????????????????????????????# # #???# " | | ??????????????????????????????# # #???# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 100 Energy Generation 85 Energy Capacity 1700 Matter Stores 575 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 2010 Power Amplification 60 Additional Mass Support 55 EM Shielding 4 Armor Coverage 2600 Resistance: KI 40 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 48 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Force Boost 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Beamcaster | -7/Factory | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Force Rifle | -6/Factory | Scanalyzed Imp. Heavy Treads | -6/Factory | Hacked Adv. Transmission Jammer | -5/Factory | Hacked Powered Armor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Imp. Heavy Armor Plating | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Force Rifle | x2 | -6/Factory Imp. Heavy Treads | x2 | -6/Factory Imp. Heavy Treads | x2 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Imp. Heavy Treads | x2 | -5/Factory Powered Armor | x2 | -4/Factory Powered Armor | x2 | -4/Factory Powered Armor | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorFieldAutohacker Manual? 0 Play Time 04:42:02 Cumulative 785.5 hours Start 2021.02.14 @ 10:19:53 End 2021.02.14 @ 16:23:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 550 Rogue 546 Adventurer 4 Explorer 0 Win Type 0 Total 86 Types 65/9/4/4/2/0/0/1/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 684fecc5-0a31-4db4-9d87-bb889c77a2b9