Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 15:35:33 Player: forsamori Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1849) 1849 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 3943 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 86/100 System Corruption 0% Temperature Cool (28) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Light Armored Exoskeleton Light Armored Exoskeleton Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Compact Matter Pod (146) Core Shielding Core Shielding Core Shielding Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Compact Matter Pod Core Shielding Core Shielding Core Shielding Small Laser Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 52 | 7 10 18 17 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 23 | 4 2 11 6 Treads 1 | . . 1 . Leg 20 | 2 2 10 6 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 1 4 Device 1 | . . . 1 Storage 1 | . 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . 3 1 1 Artifact . | . . . . Weapon 16 | 2 4 4 6 Energy Gun 5 | 2 . 1 2 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | . 2 3 . Ballistic Cannon . | . . . . Launcher 4 | . 2 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 22 | . 1 3 18 Power 3 | . 1 . 2 Propulsion 8 | . . 1 7 Utility 1 | . . . 1 Weapon 10 | . . 2 8 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 91 94 83 Engine 8 | . 13 8 4 Leg 34 | . 28 42 29 Storage 10 | . 10 11 9 Processor 3 | . . . 10 Protection 8 | . 10 11 4 Energy Gun 6 | . 16 1 5 Energy Cannon 1 | . . . 4 Ballistic Gun 8 | . 2 16 5 Launcher 6 | . 8 3 7 Naked Turns . | . . . . Heaviest Build 63 | 6 56 55 63 Greatest Support 46 | 20 20 40 46 Greatest Overweight (x) 14 | . 2 1 14 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 18 | 5 16 20 20 Most Carried 20 | 5 20 20 20 Average Carried 16 | 2 12 19 18 Final Capacity 20 | 5 20 20 20 Final Carried 20 | 5 18 20 17 Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Mutant 13% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1462 | 270 28 541 623 Remotely . | . . . . Salvage Created 2031 | 41 393 626 971 Parts 123 | 2 23 48 50 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | 1 9 16 15 Melee 1 | . . 1 . Guns 22 | 1 6 8 7 Cannons 2 | . . . 2 AOE 16 | . 3 7 6 Classes Destroyed 10 | 1 4 4 1 Worker 7 | . . 2 5 Builder 3 | . 1 . 2 Hauler 1 | . . 1 . Recycler 4 | . 1 1 2 Mechanic 1 | . . . 1 Operator 2 | . . 1 1 Watcher 8 | . 2 3 3 Swarmer 6 | . 2 4 . Grunt 31 | 1 7 11 12 Sentry 4 | . . 1 3 Best Kill Streak 12 | 1 3 12 7 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 352 | 7 46 126 173 Missed 110 | 3 11 32 64 Damage Taken 3506 | 44 473 1072 1917 Core 854 | 22 140 140 552 Absorbed by Shields . | . . . . Redirected to Shielding 22 | . 22 . . Regen/Repaired (Parts) 118 | . . 118 . Core Remaining (%) 63 | 91 35 65 . Volleys Fired 152 | 5 30 55 62 Largest 2 | 2 2 2 2 Hottest 112 | 80 80 68 112 Shots Fired 242 | 10 56 87 89 Gun 182 | 10 48 72 52 Cannon 18 | . . . 18 Launcher 42 | . 8 15 19 Special . | . . . . Kinetic 85 | . . 59 26 Thermal 37 | 5 24 . 8 Explosive 42 | . 8 15 19 Electromagnetic 78 | 5 24 13 36 Robot Hit Streak 17 | 2 4 17 14 Robot Miss Streak 3 | 1 3 3 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 139 | 5 20 49 65 Core Hits 111 | 2 19 32 58 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 3 | . . 2 1 Burn 1 | . . . 1 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5070 | 88 696 1699 2587 Guns 1685 | 88 246 704 647 Cannons 399 | . . . 399 Explosions 2945 | . 450 961 1534 Melee . | . . . . Ramming 41 | . . 34 7 Kinetic 821 | . . 534 287 Thermal 464 | 33 217 72 142 Explosive 2723 | . 366 889 1468 Electromagnetic 1021 | 55 113 170 683 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 133 | . 44 45 44 Projectiles 7 | . . . 7 Explosions 126 | . 44 45 37 Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 414 | . 91 86 237 Shots 16 | . 3 5 8 Rammed . | . . . . Targets Rammed 8 | . 1 5 2 Kicked 8 | . 1 5 2 Crushed . | . . . . Highest Temperature 200 | 72 146 200 147 Average Temperature 48 | 35 37 89 36 Received Heat Transfer 1503 | 24 159 447 873 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | 1 . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 835 | 75 350 100 310 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 591 | 20 246 591 538 Initial 193 | . 13 103 193 Average 297 | 2 85 462 335 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 37 | 100 85 6 21 Level 1 18 | . 14 2 43 Level 2 44 | . . 90 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 4 5 Investigation 8 | . 2 4 2 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | 1 16 33 30 Peak Tracking Total 6 | 1 4 6 6 Tactical Retreats 7 | . 1 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 13 | . 4 6 3 Max in Single Turn 3 | . 3 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 6 4 2 Terminals 8 | . 5 1 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 47 | . 21 21 5 Successful 30 | . 12 15 3 Failed 17 | . 9 6 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 18 6 5 Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units 7 | . 3 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 10 5 3 Record 12 | . 4 5 3 Robot Analysis 2 | . 2 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 5 | . . 5 . Repair 2 | . . 2 . Recycling Unit Hacks 5 | . 2 3 . Recycle Component 4 | . 2 2 . Process 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used . | . . . . Hacking Detections 10 | . 4 4 2 Full Trace Events 9 | . 4 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 77 | . . 77 . Parts Recycled 4 | . 2 2 . Recycled Matter 229 | . . 229 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2482 | 132 677 921 752 Spaces Moved 1008 | 93 258 374 283 Core 26 | 25 . . 1 Treads . | . . . . Legs 982 | 68 258 374 282 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 185 Average Speed 189 | 101 207 190 199 Slowest Speed 750 | 120 260 190 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 9 40 34 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 21 | . . . 21 Terrain Destroyed 362 | . 102 120 140 Melee . | . . . . Projectile . | . . . . AOE 362 | . 102 120 140 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1345 | 122 350 493 380 Wait 35 | 6 7 18 4 Move 1006 | 92 257 374 283 Hop . | . . . . Pick Up 68 | 10 31 18 9 Fast Attach . | . . . . Attach 34 | 7 4 9 14 Detach 3 | 2 . . 1 Swap 18 | . 6 9 3 Drop 22 | . 14 6 2 Fire 152 | 5 30 55 62 Melee . | . . . . Ram . | . . . . Kick 7 | . 1 4 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 408 | -10/Materials | Core integrity fell below 50% 729 | -10/Materials | Discovered new exit (range 11) 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Evolved 2 slots: Propulsion x2 1147 | -9/Materials | Discovered new exit (range 14) 1276 | -9/Materials | Repaired Lgt. Ion Engine 1277 | -9/Materials | Build established: Scavenger-Mutant 1679 | -9/Materials | Repaired Imp. Assault Rifle? 1718 | -9/Materials | Discovered new exit (range 5) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2115 | -8/Materials | Lost 4 parts (1p1n1u1w) 2206 | -8/Materials | Lost 4 parts (2n2w) 2418 | -8/Materials | Garrison activated, responded to threat 2446 | -8/Materials | Core integrity fell below 50% 2479 | -8/Materials | Core integrity fell below 20% 2483 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- The unstable cave ceiling collapses. G-47 Trooper destroyed. U-05 Engineer builds a Wall. Aluminum Leg destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Lgt. EM Pulse Cannon destroyed. Rocket Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Lgt. Armored Exoskeleton. Aluminum Leg destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. G-47 Trooper suffers critical hit (Burn). Beam Rifle destroyed. G-47 Trooper heat damages Particle Gun. G-47 Trooper heat short circuits Lgt. Nuclear Core. Sml. Laser destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????# """ #^^^#????????#### % """ *#### | | ????????#???# """ # ############# """ #??? | | ????????# ??# """ # ####### # """ #??? | | ????????# ??# # [% #??? | | ????????# ??# """ +! #??? | | ??????### ### "" # #??? | | ??????# # """ # ####### ######### [#### | | ??????# # # ## ##########?????####+##### | | ??????# + # #############?????# *! # | | ??????# ##+#### #? ????# [" * # | | ??????# # #?# # ###???# %=# | | ??????## ## = #?# # ??#?????# " [ | | ???????# ?# ### # """ ""????????# % | | ???????# ?# # """ ""????????# """ # | | ??????## ?# """ """ ??????# T" # | | ??????# ?# / #?????# """ # | | ??????## # # # #########???????### ! # | | ??? #### [ ################ #/######## | | ? !% % # #??? | | ? [ != ##?? | | ? 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