Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 08:31:24 Player: LightKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2503) 2503 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (-414) -414 TOTAL SCORE: 6929 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -1514 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- XL Autogun Subcomponent > --- INVENTORY (5) ---- Zionite Composite Leg I Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Weapon Cycler Mobile Refinery Mk. CCLXVII XL Autogun Array Missile Launcher [Rating: 84] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon XL Autogun Array Energy Gun Zionite Laser-S Energy Cannon Heavy Particle Cannon Ballistic Gun XL Autogun Array Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 62 | . . 6 1 5 6 9 . . 8 24 3 Power 3 | . . 1 . . 1 . . . . 1 . Engine . | . . . . . . . . . . . . Core 2 | . . 1 . . 1 . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 13 | . . 2 . 1 1 3 . . . 6 . Treads 7 | . . 2 . 1 1 3 . . . . . Leg 3 | . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . Utility 25 | . . 1 . 1 3 6 . . 3 11 . Device 12 | . . 1 . 1 1 2 . . 3 4 . Storage 2 | . . . . . 1 . . . . 1 . Processor 2 | . . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . . . 3 . . . 6 . Artifact . | . . . . . . . . . . . . Weapon 21 | . . 2 1 3 1 . . . 5 6 3 Energy Gun 6 | . . . . 1 . . . . . 5 . Energy Cannon 2 | . . 1 1 . . . . . . . . Ballistic Gun 6 | . . . . 1 1 . . . 1 . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 . Special Weapon 5 | . . 1 . . . . . . 4 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . 2 9 1 Parts Lost 14 | . . . . . . . . . . 14 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . . 3 . Utility 5 | . . . . . . . . . . 5 . Weapon 5 | . . . . . . . . . . 5 . Highest Loss Streak 12 | . . . . . . . . . . 12 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 99 100 100 71 75 69 69 71 79 3 Core 8 | . . 8 14 14 9 7 7 7 7 3 . Treads 21 | . . 16 28 28 18 23 23 23 23 14 . Leg 1 | . 28 11 . . . . . . . 1 . Device 11 | . . 13 14 14 17 14 7 7 6 14 . Storage 9 | . 14 14 14 14 9 7 7 7 7 10 . Processor 4 | . . . . . 8 7 7 7 7 . . Protection 4 | . . . . . . 7 7 7 7 7 . Energy Gun 2 | . 14 5 . . . . . . . 11 . Energy Cannon 2 | . . 8 8 14 . . . . . . . Ballistic Gun 7 | . 14 14 14 8 9 7 7 7 5 3 3 Special Weapon 1 | . . . 5 . . . . . 3 . . Peak Build Rating 84 | . 6 12 15 19 55 65 65 65 66 84 36 Average Rating 48 | . 6 9 13 15 52 61 65 65 63 69 10 On Entrance 31 | 6 6 6 10 15 19 55 65 65 65 65 4 Naked Turns 67 | . . . . . . . . . . 25 42 Heaviest Build 65 | 12 12 21 21 23 38 52 48 48 65 53 15 Greatest Support 72 | 20 20 40 40 40 40 70 70 70 70 72 3 Greatest Overweight (x) 4 | . . . . . . . . . . 2 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 10 10 10 5 Average Capacity 9 | . 8 8 8 8 9 10 10 10 10 9 5 Most Carried 10 | . 6 8 8 8 10 10 9 10 10 10 5 Average Carried 8 | . 6 7 7 7 8 9 9 9 9 7 2 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 6 6 8 8 8 10 9 9 10 6 5 1 Class Distribution -------------------- 49% | Skirmisher 29% | Mutant 13% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2550 | 200 . 84 40 88 593 272 135 144 143 799 52 Remotely . | . . . . . . . . . . . . Salvage Created 2911 | . . 138 . 159 973 310 160 173 369 577 52 Parts 184 | . . 5 . 19 68 18 9 13 27 24 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 9 13 . . 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 72 | . . 3 . 7 15 5 5 5 5 26 1 Guns 49 | . . 2 . . 15 5 5 5 1 15 1 Cannons 5 | . . 1 . 3 . . . . 1 . . AOE 18 | . . . . 4 . . . . 3 11 . Classes Destroyed 16 | . . 1 . 4 4 1 . 2 2 2 . Builder 2 | . . . . . 2 . . . . . . Tunneler 2 | . . . . 1 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 5 | . . . . . 3 2 . . . . . Swarmer 15 | . . . . 4 . 4 4 3 . . . Grunt 11 | . . 3 . 1 7 . . . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . . Sentry 9 | . . . . 1 6 1 1 . . . . Hunter 2 | . . . . . . . . 1 . . 1 Programmer 1 | . . . . . . . . 1 . . . Zionite 12 | . . . . . . . . . 12 . . Z-Light 6 | . . . . . . . . . . 6 . Assembled 20 | . . . . . . . . . . 20 . Mutant 5 | . . . . . . . . . 5 . . Best Kill Streak 14 | . . 1 . 3 8 5 4 4 11 14 1 Combat Bots Only 14 | . . 1 . 3 6 4 4 4 4 14 1 Max Kills in Single Turn 9 | . . 1 . 2 2 1 2 1 2 9 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 8 | . . . . 2 . . . . 2 8 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 295 | . . 29 . 15 12 14 28 8 31 130 28 Missed 88 | . . 5 . 6 2 5 10 1 12 38 9 Damage Taken 3510 | . . 328 . 122 113 93 147 90 312 2040 265 Core 780 | . . 51 . . 10 18 18 34 24 496 129 Absorbed by Shields 60 | . . . . . 40 20 . . . . . Redirected to Shielding 153 | . . . . . . . . . . 153 . Regen/Repaired (Parts) 302 | . . . . . . 16 . . 286 . . Core Remaining (%) 92 | 100 . . . 79 98 . . . . . . Volleys Fired 161 | . . 19 . 9 39 10 7 9 22 35 11 Largest 4 | . . 2 . 2 1 1 1 1 4 4 1 Hottest 240 | . . 100 . 140 60 60 60 60 60 240 60 Shots Fired 217 | . . 37 . 18 39 10 7 9 28 58 11 Gun 180 | . . 24 . 6 39 10 7 9 18 56 11 Cannon 21 | . . 12 . 9 . . . . . . . Launcher 5 | . . . . 3 . . . . . 2 . Special 11 | . . 1 . . . . . . 10 . . Kinetic 144 | . . 18 . 5 39 10 7 9 18 27 11 Thermal 47 | . . 19 . 10 . . . . . 18 . Explosive 15 | . . . . 3 . . . . 10 2 . Electromagnetic . | . . . . . . . . . . . . Phasic 11 | . . . . . . . . . . 11 . Robot Hit Streak 17 | . . 12 . 4 8 17 6 5 7 5 5 Robot Miss Streak 14 | . . 1 . 2 5 2 2 3 4 14 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 158 | . . 29 . 9 34 10 7 9 25 32 3 Core Hits 146 | . . 8 . 9 32 9 6 6 25 48 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . 2 . . Burn 1 | . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8933 | . . 501 . 478 1923 424 359 395 2393 2329 131 Guns 5513 | . . 251 . 25 1923 409 359 395 783 1237 131 Cannons 400 | . . 250 . 150 . . . . . . . Explosions 2719 | . . . . 295 . . . . 1332 1092 . Melee . | . . . . . . . . . . . . Ramming 23 | . . . . 8 . 15 . . . . . Kinetic 4947 | . . 175 . 12 1923 409 359 395 783 760 131 Thermal 801 | . . 326 . 163 . . . . . 312 . Explosive 2719 | . . . . 295 . . . . 1332 1092 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 278 | . . . . . . . . . 278 . . Piercing . | . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . 165 . Highest Corruption 4 | . . . . . . . . 1 1 4 4 Average Corruption 1 | . . . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 . 9 2 Matter Fused 7 | . . . . . . . . 1 . 4 2 Energy Discharges 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 107 | . . . . 41 . . . . 52 14 . Projectiles 19 | . . . . . . . . . 19 . . Explosions 88 | . . . . 41 . . . . 33 14 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . 41 . . . . . . . Shots 1 | . . . . 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 2 | . . . . 1 . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 340 | . . 153 . 54 139 147 168 216 315 340 130 Average Temperature 87 | . . 69 . 26 40 66 91 92 104 130 55 Received Heat Transfer 694 | . . 189 . 6 51 4 48 . 9 360 27 Effects 4 | . . . . . . . . . 2 2 . Interference 3 | . . . . . . . . . 2 1 . Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 . Heat Transferred 1332 | . . 666 . 259 . . . . . 407 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 356 | . . 72 . 245 356 336 . . . . . Initial 161 | . . . . . 37 161 . . . . . Average 101 | . . 15 . 112 119 186 . . . . . Maximum Alert Level 1 | . . . . 1 1 1 . . . . . Low Security (%) 75 | . 100 100 . 61 73 70 . . . . . Level 1 24 | . . . . 38 26 29 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . . . 3 . . . . . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . . . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . . 4 . 7 21 8 7 5 18 50 10 Peak Tracking Total 37 | . . 2 . 4 3 4 4 3 6 37 7 Tactical Retreats 5 | . . . . 1 . 1 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 5 | . . . . 5 . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 11 | . . . . 5 2 . . . 2 2 . Max in Single Turn 5 | . . . . 5 2 . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 10 | . . 1 1 . 6 2 . . . . . Terminals 5 | . . . . . 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 20 | . . 1 1 . 14 4 . . . . . Successful 12 | . . 1 1 . 8 2 . . . . . Failed 8 | . . . . . 6 2 . . . . . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . 1 . 5 . . . 4 . . Terminals 12 | . . . . . 12 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . . 1 1 . 5 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . . Terminals 2 | . . . . . 2 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . . . 6 2 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 19 | . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 3 | . . 2 . . 1 . . . . . . Largest Group 2 | . . 2 1 . 1 1 . . . . . Highest-Rated Group 41 | . . 41 31 . 10 10 . . . . . Highest-Rated Ally 31 | . . 31 31 . 10 10 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 7983 | . 34 702 552 889 1045 431 639 799 1735 1061 96 Spaces Moved 5192 | 1 29 445 343 528 580 237 401 498 1069 908 153 Core 204 | . . . . . . . . . . 51 153 Treads 4276 | . . 233 343 528 580 237 401 498 1069 387 . Legs 254 | 1 29 212 . . . . . . . 12 . Wheels . | . . . . . . . . . . . . Hover 458 | . . . . . . . . . . 458 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 158 158 158 158 50 50 Average Speed 144 | 120 120 140 160 160 161 160 158 158 158 101 52 Slowest Speed 250 | 120 120 160 160 160 165 163 158 158 158 220 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 2 12 82 70 87 57 7 56 67 86 82 21 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 10 | . . 1 . 1 . . 2 3 3 . . Spaces Dug 8 | . . . . . 5 . . . . . 3 Terrain Destroyed 90 | . . 2 . 16 39 1 1 1 15 10 5 Melee . | . . . . . . . . . . . . Projectile 63 | . . 2 . 3 39 1 1 1 1 10 5 AOE 27 | . . . . 13 . . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 5635 | . 28 482 349 556 695 295 407 510 1115 1030 168 Wait 108 | . . . . . 48 19 . . . 41 . Move 5181 | . 28 444 342 527 579 236 400 497 1068 907 153 Hop . | . . . . . . . . . . . . Pick Up 41 | . . 7 1 3 13 7 . 1 5 4 . Fast Attach 26 | . . 1 . 1 . 2 . . 6 15 1 Attach 18 | . . 2 1 . 3 4 . . 2 4 2 Detach 11 | . . . 1 . . 3 . . 1 5 1 Swap 18 | . . 3 . 4 3 3 . . . 5 . Drop 61 | . . 6 4 6 10 10 . . 11 14 . Fire 161 | . . 19 . 9 39 10 7 9 22 35 11 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . Trap 5 | . . . . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 15) 35 | -10/Materials | Entered Mines 149 | -10/Mines | Discovered new exit (range 9) 286 | -10/Mines | Learned Materials terminal intel 301 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 306 | -10/Mines | Build established: Mutant 701 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 701 | -10/Mines | Discovered new exit (range 5) 737 | -10/Mines | Entered Exiles 737 | -10/Exiles | Accompanied by 1 ally 767 | -10/Exiles | Led the pair of lost Derelicts to a safe place 777 | -10/Exiles | Met 8R-AWN 803 | -10/Exiles | Met EX-HEX 862 | -10/Exiles | Met EX-BIN 886 | -10/Exiles | Aligned with FarCom system 888 | -10/Exiles | Given EX-Vault access code 934 | -10/Exiles | Opened EX-Vault 947 | -10/Exiles | Found XL Autogun Array 982 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1030 | -10/Exiles | Met EX-DEC 1272 | -10/Exiles | Discovered new exit (range 10) 1289 | -10/Exiles | Left Exiles lab with XL Autogun Array 1289 | -10/Exiles | Entered Mines 1454 | -9/Mines | Learned 2 Materials zone layouts 1580 | -9/Mines | Found a hidden stash of uninstalled traps 1759 | -9/Mines | Discovered new exit (range 7) 1885 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2002 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2006 | -9/Mines | Found Prototype Device 2178 | -9/Mines | Entered Materials 2178 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2180 | -8/Materials | Loaded intel: 12 terminal locations 2468 | -8/Materials | Build established: Skirmisher 2545 | -8/Materials | Identified Exp. Sensor Array 2908 | -8/Materials | Garrison activated, responded to threat 3106 | -8/Materials | Identified exit to Factory 3223 | -8/Materials | Entered Factory 3223 | -7/Factory | Accompanied by 1 ally 3223 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -7/Factory | Repaired Hardlight Generator 3571 | -7/Factory | Build established: Tank 3640 | -7/Factory | Discovered new exit (range 6) 3652 | -7/Factory | Identified exit to Lower Caves 3654 | -7/Factory | Entered Lower Caves 3940 | -7/Lower Caves | Build established: Skirmisher 3986 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4107 | -7/Lower Caves | Learned location of Extension (-6) 4124 | -7/Lower Caves | Discovered new exit (range 6) 4292 | -7/Lower Caves | Identified exit to Lower Caves 4293 | -7/Lower Caves | Entered another Lower Caves area 4320 | -7/Lower Caves | Discovered new exit (range 10) 4333 | -7/Lower Caves | Identified exit to Factory 5078 | -7/Lower Caves | Discovered new exit (range 8) 5090 | -7/Lower Caves | Identified exit to Zion 5092 | -7/Lower Caves | Entered Zion 5200 | -7/Zion | Discovered new exit (range 15) 5255 | -7/Zion | System corruption cleaned by Quarantine Array 5279 | -7/Zion | Learned Factory stockpile data 5431 | -7/Zion | Given the Hacking Drone Bay 5434 | -7/Zion | Found Prototype Device 5683 | -7/Zion | Visited the Megawrench Repair Shop 5683 | -7/Zion | Megawrench repaired 7 parts 6050 | -7/Zion | Found Prototype Device 6233 | -7/Zion | Rebuked by Imprinter 6426 | -7/Zion | Found Prototype Special Weapon 6426 | -7/Zion | Identified RU-N14's Throwing Claymores 6429 | -7/Zion | Found RU-N14's Throwing Claymores 6432 | -7/Zion | Found RU-N14's Throwing Claymores 6435 | -7/Zion | Found RU-N14's Throwing Claymores 6448 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6646 | -7/Zion | Murdered Imprinter 6647 | -7/Zion | Attacked by Zionites 6654 | -7/Zion | Extracted access codes from Imprinter's data core 6800 | -7/Zion | Opened final containment barrier to the Deep Caves 6823 | -7/Zion | Discovered new exit (range 3) 6823 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6825 | -7/Zion | Identified exit to Deep Caves 6827 | -7/Zion | Entered Deep Caves 6996 | -7/Deep Caves | Build established: Tank 7175 | -7/Deep Caves | Z-Facility disabled 7354 | -7/Deep Caves | Found Prototype Protection 7354 | -7/Deep Caves | Identified Zio. Weapon Casing 7772 | -7/Deep Caves | Build established: Scavenger-Tank 7792 | -7/Deep Caves | Discovered new exit (range 6) 7841 | -7/Deep Caves | Spotted AG-78425 7847 | -7/Deep Caves | Spotted AG-77830 7853 | -7/Deep Caves | Triggered Deep Caves wall 7853 | -7/Deep Caves | Spotted AS-34227 7853 | -7/Deep Caves | Spotted AS-48670 7866 | -7/Deep Caves | Core integrity fell below 50% 7869 | -7/Deep Caves | Core integrity fell below 20% 7880 | -7/Deep Caves | Destroyed 14 combat bots 7888 | -7/Deep Caves | Entered Proximity Caves 7894 | -6/Proximity Caves | Lost 12 parts (1p3n4u4w) 7912 | -6/Proximity Caves | Spotter reported a threat 7912 | -6/Proximity Caves | Spotter reported a threat 7982 | -6/Proximity Caves | Spotter reported a threat 7984 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07863_ Penetrated by Slug. 07867_ as-58894 destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 07889_ N-01 Spotter sends out distress signal. 07892_ System corrupted: Matter fused (-8). 07892_ Penetrated by Slug. 07899_ Slug penetrates Wall. 07912_ ALERT: Unidentified potential threat approaching Complex 0b10. 07941_ Penetrated by Slug. XL Autogun Array falls apart. 07947_ Acquired Prototype Ballistic Gun. 07947_ Identified XL Autogun Subcomponent. 07948_ Slug penetrates Wall. 07948_ Penetrated by Slug. 07948_ H-66 Slayer destroyed. 07950_ Acquired 52 matter. 07969_ System corrupted: Matter fused (-7). 07980_ N-01 Spotter is scanning... 07982_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ??????????????????#### ###??????????????????????? | | ??????????????????# #???? ###??????????????? | | ???????????????????# #### ## ????????? | | ##?????????????????# ????????? | | #?####????????????# @ ????????? | | ### ???????# ### gg ####### ????????? | | ????????# l ##????????????????????? | | #????????# ##???????????????????? | | ##???????## ## ######??????????????? | | ############# ??## ###????????????? | | #???#????## #????????????? | | #??????????### #????????????? | | #?????????????#### [ #????????????? | | #??????????######## [[ #????????????? | | ## ##?????????# # #???????????? | | ### ##????????# ###### # ##???????????? | | #?# ##???????# #????# #####????????????? | | #?## #######?# #?#### #??????????????? | | #??## ### #?# ##?????????????? | | #??## #?# #?????????????? | | #?## ####### ##?????????????? | | ### #?## # ##??????????????? | | ??## ## ### ### #???????????????? | | ???# ##### ## ##?# #???????????????? | | ???# ????# ### #??## #???????????????? | | ?? ????# ## ## #???# #???????????????? | | ? ????## #### ####???# #???????????????? | | #####?????####??## ##????? ???????????????? | | ??????????????###### ##??? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 625 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderTitaniumNukerbomber Manual? 0 Play Time 00:57:08 Cumulative 239.3 hours Start 2025.04.21 @ 07:33:59 End 2025.04.21 @ 08:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 18 Types 15/0/1/2/0/0/0/0/0 Lore% 83 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e05dbe2-d2dc-4d10-91f4-5da88603a463