Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 19:59:21 Player: SnaveSutit Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1017) 1017 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5312 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 41/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag Array > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Matter Filter Improved Power Shielding > --- WEAPON ----------- Phase Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Medium Treads Coolant Injector Improved Particle Charger [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 2 . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 75 | 6 . 10 9 7 10 19 3 11 Power 13 | 1 . 2 2 2 . 3 . 3 Engine 9 | 1 . 2 1 2 . 1 . 2 Core 4 | . . . 1 . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 . 3 4 2 3 2 Treads 8 | 2 . 1 . . 3 1 . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . 1 3 1 Flight 4 | . . . . 3 1 . . . Utility 20 | 1 . 3 . 2 2 9 . 3 Device 13 | . . 2 . 2 2 5 . 2 Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . 1 . . . 4 . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 4 7 . 4 5 . 3 Energy Gun 6 | 1 . . 3 . . 2 . . Energy Cannon 9 | . . 3 3 . . 1 . 2 Ballistic Gun 3 | 1 . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . . . 4 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Corrupted Parts 3 | . . . . . 3 . . . System Corruption 20 | . . . . . 20 . . . Parts Lost 33 | . . 2 9 . 13 . 2 7 Power 7 | . . 1 2 . 1 . 2 1 Propulsion 10 | . . . 2 . 5 . . 3 Utility 7 | . . 1 1 . 3 . . 2 Weapon 9 | . . . 4 . 4 . . 1 Highest Loss Streak 9 | . . 2 9 . 7 . 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 84 79 33 35 67 71 71 Engine 7 | . 14 9 13 4 . 5 2 4 Core 2 | . . . 1 . . 4 3 4 Treads 11 | . 28 21 15 . 10 5 2 . Hover 2 | . . . . . . . 12 15 Device 17 | . . 18 7 11 13 21 26 20 Storage 4 | . 14 11 8 . . . . . Protection 6 | . . . 8 . . 12 10 4 Energy Gun 5 | . 14 8 7 . . 5 2 . Energy Cannon 3 | . . 3 12 . . 2 2 4 Ballistic Gun 6 | . 14 9 . . . 5 6 4 Peak Build Rating 64 | 6 6 13 20 14 24 53 61 64 Average Rating 26 | 3 6 9 16 7 14 41 45 47 On Entrance 13 | . 6 6 13 . 11 1 51 37 Naked Turns 126 | . . . 16 29 6 6 . 69 Heaviest Build 50 | 14 14 24 32 6 12 50 50 42 Greatest Support 84 | 40 40 40 40 14 84 28 28 36 Greatest Overweight (x) 3 | . . 1 3 . 3 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 7 5 5 5 5 5 Most Carried 8 | 5 3 8 8 5 5 5 5 5 Average Carried 3 | 2 1 3 7 3 4 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 3 8 5 4 5 5 4 1 Class Distribution -------------------- 62% | Mutant 30% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Matter Collected 834 | 246 . 113 80 . 17 149 . 229 Remotely . | . . . . . . . . . Salvage Created 1203 | . 13 316 153 . 46 149 . 526 Parts 72 | . 4 19 8 . 3 11 . 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 22 | . . 8 2 . 2 2 . 8 Guns 6 | . . 1 2 . . 2 . 1 Cannons 11 | . . 5 . . . . . 6 AOE 3 | . . 1 . . 2 . . . Classes Destroyed 12 | . 1 3 3 . 1 1 . 3 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Recycler 3 | . . . 1 . . . . 2 Operator 2 | . . . 1 . . 1 . . Watcher 2 | . 1 . . . . 1 . . Swarmer 8 | . . 1 1 . . . . 6 Cutter 2 | . . . . . 2 . . . Grunt 4 | . . 4 . . . . . . Sentry 3 | . . 3 . . . . . . Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 3 | . . . . . . 2 . 1 Best Kill Streak 6 | . 1 3 3 . 2 1 . 6 Combat Bots Only 4 | . . 3 2 . 2 1 . 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 512 | . . 72 146 . 98 12 3 181 Missed 161 | . . 18 45 . 34 3 1 60 Damage Taken 5288 | . . 727 892 . 1641 134 96 1798 Core 2069 | . . 167 434 . 609 31 . 828 Absorbed by Shields 279 | . . 12 208 . 59 . . . Redirected to Shielding 100 | . . . 15 . . . 28 57 Core Remaining (%) 58 | 100 100 58 21 . 13 . . . Volleys Fired 75 | . 6 16 15 . 2 11 . 25 Largest 3 | . 2 2 3 . 1 3 . 3 Hottest 173 | . 60 112 173 . 39 163 . 161 Shots Fired 150 | . 12 28 26 . 2 15 . 67 Gun 77 | . 12 10 20 . . 13 . 22 Cannon 71 | . . 18 6 . . 2 . 45 Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 69 | . 6 7 . . . 11 . 45 Thermal 39 | . . . 15 . . 2 . 22 Explosive . | . . . . . . . . . Electromagnetic 42 | . 6 21 11 . 2 2 . . Robot Hit Streak 8 | . 2 8 4 . 2 5 . 8 Robot Miss Streak 6 | . 4 4 3 . . 3 . 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 85 | . 5 31 13 . 2 8 . 26 Core Hits 42 | . 1 7 7 . 4 6 . 17 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 7 | . . 2 2 . . . . 3 Burn 2 | . . . 2 . . . . . Meltdown 1 | . . . . . . . . 1 Blast 2 | . . . . . . . . 2 Corrupt 1 | . . 1 . . . . . . Smash 1 | . . 1 . . . . . . Melee Attacks 19 | . . 18 1 . . . . . Impact 19 | . . 18 1 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2424 | . 80 709 328 . 90 206 . 1011 Guns 623 | . 80 60 165 . . 174 . 144 Cannons 1049 | . . 237 100 . . 32 . 680 Explosions 343 | . . 23 63 . 90 . . 167 Melee 389 | . . 389 . . . . . . Ramming 20 | . . . . . . . . 20 Kinetic 610 | . 43 50 . . . 120 . 397 Thermal 812 | . . 23 163 . . 32 . 594 Explosive . | . . . . . . . . . Electromagnetic 593 | . 37 247 165 . 90 54 . . Impact 389 | . . 389 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . 21 . 13 14 Average Corruption 11 | . . . . . 7 . 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . 2 . 4 21 Message Errors 6 | . . . . . 1 . 1 4 Matter Fused 7 | . . . . . 1 . 1 5 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . 49 . . . . . 49 Projectiles 36 | . . . . . . . . 36 Explosions 13 | . . . . . . . . 13 Melee 49 | . . 49 . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 118 | . . 23 62 . 25 . . 8 Shots 3 | . . 1 1 . 1 . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 517 | . . 73 407 . . 69 198 517 Average Temperature 149 | . . 30 202 . . 37 107 177 Received Heat Transfer 588 | . . 279 129 . 117 . . 63 Effects 14 | . . . 3 . . . . 11 Shutdowns 4 | . . . 1 . . . . 3 Energy Bleed 2 | . . . . . . . . 2 Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 3 | . . 3 . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . 1 . . . . 2 Heat Transferred 1101 | . . 50 433 . . 37 . 581 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Peak Influence 380 | . 47 214 145 20 72 30 7 380 Initial 90 | . . 19 90 20 17 . 7 . Average 42 | . 16 56 28 20 17 12 3 137 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 95 | 100 100 92 100 100 100 100 100 76 Level 1 4 | . . 7 . . . . . 23 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 2 . 2 3 . 4 Investigation . | . . . . . . . . . Extermination 5 | . . . . . . 3 . 2 Reinforcement 8 | . . 2 2 . 2 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 2 14 16 . 11 4 6 22 Peak Tracking Total 8 | . 1 5 8 . 7 1 6 7 Tactical Retreats 8 | . . 2 2 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Traps Triggered 4 | . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Disabled 11 | . . . 2 . . 1 . 8 Max in Single Turn 4 | . . . 2 . . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Accessed 9 | . 1 3 2 2 . . . 1 Terminals 7 | . 1 2 2 1 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 3 6 7 3 . . . 3 Successful 16 | . 2 3 6 2 . . . 3 Failed 6 | . 1 3 1 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 3 4 7 2 . . . 3 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 2 6 1 . . . 3 Record 3 | . . 2 . . . . . 1 Robot Analysis 1 | . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 3 . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . Total Damage 166 | . . . . . . . 166 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Turns Passed 4091 | 58 204 1181 387 121 118 1375 135 512 Spaces Moved 1925 | 49 113 287 226 234 77 399 157 383 Core 316 | 30 . . 41 57 16 50 . 122 Treads 997 | 19 113 287 185 . 17 349 21 6 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 391 | . . . . . . . 136 255 Flight 221 | . . . . 177 44 . . . Fastest Speed 30 | 50 160 160 50 30 30 50 42 46 Average Speed 124 | 92 160 160 145 34 67 199 83 83 Slowest Speed 240 | 160 160 240 240 50 200 240 240 166 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 22 25 26 6 43 10 77 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 95 | . . 4 22 . . . . 69 Melee 1 | . . . 1 . . . . . Projectile 19 | . . . . . . . . 19 AOE 75 | . . 4 21 . . . . 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total 3443 | 61 124 944 256 272 136 969 161 520 Wait 1272 | 2 4 604 . 26 37 517 . 82 Move 1918 | 48 112 286 225 233 76 399 156 383 Hop . | . . . . . . . . . Pick Up 48 | 5 2 9 3 4 3 14 . 8 Fast Attach 23 | 2 . 3 2 2 8 5 . 1 Attach 41 | 4 . 3 2 5 2 12 3 10 Detach 4 | . . . . 1 . 1 2 . Swap 11 | . . 4 5 . . 2 . . Drop 17 | . . 1 3 1 1 8 . 3 Fire 75 | . 6 16 15 . 2 11 . 25 Melee 19 | . . 18 1 . . . . . Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis 7 | . . . . . 7 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 18) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 1338 | -9/Materials | Discovered new exit (range 11) 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1814 | -8/Materials | Core integrity fell below 50% 1815 | -8/Materials | Released all parts (3) 1827 | -8/Materials | Discovered new exit (range 7) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Utility x2 1842 | -7/Factory | Lost 9 parts (2p2n1u4w) 1952 | -7/Factory | Identified exit to DSF 1952 | -7/Factory | Entered DSF 1963 | -7/DSF | Discovered new exit (range 13) 1972 | -7/DSF | Additional patrols routed to DSF 2013 | -7/DSF | Lost 7 parts (1p2n2u2w) 2033 | -7/DSF | System corruption reached 10% 2053 | -7/DSF | Core integrity fell below 50% 2053 | -7/DSF | Released all parts (2) 2069 | -7/DSF | Core integrity fell below 20% 2070 | -7/DSF | Entered Factory 2070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -6/Factory | Lost 6 parts (3n1u2w) 2955 | -6/Factory | Build established: Skirmisher 3445 | -6/Factory | Sucked down chute 3445 | -6/Factory | Entered Waste 3446 | -6/Waste | Met a frightened Derelict 3460 | -6/Waste | EMP discharged 3487 | -6/Waste | Spotted C-40 Crusher 3499 | -6/Waste | Spotted C-40 Crusher 3509 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3515 | -6/Waste | Spotted C-40 Crusher 3517 | -6/Waste | Spotted C-40 Crusher 3535 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3537 | -6/Waste | Spotted C-40 Crusher 3549 | -6/Waste | Spotted C-40 Crusher 3560 | -6/Waste | EMP discharged 3560 | -6/Waste | System corruption reached 10% 3575 | -6/Waste | Discovered new exit (range 13) 3580 | -6/Waste | Entered Factory 3989 | -6/Factory | Released all parts (10) 4018 | -6/Factory | Lost 4 parts (3n1w) 4030 | -6/Factory | Core integrity fell below 50% 4063 | -6/Factory | Core integrity fell below 20% 4092 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04064_ System corrupted: Phase Cannon rejected. 04069_ R-10 Processor collects Phase Cannon. 04071_ Slammed into S-27 Virus. 04071_ Lgt. Ion Engine destroyed. 04072_ Acquired 29 matter. 04072_ Slammed into G-50 Soldier. 04072_ R-10 Processor collects VTOL Module. 04074_ Slammed into G-50 Soldier. 04076_ H-66 Slayer deploys Drone. 04076_ Penetrated by Slug. 04076_ Drone sends a signal. 04076_ H-66 Slayer retrieves Drone. 04077_ Penetrated by Slug. 04078_ ALERT: Cargo convoy en route, clear transfer corridor. 04079_ Imp. Particle Charger destroyed. 04079_ Dropped Med. Treads. 04080_ ALERT: Rogue bot located, Programmers report to Factory Zone 6J. 04086_ System corrupted: Heat flow error (+112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###########???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# ! #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????? ! ????????????????????????????? | | ?????????????? ??????????????????????????????? | | ###???????????##+#########???????????????????????? | | #???????????# #???????????????????????? | | #?????####### #???????????????????????? | | ###???# #???????????????????????? | | / #???# ######## #???????????????????????? | | # #???# #??????# #???????????????????????? | | #=##### #??????# #???????????????????????? | | # #??????# #### #??????????????? | | # #??????# @ ! ????????? | | ### """""" #??????# Y ????????? | | ?# """""" #??????# p ????????? | | ## """""" #??????######## ######?????????? | | # """""" #??????????????? ##??????????????? | | # """""" #???????????????? #???????????????? | | # """""" #????????????????? #???????????????? | | # """""" #??????????????????#???????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ## #??????????????????????????????????? | | "" "" #??????????????????????????????????? | | ""F"" #??????????????????????????????????? | | """ +??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ######### #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed MobileNetworkNeutralizer Manual? 0 Play Time 00:51:48 Cumulative 16.1 hours Start 2024.10.02 @ 22:29:05 End 2024.10.03 @ 19:59:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 625865f0-f136-455f-9680-f3ad17c6566f