Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 19:59:21

Player: SnaveSutit

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (31)      155
Value Destroyed (1017)     1017
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5312

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     78/300
Energy                     41/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Gravmag Array
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
           Matter Filter
  Improved Power Shielding
>          --- WEAPON -----------
           Phase Cannon
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Ion Engine
    Medium Treads
           Coolant Injector
  Improved Particle Charger
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Terrain Scanner
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Power Shielding
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   1   .   2   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             75   | 6   .   10  9   7   10  19  3   11  
  Power                    13   | 1   .   2   2   2   .   3   .   3   
    Engine                 9    | 1   .   2   1   2   .   1   .   2   
    Core                   4    | .   .   .   1   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   1   .   3   4   2   3   2   
    Treads                 8    | 2   .   1   .   .   3   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   1   3   1   
    Flight                 4    | .   .   .   .   3   1   .   .   .   
  Utility                  20   | 1   .   3   .   2   2   9   .   3   
    Device                 13   | .   .   2   .   2   2   5   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   4   7   .   4   5   .   3   
    Energy Gun             6    | 1   .   .   3   .   .   2   .   .   
    Energy Cannon          9    | .   .   3   3   .   .   1   .   2   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   4   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   
    System Corruption      20   | .   .   .   .   .   20  .   .   .   
Parts Lost                 33   | .   .   2   9   .   13  .   2   7   
  Power                    7    | .   .   1   2   .   1   .   2   1   
  Propulsion               10   | .   .   .   2   .   5   .   .   3   
  Utility                  7    | .   .   1   1   .   3   .   .   2   
  Weapon                   9    | .   .   .   4   .   4   .   .   1   
  Highest Loss Streak      9    | .   .   2   9   .   7   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   85  84  79  33  35  67  71  71  
  Engine                   7    | .   14  9   13  4   .   5   2   4   
  Core                     2    | .   .   .   1   .   .   4   3   4   
  Treads                   11   | .   28  21  15  .   10  5   2   .   
  Hover                    2    | .   .   .   .   .   .   .   12  15  
  Device                   17   | .   .   18  7   11  13  21  26  20  
  Storage                  4    | .   14  11  8   .   .   .   .   .   
  Protection               6    | .   .   .   8   .   .   12  10  4   
  Energy Gun               5    | .   14  8   7   .   .   5   2   .   
  Energy Cannon            3    | .   .   3   12  .   .   2   2   4   
  Ballistic Gun            6    | .   14  9   .   .   .   5   6   4   
Peak Build Rating          64   | 6   6   13  20  14  24  53  61  64  
  Average Rating           26   | 3   6   9   16  7   14  41  45  47  
  On Entrance              13   | .   6   6   13  .   11  1   51  37  
Naked Turns                126  | .   .   .   16  29  6   6   .   69  
Heaviest Build             50   | 14  14  24  32  6   12  50  50  42  
  Greatest Support         84   | 40  40  40  40  14  84  28  28  36  
  Greatest Overweight (x)  3    | .   .   1   3   .   3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   7   5   5   5   5   5   
  Most Carried             8    | 5   3   8   8   5   5   5   5   5   
  Average Carried          3    | 2   1   3   7   3   4   3   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 1   3   8   5   4   5   5   4   1   

 Class Distribution 
--------------------
 62% | Mutant
 30% | Skirmisher
  4% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
   Sprinter | -7/Factory
     Mutant | -7/DSF
 Skirmisher | -6/Factory
     Mutant | -6/Waste
 Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Matter Collected           834  | 246 .   113 80  .   17  149 .   229 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1203 | .   13  316 153 .   46  149 .   526 
  Parts                    72   | .   4   19  8   .   3   11  .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  22   | .   .   8   2   .   2   2   .   8   
  Guns                     6    | .   .   1   2   .   .   2   .   1   
  Cannons                  11   | .   .   5   .   .   .   .   .   6   
  AOE                      3    | .   .   1   .   .   2   .   .   .   
Classes Destroyed          12   | .   1   3   3   .   1   1   .   3   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   1   .   .   .   .   2   
  Operator                 2    | .   .   .   1   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   
  Swarmer                  8    | .   .   1   1   .   .   .   .   6   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   
  Grunt                    4    | .   .   4   .   .   .   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   1   
Best Kill Streak           6    | .   1   3   3   .   2   1   .   6   
  Combat Bots Only         4    | .   .   3   2   .   2   1   .   4   
Max Kills in Single Turn   2    | .   1   1   1   .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        512  | .    .    72   146  .    98   12   3    181  
  Missed                   161  | .    .    18   45   .    34   3    1    60   
Damage Taken               5288 | .    .    727  892  .    1641 134  96   1798 
  Core                     2069 | .    .    167  434  .    609  31   .    828  
  Absorbed by Shields      279  | .    .    12   208  .    59   .    .    .    
  Redirected to Shielding  100  | .    .    .    15   .    .    .    28   57   
Core Remaining (%)         58   | 100  100  58   21   .    13   .    .    .    
Volleys Fired              75   | .    6    16   15   .    2    11   .    25   
  Largest                  3    | .    2    2    3    .    1    3    .    3    
  Hottest                  173  | .    60   112  173  .    39   163  .    161  
Shots Fired                150  | .    12   28   26   .    2    15   .    67   
  Gun                      77   | .    12   10   20   .    .    13   .    22   
  Cannon                   71   | .    .    18   6    .    .    2    .    45   
  Launcher                 2    | .    .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  69   | .    6    7    .    .    .    11   .    45   
  Thermal                  39   | .    .    .    15   .    .    2    .    22   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    6    21   11   .    2    2    .    .    
  Robot Hit Streak         8    | .    2    8    4    .    2    5    .    8    
  Robot Miss Streak        6    | .    4    4    3    .    .    3    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           85   | .    5    31   13   .    2    8    .    26   
  Core Hits                42   | .    1    7    7    .    4    6    .    17   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    2    2    .    .    .    .    3    
    Burn                   2    | .    .    .    2    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    .    .    2    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    
    Smash                  1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              19   | .    .    18   1    .    .    .    .    .    
  Impact                   19   | .    .    18   1    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2424 | .    80   709  328  .    90   206  .    1011 
  Guns                     623  | .    80   60   165  .    .    174  .    144  
  Cannons                  1049 | .    .    237  100  .    .    32   .    680  
  Explosions               343  | .    .    23   63   .    90   .    .    167  
  Melee                    389  | .    .    389  .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    .    .    .    20   
  Kinetic                  610  | .    43   50   .    .    .    120  .    397  
  Thermal                  812  | .    .    23   163  .    .    32   .    594  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          593  | .    37   247  165  .    90   54   .    .    
  Impact                   389  | .    .    389  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    21   .    13   14   
  Average Corruption       11   | .    .    .    .    .    7    .    8    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    2    .    4    21   
    Message Errors         6    | .    .    .    .    .    1    .    1    4    
    Matter Fused           7    | .    .    .    .    .    1    .    1    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    1    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    49   .    .    .    .    .    49   
  Projectiles              36   | .    .    .    .    .    .    .    .    36   
  Explosions               13   | .    .    .    .    .    .    .    .    13   
  Melee                    49   | .    .    49   .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    23   62   .    25   .    .    8    
  Shots                    3    | .    .    1    1    .    1    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        517  | .    .    73   407  .    .    69   198  517  
  Average Temperature      149  | .    .    30   202  .    .    37   107  177  
  Received Heat Transfer   588  | .    .    279  129  .    117  .    .    63   
  Effects                  14   | .    .    .    3    .    .    .    .    11   
    Shutdowns              4    | .    .    .    1    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Interference           1    | .    .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    1    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             3    | .    .    .    1    .    .    .    .    2    
  Heat Transferred         1101 | .    .    50   433  .    .    37   .    581  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Peak Influence             380  | .   47  214 145 20  72  30  7   380 
  Initial                  90   | .   .   19  90  20  17  .   7   .   
  Average                  42   | .   16  56  28  20  17  12  3   137 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 92  100 100 100 100 100 76  
  Level 1                  4    | .   .   7   .   .   .   .   .   23  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   2   .   2   3   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   3   .   2   
  Reinforcement            8    | .   .   2   2   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   2   14  16  .   11  4   6   22  
  Peak Tracking Total      8    | .   1   5   8   .   7   1   6   7   
  Tactical Retreats        8    | .   .   2   2   .   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Traps Triggered            4    | .   .   1   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Machines Disabled          11   | .   .   .   2   .   .   1   .   8   
  Max in Single Turn       4    | .   .   .   2   .   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Machines Accessed          9    | .   1   3   2   2   .   .   .   1   
  Terminals                7    | .   1   2   2   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   3   6   7   3   .   .   .   3   
  Successful               16   | .   2   3   6   2   .   .   .   3   
  Failed                   6    | .   1   3   1   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   3   4   7   2   .   .   .   3   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   2   6   1   .   .   .   3   
  Record                   3    | .   .   2   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   3   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   
  Total Damage             166  | .   .   .   .   .   .   .   166 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Turns Passed               4091 | 58   204  1181 387  121  118  1375 135  512  
Spaces Moved               1925 | 49   113  287  226  234  77   399  157  383  
  Core                     316  | 30   .    .    41   57   16   50   .    122  
  Treads                   997  | 19   113  287  185  .    17   349  21   6    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    391  | .    .    .    .    .    .    .    136  255  
  Flight                   221  | .    .    .    .    177  44   .    .    .    
  Fastest Speed            30   | 50   160  160  50   30   30   50   42   46   
  Average Speed            124  | 92   160  160  145  34   67   199  83   83   
  Slowest Speed            240  | 160  160  240  240  50   200  240  240  166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    22   25   26   6    43   10   77   12   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    .    .    .    
Terrain Destroyed          95   | .    .    4    22   .    .    .    .    69   
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    19   
  AOE                      75   | .    .    4    21   .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac 
Total                      3443 | 61  124 944 256 272 136 969 161 520 
  Wait                     1272 | 2   4   604 .   26  37  517 .   82  
  Move                     1918 | 48  112 286 225 233 76  399 156 383 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  48   | 5   2   9   3   4   3   14  .   8   
  Fast Attach              23   | 2   .   3   2   2   8   5   .   1   
  Attach                   41   | 4   .   3   2   5   2   12  3   10  
  Detach                   4    | .   .   .   .   1   .   1   2   .   
  Swap                     11   | .   .   4   5   .   .   2   .   .   
  Drop                     17   | .   .   1   3   1   1   8   .   3   
  Fire                     75   | .   6   16  15  .   2   11  .   25  
  Melee                    19   | .   .   18  1   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   3   
  Escape Stasis            7    | .   .   .   .   .   7   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 18)
  263 | -10/Materials | Entered another Materials area
  263 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  303 | -9/Materials  | Build established: Mutant
 1338 | -9/Materials  | Discovered new exit (range 11)
 1444 | -9/Materials  | Entered another Materials area
 1444 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1814 | -8/Materials  | Core integrity fell below 50%
 1815 | -8/Materials  | Released all parts (3)
 1827 | -8/Materials  | Discovered new exit (range 7)
 1831 | -8/Materials  | Entered Factory
 1831 | -7/Factory    | Evolved 2 slots: Utility x2
 1842 | -7/Factory    | Lost 9 parts (2p2n1u4w)
 1952 | -7/Factory    | Identified exit to DSF
 1952 | -7/Factory    | Entered DSF
 1963 | -7/DSF        | Discovered new exit (range 13)
 1972 | -7/DSF        | Additional patrols routed to DSF
 2013 | -7/DSF        | Lost 7 parts (1p2n2u2w)
 2033 | -7/DSF        | System corruption reached 10%
 2053 | -7/DSF        | Core integrity fell below 50%
 2053 | -7/DSF        | Released all parts (2)
 2069 | -7/DSF        | Core integrity fell below 20%
 2070 | -7/DSF        | Entered Factory
 2070 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2095 | -6/Factory    | Lost 6 parts (3n1u2w)
 2955 | -6/Factory    | Build established: Skirmisher
 3445 | -6/Factory    | Sucked down chute
 3445 | -6/Factory    | Entered Waste
 3446 | -6/Waste      | Met a frightened Derelict
 3460 | -6/Waste      | EMP discharged
 3487 | -6/Waste      | Spotted C-40 Crusher
 3499 | -6/Waste      | Spotted C-40 Crusher
 3509 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3515 | -6/Waste      | Spotted C-40 Crusher
 3517 | -6/Waste      | Spotted C-40 Crusher
 3535 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3537 | -6/Waste      | Spotted C-40 Crusher
 3549 | -6/Waste      | Spotted C-40 Crusher
 3560 | -6/Waste      | EMP discharged
 3560 | -6/Waste      | System corruption reached 10%
 3575 | -6/Waste      | Discovered new exit (range 13)
 3580 | -6/Waste      | Entered Factory
 3989 | -6/Factory    | Released all parts (10)
 4018 | -6/Factory    | Lost 4 parts (3n1w)
 4030 | -6/Factory    | Core integrity fell below 50%
 4063 | -6/Factory    | Core integrity fell below 20%
 4092 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04064_ System corrupted: Phase Cannon rejected.
04069_ R-10 Processor collects Phase Cannon.
04071_ Slammed into S-27 Virus.
04071_ Lgt. Ion Engine destroyed.
04072_ Acquired 29 matter.
04072_ Slammed into G-50 Soldier.
04072_ R-10 Processor collects VTOL Module.
04074_ Slammed into G-50 Soldier.
04076_ H-66 Slayer deploys Drone.
04076_ Penetrated by Slug. <x2>
04076_ Drone sends a signal.
04076_ H-66 Slayer retrieves Drone.
04077_ Penetrated by Slug.
04078_ ALERT: Cargo convoy en route, clear
  transfer corridor.
04079_ Imp. Particle Charger destroyed.
04079_ Dropped Med. Treads.
04080_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 6J.
04086_ System corrupted: Heat flow error (+112).

 Map 
-----
+----------------------------------------------------+
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|   #???????????#          #???????????????????????? |
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|   #           #??????#   ####     #??????????????? |
|   #           #??????#   @      !        ????????? |
| ###  """"""   #??????#         Y         ????????? |
| ?#   """"""   #??????#      p            ????????? |
| ##   """"""   #??????########     ######?????????? |
|  #   """"""   #???????????????   ##??????????????? |
|  #   """"""   #????????????????  #???????????????? |
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| ????????#     #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Utility Shielding          33
Evasion (%)                64
Recoil Reduction           3
Matter Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              MobileNetworkNeutralizer
  Manual?         0
Play Time         00:51:48
  Cumulative      16.1 hours
  Start           2024.10.02 @ 22:29:05
  End             2024.10.03 @ 19:59:21
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 625865f0-f136-455f-9680-f3ad17c6566f