Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 12:55:17 Player: deMangler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (860) 860 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 2638 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Aluminum Leg Aluminum Leg Wheel Wheel Medium Matter Pod (0) Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Wheel Grenade Launcher Grenade Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 33 | 5 4 7 17 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads . | . . . . Leg 5 | 2 . . 3 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 6 | . . 2 4 Device . | . . . . Storage 3 | . . 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 2 4 7 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | . . 2 1 Ballistic Cannon 2 | . . . 2 Launcher 6 | . 2 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 2 1 12 Power 4 | . 1 . 3 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 6 | . 1 1 4 Highest Loss Streak 10 | . 2 1 10 Average Slot Usage (%) 75 | . 58 71 84 Engine 10 | . 5 6 14 Leg 16 | . 14 . 23 Wheel 8 | . 14 22 . Storage 7 | . . 6 10 Processor 3 | . . 6 4 Protection 4 | . . . 7 Energy Gun 5 | . 12 7 1 Ballistic Gun 4 | . . 8 5 Ballistic Cannon 4 | . . . 8 Launcher 9 | . 11 12 8 Naked Turns . | . . . . Heaviest Build 40 | 5 6 18 40 Greatest Support 51 | 20 20 20 51 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 4 4 6 6 Average Capacity 5 | 4 4 5 6 Most Carried 6 | 4 4 6 6 Average Carried 4 | 1 4 4 5 Final Capacity 6 | 4 4 6 6 Final Carried 6 | 4 4 5 6 Class Distribution -------------------- 56% | Mutant 13% | Bomber 13% | Scavenger-Skirmisher 11% | Skirmisher 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 864 | 250 25 219 370 Remotely . | . . . . Salvage Created 786 | 48 169 316 253 Parts 51 | 3 7 28 13 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | 1 5 6 9 Guns 5 | 1 2 2 . Cannons 4 | . . . 4 AOE 12 | . 3 4 5 Classes Destroyed 9 | 1 . 6 2 Worker 1 | . . . 1 Builder 2 | . . 2 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 3 | . . . 3 Grunt 14 | 1 5 5 3 Sentry 4 | . . 1 3 Best Kill Streak 7 | 1 3 7 4 Combat Bots Only 3 | 1 3 2 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2507 | 20 295 194 1998 Core 704 | 10 78 54 562 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 96 64 86 . Volleys Fired 56 | 2 16 18 20 Largest 3 | 2 2 3 3 Hottest 122 | 80 80 90 122 Shots Fired 119 | 4 24 46 45 Gun 62 | 4 20 29 9 Cannon 23 | . . . 23 Launcher 34 | . 4 17 13 Special . | . . . . Kinetic 47 | . . 15 32 Thermal 38 | 4 20 14 . Explosive 34 | . 4 17 13 Electromagnetic . | . . . . Robot Hit Streak 12 | 3 12 7 7 Robot Miss Streak 7 | . 1 3 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 81 | 3 19 31 28 Core Hits 69 | 2 8 24 35 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1852 | 32 153 775 892 Guns 353 | 32 66 196 59 Cannons 289 | . . . 289 Explosions 1180 | . 87 579 514 Melee . | . . . . Ramming 30 | . . . 30 Kinetic 424 | . . 76 348 Thermal 218 | 32 66 120 . Explosive 1180 | . 87 579 514 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 65 | . . 41 24 Projectiles . | . . . . Explosions 65 | . . 41 24 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 164 | . . 54 110 Shots 7 | . . 3 4 Rammed 19 | . . . 19 Targets Rammed 21 | . . . 21 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 429 | 48 197 126 429 Average Temperature 107 | 29 120 36 130 Received Heat Transfer 1197 | 12 147 66 972 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | 75 150 275 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 490 | 20 143 318 490 Initial 133 | . 13 59 133 Average 205 | 3 67 166 316 Maximum Alert Level 2 | . . 1 2 Low Security (%) 54 | 100 100 73 18 Level 1 30 | . . 26 49 Level 2 15 | . . . 31 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | 1 9 11 20 Peak Tracking Total 7 | 1 5 3 7 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . . 4 Successful 3 | . . . 3 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 895 | 82 199 161 453 Spaces Moved 598 | 62 152 119 265 Core 17 | 14 . . 3 Treads . | . . . . Legs 345 | 48 53 . 244 Wheels 236 | . 99 119 18 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 90 Average Speed 106 | 104 93 80 126 Slowest Speed 130 | 120 120 80 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 22 19 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 226 | . 27 120 79 Melee . | . . . . Projectile 3 | . . . 3 AOE 223 | . 27 120 76 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 740 | 73 182 147 338 Wait 11 | . 10 . 1 Move 595 | 61 151 118 265 Hop . | . . . . Pick Up 13 | 5 . 3 5 Fast Attach 14 | 4 2 3 5 Attach 9 | 1 . 3 5 Detach 6 | . . 1 5 Swap 10 | . 2 1 7 Drop 5 | . 1 . 4 Fire 56 | 2 16 18 20 Melee . | . . . . Ram 13 | . . . 13 Kick 8 | . . . 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 301 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 3) 443 | -9/Materials | Entered another Materials area 443 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 869 | -8/Materials | Core integrity fell below 50% 887 | -8/Materials | Core integrity fell below 20% 896 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00845_ Hrd. Medium Armor Plating destroyed. 00845_ Slammed into G-47 Trooper. 00846_ Acquired 43 matter. 00848_ System corrupted: Energy discharge (-34). 00853_ U-05 Engineer builds a Door. 00863_ Acquired 62 matter. 00864_ K-01 Serf collects debris. 00866_ Titanium Leg destroyed. 00875_ Slammed into Y-45 Defender. 00879_ Titanium Leg permanently disabled. 00879_ Destabilizing: Short circuit. 00880_ Broken Titanium Leg destroyed. 00880_ Slammed into Y-45 Defender. 00883_ Destabilizing: System corrupted (+2). 00884_ Slammed into Y-45 Defender. 00887_ G-47 Trooper destroyed. 00888_ Slammed into Y-45 Defender. 00889_ G-47 Trooper destroyed. 00890_ Acquired 47 matter. 00890_ Slammed into G-47 Trooper. 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[ #???# """ #? | | ??????????#!! * #???# #? | | ??????????#!! #???###########? | | ??????????#] ### ########### #??????????????? | | ??????????#]] #?# #?? ?##### #??????????????? | | ??????????#####?# ## ! ?#???# #??????????????? | | ????????????????# ## [ ????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Oops Remodeling Storm Trooper Challenges ------------ None Game ------ Seed RelayLobotomyArray Manual? 0 Play Time 00:41:06 Cumulative 2.7 hours Start 2020.12.19 @ 12:10:20 End 2020.12.19 @ 12:55:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b6637b3b-3759-4d5d-a8b3-df7a18f314bf