Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 18:46:41 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (993) 993 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2368 Bonus ------- None Cogmind --------- Core Integrity 215/400 Matter 252/300 Energy 84/160 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Light Cannon EMP Blaster Mace > --- INVENTORY (15) --- Ion Engine Ion Engine Hover Unit Hover Unit Hover Unit Improved Heat Sink Structural Scanner Light Armor Plating Light Armor Plating Heavy Assault Rifle Autogun Datajack Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Bore Cannon Mace > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Heavy Ion Engine Hover Unit Improved Heat Sink Structural Scanner Core Shielding Light Armor Plating Light Assault Rifle Heavy Assault Rifle Grenade Launcher Datajack Welding Torch [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 26 | 9 6 1 10 Power 3 | 1 1 . 1 Engine 2 | 1 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 4 3 . 2 Treads 2 | . 2 . . Leg . | . . . . Wheel 5 | 4 . . 1 Hover 2 | . 1 . 1 Flight . | . . . . Utility 6 | 2 2 . 2 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 1 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 2 | . . . 2 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . 2 . 5 Power . | . . . . Propulsion 3 | . 1 . 2 Utility 2 | . 1 . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes 1 | . . . 1 Average Backups 11 | 5 9 13 14 Power 2 | . 1 2 3 Propulsion 2 | 3 2 3 1 Utility 2 | . 2 3 3 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 15 | . 4 . 11 Power 3 | . 1 . 2 Propulsion 3 | . 2 . 1 Utility 5 | . 1 . 4 Weapon 2 | . . . 2 Tool/Special 2 | . . . 2 Average Slot Usage (%) 99 | . 99 100 99 Engine 3 | . 6 . . Core 9 | . 7 14 11 Treads 15 | . 9 14 21 Wheel 12 | . 18 14 6 Hover 1 | . . . 4 Device 3 | . 3 . 3 Storage 12 | . 14 14 11 Processor 5 | . 9 14 . Protection 2 | . . . 6 Ballistic Gun 15 | . 28 14 3 Ballistic Cannon 8 | . . . 17 Launcher 2 | . . 13 3 Impact Weapon 3 | . . . 7 Peak Build Rating 21 | 7 11 12 21 Average Rating 13 | 5 9 11 18 On Entrance 7 | . 7 11 12 Naked Turns . | . . . . Heaviest Build 44 | 13 27 29 44 Greatest Support 40 | 32 40 16 40 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 8 12 14 15 Average Carried 11 | 5 9 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 7 12 14 13 Class Distribution -------------------- 87% | Mutant 9% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1107 | 308 171 41 587 Remotely . | . . . . Salvage Created 1375 | 111 365 63 836 Parts 92 | 9 31 4 48 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 29 | . 12 1 16 Guns 14 | . 12 . 2 Cannons 9 | . . . 9 AOE 6 | . . 1 5 Classes Destroyed 10 | 2 3 1 4 Worker 1 | . . . 1 Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 4 | 1 . . 3 Operator 2 | . . . 2 Watcher 3 | . 2 . 1 Swarmer 11 | . 6 . 5 Grunt 12 | . 6 1 5 Sentry 6 | . . . 6 Best Kill Streak 10 | 3 3 2 10 Combat Bots Only 5 | . 3 1 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 141 | . 55 2 84 Missed 32 | . 14 1 17 Hits 109 | . 41 1 67 Projectile 109 | . 41 1 67 Critical Strikes 4 | . 1 . 3 Damage Taken 1242 | . 392 39 811 Core 307 | . 111 11 185 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 12 | . . . 12 Core Remaining (%) 75 | 100 . 51 . Volleys Fired 110 | 9 43 3 55 Largest 2 | 2 2 1 2 Hottest 81 | 40 40 30 81 Shots Fired 208 | 18 86 4 100 Gun 130 | 18 86 1 25 Cannon 70 | . . . 70 Launcher 8 | . . 3 5 Special . | . . . . Kinetic 200 | 18 86 1 95 Thermal . | . . . . Explosive 3 | . . 3 . Electromagnetic 5 | . . . 5 Robot Hit Streak 7 | 5 7 . 7 Robot Miss Streak 6 | 3 6 . 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 120 | 12 54 . 54 Core Hits 76 | 6 32 4 34 Critical Kills 9 | . 1 . 8 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 16 | . 1 . 15 Destroy 14 | . 1 . 13 Blast 2 | . . . 2 Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2092 | 95 459 94 1444 Guns 754 | 95 459 . 200 Cannons 819 | . . . 819 Explosions 519 | . . 94 425 Melee . | . . . . Ramming . | . . . . Kinetic 1573 | 95 459 . 1019 Thermal 145 | . . . 145 Explosive 94 | . . 94 . Electromagnetic 280 | . . . 280 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 6 3 . Message Errors 1 | . . 1 . Matter Fused 2 | . 2 . . Heat Flow Errors 3 | . 2 1 . Energy Discharges 2 | . 2 . . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles 13 | . . . 13 Explosions 2 | . . . 2 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 67 | . . 22 45 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | . 229 279 312 Average Temperature 64 | . 38 121 69 Received Heat Transfer 441 | . 126 9 306 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . . 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 162 | 10 101 49 162 Initial . | . . . . Average 34 | 1 38 14 37 Influence Increases 1046 | 15 398 49 584 Destroy 0b10 Robot/C 580 | . 240 20 320 Destroy 0b10 Robot/NC 70 | 15 10 5 40 Destroy Leader 158 | . 54 10 94 Successful Hack 23 | . 19 . 4 Disable Machine 60 | . . . 60 Destroy Structure 50 | . . 14 36 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 90 | . 75 . 15 Influence Decreases 884 | 15 395 52 422 Entered New Map 3 | . . 3 . Time Decay 821 | 15 375 49 382 Lost Part 60 | . 20 . 40 Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 8 | . 3 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 22 2 28 Peak Tracking Total 4 | . 4 2 4 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 14 | . 8 1 5 Terminals 11 | . 7 1 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 18 1 10 Successful 16 | . 11 . 5 Failed 13 | . 7 1 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 14 | . 10 1 3 Terminals 23 | . 15 1 7 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 6 . 3 Terminals 9 | . 6 . 3 Operators 1 | . 1 . . Skim 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 1 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . 15 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1769 | 23 1118 172 456 Optics 1046 | . 801 172 73 Structural 383 | . . . 383 Seismic 340 | 23 317 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2560 | 118 1133 172 1137 Spaces Moved 1487 | 80 810 98 499 Core 6 | 6 . . . Treads 261 | . 49 . 212 Legs . | . . . . Wheels 1220 | 74 761 98 287 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 115 115 Average Speed 130 | 92 107 115 175 Slowest Speed 240 | 100 240 115 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 4 97 27 43 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 51 | . . 19 32 Melee 2 | . . . 2 Projectile 20 | . . . 20 AOE 29 | . . 19 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1918 | 107 1000 153 658 Wait 234 | . 126 50 58 Move 1484 | 79 809 97 499 Hop . | . . . . Pick Up 29 | 8 8 2 11 Fast Attach 10 | 6 2 . 2 Attach 8 | 1 1 . 6 Detach 3 | . 1 . 2 Swap 22 | 2 5 1 14 Drop 15 | 2 5 . 8 Fire 110 | 9 43 3 55 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 14) 331 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Discovered new exit (range 18) 799 | -10/Materials | Identified exit to Mines 1119 | -10/Materials | Discovered new exit (range 4) 1143 | -10/Materials | Learned location of 1 exit from Storage 1174 | -10/Materials | Learned Storage trap positions 1193 | -10/Materials | Loaded intel: 15 trap records 1203 | -10/Materials | Learned location of 1 exit from Recycling 1225 | -10/Materials | Learned 4 Subcaves zone layouts 1252 | -10/Materials | Entered Mines 1253 | -10/Mines | Assembled infested the area 1258 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1344 | -10/Mines | Discovered new exit (range 11) 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1470 | -9/Materials | Repaired Hover Unit? 2456 | -9/Materials | Discovered new exit (range 6) 2561 | -9/Materials | Self-destructed Last Messages --------------- Lgt. Ion Engine. 02550_ R-06 Scavenger destroyed. 02550_ Chain reaction triggered in Faulty Hvy. Ion Engine. 02550_ S-10 Pest destroyed. 02552_ Destroyed Flight Unit. 02552_ Chain reaction triggered in Lgt. Ion Engine. 02554_ S-10 Pest IFF system glitched. 02554_ Flight Unit fried. 02554_ S-10 Pest destroyed. 02554_ Chain reaction triggered in Faulty Hvy. Ion Engine. 02555_ K-01 Serf collects debris. 02557_ W-16 Scout sends out distress signal. 02558_ Extracted 50 matter. 02559_ S-10 Pest destroyed. 02559_ R-06 Scavenger destroyed. 02559_ Door malfunctions. 02559_ Imp. Light Armor Plating destroyed. 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"""???????????????????? | | # #?????# #?????"""???????????????????? | | !# #?????# #????? ??????????????????? | | # #?????# #????? ????????????????????? | | ### #?????# #????? ????????????????????? | | ### #?????# #?????? ????????????????????? | | ??# #?????# #??????#????????????????????? | | ??##########?????+ #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 60% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeBiometalMantle Manual? 0 Play Time 00:26:45 Cumulative 53.8 hours Start 2025.09.15 @ 17:59:21 End 2025.09.15 @ 18:46:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b46a0e1e-d5ce-47a3-95d0-0f898bc2b0a5