Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.03 @ 13:37:38

Player: Seani

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (156)      156
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (85)                 85
              TOTAL SCORE: 1371

 Bonus
-------
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Visual Processing Unit
        Terrain Scanner
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (6) ----
  Light Ion Engine
        Flight Unit
        Flight Unit
        ECM Suite
        ECM Suite

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
          Sensor Array
          Terrain Scanner
>         --- WEAPON -----------
    Light Assault Rifle
          Mining Claw
>         --- INVENTORY --------
    Light Ion Engine
    Light Ion Engine
          ECM Suite
          ECM Suite
    Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 6   2   .   5   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   .   3   
    Device                 3    | .   1   .   2   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   .   5   
Average Slot Usage (%)     92   | .   92  100 90  
  Engine                   11   | .   14  14  9   
  Wheel                    23   | .   28  28  20  
  Device                   17   | .   8   14  22  
  Storage                  12   | .   14  14  11  
  Processor                3    | .   .   .   6   
  Ballistic Gun            14   | .   25  14  10  
  Slashing Weapon          8    | .   1   14  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 11  13  13  15  
  Greatest Support         32   | 32  32  32  32  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | 4   6   5   6   
  Average Carried          4    | 1   3   5   4   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            5    | 2   5   5   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           316  | 260 16  10  30  
  Remotely                 .    | .   .   .   .   
Salvage Created            194  | .   44  .   150 
  Parts                    13   | .   2   .   11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  6    | .   1   .   5   
  Melee                    2    | .   .   .   2   
  Guns                     4    | .   1   .   3   
Classes Destroyed          2    | .   1   .   1   
  Swarmer                  2    | .   .   .   2   
  Grunt                    4    | .   1   .   3   
Best Kill Streak           5    | .   1   .   5   
  Combat Bots Only         5    | .   1   .   5   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               900  | .   92  .   808 
  Core                     419  | .   17  .   402 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         96   | 100 .   93  .   
Volleys Fired              14   | .   3   .   11  
  Largest                  2    | .   2   .   1   
  Hottest                  40   | .   40  .   20  
Shots Fired                17   | .   6   .   11  
  Gun                      17   | .   6   .   11  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  17   | .   6   .   11  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   2   .   7   
  Robot Miss Streak        3    | .   3   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           13   | .   2   .   11  
  Core Hits                9    | .   2   .   7   
  Critical Hits            1    | .   .   .   1   
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Slashing                 3    | .   .   .   3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           148  | .   15  .   133 
  Guns                     76   | .   15  .   61  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    72   | .   .   .   72  
  Ramming                  .    | .   .   .   .   
  Kinetic                  76   | .   15  .   61  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 72   | .   .   .   72  
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        16   | .   12  .   16  
  Average Temperature      7    | .   8   .   7   
  Received Heat Transfer   393  | .   42  .   351 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             166  | .   45  73  166 
  Initial                  27   | .   .   17  27  
  Average                  35   | .   8   46  53  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   5   1   16  
  Peak Tracking Total      11   | .   2   1   11  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   2   .   8   
  Successful               9    | .   1   .   8   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              8    | .   .   .   8   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 8    | .   .   .   8   
  Insert Component         4    | .   .   .   4   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      50   | .   .   50  50  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   6   14  
  Total Damage             381  | .   .   125 256 
  Kills                    4    | .   .   2   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               453  | 54  104 74  221 
Spaces Moved               348  | 44  83  55  166 
  Core                     7    | 6   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   341  | 38  83  55  165 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 
  Average Speed            99   | 93  100 100 100 
  Slowest Speed            150  | 100 100 100 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 3   24  14  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      435  | 57  99  74  205 
  Wait                     42   | .   6   20  16  
  Move                     345  | 43  82  54  166 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 8   5   .   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 6   2   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     1    | .   1   .   .   
  Fire                     14   | .   3   .   11  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 4)
  159 | -10/Materials | Entered Mines
  202 | -10/Mines     | Discovered new exit (range 11)
  233 | -10/Mines     | Entered Materials
  233 | -9/Materials  | Accompanied by 2 allies
  233 | -9/Materials  | Evolved 2 slots: Utility x2
  238 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  312 | -9/Materials  | Build established: Mutant
  444 | -9/Materials  | Core integrity fell below 50%
  450 | -9/Materials  | Core integrity fell below 20%
  454 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00423_ S-10 Pest destroyed.
00427_ K-01 Serf collects debris.
00428_ S-10 Pest destroyed.
00430_ G-34 Mercenary suffers critical hit.
00430_ G-34 Mercenary destroyed.
00430_ K-01 Serf collects debris.
00431_ Acquired 30 matter.
00431_ Com. Wheel destroyed.
00435_ K-01 Serf collects debris.
00439_ Lgt. Assault Rifle destroyed.
00439_ G-34 Mercenary destroyed.
00439_ Com. Wheel destroyed.
00440_ K-01 Serf collects debris.
00441_ Lgt. Ion Engine destroyed.
00443_ K-01 Serf collects debris.
00444_ G-34 Mercenary destroyed.
00446_ K-01 Serf collects debris. <x2>
00449_ Mining Claw destroyed.
00452_ K-01 Serf collects debris.
00452_ Destroyed Lgt. Nuclear Core.

 Map 
-----
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| ????????????????????? ???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40

 Item Schematics 
-----------------
    Lgt. Ion Engine | -9/Materials | Scanalyzed
          ECM Suite | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkArchitectAmplifier
  Manual?         0
Play Time         00:11:20
  Cumulative      5.0 hours
  Start           2021.09.03 @ 13:29:27
  End             2021.09.03 @ 13:37:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c5a455b-9897-433e-aeb3-72af4ad61e17