Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:19:28

Player: VC94

Result: Destroyed by as-36526 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (346)      346
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 831

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     166/300
Energy                     68/100
System Corruption          7%
Temperature                Cool (15)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (8) ----
        Aluminum Leg
  Light Armor Plating

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
  Light Armor Plating
  Light Assault Rifle
  Light Assault Rifle
        Rocket Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   8   8   
  Power                    5    | 1   2   2   
    Engine                 4    | 1   2   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    4    | .   1   3   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   1   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  95  
  Engine                   13   | .   13  12  
  Leg                      27   | .   28  26  
  Device                   13   | .   12  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            21   | .   23  19  
  Launcher                 6    | .   4   8   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 10  13  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             7    | 4   6   7   
  Average Carried          3    | .   2   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            3    | .   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           429  | 228 62  139 
  Remotely                 .    | .   .   .   
Salvage Created            353  | .   201 152 
  Parts                    31   | .   23  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     10   | .   7   3   
  AOE                      4    | .   2   2   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Builder                  3    | .   2   1   
  Swarmer                  7    | .   7   .   
  Grunt                    6    | .   2   4   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        115  | .    59   56   
  Missed                   36   | .    24   12   
Damage Taken               1346 | .    333  1013 
  Core                     256  | .    59   197  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   43   | .    43   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              53   | .    30   23   
  Largest                  2    | .    2    2    
  Hottest                  53   | .    50   53   
Shots Fired                96   | .    53   43   
  Gun                      86   | .    50   36   
  Cannon                   .    | .    .    .    
  Launcher                 10   | .    3    7    
  Special                  .    | .    .    .    
  Kinetic                  86   | .    50   36   
  Thermal                  .    | .    .    .    
  Explosive                10   | .    3    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    4    15   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           57   | .    29   28   
  Core Hits                38   | .    24   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           963  | .    488  475  
  Guns                     435  | .    231  204  
  Cannons                  .    | .    .    .    
  Explosions               528  | .    257  271  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  435  | .    231  204  
  Thermal                  .    | .    .    .    
  Explosive                406  | .    135  271  
  Electromagnetic          122  | .    122  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    8    6    
  Projectiles              .    | .    .    .    
  Explosions               14   | .    8    6    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      101  | .    .    101  
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        70   | .    16   70   
  Average Temperature      20   | .    8    22   
  Received Heat Transfer   258  | .    18   240  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             277  | .   277 163 
  Initial                  7    | .   .   7   
  Average                  73   | .   70  91  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 87  100 
  Level 1                  7    | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   22  14  
  Peak Tracking Total      11   | .   7   11  
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               6    | .   6   .   
  Failed                   6    | .   6   .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Assault Status           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1089 | 55  678 356 
Spaces Moved               757  | 37  485 235 
  Core                     20   | 18  .   2   
  Treads                   .    | .   .   .   
  Legs                     737  | 19  485 233 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            120  | 118 120 120 
  Slowest Speed            190  | 150 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 3   59  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          59   | .   15  44  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      59   | .   15  44  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      859  | 48  538 273 
  Wait                     .    | .   .   .   
  Move                     755  | 36  484 235 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 6   11  6   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 6   4   6   
  Detach                   .    | .   .   .   
  Swap                     6    | .   4   2   
  Drop                     6    | .   5   1   
  Fire                     53   | .   30  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Repaired Grenade Launcher
  414 | -10/Materials | Discovered new exit (range 5)
  457 | -10/Materials | Discovered new exit (range 10)
  734 | -10/Materials | Entered Mines
  839 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1040 | -10/Mines     | Discovered new exit (range 4)
 1053 | -10/Mines     | Learned Materials emergency access door positions
 1059 | -10/Mines     | Assembled infested the area
 1064 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1066 | -10/Mines     | Core integrity fell below 50%
 1082 | -10/Mines     | Core integrity fell below 20%
 1090 | -10/Mines     | Destroyed by as-36526 with Assembled Rifle

 Last Messages 
---------------
D-53 Grenadier destroyed.
HV Slug penetrates Earth.
2H-U3K(h) destroyed.
Rocket Launcher destroyed.
Aluminum Leg destroyed.
Lgt. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Lgt. Nuclear Core destroyed.
The unstable cave ceiling collapses.
D-53 Grenadier destroyed.
The unstable cave ceiling collapses.
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+5).
The unstable cave ceiling collapses.
Structural Scanner destroyed.
System corrupted by crushing effect (+2).
Knocked back.
System corrupted: Component data lost.
as-96335 destroyed.
Switching to secondary target: as-11897.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              268
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              ThunderHellfireMinigun
  Manual?         0
Play Time         00:15:18
  Cumulative      1.1 hours
  Start           2024.04.02 @ 16:02:16
  End             2024.04.02 @ 16:19:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abe1ff25-4e00-4397-a132-fd6f418d5994