Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 13:31:38

Player: scoobysnack1

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (2435)     2435
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (711)                711
              TOTAL SCORE: 5481

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             384/550
Matter                     105/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (128)
Movement                   Treading (145)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (10) ---
  Advanced Treads
  Advanced Sensor Array
  Hardened Light Armor Plating
           Relay Coupler [NC] (22)
           Relay Coupler [Swarmer] (35)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Sentry] (19)
           Relay Coupler [Hunter] (12)
           Flak Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
  Advanced Treads
  Advanced Sensor Array
  Hardened Light Armor Plating
           Hardlight Generator
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Flak Cannon
           Datajack
           Scythe
[Rating: 32]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             89   | 6   18  22  40  3   
  Power                    9    | 1   4   1   2   1   
    Engine                 8    | 1   4   1   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   7   7   .   
    Treads                 18   | 2   2   7   7   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  39   | 1   5   8   23  2   
    Device                 23   | .   2   4   15  2   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             12   | .   1   3   8   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   7   6   8   .   
    Energy Gun             7    | 2   3   .   2   .   
    Energy Cannon          5    | .   .   4   1   .   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       5    | .   1   .   4   .   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 7    | .   1   1   2   3   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      3    | .   1   1   1   3   
Average Slot Usage (%)     98   | .   99  97  98  99  
  Engine                   13   | .   14  11  16  10  
  Treads                   28   | .   28  30  27  26  
  Device                   7    | .   8   3   8   8   
  Storage                  11   | .   14  11  9   9   
  Processor                6    | .   .   10  9   9   
  Protection               7    | .   5   7   9   9   
  Energy Gun               6    | .   15  1   1   .   
  Energy Cannon            4    | .   .   12  5   .   
  Ballistic Gun            2    | .   7   .   .   .   
  Ballistic Cannon         7    | .   4   6   10  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 10  30  35  49  49  
  Greatest Support         66   | 40  40  60  66  66  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  
  Most Carried             10   | 2   10  10  10  10  
  Average Carried          8    | 1   6   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 2   10  10  10  10  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           1712 | 175  401  355  554  227  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2638 | .    504  882  1065 187  
  Parts                    143  | .    24   55   58   6    
Haulers Intercepted        7    | .    2    2    3    .    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  49   | .   9   15  20  5   
  Melee                    1    | .   .   .   1   .   
  Guns                     11   | .   7   2   2   .   
  Cannons                  30   | .   .   10  15  5   
  AOE                      6    | .   2   2   2   .   
Classes Destroyed          10   | .   4   4   2   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  3    | .   .   1   2   .   
  Hauler                   7    | .   2   2   3   .   
  Recycler                 2    | .   1   .   1   .   
  Watcher                  9    | .   2   4   3   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    32   | .   9   10  9   4   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   10   | .   .   4   6   .   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           5    | .   4   3   5   2   
  Combat Bots Only         4    | .   4   3   4   2   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               3237 | .    468  682  1273 814  
  Core                     304  | .    95   43   107  59   
  Absorbed by Shields      114  | .    .    .    .    114  
Core Remaining (%)         83   | 100  62   89   .    .    
Volleys Fired              172  | .    43   42   65   22   
  Largest                  2    | .    2    2    2    2    
  Hottest                  112  | .    80   112  95   88   
Shots Fired                321  | .    80   80   119  42   
  Gun                      102  | .    74   9    19   .    
  Cannon                   211  | .    3    69   97   42   
  Launcher                 8    | .    3    2    3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  169  | .    40   23   64   42   
  Thermal                  34   | .    34   .    .    .    
  Explosive                8    | .    3    2    3    .    
  Electromagnetic          110  | .    3    55   52   .    
  Robot Hit Streak         17   | .    17   7    12   10   
  Robot Miss Streak        5    | .    5    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           216  | .    52   49   87   28   
  Core Hits                117  | .    27   31   49   10   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    6    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5524 | .    897  1464 2590 573  
  Guns                     1115 | .    723  102  290  .    
  Cannons                  3160 | .    45   1104 1438 573  
  Explosions               1069 | .    129  258  682  .    
  Melee                    176  | .    .    .    176  .    
  Ramming                  4    | .    .    .    4    .    
  Kinetic                  2136 | .    437  261  865  573  
  Thermal                  805  | .    287  218  300  .    
  Explosive                470  | .    129  40   301  .    
  Electromagnetic          1933 | .    44   945  944  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 176  | .    .    .    176  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            92   | .    12   55   17   8    
  Projectiles              60   | .    12   37   3    8    
  Explosions               32   | .    .    18   14   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    1    4    6    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    1    4    6    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      155  | .    10   68   77   .    
  Shots                    7    | .    1    3    3    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        353  | .    165  261  264  353  
  Average Temperature      82   | .    40   63   78   161  
  Received Heat Transfer   1272 | .    261  204  387  420  
  Effects                  6    | .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              12   | .    1    9    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1239 | .    839  200  200  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    4    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             448  | .   220 331 448 376 
  Initial                  201  | .   .   .   37  201 
  Average                  167  | .   49  178 259 288 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         51   | 100 92  58  14  .   
  Level 1                  47   | .   7   41  83  100 
  Level 2                  .    | .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   4   1   .   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           6    | .   1   2   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              98   | .   22  35  28  13  
  Peak Tracking Total      8    | .   4   5   5   8   
  Tactical Retreats        8    | .   .   5   3   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          7    | .   1   .   5   1   
  Max in Single Turn       1    | .   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          19   | .   9   4   6   .   
  Terminals                13   | .   7   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                65   | .   25  20  20  .   
  Successful               40   | .   13  14  13  .   
  Failed                   25   | .   12  6   7   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   16  7   9   .   
  Terminals                46   | .   21  14  11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   2   .   8   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             12   | .   5   5   2   .   
  Prototype ID Bank        5    | .   2   2   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   5   .   
  Scan Component           4    | .   1   .   3   .   
  Repair                   3    | .   1   .   2   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         13   | .   4   4   5   .   
  Terminals                11   | .   4   3   4   .   
    Assimilate             4    | .   1   1   2   .   
    Botnet                 7    | .   3   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
    Mechanics              1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Extract                1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   8   3   6   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     96   | .   26  .   70  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     8    | .   8   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   5   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      10   | .   .   10  10  .   
  Highest-Rated Ally       10   | .   .   10  10  .   
Total Orders               1    | .   .   1   .   .   
  FOLLOW                   1    | .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               5004 | 71   1675 1220 1658 380  
Spaces Moved               2307 | 40   822  549  729  167  
  Core                     3    | 3    .    .    .    .    
  Treads                   2304 | 37   822  549  729  167  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  145  
  Average Speed            158  | 151  160  160  158  145  
  Slowest Speed            160  | 160  160  160  160  145  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 4    96   38   49   34   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          87   | .    19   16   52   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    3    2    .    
  AOE                      82   | .    19   13   50   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  
Total                      3338 | 47   1110 813  1104 264  
  Wait                     656  | .    189  179  227  61   
  Move                     2303 | 39   821  548  728  167  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 2    19   6    11   5    
  Fast Attach              27   | 6    5    5    10   1    
  Attach                   7    | .    2    2    3    .    
  Detach                   3    | .    1    .    2    .    
  Swap                     55   | .    11   15   27   2    
  Drop                     65   | .    19   16   24   6    
  Fire                     172  | .    43   42   65   22   
  Melee                    6    | .    .    .    6    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 10)
  923 | -10/Materials | Discovered new exit (range 9)
 1202 | -10/Materials | Discovered new exit (range 9)
 1334 | -10/Materials | Repaired Grenade Launcher
 1389 | -10/Materials | Discovered new exit (range 8)
 1747 | -10/Materials | Entered another Materials area
 1747 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2399 | -9/Materials  | Discovered new exit (range 14)
 2621 | -9/Materials  | Discovered new exit (range 13)
 2649 | -9/Materials  | Identified exit to Mines
 2965 | -9/Materials  | Identified exit to Materials
 2967 | -9/Materials  | Entered another Materials area
 2967 | -8/Materials  | Accompanied by 1 ally
 2967 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3219 | -8/Materials  | Discovered new exit (range 6)
 3651 | -8/Materials  | Identified exit to Storage
 3989 | -8/Materials  | Discovered exit to Storage (range 5)
 4420 | -8/Materials  | Repaired Hrd. Light Armor Plating
 4460 | -8/Materials  | Repaired Shock Rifle
 4598 | -8/Materials  | Discovered new exit (range 14)
 4621 | -8/Materials  | Identified exit to Garrison
 4625 | -8/Materials  | Entered Garrison
 4633 | -8/Garrison   | Installed Relay Interface Framework
 4752 | -8/Garrison   | Triggered checkpoint
 4789 | -8/Garrison   | Garrison Relay disabled
 4858 | -8/Garrison   | Triggered checkpoint
 4950 | -8/Garrison   | Triggered checkpoint
 4975 | -8/Garrison   | Triggered checkpoint
 5000 | -8/Garrison   | Triggered checkpoint
 5005 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
04803_ Dropped Adv. Sensor Array.
04803_ Acquired Relay Coupler [Swarmer].
04806_ Dropped Scythe.
04806_ Acquired Relay Coupler [NC].
04916_ Destroyed Particle Gun.
04920_ G-47 Trooper destroyed.
04930_ Acquired 40 matter.
04950_ Beams of light sweep through the air. An alarm sounds.
04965_ G-47 Trooper destroyed.
04971_ Overheating: Energy bleed (-54).
04974_ G-47 Trooper suffers critical hit.
04974_ Destroyed Imp. Heat Sink.
04975_ Beams of light sweep through the air. An alarm sounds.
04976_ Overheating: Hardlight Generator damaged (-12).
04980_ Overheating: Energy bleed (-74).
04981_ Hardlight Generator destroyed.
04985_ Overheating: Adv. Treads damaged (-23).
04991_ Assault Cannon destroyed.
04997_ Adv. Treads destroyed.
05000_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
| ?????????????#  #??????????????????## ##?????????? |
| ?????????????#  #??????????????????#   #?????????? |
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|   ##  ##?????#  #??????????###???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           5
Particle Charging          15

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
      Cld. Ion Engine | -9/Materials | Scanalyzed
 Field Recycling Unit | -9/Materials | Extracted
    Hpw. Tractor Beam | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              ReactionMobileLance
  Manual?         0
Play Time         01:34:22
  Cumulative      33.1 hours
  Start           2021.04.08 @ 10:39:39
  End             2021.04.08 @ 13:31:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67f67f6e-8783-446b-a56e-5c49cee920ae