Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 13:31:38 Player: scoobysnack1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2435) 2435 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 5481 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 384/550 Matter 105/300 Energy 340/340 System Corruption 0% Temperature Cool (128) Movement Treading (145) Location -8/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (10) --- Advanced Treads Advanced Sensor Array Hardened Light Armor Plating Relay Coupler [NC] (22) Relay Coupler [Swarmer] (35) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (19) Relay Coupler [Hunter] (12) Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Advanced Treads Advanced Sensor Array Hardened Light Armor Plating Hardlight Generator Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Flak Cannon Datajack Scythe [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 89 | 6 18 22 40 3 Power 9 | 1 4 1 2 1 Engine 8 | 1 4 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 2 7 7 . Treads 18 | 2 2 7 7 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 39 | 1 5 8 23 2 Device 23 | . 2 4 15 2 Storage 3 | 1 2 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 12 | . 1 3 8 . Artifact . | . . . . . Weapon 23 | 2 7 6 8 . Energy Gun 7 | 2 3 . 2 . Energy Cannon 5 | . . 4 1 . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 5 | . 1 . 4 . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 7 | . 1 1 2 3 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 3 | . 1 1 1 3 Average Slot Usage (%) 98 | . 99 97 98 99 Engine 13 | . 14 11 16 10 Treads 28 | . 28 30 27 26 Device 7 | . 8 3 8 8 Storage 11 | . 14 11 9 9 Processor 6 | . . 10 9 9 Protection 7 | . 5 7 9 9 Energy Gun 6 | . 15 1 1 . Energy Cannon 4 | . . 12 5 . Ballistic Gun 2 | . 7 . . . Ballistic Cannon 7 | . 4 6 10 17 Naked Turns . | . . . . . Heaviest Build 49 | 10 30 35 49 49 Greatest Support 66 | 40 40 60 66 66 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 Most Carried 10 | 2 10 10 10 10 Average Carried 8 | 1 6 9 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 10 10 10 10 Class Distribution -------------------- 95% | Mutant 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1712 | 175 401 355 554 227 Remotely . | . . . . . Salvage Created 2638 | . 504 882 1065 187 Parts 143 | . 24 55 58 6 Haulers Intercepted 7 | . 2 2 3 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 49 | . 9 15 20 5 Melee 1 | . . . 1 . Guns 11 | . 7 2 2 . Cannons 30 | . . 10 15 5 AOE 6 | . 2 2 2 . Classes Destroyed 10 | . 4 4 2 . Worker 1 | . . 1 . . Builder 3 | . . 1 2 . Hauler 7 | . 2 2 3 . Recycler 2 | . 1 . 1 . Watcher 9 | . 2 4 3 . Swarmer 4 | . . . 4 . Grunt 32 | . 9 10 9 4 Duelist 1 | . . 1 . . Sentry 10 | . . 4 6 . Hunter 2 | . . . 1 1 Best Kill Streak 5 | . 4 3 5 2 Combat Bots Only 4 | . 4 3 4 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3237 | . 468 682 1273 814 Core 304 | . 95 43 107 59 Absorbed by Shields 114 | . . . . 114 Core Remaining (%) 83 | 100 62 89 . . Volleys Fired 172 | . 43 42 65 22 Largest 2 | . 2 2 2 2 Hottest 112 | . 80 112 95 88 Shots Fired 321 | . 80 80 119 42 Gun 102 | . 74 9 19 . Cannon 211 | . 3 69 97 42 Launcher 8 | . 3 2 3 . Special . | . . . . . Kinetic 169 | . 40 23 64 42 Thermal 34 | . 34 . . . Explosive 8 | . 3 2 3 . Electromagnetic 110 | . 3 55 52 . Robot Hit Streak 17 | . 17 7 12 10 Robot Miss Streak 5 | . 5 3 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 216 | . 52 49 87 28 Core Hits 117 | . 27 31 49 10 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5524 | . 897 1464 2590 573 Guns 1115 | . 723 102 290 . Cannons 3160 | . 45 1104 1438 573 Explosions 1069 | . 129 258 682 . Melee 176 | . . . 176 . Ramming 4 | . . . 4 . Kinetic 2136 | . 437 261 865 573 Thermal 805 | . 287 218 300 . Explosive 470 | . 129 40 301 . Electromagnetic 1933 | . 44 945 944 . Impact . | . . . . . Slashing 176 | . . . 176 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 92 | . 12 55 17 8 Projectiles 60 | . 12 37 3 8 Explosions 32 | . . 18 14 . Melee . | . . . . . Knockbacks 13 | . 1 4 6 2 Impact . | . . . . . Kinetic 13 | . 1 4 6 2 Secondary . | . . . . . Self-Inflicted Damage 155 | . 10 68 77 . Shots 7 | . 1 3 3 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 353 | . 165 261 264 353 Average Temperature 82 | . 40 63 78 161 Received Heat Transfer 1272 | . 261 204 387 420 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 12 | . 1 9 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1239 | . 839 200 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 448 | . 220 331 448 376 Initial 201 | . . . 37 201 Average 167 | . 49 178 259 288 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 51 | 100 92 58 14 . Level 1 47 | . 7 41 83 100 Level 2 . | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 4 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 22 35 28 13 Peak Tracking Total 8 | . 4 5 5 8 Tactical Retreats 8 | . . 5 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 7 | . 1 . 5 1 Max in Single Turn 1 | . 1 . 1 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 19 | . 9 4 6 . Terminals 13 | . 7 3 3 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 65 | . 25 20 20 . Successful 40 | . 13 14 13 . Failed 25 | . 12 6 7 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 32 | . 16 7 9 . Terminals 46 | . 21 14 11 . Fabricators . | . . . . . Repair Stations 10 | . 2 . 8 . Recycling Units 2 | . 2 . . . Scanalyzers 6 | . . 6 . . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 5 5 2 . Prototype ID Bank 5 | . 2 2 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 5 . Scan Component 4 | . 1 . 3 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 13 | . 4 4 5 . Terminals 11 | . 4 3 4 . Assimilate 4 | . 1 1 2 . Botnet 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 3 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 96 | . 26 . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 5004 | 71 1675 1220 1658 380 Spaces Moved 2307 | 40 822 549 729 167 Core 3 | 3 . . . . Treads 2304 | 37 822 549 729 167 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 158 | 151 160 160 158 145 Slowest Speed 160 | 160 160 160 160 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 96 38 49 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 87 | . 19 16 52 . Melee . | . . . . . Projectile 5 | . . 3 2 . AOE 82 | . 19 13 50 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3338 | 47 1110 813 1104 264 Wait 656 | . 189 179 227 61 Move 2303 | 39 821 548 728 167 Hop . | . . . . . Pick Up 43 | 2 19 6 11 5 Fast Attach 27 | 6 5 5 10 1 Attach 7 | . 2 2 3 . Detach 3 | . 1 . 2 . Swap 55 | . 11 15 27 2 Drop 65 | . 19 16 24 6 Fire 172 | . 43 42 65 22 Melee 6 | . . . 6 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 923 | -10/Materials | Discovered new exit (range 9) 1202 | -10/Materials | Discovered new exit (range 9) 1334 | -10/Materials | Repaired Grenade Launcher 1389 | -10/Materials | Discovered new exit (range 8) 1747 | -10/Materials | Entered another Materials area 1747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -9/Materials | Discovered new exit (range 14) 2621 | -9/Materials | Discovered new exit (range 13) 2649 | -9/Materials | Identified exit to Mines 2965 | -9/Materials | Identified exit to Materials 2967 | -9/Materials | Entered another Materials area 2967 | -8/Materials | Accompanied by 1 ally 2967 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3219 | -8/Materials | Discovered new exit (range 6) 3651 | -8/Materials | Identified exit to Storage 3989 | -8/Materials | Discovered exit to Storage (range 5) 4420 | -8/Materials | Repaired Hrd. Light Armor Plating 4460 | -8/Materials | Repaired Shock Rifle 4598 | -8/Materials | Discovered new exit (range 14) 4621 | -8/Materials | Identified exit to Garrison 4625 | -8/Materials | Entered Garrison 4633 | -8/Garrison | Installed Relay Interface Framework 4752 | -8/Garrison | Triggered checkpoint 4789 | -8/Garrison | Garrison Relay disabled 4858 | -8/Garrison | Triggered checkpoint 4950 | -8/Garrison | Triggered checkpoint 4975 | -8/Garrison | Triggered checkpoint 5000 | -8/Garrison | Triggered checkpoint 5005 | -8/Garrison | Self-destructed Last Messages --------------- 04803_ Dropped Adv. Sensor Array. 04803_ Acquired Relay Coupler [Swarmer]. 04806_ Dropped Scythe. 04806_ Acquired Relay Coupler [NC]. 04916_ Destroyed Particle Gun. 04920_ G-47 Trooper destroyed. 04930_ Acquired 40 matter. 04950_ Beams of light sweep through the air. An alarm sounds. 04965_ G-47 Trooper destroyed. 04971_ Overheating: Energy bleed (-54). 04974_ G-47 Trooper suffers critical hit. 04974_ Destroyed Imp. Heat Sink. 04975_ Beams of light sweep through the air. An alarm sounds. 04976_ Overheating: Hardlight Generator damaged (-12). 04980_ Overheating: Energy bleed (-74). 04981_ Hardlight Generator destroyed. 04985_ Overheating: Adv. Treads damaged (-23). 04991_ Assault Cannon destroyed. 04997_ Adv. Treads destroyed. 05000_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????## ##?????????? | | ?????????????# #??????????????????# #?????????? | | ???########### #################### #?????????? | | ???# ^ * #?????????? | | ???# ^ "! #?????????? | | ???# ^^ " "= #?????????? | | ???# #######++########################?????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | #??#! #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | = ????????????????????????????????????????? | | %=?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###########################???????????????? | | g @ #???????????????? | | ^^ ##########gg ### #???????????????? | | ####### #????????? #???????????????????? | | ## ##?????# #??????????###???????????????????? | | ??# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# ?????? #????????????????????????????????? | | ???# ?????? ????????????????????????????????? | | ???####??????# #????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed ReactionMobileLance Manual? 0 Play Time 01:34:22 Cumulative 33.1 hours Start 2021.04.08 @ 10:39:39 End 2021.04.08 @ 13:31:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f67f6e-8783-446b-a56e-5c49cee920ae