Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 14:48:36 Player: Great Hero J Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3394) 3394 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 8441 Bonus ------- High Alert Combat Kills 97 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Improved Heat Sink Structural Scanner Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (5) ---- Medium Treads Structural Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Transmission Jammer Improved Core Shielding Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Targeting Computer Hardened Medium Armor Plating Plasma Cannon Gauss Rifle [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . . . 3 1 2 Weapon . | . . . . . . . . Parts Attached 117 | 6 1 . 1 1 31 39 38 Power 21 | 1 . . . . 5 9 6 Engine 10 | 1 . . . . 1 6 2 Core 11 | . . . . . 4 3 4 Reactor . | . . . . . . . . Propulsion 26 | 2 . . . . 9 6 9 Treads 11 | . . . . . 5 3 3 Leg 9 | 2 . . . . 4 . 3 Wheel 1 | . . . . . . 1 . Hover 2 | . . . . . . . 2 Flight 3 | . . . . . . 2 1 Utility 44 | 1 1 . 1 1 9 14 17 Device 27 | 1 1 . 1 1 3 9 11 Storage 2 | . . . . . 1 . 1 Processor 6 | . . . . . 1 2 3 Hackware . | . . . . . . . . Protection 9 | . . . . . 4 3 2 Artifact . | . . . . . . . . Weapon 26 | 2 . . . . 8 10 6 Energy Gun 13 | 2 . . . . 5 3 3 Energy Cannon 4 | . . . . . . 3 1 Ballistic Gun 4 | . . . . . . 2 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 2 . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 1 2 4 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 53 | . . . . . 4 27 22 Power 14 | . . . . . 2 7 5 Propulsion 12 | . . . . . . 7 5 Utility 16 | . . . . . 2 5 9 Weapon 11 | . . . . . . 8 3 Highest Loss Streak 13 | . . . . . 2 7 13 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 5 4 4 4 6 7 7 Power . | . 1 1 1 1 . . . Propulsion 1 | 1 1 . . . 1 . 3 Utility 2 | . . . . 1 2 3 1 Weapon 2 | . 2 3 3 2 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 1 1 . 1 6 3 9 Power 2 | . . . . . 2 . . Propulsion 10 | . 1 1 . . 3 1 4 Utility 7 | . . . . . 1 1 5 Weapon 2 | . . . . 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 91 100 100 100 84 87 84 Engine 5 | . 14 14 14 14 1 4 4 Core 7 | . . . . . 14 7 6 Treads 10 | . . . . . 4 16 13 Leg 7 | . 28 28 28 28 13 . . Flight 2 | . . . . . . 2 3 Device 22 | . 19 28 28 28 15 26 18 Storage 3 | . . . . . 3 5 3 Processor 6 | . . . . . 3 6 13 Protection 4 | . . . . . 10 1 7 Energy Gun 10 | . 28 28 28 28 17 6 . Energy Cannon 3 | . . . . . . 4 6 Ballistic Gun 1 | . . . . . . 1 3 Peak Build Rating 62 | 6 7 7 14 22 37 49 62 Average Rating 33 | 4 6 7 12 14 27 35 47 On Entrance 14 | . 6 7 7 14 15 36 27 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 66 | 8 9 9 16 16 36 43 66 Greatest Support 86 | 20 20 20 20 20 40 76 86 Greatest Overweight (x) 11 | . . . . . 1 11 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 Average Capacity 7 | 5 5 5 5 5 6 8 7 Most Carried 10 | 5 5 5 5 5 10 10 10 Average Carried 6 | 2 4 4 4 4 6 7 7 Final Capacity 10 | 5 5 5 5 5 10 5 5 Final Carried 10 | 5 5 5 5 5 10 5 2 Class Distribution -------------------- 28% | Mutant 20% | Scavenger-Skirmisher 17% | Infiltrator-Skirmisher 14% | Scavenger-Mutant 7% | Infiltrator-Mutant 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Infiltrator-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2400 | 260 10 . . . 466 960 704 Remotely 10 | . 10 . . . . . . Salvage Created 4356 | 116 74 20 . . 1493 1674 979 Parts 259 | 12 3 4 . . 82 98 60 Haulers Intercepted 3 | . . . . . 1 1 1 Recyclers Shooed 8 | . . . . . . 6 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 68 | 1 . 1 . . 28 23 15 Melee 1 | . . . . . 1 . . Guns 27 | 1 . 1 . . 21 1 3 Cannons 20 | . . . . . . 8 12 AOE 14 | . . . . . 2 12 . Classes Destroyed 13 | 3 1 1 . . 3 3 2 Worker 13 | 1 . . . . 2 8 2 Builder 18 | . . . . . 3 13 2 Tunneler 4 | 3 . . . . . . 1 Hauler 3 | . . . . . 1 1 1 Recycler 13 | . 1 . . . 1 9 2 Mechanic 1 | . . . . . . 1 . Watcher 6 | . . . . . . 4 2 Swarmer 13 | . . 1 . . 6 3 3 Grunt 30 | 1 . . . . 16 13 . Sentry 7 | . . . . . 6 1 . Hunter 2 | . . . . . . . 2 Programmer 12 | . . . . . . 6 6 Assembled 4 | . . . . . . . 4 Best Kill Streak 17 | 4 1 1 . . 7 17 5 Combat Bots Only 6 | 1 . 1 . . 6 5 4 Max Kills in Single Turn 4 | 1 1 1 . . 2 4 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 605 | 4 . 4 . . 126 239 232 Missed 142 | 2 . 2 . . 26 65 47 Hits 463 | 2 . 2 . . 100 174 185 Melee 10 | . . . . . . . 10 Projectile 453 | 2 . 2 . . 100 174 175 AOE 10 | . . . . . . . 10 Critical Strikes 19 | . . . . . 6 6 7 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7952 | 32 . 15 . . 1434 3410 3061 Core 1582 | 11 . . . . 84 623 864 Absorbed by Shields 68 | . . . . . . 56 12 Redirected to Shielding 166 | . . . . . 72 . 94 Ignored by Resistances 297 | . . . . . . 46 251 Core Remaining (%) 71 | 95 . . . 95 84 11 . Volleys Fired 366 | 11 1 2 . . 105 169 78 Largest 2 | 2 2 2 . . 2 2 2 Hottest 145 | 80 80 80 . . 117 130 145 Shots Fired 609 | 22 2 4 . . 193 250 138 Gun 415 | 22 2 4 . . 189 127 71 Cannon 162 | . . . . . . 95 67 Launcher 29 | . . . . . 1 28 . Special 3 | . . . . . 3 . . Kinetic 79 | . . . . . . 20 59 Thermal 436 | . . . . . 158 199 79 Explosive 29 | . . . . . 1 28 . Electromagnetic 65 | 22 2 4 . . 34 3 . Robot Hit Streak 14 | 5 3 2 . . 14 8 14 Robot Miss Streak 6 | 1 . 1 . . 6 5 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 362 | 15 2 2 . . 129 128 86 Core Hits 202 | 5 1 2 . . 62 90 42 Critical Kills 3 | . . . . . 1 1 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . . . . 11 2 1 Burn 10 | . . . . . 9 1 . Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . . . . 1 Corrupt 1 | . . . . . 1 . . Smash 1 | . . . . . 1 . . Melee Attacks 4 | . . . . . 4 . . Impact 4 | . . . . . 4 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11018 | 271 30 24 . . 2538 5943 2212 Guns 4304 | 196 30 22 . . 2243 1070 743 Cannons 3099 | . . . . . . 1676 1423 Explosions 3409 | 75 . . . . 140 3194 . Melee 146 | . . . . . 146 . . Ramming 60 | . . 2 . . 9 3 46 Kinetic 667 | . . . . . . 132 535 Thermal 6413 | 75 . . . . 1881 2826 1631 Explosive 3114 | . . . . . 140 2974 . Electromagnetic 618 | 196 30 22 . . 362 8 . Impact 146 | . . . . . 146 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 1 4 9 Average Corruption 2 | . . . . . 1 2 3 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 73 | . . . . . 12 38 23 Message Errors 20 | . . . . . 3 10 7 Matter Fused 15 | . . . . . 4 8 3 Heat Flow Errors 8 | . . . . . . 6 2 Energy Discharges 8 | . . . . . 3 3 2 Data Loss (minor) 15 | . . . . . 1 7 7 Data Loss (major) 4 | . . . . . . 3 1 Misfires 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 677 | 10 . . . . 7 622 38 Projectiles 127 | . . . . . . 89 38 Explosions 543 | 10 . . . . . 533 . Melee 7 | . . . . . 7 . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 932 | 10 . . . . . 922 . Shots 18 | 1 . . . . . 17 . Rammed 9 | . . . . . 3 1 5 Targets Rammed 10 | . . 1 . . 3 1 5 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 559 | 102 18 18 . . 279 373 559 Average Temperature 95 | 39 12 12 . . 74 89 136 Received Heat Transfer 1536 | 12 . . . . 711 586 227 Effects 22 | . . . . . 7 1 14 Shutdowns 4 | . . . . . . . 4 Energy Bleed 4 | . . . . . 1 . 3 Interference 6 | . . . . . 6 . . Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 1 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 6 | . . . . . 3 3 . Combat Hostiles 5 | . . . . . 3 2 . Parts Melted 24 | . . . . . 7 12 5 Heat Transferred 10903 | 50 . . . . 4440 4022 2391 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 3 | . . . . . 1 3 1 Low Security (%) 70 | 100 100 100 . 100 54 67 81 Level 1 18 | . . . . . 45 4 18 Level 2 3 | . . . . . . 9 . Level 3 7 | . . . . . . 18 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 755 | 30 9 60 . . 365 755 361 Initial 361 | . 9 . . . . 162 361 Average 166 | 7 1 32 . . 162 228 120 Influence Increases 2905 | 40 10 60 . . 874 1401 520 Destroy 0b10 Robot/C 1280 | 20 . 20 . . 560 460 220 Destroy 0b10 Robot/NC 290 | 20 5 . . . 35 180 50 Destroy Leader 368 | . . 10 . . 142 130 86 Successful Hack 63 | . 5 . . . 2 46 10 Disable Machine 240 | . . . . . . 240 . Destroy Structure 199 | . . . . . 15 180 4 Partial Spotted 45 | . . . . . . . 45 Lose Combat Pursuer 420 | . . 30 . . 120 165 105 Influence Decreases 2780 | 25 25 50 10 . 517 1020 1133 Entered New Map 588 | . 6 . 10 . . 195 377 Time Decay 1822 | 25 19 50 . . 487 575 666 Lost Part 370 | . . . . . 30 250 90 Squads Dispatched 35 | . . . . . 4 20 11 Investigation 2 | . . . . . 1 . 1 Extermination 15 | . . . . . . 9 6 Reinforcement 13 | . . . . . 2 8 3 Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . 1 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 1 4 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . . . . . 5 4 2 Communications Jammed 7 | . . . . . . 7 . Distress Signals 5 | . . . . . . 5 . Times Spotted 123 | 1 3 3 . . 37 44 35 Peak Tracking Total 13 | 1 3 3 . . 6 4 13 Tactical Retreats 17 | . . 1 . . 5 8 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . . . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 16 | . . . . . . 16 . Max in Single Turn 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 28 | . 1 . 5 . 6 11 5 Terminals 13 | . 1 . . . 3 7 2 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 2 2 1 Scanalyzers 3 | . . . . . 1 1 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 95 | . 2 . 50 . 16 20 7 Successful 72 | . 2 . 50 . 5 11 4 Failed 22 | . . . . . 10 9 3 Catastrophic 4 | . . . . . 1 3 . Database Lockouts 1 | . . . . . 1 . . Manual 2 | . . . 2 . . . . Terminals 25 | . 2 . . . 7 12 4 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 11 | . . . . . 7 3 1 Scanalyzers 6 | . . . . . 2 3 1 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 62 | . 2 . 50 . 1 6 3 Record 53 | . 1 . 49 . . 3 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 2 | . . . . . 1 . 1 Investigation Status 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . . . . . 1 1 Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . . . 3 2 1 Process 1 | . . . . . 1 . . Report Inventory 5 | . . . . . 2 2 1 Scanalyzer 3 | . . . . . 1 2 . Retrieve Study 3 | . . . . . 1 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . . 6 7 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . 1 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 151 | . . . . . 151 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 9322 | 20 116 112 1043 186 1784 3369 2692 Optics 5552 | . . . . . 831 2642 2079 Sensors 2077 | . . . . 1 3 132 1941 Structural 5249 | . . . . . . 2863 2386 Traps 467 | . . . . . 467 . . Seismic 2257 | 20 116 112 1043 185 781 . . Cloaking 65 | . . . 8 . 57 . . Jamming 4742 | . . . . . . 2643 2099 ECM 886 | . . . . . . 886 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 10045 | 159 116 112 1043 186 2113 3606 2710 Spaces Moved 6889 | 97 91 87 857 122 863 2693 2079 Core 68 | 13 . . . . . 54 1 Treads 2137 | . . . . . 209 1172 756 Legs 1921 | 84 91 87 857 122 654 . 26 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2763 | . . . . . . 1467 1296 Fastest Speed 34 | 50 120 120 120 120 120 34 34 Average Speed 99 | 110 120 120 120 120 130 93 81 Slowest Speed 600 | 120 120 120 120 120 190 600 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . . . . . 1 13 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 6 22 26 93 24 52 54 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . . 3 5 . Terrain Destroyed 268 | 7 . . . . 18 242 1 Melee . | . . . . . . . . Projectile 10 | . . . . . 3 6 1 AOE 258 | 7 . . . . 15 236 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 9490 | 126 96 91 871 161 1641 3535 2969 Wait 1861 | 3 . . 12 36 557 558 695 Move 6854 | 96 90 86 856 121 862 2690 2053 Hop 14 | . . . . . . 1 13 Pick Up 116 | 10 2 1 1 1 37 28 36 Fast Attach 40 | 1 1 . . . 7 19 12 Attach 59 | 5 . . . . 14 17 23 Detach 8 | . . . . . 2 4 2 Swap 58 | . . . 1 2 22 22 11 Drop 88 | . 2 1 1 1 28 26 29 Fire 366 | 11 1 2 . . 105 169 78 Melee 4 | . . . . . 4 . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 9 | . . . . . 3 1 5 Escape Stasis 12 | . . . . . . . 12 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 160 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Met 8R-AWN 248 | -10/Materials | Discovered new exit (range 5) 264 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Entered Mines 279 | -10/Mines | Followed 8R-AWN into the Mines 300 | -10/Mines | Build established: Mutant 316 | -10/Mines | Found a hidden stash of uninstalled traps 382 | -10/Mines | Discovered new exit (range 5) 388 | -10/Mines | Entered Exiles 410 | -10/Exiles | Discovered new exit (range 14) 442 | -10/Exiles | Welcomed by 8R-AWN 459 | -10/Exiles | Met EX-HEX 523 | -10/Exiles | Met EX-BIN 538 | -10/Exiles | Aligned with FarCom system 539 | -10/Exiles | Given EX-Vault access code 609 | -10/Exiles | Opened EX-Vault 617 | -10/Exiles | Found Cloak of Protection 643 | -10/Exiles | Warned to stay clear of 0b10 Research branches 678 | -10/Exiles | Met EX-DEC 700 | -10/Exiles | Learned location of Zion (-6) 740 | -10/Exiles | Discovered new exit (range 14) 915 | -10/Exiles | Visited The Gauntlet 1230 | -10/Exiles | Learned about 8R-AWN's background 1431 | -10/Exiles | Left Exiles lab with Cloak of Protection 1431 | -10/Exiles | Entered Mines 1442 | -9/Mines | Discovered new exit (range 10) 1452 | -9/Mines | Learned Materials garrison access intel 1471 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1474 | -9/Mines | Found Prototype Device 1475 | -9/Mines | Identified Exp. Sensor Array 1617 | -9/Mines | Entered Materials 1617 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1618 | -8/Materials | Loaded intel: 1 garrison access location 1647 | -8/Materials | Central database locked down 2339 | -8/Materials | Build established: Scavenger-Mutant 3186 | -8/Materials | Garrison activated, responded to threat 3700 | -8/Materials | Discovered new exit (range 6) 3730 | -8/Materials | Entered Factory 3730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4012 | -7/Factory | Build established: Scavenger-Skirmisher 4493 | -7/Factory | Build established: Infiltrator-Skirmisher 5092 | -7/Factory | Lost 3 parts (1p1u1w) 6087 | -7/Factory | Build established: Infiltrator-Mutant 6157 | -7/Factory | Lost 3 parts (1p2n) 6198 | -7/Factory | Lost 5 parts (1p1n1u2w) 6243 | -7/Factory | Garrison activated, responded to threat 6467 | -7/Factory | Core integrity fell below 50% 6491 | -7/Factory | Lost 4 parts (2n1u1w) 6539 | -7/Factory | Core integrity fell below 20% 6560 | -7/Factory | Lost 7 parts (2p1n2u2w) 6930 | -7/Factory | First assault squad dispatched 7176 | -7/Factory | Discovered new exit (range 5) 7177 | -7/Factory | Identified exit to Factory 7203 | -7/Factory | Build established: Mutant 7336 | -7/Factory | Entered another Factory area 7336 | -6/Factory | Evolved 2 slots: Utility x2 7787 | -6/Factory | Build established: Scavenger-Skirmisher 8429 | -6/Factory | Lost 3 parts (3u) 9389 | -6/Factory | Assembled infested ambush trap array 9420 | -6/Factory | Core integrity fell below 50% 9440 | -6/Factory | Core integrity fell below 20% 9470 | -6/Factory | Lost 13 parts (3p3n4u3w) 9723 | -6/Factory | Garrison activated, responded to threat 9835 | -6/Factory | Build established: Scavenger-Scout 10046 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09988_ Field strength at 18. 09989_ Nuclear Pulse Thruster destroyed. 09990_ Stasis field depleted. 10006_ U-05 Engineer lays Concrete. 10012_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9N. 10019_ Adv. Sensor Array destroyed. 10022_ Destroyed Shock Rifle. 10025_ P-60 Hacker destroyed. 10027_ System corrupted: Heat flow error (+216). 10029_ Acquired Imp. Heat Sink. 10033_ Acquired 49 matter. 10036_ Slug penetrates Wall. 10042_ System corrupted: Component data lost. 10042_ Slug penetrates Wall. 10042_ VTOL Module destroyed. 10045_ Slug penetrates Wall. 10046_ Wall collapses. 10046_ Penetrated by Slug. 10046_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ##?????????????? | | ??????????????????????????????? ##?????????????? | | ?????????????????????????? ## ##?????????????? | | ??????????????????????????##+## ##?????????????? | | ??????????????????????###### ##?????????????? | | ????????????????###???###### ##?????????????? | | ????????????????## """"""" # ##?????????????? | | ????????????????## """"""" # ##?????????????? | | ????????????????## """"""" # ##?????????????? | | ????????????????## """"""" + # ?????????????? | | ????????????????## # # ?????????????? | | ????????????????## ! # + ?????????????? | | ????????????????## [ # # ?????????????? | | ????????????????## ! = !# # ?????????????? | | ????????????????#########@;# # ?????????????? | | ????????????????#########*hh # ?????????????? | | ???????????????????????#####+## # ?????????????? | | ??????????????????????? # # ??????" """ | | ????????????????????????"""" # # ?????? | | ?????????????????????? # ##?############# | | ????????????????????"""""""" # ##?############# | | ???????????????????? # # ? # | | ???????????????????? # # ?"" """ # | | ????????????????????########### H# """ """ # " | | ????????????????????## # # """ """ # " | | ????????????????????## """ ? # # # " | | ????????????????????## """ ? # # """ """ + " | | ????????????????????## """ # # """ """ # | | ????????????????????## # # """ """ # " | | ????????????????????## """ # # # " | | ????????????????????## """ # # # " | | ????????????????????## """ + # # " | | ????????????????????## # # # | | ##################??########### ######+#####+### | | ##################??########## | | ^ ##??????????## | | ^ ######## ############## | | ######## ############## | | ^ ##???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction DIY Cooler Deductive Reasoning Follow The Leader Hey, That's Mine! Power Corrupts Remodeling Resistances Are Futile Significant Disruption Sixth Sense Well Done Challenges ------------ None Game ------ Seed NuclearNanofilamentsBooster Manual? 0 Play Time 05:25:56 Cumulative 14.0 hours Start 2026.06.11 @ 17:33:26 End 2026.06.12 @ 14:48:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c7cd82e-1191-489a-b886-52436b6ef5d1