Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 10:25:31 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (239) 1195 Value Destroyed (8934) 8934 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (13544) 13544 TOTAL SCORE: 27773 Bonus ------- Super Gauntlet 7739 Triggered High Security 500 High Alert Combat Kills 4023 Follower Combat Kills 976 Entered Garrisons 400 Friendly Fire -94 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Long-range Proton Cannon Katana > --- INVENTORY (5) ---- Large Matter Pod (150) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Thermic Laser Gauss Rifle > --- INVENTORY -------- F-cell Engine F-cell Engine Armored Treads Armored Treads Armored Treads Heavy Treads Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Advanced System Restoration Module Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Long-range Proton Cannon Rocket Launcher Katana [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . 1 1 . 1 . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 162 | 6 10 20 10 5 21 7 29 8 46 Power 15 | 1 1 4 1 . 2 . 1 . 5 Engine 14 | 1 1 3 1 . 2 . 1 . 5 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 1 7 4 1 6 . 6 1 9 Treads 31 | 2 1 7 4 1 2 . 4 1 9 Leg . | . . . . . . . . . . Wheel 6 | . . . . . 4 . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 58 | 1 5 4 4 1 5 3 9 5 21 Device 28 | . 2 2 2 . 2 2 5 2 11 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 26 | . 2 2 2 1 2 1 4 3 9 Artifact . | . . . . . . . . . . Weapon 52 | 2 3 5 1 3 8 4 13 2 11 Energy Gun 35 | 1 3 4 1 2 5 2 8 2 7 Energy Cannon 3 | . . . . . 1 . 1 . 1 Ballistic Gun 2 | 1 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 1 . 1 1 2 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 . . . 1 Parts Lost 53 | . . 2 2 3 6 2 9 . 29 Power 4 | . . . . . 1 . 1 . 2 Propulsion 13 | . . . . 1 3 . 3 . 6 Utility 23 | . . 1 2 1 2 2 3 . 12 Weapon 13 | . . 1 . 1 . . 2 . 9 Highest Loss Streak 9 | . . 1 1 2 4 2 4 . 9 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 95 | . 99 99 100 99 88 82 88 97 93 Engine 7 | . 14 9 6 9 7 7 6 6 5 Treads 22 | . 28 33 27 27 11 . 8 25 21 Wheel 1 | . . . . . 8 15 8 . . Device 15 | . 12 11 18 18 15 13 20 25 14 Storage 8 | . 14 11 9 9 7 7 6 6 5 Processor 4 | . . . . . 3 7 6 6 7 Protection 10 | . 1 11 9 9 9 6 9 5 16 Energy Gun 21 | . 27 21 27 26 22 22 18 20 18 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 11 50 60 66 66 64 64 74 85 101 Greatest Support 125 | 40 40 60 60 60 80 56 112 106 125 Greatest Overweight (x) 6 | . 1 . 1 1 6 1 2 . . Average Overweight (x) . | . . . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 19 Most Carried 20 | 5 19 20 20 20 20 20 20 20 20 Average Carried 17 | 2 11 19 19 18 18 19 18 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 19 20 20 17 20 19 19 20 1 Class Distribution -------------------- 40% | Scavenger-Tank 30% | Mutant 19% | Gunner 4% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Gunner | -7/Garrison Tank | -6/Factory Gunner | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Matter Collected 2364 | 230 243 263 110 106 245 79 368 96 624 Remotely . | . . . . . . . . . . Salvage Created 10616 | . 415 1267 662 559 716 293 1160 . 5544 Parts 310 | . 32 81 24 12 29 20 44 . 68 Haulers Intercepted 12 | . 1 4 2 . 2 . . . 3 Recyclers Shooed 10 | . 1 1 3 . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Combat Hostiles Destroyed 215 | . 10 24 9 14 16 14 30 . 98 Melee 3 | . . . . . . . . . 3 Guns 154 | . 9 20 8 7 12 5 17 . 76 AOE 30 | . . 4 . 5 3 9 9 . . Classes Destroyed 19 | . 6 4 2 . 2 . 1 . 4 Worker 14 | . . 6 . . 4 . 1 . 3 Builder 7 | . . 2 . . . . 4 . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 12 | . 1 4 2 . 2 . . . 3 Recycler 2 | . 1 . . . . . 1 . . Mechanic 1 | . . . . . . . . . 1 Operator 4 | . 1 1 1 . . . . . 1 Watcher 8 | . 2 4 2 . . . . . . Swarmer 41 | . 5 3 . . 4 12 14 . 3 Saboteur 5 | . . . . . . . 1 . 4 Grunt 107 | . 5 13 4 13 9 2 6 . 55 Brawler 11 | . . . 1 1 . . . . 9 Duelist 5 | . . . . . 1 . 2 . 2 Sentry 26 | . . 8 3 . . . 4 . 11 Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . 1 . 1 . . . 3 Programmer 11 | . . . . . 1 . 3 . 7 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 30 | . 3 10 3 6 5 7 8 . 30 Combat Bots Only 30 | . 3 7 3 6 4 7 5 . 30 Max Kills in Single Turn 4 | . 1 4 1 3 2 3 3 . 3 Gunslinging 1 | . . . . 1 . 1 1 . 1 Exploded 3 | . . 2 . 3 2 3 3 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Damage Taken 13226 | . 446 806 461 636 1112 586 2290 . 6889 Core 1325 | . 103 122 13 42 95 82 112 . 756 Absorbed by Shields 88 | . . . . 9 . . 79 . . Reduced by Siege Mode 255 | . . . . . . . . . 255 Redirected to Shielding 205 | . . . . . 122 83 . . . Regen/Repaired (Parts) 1049 | . . 33 . . . . 20 . 996 Core Remaining (%) 78 | 100 58 69 . 90 . 74 . . . Volleys Fired 527 | . 47 83 31 28 52 15 71 7 193 Largest 3 | . 2 2 3 3 3 3 3 3 3 Hottest 243 | . 130 130 168 175 175 168 199 199 243 Shots Fired 1356 | . 94 162 89 71 144 32 168 21 575 Gun 1314 | . 94 158 89 65 138 28 146 21 575 Cannon 14 | . . . . . 1 . 13 . . Launcher 28 | . . 4 . 6 5 4 9 . . Special . | . . . . . . . . . . Kinetic 69 | . . . . . . . . . 69 Thermal 1245 | . 94 158 89 65 138 28 146 21 506 Explosive 28 | . . 4 . 6 5 4 9 . . Electromagnetic 14 | . . . . . 1 . 13 . . Robot Hit Streak 60 | . 9 15 15 6 9 8 27 20 60 Robot Miss Streak 7 | . 6 3 5 5 4 4 3 1 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 37 | . 1 2 . 2 4 1 3 . 24 Max Gunslinging Chain 2 | . 1 1 . 1 1 1 2 . 2 Shots Hit Robots 1050 | . 50 115 57 38 92 18 115 18 547 Core Hits 577 | . 17 55 24 33 40 18 74 3 313 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 86 | . 2 15 5 11 14 1 5 . 33 Burn 82 | . 2 15 5 11 14 1 5 . 29 Destroy 4 | . . . . . . . . . 4 Melee Attacks 29 | . . . . . 1 . 1 . 27 Impact . | . . . . . . . . . . Slashing 29 | . . . . . 1 . 1 . 27 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26588 | . 822 2566 1016 1168 2220 865 3337 463 14131 Guns 22130 | . 785 1995 983 622 1567 292 2171 463 13252 Cannons 25 | . . . . . 25 . . . . Explosions 3397 | . . 484 . 546 628 573 1166 . . Melee 699 | . . . . . . . . . 699 Ramming 337 | . 37 87 33 . . . . . 180 Kinetic 2225 | . . . . . . . . . 2225 Thermal 20081 | . 785 1995 983 622 1743 292 2171 463 11027 Explosive 3193 | . . 484 . 546 452 573 1138 . . Electromagnetic 53 | . . . . . 25 . 28 . . Impact . | . . . . . . . . . . Slashing 699 | . . . . . . . . . 699 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 3 3 7 Average Corruption 2 | . . . . . . . 1 1 2 Corruption Purged 11 | . . . . . . . 1 3 7 Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . 3 1 10 Message Errors 4 | . . . . . . . 1 . 3 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 150 | . . 9 . 32 16 43 35 . 15 Projectiles . | . . . . . . . . . . Explosions 135 | . . 9 . 32 16 43 35 . . Melee 15 | . . . . . . . . . 15 Knockbacks 3 | . . . 1 . . . . . 2 Impact 3 | . . . 1 . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 467 | . . . 99 130 97 40 101 . . Shots 15 | . . . 1 4 2 2 6 . . Rammed 34 | . 6 6 3 . . . . . 19 Targets Rammed 37 | . 6 8 3 . . . . . 20 Kicked . | . . . . . . . . . . Crushed 3 | . . 2 . . . . . . 1 Highest Temperature 741 | . 219 198 197 196 27 55 . . 741 Average Temperature 101 | . 100 92 76 99 7 17 . . 135 Received Heat Transfer 3825 | . 186 321 144 291 261 27 424 . 2171 Effects 24 | . . . . . . . . . 24 Energy Bleed 3 | . . . . . . . . . 3 Interference 4 | . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . 9 Siege Activations 5 | . . . . . . . . . 5 Total Turns 1813 | . . . . . . . . . 1813 Longest Duration 1003 | . . . . . . . . . 1003 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 29 | . 1 1 1 2 1 . 4 . 19 Combat Hostiles 28 | . 1 . 1 2 1 . 4 . 19 Parts Melted 156 | . 1 11 13 6 18 1 15 . 91 Heat Transferred 49621 | . 2035 5513 2479 2183 4516 703 4911 1018 26263 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Peak Influence 2219 | . 205 463 381 479 626 644 831 306 2219 Initial 338 | . . 10 169 7 251 270 338 290 74 Average 532 | . 41 147 189 267 420 447 528 220 1041 Maximum Alert Level 5 | . 1 2 1 2 2 2 3 1 5 Low Security (%) 31 | 100 99 73 40 44 . . . 38 1 Level 1 17 | . . 15 59 18 48 26 15 61 . Level 2 20 | . . 11 . 36 51 73 76 . 14 Level 3 17 | . . . . . . . 7 . 44 Level 4 10 | . . . . . . . . . 28 Level 5 . | . . . . . . . . . . High Security 3 | . . . . . . . . . 10 Max Security . | . . . . . . . . . . Squads Dispatched 77 | . 2 3 . . 5 . 9 . 58 Investigation 7 | . 1 1 . . 3 . . . 2 Extermination 11 | . . . . . 1 . 3 . 7 Reinforcement 13 | . 1 2 . . 1 . 2 . 7 Assault 27 | . . . . . . . 1 . 26 Garrison 19 | . . . . . . . 3 . 16 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 4 | . . . . . 1 . 1 . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Distress Signals 7 | . . 1 . . . . 2 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 343 | . 26 34 19 15 20 14 39 2 174 Peak Tracking Total 32 | . 4 5 4 5 5 7 7 1 32 Tactical Retreats 11 | . 1 1 1 2 . . 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Traps Triggered 11 | . 1 . . 2 . 4 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 15 | . . 15 . . . . . . . Reused 2 | . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . 2 . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Machines Disabled 16 | . . 4 2 . 3 . 1 . 6 Max in Single Turn 2 | . . 2 2 . 2 . 1 . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Machines Accessed 52 | . 6 9 5 . 7 . 6 . 19 Terminals 31 | . 6 6 4 . 3 . 2 . 10 Fabricators 4 | . . . . . 2 . . . 2 Repair Stations 7 | . . 1 . . . . 2 . 4 Recycling Units 8 | . . 2 . . 1 . 2 . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 138 | . 14 28 22 . 15 . 10 . 49 Successful 66 | . 5 18 10 . 5 . 4 . 24 Failed 71 | . 9 10 11 . 10 . 6 . 25 Catastrophic 14 | . . 1 3 . 3 . 2 . 5 Database Lockouts 1 | . . . 1 . . . . . . Manual 61 | . 14 17 15 . 6 . . . 9 Terminals 90 | . 14 22 18 . 6 . 5 . 25 Fabricators 7 | . . . . . 5 . . . 2 Repair Stations 20 | . . 2 . . . . 3 . 15 Recycling Units 15 | . . 4 . . 2 . 2 . 7 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 4 . 2 . . . . Terminal Hacks 34 | . 4 12 8 . 1 . 1 . 8 Robot Analysis 6 | . 2 1 2 . . . . . 1 Prototype ID Bank 5 | . 2 . 1 . 1 . . . 1 Terminal Index 2 | . . . 1 . . . . . 1 Repair Station Index 1 | . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . 1 Unreport Threat 7 | . . 2 3 . . . . . 2 Locate Traps 4 | . . 3 . . . . 1 . . Reprogram Traps 3 | . . 3 . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . . 2 . . . . . . 2 Fabricator Hacks 2 | . . . . . 1 . . . 1 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . Repair Station Hacks 13 | . . 2 . . . . 2 . 9 Scan Component 7 | . . 1 . . . . 1 . 5 Repair 6 | . . 1 . . . . 1 . 4 Recycling Unit Hacks 5 | . . 2 . . . . 1 . 2 Retrieve Components 5 | . . 2 . . . . 1 . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 10 | . 1 2 1 . 2 . . . 4 Terminals 6 | . 1 1 1 . 1 . . . 2 Track 1 | . . . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . . 1 . . 1 . . . 2 Fabricators 2 | . . . . . 1 . . . 1 Liberate 2 | . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . 1 Mask 2 | . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 45 | . 6 8 4 . 6 . 5 . 16 Full Trace Events 7 | . . 1 1 . 3 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . 4 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 1 . . . . 1 . 4 Time 258 | . . 26 . . . . 28 . 204 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . . . . . 2 . 11 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Total Allies 29 | . 1 . . . 5 . . 20 3 Largest Group 20 | . 1 1 1 1 4 4 . 20 20 Highest-Rated Group 701 | . 10 10 10 10 48 48 . 701 701 Highest-Rated Ally 50 | . 10 10 10 10 12 12 . 50 50 Total Orders 30 | . 4 8 5 10 3 . . . . STAY 19 | . 3 5 3 6 2 . . . . FOLLOW 11 | . 1 3 2 4 1 . . . . Ally Attacks 207 | . . . . . 2 34 . 26 145 Total Damage 5168 | . . . . . 34 377 . 632 4125 Kills 32 | . . . . . . 6 . 3 23 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Robot Analysis Total 6 | . 2 1 2 . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Turns Passed 15019 | 86 1854 2173 1593 464 1023 279 1380 654 5513 Spaces Moved 5853 | 47 775 972 597 143 459 147 843 338 1532 Core 2 | 2 . . . . . . . . . Treads 4754 | 45 775 972 597 143 141 . 211 338 1532 Legs . | . . . . . . . . . . Wheels 1097 | . . . . . 318 147 632 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 115 115 115 156 155 Average Speed 168 | 155 207 160 240 240 140 115 126 156 159 Slowest Speed 400 | 160 240 160 240 240 400 115 160 160 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 84 62 38 40 10 35 26 95 48 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 14 | . . . . . . 10 1 . 3 Terrain Destroyed 181 | . . 26 25 19 43 20 44 . 4 Melee 4 | . . . . . . . 1 . 3 Projectile 1 | . . . . . . . . . 1 AOE 176 | . . 26 25 19 43 20 43 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Total 9803 | 57 926 1433 690 208 729 229 1014 451 4066 Wait 2966 | . 59 312 28 29 158 28 48 81 2223 Move 5844 | 46 774 971 596 142 458 145 843 337 1532 Hop . | . . . . . . . . . . Pick Up 95 | 5 20 17 11 . 14 . 12 7 9 Fast Attach 48 | 6 2 4 1 . 8 . 12 3 12 Attach 56 | . 1 7 4 3 7 1 7 4 22 Detach 13 | . . 3 . . 3 . 1 2 4 Swap 58 | . 7 9 5 2 6 6 10 1 12 Drop 86 | . 10 19 11 . 15 2 8 9 12 Fire 527 | . 47 83 31 28 52 15 71 7 193 Melee 29 | . . . . . 1 . 1 . 27 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 37 | . 6 8 3 . . . . . 20 Escape Stasis 37 | . . . . 4 . 32 1 . . Rewire 7 | . . . . . 7 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 3) 700 | -10/Materials | Discovered new exit (range 13) 1213 | -10/Materials | Discovered new exit (range 16) 1376 | -10/Materials | Discovered new exit (range 16) 1941 | -10/Materials | Entered another Materials area 1941 | -9/Materials | Accompanied by 1 ally 1941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -9/Materials | Destroyed 7 combat bots 3055 | -9/Materials | Discovered new exit (range 15) 3451 | -9/Materials | Discovered new exit (range 5) 4091 | -9/Materials | Repaired Lgt. Treads 4114 | -9/Materials | Entered another Materials area 4114 | -8/Materials | Accompanied by 1 ally 4114 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4424 | -8/Materials | Build established: Scavenger-Tank 4994 | -8/Materials | Identified exit to Garrison 5404 | -8/Materials | Central database locked down 5577 | -8/Materials | Discovered new exit (range 16) 5707 | -8/Materials | Entered Garrison 5707 | -8/Garrison | Accompanied by 1 ally 5742 | -8/Garrison | Triggered checkpoint 5948 | -8/Garrison | Triggered checkpoint 5956 | -8/Garrison | Triggered checkpoint 6135 | -8/Garrison | Discovered new exit (range 15) 6171 | -8/Garrison | Entered Factory 6171 | -7/Factory | Accompanied by 1 ally 6171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6544 | -7/Factory | Lost 4 parts (1p2n1u) 6961 | -7/Factory | Discovered new exit (range 8) 6998 | -7/Factory | Identified exit to Garrison 7021 | -7/Factory | Build established: Gunner 7185 | -7/Factory | Fabricated S-27 Virus? 7194 | -7/Factory | Entered Garrison 7194 | -7/Garrison | Accompanied by 4 allies 7222 | -7/Garrison | Triggered checkpoint 7336 | -7/Garrison | Discovered new exit (range 9) 7346 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7365 | -7/Garrison | Triggered checkpoint 7407 | -7/Garrison | Triggered checkpoint 7445 | -7/Garrison | Destroyed 7 combat bots 7464 | -7/Garrison | Discovered new exit (range 8) 7473 | -7/Garrison | Entered Factory 7473 | -6/Factory | Evolved 2 slots: Utility x2 7715 | -6/Factory | Lost 4 parts (2n1u1w) 7883 | -6/Factory | Discovered new exit (range 5) 8097 | -6/Factory | Build established: Tank 8165 | -6/Factory | Discovered new exit (range 5) 8428 | -6/Factory | Cargo convoy interrupted 8523 | -6/Factory | First assault squad dispatched 8547 | -6/Factory | Repaired Adv. System Restoration Module? 8824 | -6/Factory | Lost 3 parts (1n1u1w) 8853 | -6/Factory | Sucked down chute 8853 | -6/Factory | Entered Waste 8854 | -6/Waste | Joined by Warlord forces that had cleared the area 9050 | -6/Waste | A Compactor rumbled back to life 9050 | -6/Waste | Spotted C-40 Crusher 9053 | -6/Waste | Allies destroyed C-40 Crusher 9059 | -6/Waste | Build established: Gunner 9150 | -6/Waste | A Compactor rumbled back to life 9150 | -6/Waste | Spotted C-40 Crusher 9152 | -6/Waste | Allies destroyed C-40 Crusher 9245 | -6/Waste | Discovered new exit (range 13) 9350 | -6/Waste | A Compactor rumbled back to life 9350 | -6/Waste | Allies destroyed C-40 Crusher 9507 | -6/Waste | Entered Factory 9507 | -6/Factory | Accompanied by 20 allies 9536 | -6/Factory | Garrison activated, responded to threat 10453 | -6/Factory | Discovered new exit (range 15) 10476 | -6/Factory | Discovered new exit (range 4) 10961 | -6/Factory | Discovered new exit (range 7) 10997 | -6/Factory | Discovered new exit (range 11) 11360 | -6/Factory | Spotted B-75 Beast 11402 | -6/Factory | Destroyed B-75 Beast 11492 | -6/Factory | Garrison activated, responded to threat 11623 | -6/Factory | Lost 3 parts (2u1w) 11727 | -6/Factory | Repaired Broken Hvy. Treads 11784 | -6/Factory | Repaired Hvy. Treads 11918 | -6/Factory | Discovered new exit (range 13) 12059 | -6/Factory | Repaired Rocket Launcher? 12107 | -6/Factory | Repaired Hrd. Medium Armor Plating 12286 | -6/Factory | Build established: Scavenger-Tank 12657 | -6/Factory | First assault squad dispatched 12745 | -6/Factory | Garrison activated, responded to threat 14212 | -6/Factory | Garrison activated, responded to threat 14449 | -6/Factory | High security lockdown imminent 14529 | -6/Factory | High security lockdown engaged 14730 | -6/Factory | Garrison activated, responded to threat 14934 | -6/Factory | Lost 9 parts (3n4u2w) 14943 | -6/Factory | Destroyed 30 combat bots 14945 | -6/Factory | Core integrity fell below 50% 14993 | -6/Factory | Lost 7 parts (1p1n2u3w) 15007 | -6/Factory | Core integrity fell below 20% 15020 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14957_ Acquired 16 matter. 14959_ Slammed into G-50 Soldier. 14959_ Hvy. Beamcaster destroyed. 14959_ Critical hit (Burn: +37). 14960_ Acquired 54 matter. 14960_ Hvy. Beamcaster destroyed. 14962_ Hvy. Treads destroyed. 14982_ Critical hit (Burn: +37). 14989_ Critical hit (Burn: +50). 14994_ G-67 Veteran destroyed. 14995_ Acquired 16 matter. 14996_ Arm. Treads destroyed. 14997_ F-cell Engine destroyed. 14998_ ZSPLUZG,N&HSLQRUVBPKRGTZBCCEYDE 14999_ ALERT: Heavy assault forces dispatched. 15004_ Broken Arm. Treads destroyed. 15005_ Adv. Heat Sink destroyed. 15009_ G-50 Soldier destroyed. 15010_ Hvy. Beamcaster destroyed. 15013_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?# ## ## """ ????????? | | ?# ## ## ??????????? | | ?############%##+#???????????? | | ????????????# %[#?#######???? | | ?????######## #? ] #???? | | ?????# # # = #???? | | ?????# # # #???? | | ?????# + + #???? | | ?????# " F" # # #???? | | ?????# """" # ##########??? | | ?????# # ##?# #??? | | ############# ### #??? | | #]=[[*[ #?# #??? | | # *%!==/ #?# ### #??? | | # "Y"*!%! #?# #####?# #??? | | # """l*%!%#?# ######## ##### | | #####g#####?# + # # | | ????#g####### # """ + + | | ????#l# # # """ # # | | ????#g# # # """ # # | | ????#h# """ # # !# # """ | | ????#Y#*""" # # # # """ | | ????#g#=""" # # # # """ | | ????#gY%[% # # ! # # | | ????#g#""% # # !! # ##### | | ????#@#"" # # # #???? | | ????#!#G # # # #???? | | ????#g#"" # # # #???? | | ????#%#"" # ######## #???? | | ????#%# # ######## #???? | | ????#%####### #??? | | ????#%##### #??? | | ????#%i +??? | | ????#!! *** #??? | | ????#%% = ** #??? | | ????#% %= ** #??? | | ????# ##### ! #??? | | ????# #???# ??? | | ????# #???# ###??? | | ????# #???####### ####+##????? | | ????# ??????????? #??????????? | | ????# ??????????? #??????????? | | ????# ????????????#??????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????? ???????????????????????? | | ????? ???????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed WeaponModifiedMaul Manual? 0 Play Time 01:21:15 Cumulative 1094.6 hours Start 2022.04.01 @ 14:09:08 End 2022.04.02 @ 10:25:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 774 Rogue 770 Adventurer 4 Explorer 0 Win Type - Total 119 Types 91/9/8/5/2/0/0/2/2 Lore% 94 Gallery% 97 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eccd6c6-0a37-497b-98a3-e1fa2c035b30