Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 18:37:15 Player: Solomon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2074) 2074 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 5571 Bonus ------- Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Sensor Array System Backup Module Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Minigun Power Maul Scythe > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Sensor Array System Backup Module Heavy Assault Rifle Minigun Assault Cannon Gauss Cannon Rocket Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . . . 2 . Parts Attached 86 | 7 8 4 7 20 32 8 Power 9 | 2 . . 1 3 2 1 Engine 8 | 2 . . 1 3 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 1 1 1 7 . Treads 2 | . . . . . 2 . Leg 12 | 2 2 1 1 1 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 1 . 3 8 . Device 6 | . 1 . . 1 4 . Storage 4 | 1 . . . . 3 . Processor 5 | . 1 1 . 2 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 48 | 2 4 2 5 13 15 7 Energy Gun 1 | 1 . . . . . . Energy Cannon 5 | . . . . 3 2 . Ballistic Gun 13 | 1 1 1 . 5 4 1 Ballistic Cannon 5 | . . . . . 2 3 Launcher 10 | . 3 . 3 1 1 2 Special Weapon . | . . . . . . . Impact Weapon 11 | . . 1 2 3 4 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 25 | . 1 . 1 4 9 10 Power 3 | . . . . . 1 2 Propulsion 8 | . . . 1 2 5 . Utility 4 | . . . . 1 1 2 Weapon 10 | . 1 . . 1 2 6 Highest Loss Streak 7 | . 1 . 1 1 7 7 Average Slot Usage (%) 87 | . 98 90 99 90 95 58 Engine 7 | . 14 11 11 9 6 5 Core 1 | . . . . . . 5 Treads 4 | . . . . . 11 . Leg 17 | . 28 30 32 32 16 . Device 8 | . 7 11 11 7 7 11 Storage 8 | . 14 11 11 9 7 6 Processor 10 | . 4 5 11 14 13 6 Energy Gun 1 | . 10 . . . . . Energy Cannon 2 | . . . . 1 4 . Ballistic Gun 7 | . 7 1 2 5 9 7 Ballistic Cannon 2 | . . . . . 2 7 Launcher 5 | . 9 18 11 4 3 1 Impact Weapon 5 | . . 1 7 6 6 4 Naked Turns . | . . . . . . . Heaviest Build 78 | 13 18 18 18 21 66 78 Greatest Support 56 | 20 26 39 39 49 56 3 Greatest Overweight (x) 25 | . 4 . . . 17 25 Average Overweight (x) 1 | . . . . . 1 22 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 Average Capacity 8 | 5 6 6 6 6 8 12 Most Carried 12 | 6 6 6 6 6 12 8 Average Carried 5 | 3 5 4 5 5 6 5 Final Capacity 12 | 6 6 6 6 6 12 12 Final Carried 7 | 6 5 6 6 6 7 3 Class Distribution -------------------- 42% | Mutant 32% | Assassin 18% | Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1620 | 186 197 95 182 188 713 59 Remotely . | . . . . . . . Salvage Created 1874 | . 364 172 201 387 658 92 Parts 108 | . 19 10 7 16 50 6 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . 1 . . 1 2 . Parts Field Recycled 13 | . . . . . 10 3 Retrieved Matter 62 | . . . . . 50 12 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 40 | . 7 4 5 7 14 3 Melee 2 | . . . . 1 1 . Guns 12 | . 5 1 1 3 2 . Cannons 8 | . . . . 1 4 3 AOE 15 | . 2 3 3 2 5 . Classes Destroyed 13 | . 4 1 . 2 6 . Worker 1 | . . . . . 1 . Builder 4 | . . . . . 4 . Tunneler 3 | . . . . 2 1 . Hauler 1 | . . . . . 1 . Recycler 3 | . 1 . . 1 1 . Watcher 8 | . 2 1 . . 4 1 Swarmer 7 | . 3 . . . 4 . Grunt 14 | . 4 3 3 2 1 1 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . . 1 . Sentry 9 | . . 1 2 4 2 . Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . 4 1 Best Kill Streak 6 | . 3 2 3 6 6 2 Combat Bots Only 4 | . 3 2 3 3 4 1 Max Kills in Single Turn 3 | . 2 2 1 2 3 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 2 1 1 2 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4199 | . 193 103 259 479 1213 1952 Core 1113 | . 40 27 46 61 75 864 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 84 . 81 88 89 . Volleys Fired 113 | . 18 14 7 24 31 19 Largest 4 | . 2 2 2 2 4 4 Hottest 150 | . 73 66 66 108 150 129 Shots Fired 230 | . 33 18 11 39 95 34 Gun 114 | . 28 10 5 16 46 9 Cannon 67 | . . . . 9 35 23 Launcher 49 | . 5 8 6 14 14 2 Special . | . . . . . . . Kinetic 140 | . 11 10 5 16 66 32 Thermal 24 | . . . . 9 15 . Explosive 38 | . 1 4 3 14 14 2 Electromagnetic 28 | . 21 4 3 . . . Robot Hit Streak 18 | . 5 6 16 18 17 12 Robot Miss Streak 4 | . 4 1 . 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 188 | . 19 13 13 35 81 27 Core Hits 104 | . 15 9 8 25 37 10 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 135 | . . . 14 35 78 8 Impact 128 | . . . 14 34 72 8 Slashing 5 | . . . . . 5 . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6264 | . 448 438 419 1124 3099 736 Guns 1262 | . 227 121 59 236 544 75 Cannons 1103 | . . . . 150 518 435 Explosions 2999 | . 221 317 300 667 1423 71 Melee 896 | . . . 60 71 614 151 Ramming 4 | . . . . . . 4 Kinetic 1944 | . 118 121 59 236 900 510 Thermal 913 | . 54 . . 150 709 . Explosive 2001 | . . 188 199 667 876 71 Electromagnetic 506 | . 276 129 101 . . . Impact 753 | . . . 60 71 471 151 Slashing 143 | . . . . . 143 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 445 | . 4 6 14 7 410 4 Projectiles 4 | . . . . . . 4 Explosions 349 | . 4 6 . 7 332 . Melee 92 | . . . 14 . 78 . Knockbacks 12 | . . . . . 4 8 Impact 3 | . . . . . 3 . Kinetic 9 | . . . . . 1 8 Secondary . | . . . . . . . Self-Inflicted Damage 388 | . 43 . 58 73 200 14 Shots 16 | . 3 . 3 3 6 1 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 327 | . 39 8 26 327 189 281 Average Temperature 72 | . 16 6 13 124 58 106 Received Heat Transfer 1299 | . 48 66 114 198 207 666 Effects 3 | . . . . 2 . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 7 | . 1 . 2 . 4 . Impact Corruptions 4 | . . . 1 . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 844 | . 100 . . 222 522 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 287 | . 227 206 200 287 217 41 Initial 111 | . . 24 67 66 111 16 Average 81 | . 59 84 183 171 83 14 Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 86 | 100 97 94 35 44 95 100 Level 1 13 | . 2 5 64 55 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . . 9 1 Investigation 1 | . 1 . . . . . Extermination 6 | . . . . . 5 1 Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 6 | . 1 1 . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 15 6 5 14 18 7 Peak Tracking Total 4 | . 4 3 3 4 4 3 Tactical Retreats 6 | . 2 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 15 | . 1 . 2 3 9 . Max in Single Turn 3 | . 1 . 2 1 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 1 . . 3 3 . Terminals 5 | . 1 . . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 22 | . 1 . . 11 10 . Successful 20 | . 1 . . 11 8 . Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 1 . . 3 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 7 . Scanalyzers 8 | . . . . 8 . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . 3 1 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . . . . . 7 . Recycle Component 1 | . . . . . 1 . Process 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer 8 | . . . . 8 . . Insert Component 4 | . . . . 4 . . Analyze 4 | . . . . 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 45 | . . . . . 45 . Retrieved Matter 45 | . . . . . 45 . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 128 | . . . . 128 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5585 | 114 605 301 303 733 2334 1195 Spaces Moved 2520 | 84 437 214 191 413 1092 89 Core 118 | 8 1 . . . 20 89 Treads . | . . . . . . . Legs 2402 | 76 436 214 191 413 1072 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 550 Average Speed 177 | 113 120 120 120 120 167 1150 Slowest Speed 1300 | 120 250 120 120 120 900 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 59 19 33 34 25 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 93 | . . . 10 26 54 3 Terrain Destroyed 402 | . 14 35 30 155 155 13 Melee 93 | . . . 10 26 54 3 Projectile 7 | . . . . 1 3 3 AOE 302 | . 14 35 20 128 98 7 Terrain Rammed 3 | . . . . . . 3 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3152 | 102 484 239 225 541 1392 169 Wait 193 | . 8 3 . 30 116 36 Move 2514 | 83 436 213 190 412 1091 89 Hop . | . . . . . . . Pick Up 65 | 12 6 4 4 11 26 2 Fast Attach 6 | . 3 . . 2 1 . Attach 38 | 6 2 2 2 6 14 6 Detach . | . . . . . . . Swap 42 | 1 3 2 5 12 17 2 Drop 39 | . 8 1 3 9 18 . Fire 113 | . 18 14 7 24 31 19 Melee 135 | . . . 14 35 78 8 Ram 7 | . . . . . . 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 3) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Discovered new exit (range 9) 1021 | -9/Materials | Entered Mines 1259 | -9/Mines | Discovered new exit (range 18) 1299 | -9/Mines | Received a Mining Laser from a helpful Derelict 1324 | -9/Mines | Entered Materials 1324 | -8/Materials | Accompanied by 1 ally 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1998 | -8/Materials | Discovered new exit (range 10) 2025 | -8/Materials | Identified exit to Factory 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Weapon x2 2351 | -7/Factory | Build established: Assassin 3314 | -7/Factory | Build established: Scavenger-Assassin 3672 | -7/Factory | Build established: Assassin 3693 | -7/Factory | Garrison activated, responded to threat 4008 | -7/Factory | Discovered new exit (range 21) 4048 | -7/Factory | Identified exit to Factory 4262 | -7/Factory | Lost 7 parts (1p4n2w) 4391 | -7/Factory | Entered another Factory area 4391 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4770 | -6/Factory | Build established: Skirmisher 5495 | -6/Factory | Core integrity fell below 50% 5521 | -6/Factory | Lost 7 parts (2p2u3w) 5541 | -6/Factory | Core integrity fell below 20% 5572 | -6/Factory | Build established: Mutant 5586 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05473_ R-10 Processor collects Hvy. Assault Rifle. 05483_ Field Recycling Unit destroyed. 05490_ Power Maul destroyed. 05496_ Slammed into G-50 Soldier. 05502_ U-05 Engineer builds a Wall. 05508_ System corrupted: Heat flow error (+169). 05514_ System corrupted: Assault Cannon targeting data glitched. 05514_ G-50 Soldier knocked back. 05524_ G-50 Soldier destroyed. 05528_ G-50 Soldier knocked back. 05544_ |MJT1B N0NIW8#S,PZSF3AB%DRX 05558_ Assault Cannon destroyed. 05562_ System corrupted: Matter fused (-9). 05573_ Slammed into G-50 Soldier. 05573_ Destabilizing: System corrupted (+2). 05578_ System corrupted: Energy discharge (-21). 05578_ Slammed into G-50 Soldier. 05579_ Acquired 26 matter. 05584_ Slammed into G-50 Soldier. 05584_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?#"" #??????????????????????????????????????? | | ?#"" #??????????????????????????????????????? | | ?#"T ##?????????????????????????????????????? | | ?#"" ##?????????????????????????????????????? | | ?#"" ##????????????##########???????????????? | | ?# #?????????????# ????????????????? | | ?# #?????????????# ?????????????????? | | ?# #?????????????# """""?????????????????? | | ?#####+#############+####g """"""????????????????? | | ??# #@ """""" ????????????? | | ??# # """""" #???????????? | | ??# +% #???????????? | | ??# # """""" #???????????? | | ??# # """""" ????????????? | | ??##### ########### # """""" ???????????????? | | ??????### ! # # """""" #???????????? | | ????????# # # !#???????????? | | ????????# + #############????????????? | | ????????# # #????????????????????????? | | ????????# # #????????????????????????? | | ????????# # #????????????????????????? | | ????????# # #????????????????????????? | | ????????# # #????????????????????????? | | ????????#######"### ???????????????????????? | | ??????????????##??# ??????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????#########+##???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed CompositeReclamationExpander Manual? 0 Play Time 01:55:07 Cumulative 38.3 hours Start 2021.02.14 @ 14:21:25 End 2021.02.14 @ 18:37:15 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a0f1986-ee54-498d-959d-f6557d50104c