Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 18:24:41 Player: TheGreatBorealis Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1375) 1375 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4250 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 9/100 System Corruption 9% Temperature Cool (2) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Small Storage Unit > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (6) ---- Light Regenerative Plating Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Heat Sink Medium Storage Unit Advanced Sensor Array Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon > --- INVENTORY -------- Armored Treads Improved Aluminum Leg Large Storage Unit Hacking Suite Lightning Gun Ion Burst Cannon Ion Burst Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Regenerative Plating Weapon Ion Burst Cannon Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 80 | . 16 19 14 3 28 Power 10 | . . 4 1 1 4 Engine 7 | . . 4 1 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 19 | . 4 4 . 1 10 Treads . | . . . . . . Leg 15 | . 4 4 . 1 6 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 3 | . . . . . 3 Utility 15 | . 4 1 5 1 4 Device 9 | . 3 1 4 1 . Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 36 | . 8 10 8 . 10 Energy Gun 9 | . 6 2 . . 1 Energy Cannon 18 | . . 4 6 . 8 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 8 | . 2 3 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Parts Lost 30 | . 2 3 . 2 23 Power 6 | . . 1 . 1 4 Propulsion 8 | . . . . 1 7 Utility 5 | . . . . . 5 Weapon 11 | . 2 2 . . 7 Highest Loss Streak 10 | . 1 3 . 2 10 Average Slot Usage (%) 90 | . 99 96 100 93 64 Engine 9 | . 14 10 11 12 2 Core 1 | . . . . . 6 Leg 26 | . 28 33 33 27 13 Flight 1 | . . . . . 4 Device 17 | . 13 22 22 27 9 Storage 9 | . 14 11 11 9 2 Hackware 2 | . . . . . 10 Energy Gun 8 | . 26 1 . . 1 Energy Cannon 10 | . . 14 21 18 7 Naked Turns . | . . . . . . Heaviest Build 44 | 12 18 25 33 41 44 Greatest Support 60 | 20 20 51 51 51 60 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 7 | . 7 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 7 7 7 6 4 Final Capacity 8 | 6 8 8 8 8 6 Final Carried 8 | 6 8 8 8 8 2 Class Distribution -------------------- 63% | Mutant 24% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1044 | 200 200 236 173 40 195 Remotely . | . . . . . . Salvage Created 1826 | . 352 308 654 113 399 Parts 120 | . 21 31 52 8 8 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 57 | . 8 12 14 5 18 Melee 1 | . . . . . 1 Guns 8 | . 5 1 . . 2 Cannons 37 | . . 3 14 5 15 AOE 11 | . 3 8 . . . Classes Destroyed 10 | . 4 3 1 . 2 Worker 2 | . . . 1 . 1 Builder 1 | . . 1 . . . Hauler 3 | . 2 1 . . . Recycler 3 | . . 1 2 . . Watcher 5 | . 2 1 2 . . Swarmer 24 | . 3 10 4 3 4 Grunt 9 | . 5 . 4 . . Sentry 11 | . . 2 6 2 1 Programmer 1 | . . . . . 1 Assembled 12 | . . . . . 12 Best Kill Streak 10 | . 4 6 7 2 10 Combat Bots Only 10 | . 3 5 4 2 10 Max Kills in Single Turn 3 | . 2 3 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 4592 | . 330 410 400 323 3129 Core 901 | . 67 10 56 29 739 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 73 . 83 94 . Volleys Fired 154 | . 31 22 29 15 57 Largest 2 | . 2 2 2 2 2 Hottest 200 | . 80 136 200 200 200 Shots Fired 261 | . 59 38 58 30 76 Gun 79 | . 54 9 . . 16 Cannon 166 | . . 22 55 30 59 Launcher 16 | . 5 7 3 . 1 Special . | . . . . . . Kinetic 4 | . . 4 . . . Thermal 208 | . 35 22 55 30 66 Explosive 16 | . 5 7 3 . 1 Electromagnetic 33 | . 19 5 . . 9 Robot Hit Streak 14 | . 11 14 11 4 8 Robot Miss Streak 8 | . 4 2 8 7 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 161 | . 34 19 36 22 50 Core Hits 100 | . 25 21 23 5 26 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4596 | . 670 922 1085 501 1418 Guns 684 | . 405 76 . . 203 Cannons 2807 | . . 224 1022 501 1060 Explosions 1031 | . 265 622 63 . 81 Melee . | . . . . . . Ramming 74 | . . . . . 74 Kinetic 17 | . . 17 . . . Thermal 3116 | . 240 224 1022 501 1129 Explosive 991 | . 225 622 63 . 81 Electromagnetic 398 | . 205 59 . . 134 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 103 | . 3 42 . 10 48 Projectiles 58 | . . . . 10 48 Explosions 45 | . 3 42 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . 78 44 31 . 18 Shots 7 | . 3 2 2 . . Rammed 10 | . . . . . 10 Targets Rammed 18 | . . . . . 18 Kicked 8 | . . . . . 8 Crushed . | . . . . . . Highest Temperature 400 | . 102 180 190 351 400 Average Temperature 91 | . 34 63 54 144 151 Received Heat Transfer 548 | . 99 63 90 54 242 Effects 2 | . . . . 1 1 Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 4291 | . 500 407 1225 600 1559 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 319 | . 192 217 319 245 122 Initial 134 | . . 20 97 134 63 Average 85 | . 37 108 128 154 58 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 91 | . 100 92 78 74 100 Level 1 8 | . . 7 21 25 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 2 . 1 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 11 15 18 7 23 Peak Tracking Total 10 | . 4 5 4 4 10 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 6 | . 1 1 3 1 . Max in Single Turn 2 | . 1 1 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 12 | . 4 1 3 1 3 Terminals 10 | . 4 1 3 1 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 12 2 7 1 8 Successful 14 | . 7 . 3 1 3 Failed 16 | . 5 2 4 . 5 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 14 | . 4 2 4 . 4 Terminals 26 | . 12 2 7 1 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 . 3 1 2 Part Schematic 1 | . . . . . 1 Open Door 1 | . . . 1 . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . . . 1 1 . Locate Traps 2 | . 1 . 1 . . Registered Components 1 | . . . . . 1 Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 1 2 . 3 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3225 | . 911 611 713 268 722 Spaces Moved 2017 | 1 603 337 327 120 629 Core . | . . . . . . Treads . | . . . . . . Legs 1601 | 1 603 337 327 120 213 Wheels . | . . . . . . Hover . | . . . . . . Flight 416 | . . . . . 416 Fastest Speed 37 | 120 120 120 130 130 37 Average Speed 108 | 120 120 126 130 130 73 Slowest Speed 200 | 120 120 130 130 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 2 75 32 64 14 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 34 | . . . 34 . . Terrain Destroyed 127 | . 23 57 34 . 13 Melee . | . . . . . . Projectile 7 | . . . 1 . 6 AOE 120 | . 23 57 33 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2735 | . 734 488 535 188 790 Wait 381 | . 63 92 145 44 37 Move 2007 | . 602 336 326 119 624 Hop 2 | . . . . . 2 Pick Up 34 | . 7 7 7 5 8 Fast Attach 26 | . 6 4 2 . 14 Attach 22 | . 1 5 . 3 13 Detach 8 | . 1 2 . . 5 Swap 32 | . 9 10 12 . 1 Drop 51 | . 14 10 14 2 11 Fire 154 | . 31 22 29 15 57 Melee . | . . . . . . Ram . | . . . . . . Kick 18 | . . . . . 18 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 792 | -10/Materials | Discovered new exit (range 11) 893 | -10/Materials | Discovered new exit (range 13) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Lost 3 parts (1p2w) 1417 | -9/Materials | Discovered new exit (range 3) 1523 | -9/Materials | Entered Storage 1812 | -9/Storage | Used back door to open Recycling access 1812 | -9/Storage | Discovered new exit (range 5) 2060 | -9/Storage | Found Prototype Protection 2061 | -9/Storage | Identified Lgt. Regenerative Plating 2205 | -9/Storage | Discovered new exit (range 6) 2236 | -9/Storage | Entered Materials 2236 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2337 | -8/Materials | Build established: Scavenger-Mutant 2494 | -8/Materials | Discovered new exit (range 9) 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Utility x2 2723 | -7/Factory | Lost 9 parts (1p2n2u4w) 3040 | -7/Factory | Build established: Hacker-Mutant 3071 | -7/Factory | Assembled infested ambush trap array 3094 | -7/Factory | Core integrity fell below 50% 3166 | -7/Factory | Core integrity fell below 20% 3185 | -7/Factory | Lost 10 parts (3p3n2u2w) 3191 | -7/Factory | Destroyed 10 combat bots 3226 | -7/Factory | Crushed by falling debris 3226 | -7/Factory | Smashed by cave-in Last Messages --------------- 03159_ as-22839 destroyed. 03166_ as-40647 destroyed. 03170_ as-63075 destroyed. 03175_ System corrupted: Heat flow error (+254). 03175_ Acquired 10 matter. 03179_ Acquired 4 matter. 03180_ Acquired Cld. Particle Cannon. 03189_ Acquired 13 matter. 03192_ Acquired Cld. Particle Cannon. 03197_ System corrupted: Matter fused (-10). 03212_ C-30 ARC bursts open, deploying its payload. 03212_ D-53 Grenadier unfolds itself. 03213_ Assembly Bed disabled. 03217_ Cld. Particle Cannon destroyed. 03221_ The unstable cave ceiling collapses. 03226_ Nuclear Reactor explodes. 03226_ The unstable cave ceiling collapses. 03226_ Crushed by falling debris. 03226_ Hacking Suite destroyed. 03226_ System corrupted by crushing effect (+2). 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