Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 19:33:00 Player: Parallel Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1124) 1124 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 3795 Bonus ------- Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Treading (255) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Treads Spiked Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer Hardened Light Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Armored Treads Armored Treads Armored Treads Flight Unit Flight Unit Large Matter Pod (150) Large Matter Pod (150) Sensor Array Seismic Detector Propulsion Shielding Makeshift Hacking Suite Hacking Drone Bay (1/1) Phasing AFG Shock Rifle High-powered Shock Rifle Datajack Heavy Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Spiked Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift ECM Suite Hardened Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Makeshift Sword > --- INVENTORY -------- Light Ion Engine Light Ion Engine Armored Treads Armored Treads Armored Treads Flight Unit Flight Unit Large Matter Pod Large Matter Pod Sensor Array Seismic Detector Propulsion Shielding Makeshift Hacking Suite Hacking Drone Bay Phasing AFG Shock Rifle High-powered Shock Rifle Datajack Heavy Hammer CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Makeshift ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 50 | 8 16 12 . 6 8 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 4 2 . . 4 Treads 7 | . 2 1 . . 4 Leg . | . . . . . . Wheel 5 | 2 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 3 4 5 . 5 1 Device 5 | 2 . . . 3 . Storage 4 | 1 2 1 . . . Processor 3 | . 1 . . 1 1 Hackware 1 | . . 1 . . . Protection 5 | . 1 3 . 1 . Artifact . | . . . . . . Weapon 14 | 2 6 3 . 1 2 Energy Gun 5 | 2 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 5 | . 4 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 14 | . 3 7 . . 4 Power 1 | . . 1 . . . Propulsion 4 | . 1 2 . . 1 Utility 4 | . . 3 . . 1 Weapon 5 | . 2 1 . . 2 Highest Loss Streak 3 | . 2 3 . . 1 To Critical Strikes 1 | . . . . . 1 Average Backups 15 | 2 10 11 14 15 19 Power 1 | . . . 1 1 1 Propulsion 4 | 1 3 3 4 4 4 Utility 6 | . 3 3 5 7 8 Weapon 2 | . 2 2 3 2 3 Tool/Special . | . . . . . . Unused Backups 15 | . 3 . . . 12 Power 1 | . . . . . 1 Propulsion 5 | . 1 . . . 4 Utility 3 | . 1 . . . 2 Weapon 5 | . 1 . . . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 99 93 100 99 97 Engine 11 | . 13 7 11 11 11 Treads 12 | . . 18 11 11 20 Wheel 10 | . 27 2 11 11 1 Device 4 | . 10 . . 3 4 Storage 11 | . 13 11 11 11 11 Processor 8 | . 3 11 11 11 7 Protection 15 | . . 17 22 18 19 Energy Gun 4 | . 9 . . . 8 Ballistic Gun 5 | . . 3 11 11 2 Ballistic Cannon 4 | . 18 11 . . . Impact Weapon 1 | . . 5 11 2 . Slashing Weapon 6 | . . . . 8 11 Peak Build Rating 35 | 9 9 15 12 30 35 Average Rating 19 | 5 7 11 12 18 31 On Entrance 10 | . 9 9 12 12 21 Naked Turns . | . . . . . . Heaviest Build 78 | 13 50 57 53 70 78 Greatest Support 48 | 26 26 40 10 10 48 Greatest Overweight (x) 6 | . 3 5 5 6 5 Average Overweight (x) 3 | . . 1 5 5 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 Most Carried 20 | 5 16 14 14 17 20 Average Carried 15 | 2 10 11 14 15 19 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 4 14 14 14 17 20 Class Distribution -------------------- 48% | Scavenger-Mutant 40% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1772 | 224 883 355 . 53 257 Remotely . | . . . . . . Salvage Created 1532 | 41 845 451 . . 195 Parts 104 | 7 64 28 . . 5 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . 2 13 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 23 12 . . 2 Melee 3 | . . 1 . . 2 Guns 6 | . 5 1 . . . Cannons 23 | . 15 8 . . . AOE 5 | . 3 2 . . . Classes Destroyed 12 | 1 9 1 . . 1 Worker 2 | . 1 1 . . . Builder 4 | . 4 . . . . Tunneler 5 | 2 2 1 . . . Hauler 1 | . 1 . . . . Recycler 5 | . 2 3 . . . Operator 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 19 | . 12 6 . . 1 Grunt 11 | . 8 3 . . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Subdweller 3 | . 3 . . . . Packrat 2 | . . . . . 2 Best Kill Streak 7 | 1 7 5 . . 1 Combat Bots Only 4 | . 4 4 . . 1 Max Kills in Single Turn 3 | 1 3 1 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 368 | . 74 125 3 . 166 Missed 113 | . 17 24 1 . 71 Hits 255 | . 57 101 2 . 95 Melee 2 | . . . . . 2 Projectile 253 | . 57 101 2 . 93 Critical Strikes 11 | . 2 5 . . 4 Damage Taken 2964 | . 763 1109 13 . 1079 Core 613 | . 203 227 . . 183 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 9 3 . . Core Remaining (%) 59 | 100 18 . . . . Volleys Fired 127 | 2 69 47 . . 9 Largest 2 | 2 2 2 . . 1 Hottest 95 | 80 95 95 . . 60 Shots Fired 237 | 4 138 84 . . 11 Gun 88 | 4 58 15 . . 11 Cannon 139 | . 78 61 . . . Launcher 10 | . 2 8 . . . Special . | . . . . . . Kinetic 153 | . 78 70 . . 5 Thermal 8 | . 2 6 . . . Explosive 10 | . 2 8 . . . Electromagnetic 66 | 4 56 . . . 6 Robot Hit Streak 9 | 2 9 6 . . 3 Robot Miss Streak 7 | . 7 4 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 151 | 2 74 52 . . 23 Core Hits 80 | 2 45 26 . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 9 | . 1 3 . . 5 Blast 3 | . 1 2 . . . Smash 1 | . . 1 . . . Sever 5 | . . . . . 5 Melee Attacks 31 | . . 7 . . 24 Impact 7 | . . 7 . . . Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks 2 | . . 1 . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3332 | 28 1505 1149 . . 650 Guns 644 | 28 482 62 . . 72 Cannons 1436 | . 706 730 . . . Explosions 584 | . 317 267 . . . Melee 668 | . . 90 . . 578 Ramming . | . . . . . . Kinetic 1484 | . 706 744 . . 34 Thermal 123 | . 75 48 . . . Explosive 527 | . 260 267 . . . Electromagnetic 530 | 28 464 . . . 38 Impact 90 | . . 90 . . . Slashing 578 | . . . . . 578 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . . . 35 Message Errors 11 | . . . . . 11 Matter Fused 6 | . . . . . 6 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 56 | . 1 55 . . . Projectiles 1 | . 1 . . . . Explosions 5 | . . 5 . . . Melee 50 | . . 50 . . . Knockbacks 9 | . 5 4 . . . Impact . | . . . . . . Kinetic 9 | . 5 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 109 | . 48 61 . . . Shots 5 | . 2 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 325 | 18 138 157 . . 325 Average Temperature 79 | 12 45 48 . . 108 Received Heat Transfer 621 | . 234 273 . . 114 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 248 | . 137 111 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 92 100 . . Level 1 2 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 221 | 5 199 221 35 . . Initial 50 | . . 50 35 . . Average 106 | 1 91 138 35 . . Influence Increases 1394 | 10 625 437 . . 322 Destroy 0b10 Robot/C 840 | . 400 240 . . 200 Destroy 0b10 Robot/NC 120 | 10 65 35 . . 10 Destroy Leader 180 | . 86 64 . . 30 Allied During Kill 52 | . . . . . 52 Successful Hack 62 | . 38 24 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 50 | . 21 29 . . . Lose Combat Pursuer 60 | . 15 15 . . 30 Influence Decreases 1372 | 10 504 467 56 35 300 Entered New Map 162 | . . 71 56 35 . Time Decay 955 | 10 389 326 . . 230 Lost Part 130 | . 30 70 . . 30 Lost Ally 40 | . . . . . 40 Purge Threat 85 | . 85 . . . . Squads Dispatched 5 | . 2 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 30 19 4 . 19 Peak Tracking Total 9 | . 4 6 4 . 9 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 7 5 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 18 20 . . . Successful 28 | . 13 15 . . . Failed 10 | . 5 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 30 | . 12 14 . 4 . Terminals 31 | . 16 15 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 4 . . . Robot Analysis 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 5 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 3 | . . 3 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 7 6 . . . Terminals 13 | . 7 6 . . . Botnet 5 | . 2 3 . . . Skim 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 9 | . 6 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 42 | . . 42 . . . Retrieved Matter 42 | . . 42 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 37 | . . . . . 37 Total Damage 812 | . . . . . 812 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1821 | 48 684 51 . 312 726 Terrain 135 | 6 78 51 . . . Seismic 732 | 48 684 . . . . ECM 1038 | . . . . 312 726 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6479 | 80 1007 725 5 2781 1881 Spaces Moved 3430 | 66 725 252 4 1622 761 Core 11 | 11 . . . . . Treads 763 | . . 184 . . 579 Legs . | . . . . . . Wheels 2656 | 55 725 68 4 1622 182 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 155 140 155 Average Speed 164 | 83 98 213 155 157 231 Slowest Speed 320 | 90 145 240 155 170 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 73 28 4 86 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 1 | . . . . . 1 Spaces Dug 2 | . . 2 . . . Terrain Destroyed 49 | . 15 34 . . . Melee 2 | . . 2 . . . Projectile . | . . . . . . AOE 47 | . 15 32 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4002 | 86 880 342 3 1842 849 Wait 269 | . 33 . . 203 33 Move 3425 | 65 724 251 3 1621 761 Hop . | . . . . . . Pick Up 59 | 11 21 13 . 7 7 Fast Attach 6 | . 2 . . . 4 Attach 28 | 7 7 11 . 2 1 Detach 2 | . 1 . . 1 . Swap 32 | 1 12 10 . 5 4 Drop 23 | . 11 3 . 3 6 Fire 127 | 2 69 47 . . 9 Melee 31 | . . 7 . . 24 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 3 exits: Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Identified exit to Subcaves 632 | -10/Materials | Learned Storage stockpile data 693 | -10/Materials | Learned location of 1 exit from Storage 743 | -10/Materials | Learned Storage terminal intel 781 | -10/Materials | Derelicts attacked the area 783 | -10/Materials | Discovered new exit (range 10) 785 | -10/Materials | Learned location of 2 exits from Mines 815 | -10/Materials | Identified exit to Materials 836 | -10/Materials | Learned 4 Materials zone layouts 851 | -10/Materials | Core integrity fell below 50% 973 | -10/Materials | Core integrity fell below 20% 1088 | -10/Materials | Entered another Materials area 1088 | -9/Materials | Evolved 2 slots: Utility x2 1089 | -9/Materials | Identified exit to Materials 1090 | -9/Materials | Identified exit to Mines 1198 | -9/Materials | Lost 3 parts (1n1u1w) 1545 | -9/Materials | Core integrity fell below 50% 1813 | -9/Materials | Entered Mines 1814 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1818 | -9/Mines | Entered Zion 2055 | -7/Zion | Build established: Scavenger-Mutant 2150 | -7/Zion | Received a visual enhancement algorithm 2152 | -7/Zion | Ran a visual enhancement algorithm 2208 | -7/Zion | Ran a visual enhancement algorithm 2479 | -7/Zion | Learned Factory emergency access door positions 2583 | -7/Zion | Found CR-A16's Pointy Stick 3043 | -7/Zion | Given the Hacking Drone Bay 3043 | -7/Zion | Found Prototype Device 3044 | -7/Zion | Identified Hacking Drone Bay 3624 | -7/Zion | Discovered new exit (range 8) 3668 | -7/Zion | Identified exit to Proximity Caves 3712 | -7/Zion | Found Prototype Device 3713 | -7/Zion | Identified Phasing AFG 4063 | -7/Zion | Met Imprinter 4097 | -7/Zion | Imprinted 4099 | -7/Zion | Declared Zion's savior 4343 | -7/Zion | Ran a visual enhancement algorithm 4599 | -7/Zion | Entered Proximity Caves 4599 | -6/Proximity Caves | Accompanied by 4 allies 4764 | -6/Proximity Caves | Spotter reported a threat 5013 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5040 | -6/Proximity Caves | Core integrity fell below 20% 5220 | -6/Proximity Caves | Build established: Derelict-Mutant 5315 | -6/Proximity Caves | Spotted B-75 Beast 5918 | -6/Proximity Caves | Build established: Mutant 6462 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6480 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06325_ System corrupted: Energy discharge (-89). 06336_ Acquired 5 matter. 06343_ System corrupted: Component data lost. 06420_ :AW#ERHGDSRCZFDNPNKP 06450_ HWV UJYOSN8WN WRNUE77MTK4 06461_ Penetrated by Slug. 06462_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06462_ B-48 Gladiator springs to life. 06462_ G-50 Soldier springs to life. 06466_ Y-64 Sentinel: "REQUESTING BACKUP." 06466_ S-27 Virus destroyed. 06472_ Lgt. Nuclear Core fries itself beyond repair. 06474_ G-50 Soldier Carbon-fiber Leg severed. 06477_ Shock Rifle destroyed. 06478_ VTOL Module fries itself beyond repair. 06478_ G-50 Soldier Lgt. Angular Momentum Engine severed. 06478_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????## ##??###### | | ?????????????????????????????????????# #### | | ????????????????????????????????????## | | ?????????????????????? #????????????# # | | ?????????????????????? ???????????## ### ## | | ?????????????????????? ##?????????# #### ##? | | ?????????????????????? ????????## #?####?? | | ?????????????????????? ????????# #??????? | | ?????????????????????? ????????# #??????? | | ??????????????????????# ????????# ##?????? | | ??????????????????????# ????????# ##????? | | ??????????????????????#$ ##?##????## ##???? | | ??????????????????????# #""??????## #???? | | ??????????????????????# # ????#### #???? | | ??????????????????????# ?????# ##???# | | ??????????????????????# ????# #???## | | ??????????????????????# #????# ### ##?## | | ??????????????????????#[* #????# ### #?# | | ??????????????????????#s%####### #?# | | ??????????????????????# =@ ## ##?# | | ?????????????????????##;# ## ###### #???# | | ????????????????????## ### # #???# | | ???????????????????## #?##?# " #???# | | ???????????######### ## #????# """" ##??# | | ???????????# #### ##???# " #?## | | ??????????# ####??## ##??# " ### | | ??????????## ##??????# #??# """ | | ???????????# #???????# ##?# """" | | ???????????# #???????# ### "" ### | | ???????????# ##??????## ## ### | | ???????????# ????????# # ## | | ???????????# ????????# ####### ## | | ???????????## ????????# ## ### ## ## | | ????????????##### ????????# ###### | | ????????????????###????????# #????# | | ?????????????????????##????## #????## | | ###????????????????## #?###### #?????## | | ##?????????????### ### #####??????## | | ##???????????## ## ##???????###=% | | #???????????# ## #??????## = | | ##??????????# #?## ##????## % % ## | | #???????###?# #??# ##?### ##? | | #?###### #?##% #??## ### #?# | | ### #??#[ #???# ##### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 377 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed DeepWaveArticulator Manual? 0 Play Time 00:51:18 Cumulative 33.9 hours Start 2025.10.14 @ 18:40:56 End 2025.10.14 @ 19:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 26 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4fab249-69ce-4878-aff6-7bde3d28dc1a