Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 16:22:18 Player: Mr.Manatee Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5892) 5892 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 10708 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 11/100 System Corruption 18% Temperature Cool (2) Movement Flying (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Nuclear Pulse Array > --- UTILITY (10) ----- Improved Heat Sink Hacking Suite Improved Field Recycling Unit > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Improved Core Analyzer Energy Filter Improved Thermal Shield Hacking Suite > --- WEAPON ----------- Neutron Cannon Neutron Cannon > --- INVENTORY -------- Advanced Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Energy Well Improved Field Recycling Unit Plasma Rifle Neutron Cannon Long-range Missile Launcher [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 8 | . . 2 2 2 . 2 . Weapon . | . . . . . . . . Parts Attached 175 | 6 10 20 29 33 46 25 6 Power 18 | 1 1 3 2 1 6 4 . Engine 14 | 1 1 3 2 1 4 2 . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 36 | 2 2 3 7 7 9 4 2 Treads 15 | . . . 6 7 2 . . Leg 15 | . . 3 . . 7 4 1 Wheel 5 | 2 2 . 1 . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 52 | 1 3 6 11 9 12 8 2 Device 26 | . . 1 5 3 8 7 2 Storage 6 | 1 2 1 . . 2 . . Processor 7 | . 1 2 1 1 1 1 . Hackware 4 | . . . . 3 1 . . Protection 9 | . . 2 5 2 . . . Artifact . | . . . . . . . . Weapon 69 | 2 4 8 9 16 19 9 2 Energy Gun 45 | 1 4 7 9 13 8 2 1 Energy Cannon 12 | . . . . 3 3 6 . Ballistic Gun 3 | 1 . 1 . . 1 . . Ballistic Cannon 3 | . . . . . 3 . . Launcher 5 | . . . . . 3 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 2 . 1 . Parts Lost 66 | . 3 2 11 8 22 8 12 Power 9 | . . . 1 . 5 2 1 Propulsion 12 | . 1 . 3 . 5 1 2 Utility 22 | . . . 3 3 7 3 6 Weapon 23 | . 2 2 4 5 5 2 3 Highest Loss Streak 9 | . 1 2 9 3 4 4 9 Average Slot Usage (%) 90 | . 95 99 81 98 82 90 77 Engine 7 | . 13 11 8 6 8 2 3 Treads 6 | . . . 12 14 4 . . Leg 8 | . . 21 2 . 10 15 11 Wheel 1 | . 27 . . . . . . Device 11 | . . . 14 14 11 21 21 Storage 7 | . 17 11 9 7 5 5 3 Processor 14 | . 8 21 13 11 13 16 15 Hackware 6 | . . . . 10 10 8 5 Protection 5 | . . 9 5 13 . . . Energy Gun 11 | . 26 21 15 14 4 . . Energy Cannon 2 | . . . . . 2 7 7 Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 25 35 56 64 74 55 55 Greatest Support 78 | 32 32 34 56 56 78 56 56 Greatest Overweight (x) 12 | . 1 8 10 1 12 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 9 10 8 Most Carried 10 | 4 6 10 10 10 10 10 8 Average Carried 8 | 2 5 9 7 9 8 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 4 4 9 9 10 10 8 . Class Distribution -------------------- 53% | Mutant 25% | Hacker-Mutant 11% | Hacker-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Matter Collected 2019 | 250 81 210 191 305 759 223 . Remotely . | . . . . . . . . Salvage Created 6221 | . 533 1528 1239 1094 1105 598 124 Parts 318 | . 27 100 54 55 43 29 10 Haulers Intercepted 7 | . 1 2 2 1 . 1 . Recyclers Shooed 3 | . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 122 | . 12 31 19 17 25 15 3 Melee 4 | . . . 4 . . . . Guns 62 | . 8 27 8 16 2 1 . Cannons 16 | . . . . . 10 6 . AOE 32 | . 4 3 6 . 9 7 3 Classes Destroyed 15 | . 3 4 3 2 2 1 . Worker 3 | . . . . 1 1 1 . Builder 7 | . . 2 1 1 2 1 . Tunneler 1 | . . . . . 1 . . Hauler 7 | . 1 2 2 1 . 1 . Recycler 3 | . . . 2 . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 7 | . . 2 . 2 1 . 2 Swarmer 11 | . . 4 . 1 2 4 . Grunt 76 | . 12 23 16 5 12 5 3 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . 1 1 1 . . Sentry 13 | . . 4 1 5 2 1 . Hunter 7 | . . . 1 3 3 . . Programmer 11 | . . . . 2 5 4 . Best Kill Streak 10 | . 3 6 7 5 6 10 4 Combat Bots Only 10 | . 3 6 7 5 4 10 3 Max Kills in Single Turn 4 | . 2 2 4 2 3 3 2 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 2 2 4 . 2 3 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Damage Taken 11512 | . 350 648 2786 1934 2739 1280 1775 Core 2409 | . 53 113 458 122 651 103 909 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 78 71 16 82 23 . . Volleys Fired 392 | . 32 68 55 72 100 58 7 Largest 2 | . 2 2 2 2 2 2 2 Hottest 180 | . 80 90 110 135 160 180 180 Shots Fired 664 | . 64 123 97 143 145 76 16 Gun 494 | . 64 123 97 143 50 17 . Cannon 153 | . . . . . 85 55 13 Launcher 17 | . . . . . 10 4 3 Special . | . . . . . . . . Kinetic 43 | . . . . . 43 . . Thermal 298 | . . . 18 132 63 72 13 Explosive 17 | . . . . . 10 4 3 Electromagnetic 306 | . 64 123 79 11 29 . . Robot Hit Streak 21 | . 7 18 21 14 12 16 6 Robot Miss Streak 4 | . 3 3 3 4 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 500 | . 43 99 80 112 104 52 10 Core Hits 308 | . 19 62 69 48 48 36 26 Critical Hits 7 | . . . . . 5 2 . Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 5 | . . . . . 4 1 . Melee Attacks 7 | . . . . . 7 . . Impact . | . . . . . . . . Slashing 7 | . . . . . 7 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16984 | . 951 1624 2044 2328 5339 3210 1488 Guns 6638 | . 604 1402 1245 2240 809 338 . Cannons 3892 | . . . . . 2101 1448 343 Explosions 5644 | . 346 204 692 88 1786 1424 1104 Melee 643 | . . . . . 643 . . Ramming 167 | . 1 18 107 . . . 41 Kinetic 1068 | . . . . . 1068 . . Thermal 7086 | . 346 204 566 2103 1358 2166 343 Explosive 4435 | . . . 413 88 1786 1044 1104 Electromagnetic 3585 | . 604 1402 958 137 484 . . Impact . | . . . . . . . . Slashing 643 | . . . . . 643 . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 1 . . 2 10 18 Average Corruption 3 | . . 1 . . 1 6 10 Corruption Purged . | . . . . . . . . Effects 64 | . . 4 . . 10 24 26 Message Errors 8 | . . 2 . . 2 1 3 Matter Fused 9 | . . . . . . 6 3 Heat Flow Errors 6 | . . . . . 1 2 3 Energy Discharges 10 | . . 1 . . 2 3 4 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . 1 . . 2 4 3 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . . 2 Misdirections 8 | . . . . . . 1 7 Targeting Errors 6 | . . . . . 2 4 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 820 | . 21 13 30 . 446 245 65 Projectiles 147 | . . . . . 80 36 31 Explosions 468 | . 21 13 28 . 163 209 34 Melee 205 | . . . 2 . 203 . . Knockbacks 14 | . . . 1 . 13 . . Impact 1 | . . . 1 . . . . Kinetic 12 | . . . . . 12 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 452 | . 28 34 210 . 163 . 17 Shots 9 | . 1 1 5 . 2 . . Rammed 65 | . 1 1 42 . . . 21 Targets Rammed 69 | . 1 2 45 . . . 21 Kicked 1 | . . 1 . . . . . Crushed 3 | . . . 3 . . . . Highest Temperature 460 | . 238 260 369 418 396 460 140 Average Temperature 107 | . 81 72 139 55 143 197 69 Received Heat Transfer 3441 | . 180 231 1395 603 417 153 462 Effects 17 | . 1 2 1 2 7 4 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 6 | . 1 1 1 . 2 1 . Interference 8 | . . 1 . 2 3 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . 1 1 . 3 . . Combat Hostiles 5 | . . 1 1 . 3 . . Parts Fried 11 | . 2 4 4 . 1 . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 3 | . . . . 1 1 1 . Combat Hostiles 3 | . . . . 1 1 1 . Parts Melted 19 | . 1 . . 7 6 5 . Heat Transferred 10629 | . 450 300 1018 4103 2235 2298 225 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . 5 2 3 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Peak Influence 449 | . 192 449 443 157 230 361 221 Average Influence 134 | . 71 253 233 74 95 185 114 Maximum Alert Level 2 | . . 2 2 . 1 1 1 Low Security (%) 77 | 100 100 39 43 100 91 45 99 Level 1 17 | . . 41 42 . 8 54 . Level 2 4 | . . 19 14 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 40 | . 4 8 4 6 11 5 2 Investigation 19 | . 2 5 2 4 3 1 2 Extermination 8 | . . . . 2 5 1 . Reinforcement 13 | . 2 3 2 . 3 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . 1 . . 1 2 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Distress Signals 6 | . . 1 1 2 1 . 1 Communications Jammed 27 | . . . 23 . 4 . . Distress Signals 27 | . . . 23 . 4 . . Times Spotted 191 | . 20 38 36 22 34 19 22 Peak Tracking Total 12 | . 4 4 11 5 4 9 12 Tactical Retreats 14 | . 3 3 3 . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Machines Disabled 14 | . 1 . 4 1 4 3 1 Max in Single Turn 4 | . 1 . 3 1 4 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Machines Accessed 51 | . 4 9 5 17 6 8 2 Terminals 30 | . 3 7 3 8 2 5 2 Fabricators 7 | . . . . 4 1 2 . Repair Stations 5 | . 1 1 . 1 2 . . Recycling Units 5 | . . 1 1 1 1 1 . Scanalyzers 3 | . . . 1 2 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 156 | . 11 26 11 58 21 17 12 Successful 90 | . 5 11 8 36 13 9 8 Failed 62 | . 5 14 2 21 8 8 4 Catastrophic 8 | . 1 1 . 4 1 . 1 Database Lockouts 4 | . 1 1 1 1 . . . Manual 71 | . 7 23 6 13 1 8 13 Terminals 88 | . 7 22 8 22 5 12 12 Fabricators 18 | . . . . 12 3 3 . Repair Stations 22 | . 4 2 . 6 10 . . Recycling Units 12 | . . 2 1 4 3 2 . Scanalyzers 13 | . . . 2 11 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 31 | . 1 8 3 7 1 5 6 Part Schematic 2 | . . . . 1 . 1 . Robot Analysis 15 | . 1 4 1 2 . 3 4 Open Door 2 | . . . . . . . 2 Terminal Index 2 | . . . 1 1 . . . Alert Level 2 | . . 1 . 1 . . . Unreport Threat 7 | . . 2 1 2 1 1 . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks 9 | . . . . 8 1 . . Network Status 3 | . . . . 2 1 . . Load Schematic 3 | . . . . 3 . . . Build 3 | . . . . 3 . . . Repair Station Hacks 19 | . 4 2 . 4 9 . . Scan Component 10 | . 2 1 . 2 5 . . Repair 9 | . 2 1 . 2 4 . . Recycling Unit Hacks 5 | . . 1 1 1 1 1 . Retrieve Components 5 | . . 1 1 1 1 1 . Scanalyzer 13 | . . . 2 11 . . . Insert Component 6 | . . . 1 5 . . . Analyze 7 | . . . 1 6 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . . . 2 5 1 3 2 Terminals 10 | . . . 2 4 . 2 2 Botnet 10 | . . . 2 4 . 2 2 Fabricators 3 | . . . . 1 1 1 . Report 3 | . . . . 1 1 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 48 | . 3 9 4 16 6 8 2 Full Trace Events 15 | . 2 4 1 3 2 1 2 Feedback Events 3 | . . 1 . 1 . 1 . Corruption 2 | . . 1 . . . 1 . Hackware Fried 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 1 6 . 1 . Parts Built 3 | . . . . 3 . . . Matter 588 | . . . . 588 . . . Time 235 | . . . . 235 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 9 | . 2 1 . 2 4 . . Time 233 | . 52 26 . 47 108 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . . 2 2 10 3 3 . Parts Scanalyzed 6 | . . . 1 5 . . . Part Schematics Acquired 6 | . . . 1 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Total Allies 3 | . . . 1 . . . 2 Largest Group 2 | . . . 1 . . . 2 Highest-Rated Group 62 | . . . 16 . . . 62 Highest-Rated Ally 31 | . . . 16 . . . 31 Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 5 . . . 17 Total Damage 272 | . . . 42 . . . 230 Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Robot Analysis Total 15 | . 1 4 1 2 . 3 4 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Turns Passed 8896 | 76 612 1224 936 2416 2181 925 526 Spaces Moved 4498 | 72 421 668 375 1021 870 546 525 Core 210 | 17 . 3 3 . 1 . 186 Treads 1488 | . . . 274 1021 193 . . Legs 2255 | . . 664 89 . 676 546 280 Wheels 486 | 55 421 1 9 . . . . Hover . | . . . . . . . . Flight 59 | . . . . . . . 59 Fastest Speed 40 | 50 100 100 110 160 120 120 40 Average Speed 136 | 88 100 137 160 172 143 125 88 Slowest Speed 650 | 100 110 450 550 180 650 150 123 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 59 52 32 31 16 13 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 331 | . 24 14 49 20 141 58 25 Melee . | . . . . . . . . Projectile 27 | . . . . . 14 12 1 AOE 304 | . 24 14 49 20 127 46 24 Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Total 6533 | 82 548 860 590 1532 1645 702 574 Wait 1193 | . 70 69 28 378 584 54 10 Move 4491 | 71 420 667 374 1020 869 545 525 Hop . | . . . . . . . . Pick Up 79 | 5 7 14 19 8 21 5 . Fast Attach 80 | 5 5 6 15 12 21 15 1 Attach 57 | 1 3 5 8 12 17 6 5 Detach 33 | . 1 3 8 8 8 4 1 Swap 38 | . 2 9 6 9 8 4 . Drop 84 | . 7 17 22 13 10 11 4 Fire 392 | . 32 68 55 72 100 58 7 Melee 7 | . . . . . 7 . . Ram 22 | . 1 . . . . . 21 Kick 2 | . . 2 . . . . . Crush 45 | . . . 45 . . . . Escape Stasis . | . . . . . . . . Rewire 10 | . . . 10 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Extension History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Repaired EM Pulse Gun 566 | -10/Materials | Repaired Ion Engine 614 | -10/Materials | Central database locked down 686 | -10/Materials | Discovered new exit (range 4) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x2 1122 | -9/Materials | Discovered new exit (range 15) 1362 | -9/Materials | Repaired EM Pulse Gun 1536 | -9/Materials | Discovered new exit (range 10) 1753 | -9/Materials | Central database locked down 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Utility x2 2253 | -8/Materials | Destroyed 7 combat bots 2288 | -8/Materials | Core integrity fell below 50% 2342 | -8/Materials | Lost 9 parts (1p2n3u3w) 2519 | -8/Materials | Central database locked down 2596 | -8/Materials | Core integrity fell below 20% 2731 | -8/Materials | Discovered new exit (range 20) 2849 | -8/Materials | Entered Factory 2849 | -7/Factory | Evolved 2 slots: Utility x2 3433 | -7/Factory | Build established: Hacker-Mutant 3558 | -7/Factory | Hacking Suite fried by hacking feedback 4051 | -7/Factory | Repaired Hvy. Ion Engine 4075 | -7/Factory | Repaired Lrn. Sensor Array 4358 | -7/Factory | Fabricated Hpw. Shock Rifle (x1) 4380 | -7/Factory | Build established: Skirmisher 4499 | -7/Factory | Discovered new exit (range 16) 4556 | -7/Factory | Fabricated Hacking Suite (x1) 4592 | -7/Factory | Identified exit to Factory 4849 | -7/Factory | Build established: Hacker-Skirmisher 4910 | -7/Factory | Central database locked down 5101 | -7/Factory | Lost 3 parts (1u2w) 5122 | -7/Factory | Discovered exit to Factory (range 14) 5228 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 5265 | -7/Factory | Entered another Factory area 5265 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5573 | -6/Factory | Lost 4 parts (3u1w) 5853 | -6/Factory | Build established: Mutant 5853 | -6/Factory | Lost 3 parts (1p1n1w) 6548 | -6/Factory | Lost 3 parts (1p1u1w) 6562 | -6/Factory | Build established: Hacker-Mutant 6680 | -6/Factory | Core integrity fell below 50% 6691 | -6/Factory | Discovered new exit (range 6) 6697 | -6/Factory | Identified exit to Lower Caves 7176 | -6/Factory | Discovered new exit (range 9) 7256 | -6/Factory | Identified exit to Factory 7292 | -6/Factory | Repaired Imp. Carbon-fiber Leg 7315 | -6/Factory | Repaired Imp. Carbon-fiber Leg 7387 | -6/Factory | Repaired Carbon-fiber Leg 7413 | -6/Factory | Repaired Lrg. Storage Unit 7446 | -6/Factory | Entered another Factory area 7446 | -5/Factory | Evolved 2 slots: Utility x2 7615 | -5/Factory | Lost 4 parts (1p2u1w) 7905 | -5/Factory | Destroyed 10 combat bots 8074 | -5/Factory | System corruption reached 10% 8098 | -5/Factory | Lost 3 parts (1p1u1w) 8251 | -5/Factory | Discovered new exit (range 19) 8361 | -5/Factory | Build established: Mutant 8370 | -5/Factory | Identified exit to Extension 8371 | -5/Factory | Entered Extension 8373 | -5/Extension | Disrupted transfer network 8526 | -5/Extension | Rescued a captive Derelict 8553 | -5/Extension | Rescued a captive Derelict 8718 | -5/Extension | Spotted B-75 Beast 8779 | -5/Extension | Lost 9 parts (1p2n3u3w) 8836 | -5/Extension | Core integrity fell below 50% 8850 | -5/Extension | Core integrity fell below 20% 8876 | -5/Extension | Lost 3 parts (3u) 8897 | -5/Extension | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08845_ System corrupted by crushing effect (+5). 08846_ Slammed into G-50 Soldier. 08849_ Adv. Visual Processing Unit permanently disabled. 08849_ Destabilizing: Short circuit. 08850_ Slammed into G-50 Soldier. 08851_ Destabilizing: Core damaged (-50). 08852_ Slammed into G-50 Soldier. 08852_ Broken Adv. Visual Processing Unit permanently disabled. 08852_ Destabilizing: Short circuit. 08853_ Slammed into G-50 Soldier. 08856_ Z8WKHX MKIS>J2A KLSW94TCAEJRZ#|R3N 08856_ Slammed into G-50 Soldier. 08858_ Destabilizing: System corrupted (+2). 08866_ Acquired Nuclear Pulse Array. 08880_ Discarded Broken Adv. Visual Processing Unit. 08884_ Slug penetrates Wall. 08892_ System corrupted: Component data lost. 08894_ Penetrated by Slug. 08894_ Slug penetrates Wall. 08897_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##################################???????????? | | % ?????????? | | ############# #????????????????? | | #??#"###????# p ##???????????????? | | #####??# #????# ##### @ h ????????? | | ???????# #????# #???# ????????? | | ???????# #????# #???# ????????? | | ???????# #????# #???# ?????????? | | ???????# ###### #???# ########?????????? | | ???????# + #???####### ###????????????????? | | ???????# ### ####?????????? #??????????????????? | | ???????# #?# #??????????????#??????????????????? | | ???????# #?# #?????????????????????????????????? | | ???????###+### #?????????????????????????????????? | | ######### #####?????????????????????????????? | | #?????????????????????????????? | | ####T###?????????????????????????????? | | #############??###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Thermal Conversion 60 Evasion (%) 62 Targeting Accuracy 11 Target Analysis 5 Core Analysis 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Lrn. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Hpw. Shock Rifle | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Arm. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x1 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Cld. Particle Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixProtonReactor Manual? 0 Play Time 01:25:36 Cumulative 73.2 hours Start 2020.07.24 @ 14:58:29 End 2020.07.24 @ 16:22:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9284f0f-7da6-4018-a0b0-8d509435868e