Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 10:45:30 Player: sunghail Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (1001) 1001 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 3475 Bonus ------- Follower Combat Kills 463 Met Imprinter 300 Was Imprinted 300 Friendly Fire -239 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Large Matter Pod (150) High-capacity Matter Pod (200) Hardened Medium Armor Plating Flamer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Structural Scanner Signal Interpreter > --- WEAPON ----------- Improved Light Cannon Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Large Matter Pod High-capacity Matter Pod Improved Shield Generator Improved EM Shotgun [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility High-capacity Matter Pod Device Improved Shield Generator Storage High-capacity Matter Pod Processor Signal Interpreter Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 2 9 . 5 8 Power 5 | 2 . 1 . . 2 Engine 4 | 2 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 5 . . 1 Treads . | . . . . . . Leg 5 | 2 . 3 . . . Wheel 1 | . . . . . 1 Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 8 | . 2 1 . 3 2 Device 5 | . . 1 . 2 2 Storage 2 | . 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 2 . 2 3 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . . . . 13 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 2 | . . . . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 81 | . 98 95 100 100 51 Engine 9 | . 14 11 11 11 4 Leg 28 | . 28 34 44 44 10 Wheel 2 | . . . . . 7 Device 7 | . . 9 11 11 6 Storage 9 | . 26 12 11 10 . Processor 4 | . . . . . 11 Energy Gun 9 | . 28 16 11 8 . Ballistic Gun 4 | . . 5 11 5 3 Ballistic Cannon 2 | . . . . 5 1 Launcher 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 24 | 8 15 16 16 24 19 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 2 | . . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | . 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1038 | 219 64 472 . 30 253 Remotely . | . . . . . . Salvage Created 1094 | 50 124 560 . . 360 Parts 47 | 2 3 30 . . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 27 | . . . . . 27 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | 1 2 12 . . 8 Guns 14 | 1 . 11 . . 2 Cannons 1 | . . . . . 1 AOE 8 | . 2 1 . . 5 Classes Destroyed 8 | 1 1 2 . . 4 Watcher 2 | . 1 1 . . . Swarmer 1 | . . . . . 1 Grunt 18 | 1 2 10 . . 5 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Fireman 1 | . . . . . 1 Best Kill Streak 6 | 1 1 6 . . 3 Combat Bots Only 5 | 1 1 5 . . 3 Max Kills in Single Turn 2 | 1 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 181 | 1 6 29 . . 145 Missed 67 | . 2 9 . . 56 Damage Taken 1493 | 9 101 141 . . 1242 Core 446 | 9 23 30 . . 384 Absorbed by Shields 111 | . . 56 . . 55 Ignored by Resistances 463 | 3 28 62 . . 370 Core Remaining (%) 91 | 96 87 . . . . Volleys Fired 85 | 1 11 27 . . 46 Largest 2 | 2 2 2 . . 1 Hottest 85 | 80 80 85 . . 45 Shots Fired 124 | 2 22 54 . . 46 Gun 103 | 2 22 54 . . 25 Cannon 15 | . . . . . 15 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 47 | . . 15 . . 32 Thermal 12 | 1 11 . . . . Explosive 6 | . . . . . 6 Electromagnetic 59 | 1 11 39 . . 8 Robot Hit Streak 16 | 1 8 15 . . 16 Robot Miss Streak 3 | . 2 1 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 94 | 1 15 43 . . 35 Core Hits 57 | 1 4 24 . . 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . . . 4 Destroy 2 | . . . . . 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3032 | 15 337 966 . . 1714 Guns 1421 | 15 219 689 . . 498 Cannons 242 | . . . . . 242 Explosions 1369 | . 118 277 . . 974 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 702 | . . 116 . . 586 Thermal 548 | . 193 277 . . 78 Explosive 896 | . . . . . 896 Electromagnetic 886 | 15 144 573 . . 154 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 4 | . . . . . 4 Matter Fused 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . 2 . . . . Projectiles . | . . . . . . Explosions 2 | . 2 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 124 | . 30 27 . . 67 Shots 6 | . 1 3 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 218 | 18 93 199 . . 218 Average Temperature 50 | 12 33 71 . . 35 Received Heat Transfer 418 | 6 27 82 . . 303 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 2 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 675 | . 275 400 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 5 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 198 | 20 124 198 64 . . Initial 64 | . 11 25 64 . . Average 68 | 3 63 79 64 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | 1 8 16 . . 32 Peak Tracking Total 9 | 1 3 6 . . 9 Tactical Retreats 6 | . 5 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 3 . . 2 Terminals 6 | . 2 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 7 14 . . 3 Successful 16 | . 4 10 . . 2 Failed 7 | . 3 3 . . 1 Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 9 | . . . . 4 5 Terminals 22 | . 7 14 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 10 . . 1 Record 12 | . 4 7 . . 1 Alert Level 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 . . 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 290 | . . . . 290 290 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 100 | . . . . . 100 Total Damage 1398 | . . . . . 1398 Kills 13 | . . . . . 13 Allies Corrupted 3 | . . . . . 3 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4319 | 74 493 692 71 1443 1546 Spaces Moved 3513 | 64 337 396 60 1166 1490 Core 181 | 27 . . . . 154 Treads . | . . . . . . Legs 2254 | 37 337 395 60 1166 259 Wheels 1077 | . . . . . 1077 Hover 1 | . . 1 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 109 | 90 120 120 120 120 96 Slowest Speed 200 | 120 120 200 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 6 34 27 21 88 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 7 | . . . . 3 4 Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 7 6 . . 61 Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . 7 6 . . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3867 | 78 404 559 59 1209 1558 Wait 202 | 1 45 115 . 35 6 Move 3508 | 63 336 395 59 1165 1490 Hop . | . . . . . . Pick Up 26 | 6 8 5 . 1 6 Fast Attach 7 | . . 5 . 2 . Attach 18 | 6 2 4 . . 6 Detach 2 | 1 . . . . 1 Swap 5 | . . . . 3 2 Drop 14 | . 2 8 . 3 1 Fire 85 | 1 11 27 . . 46 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x2 912 | -9/Materials | Central database locked down 1202 | -9/Materials | Discovered new exit (range 15) 1260 | -9/Materials | Entered Mines 1326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1331 | -9/Mines | Entered Zion 1369 | -7/Zion | Learned location of 1 exit from Factory 1758 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1913 | -7/Zion | Imprinted 1915 | -7/Zion | Declared Zion's savior 2001 | -7/Zion | Learned location of Quarantine (-3) 2147 | -7/Zion | Learned Factory emergency access door positions 2167 | -7/Zion | Gained Derelict followers 2586 | -7/Zion | Learned location of Warlord (-4) 2652 | -7/Zion | Received a hallucinogenic algorithm 2736 | -7/Zion | Discovered new exit (range 14) 2755 | -7/Zion | Identified exit to Proximity Caves 2774 | -7/Zion | Entered Proximity Caves 2774 | -6/Proximity Caves | Accompanied by 8 allies 2969 | -6/Proximity Caves | Spotted B-75 Beast 2970 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2982 | -6/Proximity Caves | Allies destroyed B-75 Beast 3141 | -6/Proximity Caves | Ambushed by research squad 3155 | -6/Proximity Caves | Core integrity fell below 50% 3185 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 4148 | -6/Proximity Caves | Learned Factory emergency access door positions 4298 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4316 | -6/Proximity Caves | Discovered new exit (range 16) 4317 | -6/Proximity Caves | Core integrity fell below 20% 4320 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ion Engine destroyed. System corrupted by crushing effect (+4). Slug penetrates B-48 Gladiator. System corrupted: Substantial component data lost. Gauss Rifle destroyed. COF/JOK==S5%V>Recycling(Report) Matter reserves: 0 Inventory: Empty System corrupted: Matter fused (-6). Slug penetrates Reinforced Barrier. EXIT=FOUND Slug penetrates Reinforced Barrier. Penetrated by Slug. G-50 Soldier springs to life. Slug penetrates Reinforced Barrier. G-50 Soldier springs to life. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################?????????????????? | | #] !!!!#[ ////#g "?????????????????? | | #] #[ ?# "?????????????????? | | #] [[[[#[ !!??#gg "?????????????????? | | ## #####+######;##### """#??????????????? | | g #??????????????? | | < #??????????????? | | Y u @ #??????????????? | | ## ###### ###/###### """#??????????????? | | # # ?? "?????????????????? | | # # #g # "?????????????????? | | # # #g # "?????????????????? | | + # # #g ####""##?????????????????? | | # " "# # # #????????????????????????? | | # "Y"# # #x #????????????????????????? | | # """# # #x ?????????????????????????? | | ########### ###########?????????????????????????? | | """?# #??????????????????????????????? | | ""F""# #??????????????????????????????? | | "" ""# #??????????????????????????????? | | # #??????????????????????????????? | | ###### """" #??????????????????????????????? | | """" ???????????????????????????? | | """" ?????????????????????????? | | ###### """" ######? ??????????????????????? | | ##???# #?????? ??????????????????????? | | ###?? #?????? ??????????????????????? | | ###?## #?????# ??????????????????????? | | ##??# #?????# ??????????????????????? | | ###??###### ## ###?????# ??????????????????????? | | ###???????? #?##???????# ??????????????????????? | | ##????????? #??????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 500 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Librarian One Hack Too Far Please Form A Line Risk Taker Robot Respite The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SystemConstructCutter Manual? 0 Play Time 02:05:25 Cumulative 2.0 hours Start 2024.04.01 @ 22:48:11 End 2024.04.07 @ 10:45:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20267d74-5ed4-4739-986e-87b020b3aa69